Mortar Team

"Mortar Teams carry armor piercing Mortar launcher ideal for turning vehicles into twisted, burn-out husks of scrap metal on the battlefield."

- In-game description

"Carrying high explosive impact shells with a large kill radius and a reliable delivery system, the Mortar Team is feared by enemy vehicles."

- Level 10 description

Upgrade Progression
Yellow  indicates increase from previous level. Underline  Indicates Max Value.

Bunker/Stronghold ranges: L1: 336, L2 344, L4 360, L6 378, L7 386, L8 394, L9 413, L10 448.

Watchtower ranges: L1: 360, L2  369, L4 387, L6 405, L7 414, L8 423, L9 442, L10 480.

Total Time: 1d 12h 26m

Total Metal: 534,340

Total Oil: 480,900

Fun Facts

 * On January 16, 2013, the Mortar Team replaced the Rocket Launcher. The Mortar team does more damage to tanks, has more damage, and has more splash than the Rocket LauWar Commander Mortar Team-1.
 * When a Mortar Team is killed/injured, it says two injured units.


 * However, two Mortar Team units should have the same repair time as one Rocket Launcher.


 * The Mortar unit is the only infantry unit composed of 2 soldiers: The Radio Member (He guides the shot) and the Artillery Unit (Soldier who uses the weapon).


 * 10 Mortar Teams in a bunker can kill a Challenger in one shot.
 * Mortar Team Level 10 can outrange Machine Gun Turret Level 2 & Laser Turret Level 1.
 * Level 10 Mortorteam inside a Bunker or Stronghold can outrange max Razorback and level 4 Hellfire.  Inside a Watchtower level 10 Mortar outranges level 10 Hellfire.
 * For a while at the begining of the game they were the best unit. (When they were Rocket Launchers of course.).
 * Mortar Team is the dual operation mobile artillery.

Gallery

 * Mortar_infantry_team_by_pixel_saurus-d5yrnx0.jpg