Talk:Laser Tank/@comment-166.25.194.69-20130606164131/@comment-9804140-20130606205230

Laser tanks are very fragile with good but not maximum range. They are best used as secondary units rather than primary attackers. With or without the Paladin, they'll die very quickly to the splash damage of L5 Mortars or RBTs, or even Mortar Squads in bunkers.

Since they have energy resist at L10, they're great for taking out Plasma and Laser turrets that don't have Mortar/RBT protection, especially if your air units can't hit them safely.

Your primary attackers should be max range units and air units like Hellfire, Hellstorm, Warhawk or Cobra, backed up by specialists like the Laser Tank and brute force troops used as a last resort in the form of tanks or ERF.

Against lower level rogues where the Laser Tanks can outrange the turrets they can be effective as primary attackers if you don't have better option. However, L10 Paladins will do better at this than L6 Lasers.