Operation: Floodgate 2

Introduction
Operation: Floodgate 2 is War Commander's 25th Special Event. As with previous events, Commanders are challenged to complete increasingly difficult stages of battle against a Rogue Faction. For each successful stage completed the Player is awarded Event Experience Points which may be used to purchase Special Units that are otherwise not obtainable.

Detailed Play Information

 *  Defense Waves 
 * Successful Defense - The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
 * Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
 * Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
 * 360 Deg. Defense  - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.


 *  Attack Waves - Underground Bases Floodgate-CaveBase-Icon.png
 * Underground Base  - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be M.A.Y.H.E.M. Underground Bases which will limit the type of Offensive Weapons which may be deployed in the attack.Floodgate-NoAirUints.png
 * Underground Base Weapon Restrictions - The Player may only Attack with Ground Units, as Aircraft and Missile Silo Missiles may not fly into these caverns.
 * Player Specific Underground Bases  - Each Player will have solo access to the Underground Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.AttackformNorthWestOnly.png
 * Single Attack Direction  - Players may surround a Underground Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Northwest.
 * Unlimited Attacks  - The Player may stop and start an attack on an Underground Base as many times as they find necessary to complete the wave.
 * Unlimited Time  - There is NO time limit for completing a Underground Base.
 * Underground Base Wave Completion - To complete a Underground Base, the Player must destroy all Buildings and Turrets found within.
 * Frequency - 6 of the first 50 Waves are Underground Bases. 


 *  <span style="color:rgb(44, 232, 94);">Attack Waves - Island Bases Floodgate2-IslandBase-Icon.png
 * <span style="color:rgb(218,144,0);">Island Base  - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be M.A.Y.H.E.M. Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.Floodgate-NoGroundUnits.png
 * <span style="color:rgb(218,144,0);">Island Base Weapon Restrictions - The Player may only Attack Ithe Island Bases with Aircraft & Missile Silo Missiles m, no Ground Unit may be used since they cannot travel across the water.
 * <span style="color:rgb(218,144,0);">Player Specific Island Bases  - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
 * <span style="color:rgb(218,144,0);">Unlimited Attacks  - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
 * <span style="color:rgb(218,144,0);">Unlimited Time  - There is NO time limit for completing a Island Base.
 * <span style="color:rgb(218,144,0);">Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets found within.
 * <span style="color:rgb(218,144,0);">Frequency - 6 of the first 50 Waves are Island Bases. 


 *  <span style="color:rgb(44, 232, 94);">Fortress Waves Floodgate-Fortress-Icon.png
 * <span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortress  - For this Event, the Fortresses are called M.A.Y.H.E.M. Fortresses.
 * <span style="color:rgb(218,144,0);">Fortress Location - Each Player will have a M.A.Y.H.E.M. Fortresses attached to their Base that only they may attack. The M.A.Y.H.E.M. Fortresses will loose its Protection when the player reaches a M.A.Y.H.E.M. Fortresses Wave.
 * <span style="color:rgb(218,144,0);"><span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortress Layout - Each M.A.Y.H.E.M. Fortress Wave will be a different Layout each progressively getting harder.
 * <span style="color:rgb(218,144,0);">Single Attack Direction  - Players may surround a M.A.Y.H.E.M. Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast. FortressBonus%26ResetClock.png
 * <span style="color:rgb(218,144,0);">70 Minute Time Limit  - Players must completely destroy all Buildings and Turrets in the M.A.Y.H.E.M. Fortress in 70 minutes to complete Wave. Failure to do so will in the allotted time will cause the M.A.Y.H.E.M. Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the M.A.Y.H.E.M. Fortress. Once the M.A.Y.H.E.M. Fortress has Reset the Player may make another attempt at completing the Wave.
 * <span style="color:rgb(218,144,0);">Unlimited Attacks  - The Player may stop and start an attack on a M.A.Y.H.E.M. Fortress as many time as they find necessary to complete the wave as long as they still have time on the 'M.A.Y.H.E.M. Fortress Clock.
 * <span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortresses Occur every 10 Waves - The Player must complete a M.A.Y.H.E.M. Fortress every 10th Wave (Starting Wave 10).BonusXP-Icon.png
 * <span style="color:rgb(218,144,0);">Bonus XP Targets  - M.A.Y.H.E.M. Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, they are only available for the first 5 minutes of the attack (Timer on screen) at which time any undestroyed bonuses will expire. The Wave XP and any Bonus XP are added together and paid out when the 'M.A.Y.H.E.M. Fortress' is fully destroyed. If the 'M.A.Y.H.E.M. Fortress' is RESET, so are the Bonuses.




