Operation: Floodgate 2

Introduction
Operation: Floodgate is War Commander's 24th Special Event. As with previous events, Commanders are challenged to complete increasingly difficult stages of battle against a Rogue Faction. For each successful stage completed the Player is awarded Event Experience Points which may be used to purchase Special Units that are otherwise not obtainable.

Link to Official Kixeye Forum Post on Event :

Detailed Play Information

 *  Defense Waves 
 * Successful Defense - The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
 * Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
 * Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
 * 360 Deg. Defense  - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.


 *  Attack Waves - Underground Bases Floodgate-CaveBase-Icon.png
 * Underground Base  - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be M.A.Y.H.E.M. Underground Bases which will limit the type of Offensive Weapons which may be deployed in the attack.Floodgate-NoAirUints.png
 * Underground Base Weapon Restrictions - The Player may only Attack with Ground Units, as Aircraft and Missile Silo Missiles may not fly into these caverns.
 * Player Specific Underground Bases  - Each Player will have solo access to the Underground Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.AttackformNorthWestOnly.png
 * Single Attack Direction  - Players may surround a Underground Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Northwest.
 * Unlimited Attacks  - The Player may stop and start an attack on an Underground Base as many times as they find necessary to complete the wave.
 * Unlimited Time  - There is NO time limit for completing a Underground Base.
 * Underground Base Wave Completion - To complete a Underground Base, the Player must destroy all Buildings and Turrets found within.
 * Frequency - 6 of the first 50 Waves are Underground Bases. 


 *  Attack Waves - Island Bases Floodgate-IslandBase-Icon.png
 * Island Base  - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be M.A.Y.H.E.M. Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.Floodgate-NoGroundUnits.png
 * <span style="color:rgb(218,144,0);">Island Base Weapon Restrictions - The Player may only Attack Ithe Island Bases with Aircraft & Missile Silo Missiles m, no Ground Unit may be used since they cannot travel across the water.
 * <span style="color:rgb(218,144,0);">Player Specific Island Bases  - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
 * <span style="color:rgb(218,144,0);">Unlimited Attacks  - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
 * <span style="color:rgb(218,144,0);">Unlimited Time  - There is NO time limit for completing a Island Base.
 * <span style="color:rgb(218,144,0);">Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets found within.
 * <span style="color:rgb(218,144,0);">Frequency - 6 of the first 50 Waves are Island Bases. 


 *  <span style="color:rgb(44, 232, 94);">Fortress Waves Floodgate-Fortress-Icon.png
 * <span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortress  - For this Event, the Fortresses are called M.A.Y.H.E.M. Fortresses.
 * <span style="color:rgb(218,144,0);">Fortress Location - Each Player will have a M.A.Y.H.E.M. Fortresses attached to their Base that only they may attack. The M.A.Y.H.E.M. Fortresses will loose its Protection when the player reaches a M.A.Y.H.E.M. Fortresses Wave.
 * <span style="color:rgb(218,144,0);"><span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortress Layout - Each M.A.Y.H.E.M. Fortress Wave will be a different Layout each progressively getting harder.
 * <span style="color:rgb(218,144,0);">Single Attack Direction  - Players may surround a M.A.Y.H.E.M. Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast. FortressBonus%26ResetClock.png
 * <span style="color:rgb(218,144,0);">70 Minute Time Limit  - Players must completely destroy all Buildings and Turrets in the M.A.Y.H.E.M. Fortress in 70 minutes to complete Wave. Failure to do so will in the allotted time will cause the M.A.Y.H.E.M. Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the M.A.Y.H.E.M. Fortress. Once the M.A.Y.H.E.M. Fortress has Reset the Player may make another attempt at completing the Wave.
 * <span style="color:rgb(218,144,0);">Unlimited Attacks  - The Player may stop and start an attack on a M.A.Y.H.E.M. Fortress as many time as they find necessary to complete the wave as long as they still have time on the 'M.A.Y.H.E.M. Fortress Clock.
 * <span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortresses Occur every 10 Waves - The Player must complete a M.A.Y.H.E.M. Fortress every 10th Wave (Starting Wave 10).BonusXP-Icon.png
 * <span style="color:rgb(218,144,0);">Bonus XP Targets  - M.A.Y.H.E.M. Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, they are only available for the first 5 minutes of the attack (Timer on screen) at which time any undestroyed bonuses will expire. The Wave XP and any Bonus XP are added together and paid out when the 'M.A.Y.H.E.M. Fortress' is fully destroyed. If the 'M.A.Y.H.E.M. Fortress' is RESET, so are the Bonuses.




