Holdout Mk VI ( Oct 2019 )

General Information
is a series of that the Player must protect from series of swarming. Each Base scales up in Difficulty and each Base contains of Enemies where the Player defend against. Success in defending in each series of will award the Player with Prizes such as :
 * Units
 * Workshop Components for Units.
 * Faction Training Tokens for a specific Unit.

If the Player is successful at defeating all of the, the Player will be awarded a Logistic from an. A is unlocked upon the defeat of the  Holdout Bases.

Bonus Crate Functionality

 * are spawned at random intervals around the map. These will grant the Player a specific Ability upon being claimed.
 * In order to claim the, the Player must have their Unit stand on top of the to claim them.
 * only inhabit the battlefield for a specific amount of time before self-destructing.
 * The Abilities that may be granted upon the claiming of are as follow :

Additional Information

 * There are in total in .
 * Including from.
 * Including from.
 * Including from.
 * Including from.
 * A Restart Token is awarded upon the completion of, allowing the Player to restart the entire Event again.

Trivia

 * ' is similar to the Onslaught and Invasion modes, except ' takes place in it's own Base and requires the Player to only Platoon to participate.

Quote
"Holdout consists of a series of three bases that you must protect with your platoons. These bases scales up in difficulty and each one consists of enemies. Beating each wave rewards you with units, components, tokens, or other powerful prizes!"

- Holdout VI Description