 *  <span style="color:rgb(44, 232, 94);">Experiance Point Bonus. 
 * <span style="color:rgb(218,144,0);">XP Modifier  - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
 * <span style="color:rgb(218,144,0);">XP Modifier Activation & Increase  - The XP Bonus Modifier is given at the successful completion of any ATTACK WAVE ( Standard Outposts, Fortresses, Island and Underground ). If more attack waves is completed while the current XP Bonus Modifier is still active then the modifier level is increase unit the maximum level is reached in which case the modifiers expiration clock is reset.
 * <span style="color:rgb(218,144,0);">XP Modifier Level  - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
 * <span style="color:rgb(218,144,0);">XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.

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A Special Event ends in 1 of 2 ways:
 *  <span style="color:rgb(44, 232, 94);">Ending of a Special Event. 
 * The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
 * The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

<span style="color:rgb(218,144,0);">Event Shop & Prizes

 * <span style="color:rgb(44, 232, 94);">Special Event Prizes 
 * <span style="color:rgb(44, 232, 94);">​ As the player acquires eXP, they may at any time during and up to 48 hours after the end of the event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Units in the Event Shop.
 * Also available in the Event Shop are all the past Special Event Units excluding the Locked Special Event Prizes.
 * You must enter the base first to access the Event Shop if you on the World Map.
 * <span style="color:rgb(44, 232, 94);">USE IT OR LOSE IT - Following the end of the Event:
 * The Event Shop will remain open for 48 Hours.
 * Any unused eXP at the time the Event Shop closes will be lost.
 * If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.

<span style="color:rgb(218,144,0);">Wave Notes & Highlights

 * <span style="color:rgb(44, 232, 94);">Wave 1 - Elite Vanquishers and no damage inflicted to base.
 * <span style="color:rgb(44, 232, 94);">Wave 3 - First Attack on Underground Event Base.
 * <span style="color:rgb(44, 232, 94);">Wave 7 - First Attack on Island Event Base.
 * <span style="color:rgb(44, 232, 94);">Wave 10 - First Attack on Fortress Base.
 * <span style="color:rgb(44, 232, 94);">Wave 13 - First Attack on on Standard Outpost.
 * <span style="color:rgb(44, 232, 94);">Wave 15 -  (D) - Elite Mortar Teams
 * <span style="color:rgb(44, 232, 94);">Wave 21 -  (D) - Hover Tanks
 * <span style="color:rgb(44, 232, 94);">Wave 31 -  (D) - Titan ( Level => 5 ) / Reaper Drones / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 32 -  (D) - Hercules / Vanguards / Hover Tanks
 * <span style="color:rgb(44, 232, 94);">Wave 34 -  (D) - Titan ( Level =>5 ) / Lots of Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 36 -  (D) -  Viper / Halcyons
 * <span style="color:rgb(44, 232, 94);">Wave 37 -  (A) - CAVE - Bunkers have only eRifles and Mortar Teams
 * <span style="color:rgb(44, 232, 94);">Wave 39 -  (D) - Viper / Halcyons / Behemoths
 * <span style="color:rgb(44, 232, 94);">Wave 41 -  (D) - Widowmaker Prime / FAV's / Behemoths
 * <span style="color:rgb(44, 232, 94);">Wave 42 -  (D) - Widowmaker X  / Elite Gladiators & Halcyons / Hover Tanks / eHumvee's / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 43 -  (D) - Viper / Mega Tanks / Hercules / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 44 -  (A) - ISLAND - Rocket Silo loaded with Achilles Rockets / Elite Valkyries 
 * <span style="color:rgb(44, 232, 94);">Wave 45 -  (A) - CAVE - Bunkers have only eRifles and Mortar Teams
 * <span style="color:rgb(44, 232, 94);">Wave 46 -  (A) - ISLAND - Rocket Silo loaded with Achilles Rockets /
 * <span style="color:rgb(44, 232, 94);">Wave 47 -  (D) - Titan (  Level =>5 ) / Havocs / Elite Mega Tanks / Elite Laser Tanks / Warhawks
 * <span style="color:rgb(44, 232, 94);">Wave 50 -  (A) - FORTESS - Rocket Silo loaded with Achilles Rockets
 * <span style="color:rgb(44, 232, 94);">Wave 51 -  (D) - Titan ( Level =>5 ) / 3 Kondors
 * <span style="color:rgb(44, 232, 94);">Wave 53 -  (A) - CAVE -
 * <span style="color:rgb(44, 232, 94);">Wave 55 -  (D) - Hover Tanks / 6 Kondors
 * <span style="color:rgb(44, 232, 94);">Wave 59 -  (D) - Elite Mega Tanks / 5 Kondors
 * <span style="color:rgb(44, 232, 94);">Wave 60 -  (A) - FORTESS - Rocket Silo loaded with Achilles Rockets
 * <span style="color:rgb(44, 232, 94);">Wave 61 -  (D) - Elite Vanquishers
 * <span style="color:rgb(44, 232, 94);">Wave 63 -  (A) - OUTPOST - Rocket Silo loaded with Achilles Rockets / Land Mines only south of outpost
 * <span style="color:rgb(44, 232, 94);">Wave 64 -  (D) - Elite Vanquishers / Elite Laser Tanks / Viper / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 65 -  (D) - Elite Vanquishers / ?
 * <span style="color:rgb(44, 232, 94);">Wave 66 -  (A) - ISLAND - Hover Tanks / Rocket Silo loaded with ?
 * <span style="color:rgb(44, 232, 94);">Wave 67 -  (A) - CAVE -
 * <span style="color:rgb(44, 232, 94);">Wave 68 -  (D) - Elite Vanquishers / Hercules / Halcyons / FAV's / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 69 -  (D) - Widowmaker / Reaper Drones / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 70 -  (A) - FORTESS - Rocket Silo loaded with Achilles Rockets / Level 4 Blitz Turrets
 * <span style="color:rgb(44, 232, 94);">Wave 71 -  (D) - Titan ( Level =>5 ) / Crusader / Crusader X / Widowmaker / Widowmaker X / Widowmaker Prime / Viper 
 * <span style="color:rgb(44, 232, 94);">Wave 72 -  (D) - Elite Vanquishers / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 73 -  (A) - CAVE - 8 Level 6 Strongholds / 3 Level 7 Drone Silo's
 * <span style="color:rgb(44, 232, 94);">Wave 74 -  (A) - ISLAND - Widowmaker Prime / Rocket Silo loaded with Achilles Rockets
 * <span style="color:rgb(44, 232, 94);">Wave 76 -  (D) - Elite Vanquishers / Titan ( Level =>5 ) / Widowmaker Prime / Missiles 
 * <span style="color:rgb(44, 232, 94);">Wave 77 -  (D) - Elite Vanquishers / Titan ( Level =>5 ) / Viper X / Missiles 
 * <span style="color:rgb(44, 232, 94);">Wave 78 -  (A) - CAVE - 8 Level 6 Strongholds / 3 Level 6 Drone Silo's
 * <span style="color:rgb(44, 232, 94);">Wave 79 -  (A) - ISLAND - Rocket Silo loaded with Achilles Rockets
 * <span style="color:rgb(44, 232, 94);">Wave 80 -  (A) - FORTESS - Rocket Silo loaded with Achilles Rockets / Level 7 Blitz Turrets
 * <span style="color:rgb(44, 232, 94);">Wave 81 -  (D) - Titan ( Level =>5 ) / Crusader / Crusader X / Widowmaker / Widowmaker X / Widowmaker Prime / Viper / Viper X
 * <span style="color:rgb(44, 232, 94);">Wave 82 -  (D) - Elite Vanquishers /  Reaper Drones / Missiles