 *  <span style="color:rgb(44, 232, 94);">Experiance Point Bonus. 
 * <span style="color:rgb(218,144,0);">XP Modifier  - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
 * <span style="color:rgb(218,144,0);">XP Modifier Activation & Increase  - The XP Bonus Modifier is given at the successful completion of any ATTACK WAVE ( Standard Outposts, Fortresses, Island and Underground ). If more attack waves is completed while the current XP Bonus Modifier is still active then the modifier level is increase unit the maximum level is reached in which case the modifiers expiration clock is reset.
 * <span style="color:rgb(218,144,0);">XP Modifier Level  - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
 * <span style="color:rgb(218,144,0);">XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.

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A Special Event ends in 1 of 2 ways:
 *  <span style="color:rgb(44, 232, 94);">Ending of a Special Event. 
 * The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
 * The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop & Prizes

 * <span style="color:rgb(44, 232, 94);">Special Event Prizes 
 * <span style="color:rgb(44, 232, 94);">​ As the player acquires XP they may at any time during and up to 48 hours after the end of the event, choose to spend all or a portion of their XP on one or more of the newly introduced Special Event Units in the Event Shop.
 * Also available in the Event Shop are all the past Special Event Units  excluding the Locked Special Event Prizes.
 * You must enter the base first to access the Event Shop if you on the World Map.
 * <span style="color:rgb(44, 232, 94);">USE IT OR LOSE IT - Following the end of the Event:
 * The Event Shop will remain open for 48 Hours.
 * Any unused eXP at the time the Event Shop closes will be lost.
 * If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately

