Operation: Cerberus

Detailed Play Information
 Defense Waves 
 * Successful Defense - The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
 * Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
 * Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
 * 360 Deg. Defense  - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.

 Attack Waves - Underground Bases 
 * Underground Base  - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be M.A.Y.H.E.M. Underground Bases which will limit the type of Offensive Weapons which may be deployed in the attack.Floodgate-NoAirUints.png
 * Underground Base Weapon Restrictions - The Player may only Attack with Ground Units, as Aircraft and Missile Silo Missiles may not fly into these caverns.
 * Player Specific Underground Bases  - Each Player will have solo access to the Underground Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.AttackformNorthWestOnly.png
 * Single Attack Direction  - Players may surround a Underground Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Northwest.
 * Unlimited Attacks  - The Player may stop and start an attack on an Underground Base as many times as they find necessary to complete the wave.
 * Unlimited Time  - There is NO time limit for completing a Underground Base.
 * Underground Base Wave Completion - To complete a Underground Base, the Player must destroy all Buildings and Turrets found within.
 * Frequency - 6 of the first 50 Waves are Underground Bases. 

 Attack Waves - Island Bases 
 * <span style="color:rgb(218,144,0);">Island Base  - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be M.A.Y.H.E.M. Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.Floodgate-NoGroundUnits.png
 * <span style="color:rgb(218,144,0);">Island Base Weapon Restrictions - The Player may only Attack Ithe Island Bases with Aircraft & Missile Silo Missiles m, no Ground Unit may be used since they cannot travel across the water.
 * <span style="color:rgb(218,144,0);">Player Specific Island Bases  - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
 * <span style="color:rgb(218,144,0);">Unlimited Attacks  - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
 * <span style="color:rgb(218,144,0);">Unlimited Time  - There is NO time limit for completing a Island Base.
 * <span style="color:rgb(218,144,0);">Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets found within.
 * <span style="color:rgb(218,144,0);">Frequency - 6 of the first 50 Waves are Island Bases. 

 <span style="color:rgb(44, 232, 94);">Fortress Waves 
 * <span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortress  - For this Event, the Fortresses are called M.A.Y.H.E.M. Fortresses.
 * <span style="color:rgb(218,144,0);">Fortress Location - Each Player will have a M.A.Y.H.E.M. Fortresses attached to their Base that only they may attack. The M.A.Y.H.E.M. Fortresses will loose its Protection when the player reaches a M.A.Y.H.E.M. Fortresses Wave.
 * <span style="color:rgb(218,144,0);"><span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortress Layout - Each M.A.Y.H.E.M. Fortress Wave will be a different Layout each progressively getting harder.
 * <span style="color:rgb(218,144,0);">Single Attack Direction  - Players may surround a M.A.Y.H.E.M. Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast. FortressBonus%26ResetClock.png
 * <span style="color:rgb(218,144,0);">70 Minute Time Limit  - Players must completely destroy all Buildings and Turrets in the M.A.Y.H.E.M. Fortress in 70 minutes to complete Wave. Failure to do so will in the allotted time will cause the M.A.Y.H.E.M. Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the M.A.Y.H.E.M. Fortress. Once the M.A.Y.H.E.M. Fortress has Reset the Player may make another attempt at completing the Wave.
 * <span style="color:rgb(218,144,0);">Unlimited Attacks  - The Player may stop and start an attack on a M.A.Y.H.E.M. Fortress as many time as they find necessary to complete the wave as long as they still have time on the 'M.A.Y.H.E.M. Fortress Clock.
 * <span style="color:rgb(218,144,0);">M.A.Y.H.E.M. Fortresses Occur every 10 Waves - The Player must complete a M.A.Y.H.E.M. Fortress every 10th Wave (Starting Wave 10).BonusXP-Icon.png
 * <span style="color:rgb(218,144,0);">Bonus XP Targets  - M.A.Y.H.E.M. Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, they are only available for the first 5 minutes of the attack (Timer on screen) at which time any undestroyed bonuses will expire. The Wave XP and any Bonus XP are added together and paid out when the 'M.A.Y.H.E.M. Fortress' is fully destroyed. If the 'M.A.Y.H.E.M. Fortress' is RESET, so are the Bonuses.



