Operation: Cerberus

Defense Waves

 * Successful Defense - The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
 * Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
 * Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
 * 360 Deg. Defense  - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.

Attack Waves - Event Base

 * Event Base  - The non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Eastern Horde Event Base.
 * Exclusive Event Base  - Each Player has a Eastern Horde Event Base attached to their Base for each Standard Attack Wave.  Only the attached Player may attack  this base, to all other Players the Event Base appears as in a Protected Bubble.
 * Unlimited Attacks  - The Player may stop and start an attack on an Event Base as many times as they find necessary to complete the wave.
 * Unlimited Time  - There is NO Attack Time Limit for completing an Eastern Horde Event Base.
 * Wave Completion - To complete a standard Event Base, the Player must destroy all Buildings and Turrets found within.
 * Frequency - The Player faces a standard Attack Wave every 10 Waves starting with Wave 5. ( Wave 1 - Banshee Demo Not Included )

Fortress Waves

 * Fortress Compound - For this Event, the Fortresses are called Fortress Compounds.
 * Fortress Location - Each Player will have a Player Exclusive Fortress Compound located near their Base ( up to 10 Hexes away ) on Fortress Attack Waves. Like the Event Base these Fortress Compounds will appear in a Protection Bubble to other players.Cerberus-FortressClock.png
 * Fortress Compound Layout - The Fortress Compounds consist of 3 Bases ( 2 Satellites & 1 Core ) covering 3 Hexagons on the World Map. Together they are considered a single wave, thus the player must destroy all 3 to complete the wave.
 * Satellite 1 -  Spawn Location : Southwest. Contains an Island that can only be accessed by Aircraft or Valkyrie. Must be destroyed prior to attacking Satellite 2.
 * Satellite 2 - Spawn Loacation : Southwest.  Contains a river seperating two land masses but both can be accessed by Ground Unit through the use of a bridge. Must be destroyed prior to attacking the Core.
 * The Core - Spawn Location : Southeast - Contains pits that hinder the movements of any Ground Units used in the Attack.
 * <span style="color:rgb(218,144,0);">Single Attack Direction  - Players may surround a Fortress Compound with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from a single direction depending on the which of the three compound bases being attacked.Cerberus-CoreDestroyedBonus-Wings-200.gif
 * <span style="color:rgb(218,144,0);">Wave Completion - Players must completely destroy all Buildings and Turrets in all three of the Bases to complete the wave.
 * <span style="color:rgb(218,144,0);">Time Limit  - Players must completely destroy all Buildings and Turrets in all three of the Bases in the Fortress Compound in 120 minutes to complete Wave. Failure to do so will in the allotted time will cause the all 3 Bases to completely RESET back to full Health. This Timer is shown above the Event Box when the Play is on a Fortress Wave. The Timer Starts with your first attack on the first Satellite Base of the Compound. Once the Fortress Compound has Reset the Player may make another attempt at completing the Wave.
 * <span style="color:rgb(218,144,0);">Unlimited Attacks  - The Player may stop and start an attack on a Fortress Compound as many time as they find necessary to complete the wave as long as they still have time on the remaining on Fortress Compound Clock.
 * <span style="color:rgb(218,144,0);">Satellite Bonus - If the Player completely Destroys both Satellite Bases in the first 15 minute of the attack on the Compound the player will receive a bonus of 500 eXP.
 * <span style="color:rgb(218,144,0);">Fortresses Compound Frequency - The Player must complete a Fortress Compound every 10th Wave (Starting Wave 10).



<span style="color:rgb(44, 232, 94);">Experience Point Bonus.

 * <span style="color:rgb(218,144,0);">XP Modifier  - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
 * <span style="color:rgb(218,144,0);">XP Modifier Activation & Increase  - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Compound  Fortress ) and will remain active for 3 hours.  If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached.  If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
 * <span style="color:rgb(218,144,0);">XP Modifier Level  - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
 * <span style="color:rgb(218,144,0);">XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.





<span style="color:rgb(44, 232, 94);">Ending of a Special Event.
A Special Event ends in one of two ways:
 * 1) The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
 * 2) The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

<span style="color:rgb(44, 232, 94);">Event Experience Points (eXP)

 * The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.

