Operation: Hellstorm 2



"The storm's far from over, Commander! Dr. Heinrich von Kruger and the Verkraft have come out of hiding to launch a large-scale assault on the weakened World Map. Ready your forces - Operation: Hellstorm 2 is coming!"

- R.U.B.I.

Introduction
Operation Hellstorm 2 is War Commander's 23th Special Event. As with previous events, Commanders are challenged to complete increasingly difficult stages of battle against a Rogue Faction. For each successful stage completed the Player is awarded Event Experience Points which may be used to purchase Special Units that are otherwise not obtainable.

Link to Official Kixeye Forum Post on Event : https://www.kixeye.com/forum/discussion/445945

Detailed Play Information

 * Defense Waves 
 * Successful Defense - The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
 * Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
 * Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
 * 360 Deg. Defense  - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.


 * Standard Attack Waves ( Silo Waves ) VerkraftSilo-MapIcon(2).png
 * Verkraft Silo  - For this Event the Standard Attack Waves are called Silo Waves & the Event Bases are called Verkraft Silo's.
 * Verkraft Silo Hunt - Upon reaching a Silo Wave the Players must search for a Silo on the World Map. In later waves, players are required to destroy higher level Silo's. To locate the needed minumum level of Silo the Player may click the 'Find' button and be taken to the closest one located on the World Map.
 * Verkraft Silo Level  - Silo's are available in Levels 5,10,15, 20, 25, 30, 35, etc, with each level increasing the amount of XP the player receives for its completion. The player must attack a minimum Silo Level equal to the wave they are currently on (Wave 15 for instance requires at least a Silo Level 15) However, the Player may choose to attack any of the higher Silo Levels that are currently on the Map in place of the required minimum Level in order to gain more XP for that wave.
 * Verkraft Silo Wave Complete  - To complete a Silo Wave, the Player must destroy all Buildings and Turrets found in the Silo.
 * Unlimited Attacks  - The Player may stop and start an attack on an Silo as many times as they find necessary to complete the wave.
 * Unlimited Time  - There is NO time limit for completing a Silo Wave.
 * Verkraft Silo Wave Frequency - Occur every 5 Waves - Players are required to attack a Silo every 5th wave.


 * Fortress Waves ( Verkraft Fortress Waves ) Hellstorm2Fortress-IconMap(NoLabel).png
 * Verkraft Fortress  - For this Event, the Fortresses are called Verkraft Fortresses.
 * Verkraft Fortress Location  - Each Player will have a Verkraft Fortress attached to their Base that only they may attack. The Verkraft Fortress will loose its Protection when the player reaches a Verkraft Fortress Wave.
 * <span style="color:rgb(218,144,0);">Storm Fortress Layout - Each Verkraft Fortress Wave will be a different Layout each progressively getting harder.
 * <span style="color:rgb(218,144,0);">Single Attack Direction  - Players may surround a Verkraft Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the South East. FortressBonus%26ResetClock.png
 * <span style="color:rgb(218,144,0);">70 Minute Time Limit  - Players must completely destroy all Buildings and Turrets in the Verkraft Fortress in 70 minutes to complete Wave. Failure to do so will in the allotted time will cause the Verkraft Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the Verkraft Fortress. Once the Verkraft Fortress has Reset the Player may make another attempt at completing the Wave.
 * <span style="color:rgb(218,144,0);">Unlimited Attacks  - The Player may stop and start an attack on a Storm Fortress as many time as they find necessary to complete the wave as long as they still have time on the Verkraft Fortress Clock.
 * <span style="color:rgb(218,144,0);">Verkraft Fortresses Occur every 10 Waves  - The Player must complete a Verkraft Fortress every 10th Wave (Starting Wave 7).BonusXP-Icon.png
 * <span style="color:rgb(218,144,0);">Bonus XP Targets : Verkraft Arms Depot  - Verkraft Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, they are only available for the first 5 minutes of the attack (Timer on screen) at which time any undestroyed bonuses will expire. The Wave XP and any Bonus XP are added together and paid out when the Verkraft Fortress is fully destroyed. If the Verkraft Fortress is RESET, so are the Bonuses.