Wave Notes & Highlights

 * <span style="color:rgb(44, 232, 94);">Wave 3 - First Attack on Underground Event Base.
 * <span style="color:rgb(44, 232, 94);">Wave 7 - First Attack on Island Event Base.
 * <span style="color:rgb(44, 232, 94);">Wave 10 - First Attack on Fortress Base.
 * <span style="color:rgb(44, 232, 94);">Wave 13 - Attack Wave on Standard Outpost.
 * <span style="color:rgb(44, 232, 94);">Wave 31 -  Defense Wave with Appearance of a Titan ( Level 4 or less )
 * <span style="color:rgb(44, 232, 94);">Wave 34 -  Defense Wave with 2nd Appearance of a Titan ( Level 4 or less ) & a variety of Missile Silo Missiles.
 * <span style="color:rgb(44, 232, 94);">Wave 36 -  Defense wave with Appearance of a Viper.
 * <span style="color:rgb(44, 232, 94);">Wave 37 -  Attack Wave on Underground Event Base.
 * <span style="color:rgb(44, 232, 94);">Wave 38 -  Defense wave with many FAVs.
 * <span style="color:rgb(44, 232, 94);">Wave 39 -  Defense Wave with Razorbacks, Gatling Trucks , Behemoths , Halcyons, Missile Silo Missiles, Viper, Colossus, Elite Humvees & Elite Razorbacks.
 * <span style="color:rgb(44, 232, 94);">Wave 40 - Attack on Fortress Base that has a Rocket Silo ( Low Level ). Many mines.
 * <span style="color:rgb(44, 232, 94);">Wave 41 -  Defense Wave with 3rd Appearance of a Titan ( Level 5 or Higher ).
 * <span style="color:rgb(44, 232, 94);">Wave 42 -  Defense Wave with Widowmaker X ( Level 5 or lower ), Missiles & Hover Tanks.
 * <span style="color:rgb(44, 232, 94);">Wave 43 -  Defense Wave with a Viper, Missiles & regular Mega Tanks.
 * <span style="color:rgb(44, 232, 94);">Wave 47 -  Defense Wave with Appearance of a Titan ( Level 5 or Higher ).
 * <span style="color:rgb(44, 232, 94);">Wave 50 -  Fortress Wave with Level 7 Turrets,  Rocket Silo ( Level ? ) and a Blitz Turret ( Level 1 ) on a special Defense Platform.
 * <span style="color:rgb(44, 232, 94);">Wave 55 -  Defense Wave with First Appearance of a Kondor.
 * <span style="color:rgb(44, 232, 94);">Wave 57 - Attack Wave on Standard Outpost.
 * <span style="color:rgb(44, 232, 94);">Wave 59 -  Defense Wave with Appearance of two Kondors.
 * <span style="color:rgb(44, 232, 94);">Wave 60 -  Fortress Wave with a  Rocket Silo ( Mid Level ) and a Blitz Turret ( Level 2 ) on a special Defense Platform.
 * <span style="color:rgb(44, 232, 94);">Wave 61 -  Defense Wave with First Appearance of a Widowmaker Prime.
 * <span style="color:rgb(44, 232, 94);">Wave 63 - Attack Wave on Standard Outpost.
 * <span style="color:rgb(44, 232, 94);">Wave 65 -  Defense Wave with First Appearance of a Widowmaker, also includes Viper.
 * <span style="color:rgb(44, 232, 94);">Wave 70 -  Fortress Wave with Level 6 Defense Platforms,  Rocket Silo ( Level ? ) and a Blitz Turret ( Level 4 ) on a special DP.
 * <span style="color:rgb(44, 232, 94);">Wave 72 -  Defense Wave with a Widowmaker, Widowmaker X, Viper, a Titan ( Level 5 or Higher ) and Many Missile Silo Missiles.
 * <span style="color:rgb(44, 232, 94);">Wave 75 - Attack Wave on Standard Outpost.

Additional Information

 * Operation: Floodgate introduces a new leader, Odin who has overthrown Krampus and taken control of the M.A.Y.H.E.M. Rogue Faction.
 * Operation: Floodgate is the first Special Event to feature Aircraft Attack only Bases, the Islands and Ground Unit Attack only Bases, the Underground Bases.
 * Operation: Floodgate is the first Special Event not to allow friend assistance on the Standard Attack Waves since Operation: Undead Rising.
 * You may noticed that the building of Island Bases that located at the northeast of the map is same as seen in the Nuclear Strike (PC Games), please check the gallery.
 * The Special Op - Hand of God was able to be used in the Underground Bases despite the restrictions on the usage of air units and missiles.
 * Operation: Floodgate introduced 6 Brand New Prizes to the event store, more than any other event to date. This was even more then Opertaion: Crossfire which introduced 5 New Prizes.

Related Pages

 * Special Events
 * Event Shop

External Links about Operation: Floodgate

 * R.U.B.I.'s Facebook : Event Page. (Official)
 * Kixeye Forum Thread : Operation: Floodgate (Official)
 * Kixeye Forum Thread : PREVIEW SERVER - Operation: Floodgate (Official)
 * Kixeye Forum Thread : OPERATION: FLOODGATE – Official Sneak Preview (Official)
 * Kixeye Forum Thread : Operation: Floodgate Event Discussion

Quotes
"Krampus is no more. Intel suggest M.A.Y.H.E.M. leadership's been overthrown from within, part of a secret plan to take the World Map back as their own. Heavy movement confirms they're up to something, Commander - It's just not clear what."

- Pre-Event Description #1

Known Event Bugs
<span style="color:rgb(218,144,0);">Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

<span style="color:rgb(165,42,42);">Existing Known Bugs :
 * 1
 * 2

<span style="color:rgb(0,128,0);">Resolved Bugs :
 * 1
 * 2

<span style="color:rgb(218,144,0);">Forum Discussion Links :
 * 1