<span style="color:rgb(218,144,0);">Additional Information

 * Operation: Floodgate 2 is the sequel to the previous Special Event - Operation: Floodgate.
 * The Special Op - Hand of God is able to be used in the Underground Bases despite the restrictions on the usage of air units and missiles.

<span style="color:rgb(218,144,0);">Related Pages

 * Special Events
 * Event Shop

<span style="color:rgb(218,144,0);">External Links about Operation: Floodgate 2

 * R.U.B.I.'s Facebook : Event Page. (Official)
 * Kixeye Forum Thread : Operation: Floodgate 2 (Official)
 * Kixeye Forum Thread : Operation: Floodgate 2 Discussion Thread (Official)

<span style="color:rgb(218,144,0);">Quotes
 Click <span style="color:rgb(44,232,94);">Expand to View Additional Quotes  "Odin's wrath has not yet begun. His vision of a M.A.Y.H.E.M. devoid of its past weaknesses is alive and well. Battles have ended, but the war rages on. Carnage is on the horizon - are you ready, Commander?"

- Pre-Event Description #1

"M.A.Y.H.E.M. Underground Bases have only become stronger. Remember, Commander - these distant annexes are only accessible with ground platoons, so plan accordingly. It's kill or be killed, can we count on you?"

- Pre-Event Description #2

"Prepare your Aircraft to take on Island Bases, and ready your ground forces for the dangers that lie beneath. Do enough damage and the lethal Vanquisher could be yours. Operation: Floodgate 2 begins in less than 24 hours, Commander!"

- Pre-Event Description #3

"Operation: Floodgate 2 is underway! Take down all M.A.Y.H.E.M. Bases in sight before times runs out. Survive and the Vanquisher could be yours. Best of luck, Commander!"

- Event Start Notice

<span style="color:rgb(218,144,0);">Known Event Issues
 Hit <span style="color:rgb(44,232,94);">Expand to View This Section 

<span style="color:rgb(218,144,0);">Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

<span style="color:rgb(165,42,42);">Existing Known Bugs :
 * 1
 * 2

<span style="color:rgb(0,128,0);">Resolved Bugs :
 * 1
 * 2

<span style="color:rgb(218,144,0);">Forum Discussion Links :
 * 1