Talk:Status Effects/@comment-26121656-20161117123643/@comment-27345565-20161117192150

It is, "Gigantic" is dedicated as the estimated damage can do per tick.

Since the game does NOT properly show us how much is Tiny/Medium/Strong/Gigantic/etc in numbers, we can only assume it's a high damage per tick.

As for status damage, almost anything related with fire produces the status Flame, which adds a constant qty of damage per tick.

Do confuse it with Corrosion, Corrosion does damage per tick, and lasts longer, but it's main propperty is that it makes the objective weaker multiplying the damage the unit gets by I.5x (not sure about this, but i bet it is like that).