<span style="color:rgb(44, 232, 94);">Special Event Prizes

 * <span style="color:rgb(44, 232, 94);">​ The Event Shop may only be accessed while inside the Player's Base.
 * As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
 * Also available in the Event Shop are all the past Special Event Prizes  excluding any Removed or Locked Special Event Prizes.
 * The Event Shop is split into two seperate sections:
 * <span style="color:rgb(218,144,0);">Unowned  - Shows all current and past Special Event Prizes not currently unlocked by the Player.
 * <span style="color:rgb(218,144,0);">Owned  - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.



<span style="color:rgb(44, 232, 94);">Use It Or Lose It
Following the conclusion of the Special Event:
 * The Event Shop will remain open for 48 Hours.
 * Any unused eXP at the time the Event Shop closes will be lost.
 * If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.

<span style="color:rgb(218,144,0);">Wave Notes & Highlights
<span style="color:rgb(72,209,204);"> '''Listed here are just the Highlights of significant Waves. Shown waves may contain content not listed.'''
 * <span style="color:rgb(44, 232, 94);">Wave 1 - (A) - A Demonstration Attack Wave to show the Banshee in action. The Player is able to use 10 Banshee's in an attack on the Level 35 Event Base. At the conclusion of the attack the Player is awarded 600 xp.
 * <span style="color:rgb(44, 232, 94);">Wave 2 -  (D) - First Defensive Wave.
 * <span style="color:rgb(44, 232, 94);">Wave 5 -  (A) - EVENT BASE - First Attack Wave on a Eastern Horde Event Base.
 * <span style="color:rgb(44, 232, 94);">Wave 10 -  (A) - FORTRESS COMPOUND - First Attack on a Fortress Compound.

<span style="color:rgb(218,144,0);">Additional Information

 * Operation: Cerberus is the first event to feature a Fortress Compound.
 * Operation: Cerberus is the first to have all New Prizes be Wave Checkpoint Prizes since the creation of the Event Shop.
 * Operation: Cerberus is the first to have the Demo Wave be an Attack of a Event Base. The Level 35 Event Base is used to demonstrate the new Banshee. This is also the first time the Player is allowed to take control of the unit being demonstrated.

<span style="color:rgb(218,144,0);">Related Pages

 * Special Events
 * Event Shop

<span style="color:rgb(218,144,0);">External Links

 * R.U.B.I.'s Facebook : Operation: Cerberus Event Page. (Official)
 * Kixeye Forum Thread : Operation: Cerberus!  (Official)
 * Kixeye Forum Thread : Operation: Cerberus Public Preview (05/19) (Official)
 * Kixeye Forum Thread : (Official)

<span style="color:rgb(218,144,0);">Quotes
 Click <span style="color:rgb(44,232,94);">Expand to View Additional Quotes  "The vision of the blind can be the strongest of all, Commander! Your largest threat yet looms just over the horizon. The Child prophet has returned - are you prepared for his wrath?"

- Pre-Event Description #1

"General Mutoto and his Eastern Horde have begun construction of Mega Fortresses throughout the World Map. It's time to face your toughest test yet, Commander. Operation: Cerberus begins 5/22 - can we count on you?"

- Pre-Event Description #2

"NO FLY ZONE - Want to blast enemy aircraft out of the sky? Wreak enough havoc on General Mutoto's forces and the Rocket Silo can be yours. Operation: Cerberus begins 5/22."

- E-mail Event Announcement

"Space for the In-Game description ( Duplicate for Additional Quotes."

- Pre-Event Description #4

<span style="color:rgb(218,144,0);">Known Event Issues
 Hit <span style="color:rgb(44,232,94);">Expand to View This Section 

<span style="color:rgb(218,144,0);">Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

<span style="color:rgb(165,42,42);">Existing Known Bugs :
 * 1
 * 2

<span style="color:rgb(0,128,0);">Resolved Bugs :
 * 1
 * 2

<span style="color:rgb(218,144,0);">Forum Discussion Links :
 * 1