Special Ops



Special Ops are time limited extra's that the player can utilize in three categories : Offensive, Defensive and Tactical.

All Special Ops are obtained by destroying the Command Center of a Rogue Faction Base.



A player can hold up to 13 Special Ops in reserve. However the player may only have 1 active per category at a time for a total of 3.

NOTES :


 * If a player wishes, he/she may trade in his/her Special Op for a random chance at a different one. This costs 100,000 Thorium at first, 200,000 Thorium for the second reroll, 300,000 Thorium for the third and so on and may only be done at the time they are obtained.
 * The "Time of Effect" may be extended for various amount of Thorium.

Offensive
NOTE:

Offensive Special Ops have a Cool Down Period after being used. This cool down period lasts for 5 minutes from the end of the attack. If another attack round is initiated prior to the end of the cool down, the Special Op will not activate as described.

Additional  Facts

 * The Levels of the Special Op's are indicated by 3 different Icon colors :
 * Silver = Common
 * Gold = Uncommon
 * Green = Rare
 * The category, Offensive, Defensive or Tactical, of the Special Ops is indicated by 3 different Icon shapes:
 * Offensive: Circle
 * Defensive: Shield
 * Tactical: Chevron
 * Offensive Op's do not count towards the Unit limit set by your level of Storage when attacking and the Defensive Op's do not count toward the Base Defense Limit set by your level of Command Center.
 * The Level of Rogue Base destroyed has no relationship to the type or level of the Special Op that is given. Nor does it effect the amount of extra resources that might be given. All base levels use the same percentages when determining the awarded Op's.