''' <span style="color:rgb(44, 232, 94);">Experiance Point Bonus. '''
 * <span style="color:rgb(218,144,0);">XP Modifier  - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
 * <span style="color:rgb(218,144,0);">XP Modifier Activation & Increase  - The XP Bonus Modifier is given at the successful completion of any ATTACK WAVE ( Standard Outposts, Fortresses, Island and Underground ). If more attack waves is completed while the current XP Bonus Modifier is still active then the modifier level is increase unit the maximum level is reached in which case the modifiers expiration clock is reset.
 * <span style="color:rgb(218,144,0);">XP Modifier Level  - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
 * <span style="color:rgb(218,144,0);">XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.



''' <span style="color:rgb(44, 232, 94);">Ending of a Special Event. '''

A Special Event ends in one of two ways:
 * 1) The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
 * 2) The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

<span style="color:rgb(218,144,0);">Event Shop
 <span style="color:rgb(44, 232, 94);">Event Experience Points (eXP) 
 * The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.

 <span style="color:rgb(44, 232, 94);">Special Event Prizes 
 * <span style="color:rgb(44, 232, 94);">​ The Event Shop may only be accessed while inside the Player's Base.
 * As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
 * Also available in the Event Shop are all the past Special Event Prizes  excluding any Removed or Locked Special Event Prizes.
 * The Event Shop is split into two seperate sections:
 * <span style="color:rgb(218,144,0);">Unowned  - Shows all current and past Special Event Prizes not currently unlocked by the Player.
 * <span style="color:rgb(218,144,0);">Owned  - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.



 <span style="color:rgb(44, 232, 94);">Use It Or Lose It 

Following the conclusion of the Special Event:
 * The Event Shop will remain open for 48 Hours.
 * Any unused eXP at the time the Event Shop closes will be lost.
 * If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.

<span style="color:rgb(218,144,0);">Wave Notes & Highlights

 * <span style="color:rgb(44, 232, 94);">Wave 1 - (D) - A demonstration wave to show the --- in action. The wave will terminate itself and any damage sustained will be instantly repaired. Even though the wave is not completed the Player is still awarded 600xp and moves on to the next wave.
 * <span style="color:rgb(44, 232, 94);">Wave 3 -  (A) - CAVE - First Attack on Underground Event Base.
 * <span style="color:rgb(44, 232, 94);">Wave 7 -  (A) - ISLAND - First Attack on Island Event Base.
 * <span style="color:rgb(44, 232, 94);">Wave 10 -  (A) - FORTRESS - First Attack on Fortress Base.
 * <span style="color:rgb(44, 232, 94);">Wave 13 -  (A) - OUTPOST - First Attack on on Standard Outpost.

<span style="color:rgb(218,144,0);">Additional Information

 * Fact
 * Fact

<span style="color:rgb(218,144,0);">Related Pages

 * Special Events
 * Event Shop

<span style="color:rgb(218,144,0);">External Links

 * R.U.B.I.'s Facebook : Event Page. (Official)
 * Kixeye Forum Thread : (Official)

<span style="color:rgb(218,144,0);">Quotes
 Click <span style="color:rgb(44,232,94);">Expand to View Additional Quotes  "Space for the In-Game description ( Duplicate for Additional Quotes."

- Pre-Event Description #1

"Space for the In-Game description ( Duplicate for Additional Quotes."

- Pre-Event Description #2

"Space for the In-Game description ( Duplicate for Additional Quotes."

- Pre-Event Description #3

"Space for the In-Game description ( Duplicate for Additional Quotes."

- Pre-Event Description #41

<span style="color:rgb(218,144,0);">Known Event Issues
 Hit <span style="color:rgb(44,232,94);">Expand to View This Section 

<span style="color:rgb(218,144,0);">Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

<span style="color:rgb(165,42,42);">Existing Known Bugs :
 * 1
 * 2

<span style="color:rgb(0,128,0);">Resolved Bugs :
 * 1
 * 2

<span style="color:rgb(218,144,0);">Forum Discussion Links :
 * 1