Talk:Flak Tank/@comment-4836864-20140130235516/@comment-6969786-20140207041512

Well this is been a source of confusion for a while and I cant get Kixeye in the forums to once and for all define the rules of the bonus.

First let me say I don't think it is dependant on being in "stand ground" mode. I think people are perceiving this when they "Test"  becasue it looks like units can get in closer when a unit is moving thus they think there range is lower.

I'm not sure this is the case. It takes the moving unit time to stop and fire. In this time the attaking unit can pass thru the outer range limit of the defending unit making it look like it the range was lower.

Different units have Stop and Fire speeds. Some are very fast to come to a stop and fire like the Cobra and some are slow the rocket buggy.

Remember we are dealing with small portions of space and time.

All this make it hard to test. Depending ont th screen angle and point of attack can make things look different. Distances are scewed do to the 3D effect of the base.

below is an example of 20 range in actual visual terms.



The only Official Word i can find on this is :



And if you take it exactly as stated then any unit able to shoot aircraft gets this bonus regardless of stance or if they are attacking or defending.

But we already know there is one execption to this rule : bonus does not apply to units in bunkers, the bonuses do not stack. So if there one unstated exception could there be more?

If you want Kixeye to answer this bump my Forum Post asking for clarification.