 * <span style="color:rgb(44, 232, 94);">Ending of a Special Event. A Special Event ends in 1 of 2 ways:
 * The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
 * The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop & Prizes

 * <span style="color:rgb(44, 232, 94);">Special Event Prizes - As the player acquires XP they may at any time during and up to 48 hours after the end of the event, choose to spend all or a portion of their XP on one or more of the newly introduced Special Event Units in the Event Shop. Also available in the Event Shop are all the past Special Event Units  excluding the Locked Special Event Prizes.
 * <span style="color:rgb(44, 232, 94);">USE IT OR LOSE IT - Following the end of the Event:
 * The Event Shop will remain open for 48 Hours.
 * Any unused eXP at the time the Event Shop closes will be lost.
 * If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately

Wave Notes & Highlights

 * <span style="color:rgb(44, 232, 94);">Wave 1 -  A demonstration wave to show the Elite Hellstorm in action.  The wave will terminate itself and any damage sustained will be instantly repaired. Even though the wave is not completed the Player is still awarded  600xp and moves on to the next wave.
 * <span style="color:rgb(44, 232, 94);">Wave 5 -  First Silo attack Wave.
 * <span style="color:rgb(44, 232, 94);">Wave 7 - First Verkraft Fortress Wave.
 * <span style="color:rgb(44, 232, 94);">Wave 15 -  There is at least one Stinger is placed outside the base near Deployment Areas. ( For Level 15 Silo ) 
 * <span style="color:rgb(44, 232, 94);">Wave 25 -  Several Elite Suicide Trucks are placed outside the base near Deployment Areas. ( For Level 25 Silo ) 
 * <span style="color:rgb(44, 232, 94);">Wave 33 -  First apperance of a Titan ( maxiumum Level 4 ) .

Additional Information

 * Operation: Hellstorm 2 is the sequel to the 10th Special Event Operation: Hellstorm  ( Jan 2013 )
 * Operation: Hellstorm 2 is the first Special Event not to offer a New Unit as a XP purchasable Prize in the Event Shop.
 * Operation: Hellstorm 2 is the first Special Event to offer a Prize ( Elite Hellstorm ) only for that event.
 * A Player may make a higher overall amount of XP for the Event by attacking a higher level of Silo's than is required for each Attack Wave. A player attacking only Level 60 Silo's will make an extra 2,600 xp through the completions of Wave 60.
 * The Verkraft Fortress uses the same Background as was found on the Storm Fortress during Operation: Red Storm ( 2014 ).

Related Pages

 * Special Events
 * Event Shop

External Links about Operation: Hellstorm 2

 * R.U.B.I.'s Facebook : Event Page. (Official)
 * Kixeye Forum Post : Main Introduction Thread (Official)
 * Kixeye Forum Post : Discuss Here (Official)

Quotes
"The Storm's far from over, Commander! Dr. Heinrich von Kruger and the Verkraft have come out of hiding to launch a large-scale on the weakened World Map. Ready your forces - Operation: Hellstorm 2 is coming!"

- Pre-Event Description #1 "The brilliant mind of Dr. von Kruger has been hard at work improving existing aerial technology. With the state of the World Map in flux, the threat of the Verkraft is imminent. Launch your platoons and take out the enemy before it's too late!"

- Pre-Event Description #2

"The power of the Verkraft is far greater than we imagined. They've taken over the remaining Spires from the Red Lokust, and set up Strongholds spanning the World Map. Operation: Hellstorm 2 begins tomorrow - it's now or never, Commander!"

- Third Description "Operation: Hellstorm 2 is well underway! Earn enough XP and the Elite Hellstorm could be yours."

- R.U.B.I. "The Verkraft have taken over the World Map! Defend your base from Dr. von Kruger's forces on your way to earning the Elite Hellstorm!"

- R.U.B.I. "Peacekeeper Missiles on your Hellstorm? You heard right, Commander. With the Hellstorm Schematic, these deadly accurate Missiles will pack a lethal punch!"

- R.U.B.I.

Event Quotes (Wave Quotes)
"Prepare for DEATH! - You've abused my precious Hellstorm technology for fat too long. My new Elite Hellstorm will crush you like a fly. Prepare to meet your maker, Commander!"

- Dr. Heinrich von Kruger "It's not over yet.. - Your pathetic base defense will be your undoing. You'll know death soon enough, Commander - it's only a matter of time!"

- Dr. Heinrich von Kruger "Systems Recovered - Your base is now restored to its original state. It's time to conquer the Verkraft, Commander! (Bring it on!)"

- R.U.B.I. "VICTORY! - You've destroyed a Verkraft base! Prepare for the counter assault!"

- R.U.B.I. "DEFEATED - Regroup and return with stronger forces. Verkraft can't stand against your forces for long!"

- R.U.B.I.

Known Event Bugs
<span style="color:rgb(218,144,0);">Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

<span style="color:rgb(165,42,42);">Existing Known Bugs :
 * Wave 2 not starting for some players. If you have this issue, please refresh the game or visit the World Map, and this should cause Wave 2 to start for you.
 * Lag / Delay in between waves, XP Earned popup delay.
 * A list of known AI issues / updates can be found here: https://www.kixeye.com/forum/discussion/446253
 * Wave 105 spawns Silo of incorrect level.
 * Blitz issues with showing empty or negative numbers.

<span style="color:rgb(0,128,0);">Resolved Bugs :

<span style="color:rgb(218,144,0);">Forum Discussion Links :