War Commander Wiki

Welcome to the War Commander Wiki
September 13, 2011 War Commander entered open-beta.

Developer
Developed by Kixeye formerly Casual Collective, an independent developer, co founded by David Scott in 2007 based in San Francisco, California. Other titles developed by Kixeye include Backyard Monsters, Battle Pirates, and Desktop Defender.

Overview
War Commander is a free to play RTS game, currently only on the Facebook platform. At first glance it looks like the classic Red Alert with improved textures. This proves to be true in many ways. As with the classic the controls will leave you wanting, with troops AI taking over as soon as you stop issuing move orders,unless you choose to turn the AI off (Below the attacking time is a switch to do so). Also as of 9/15/11 there is no "hold position" command for units.

Interface
The user interface is simple to navigate with tabs appearing on the left side of the screen to easily manage production,research and construction. While work is in progress a countdown is shown on the tab with time to completion. Chat is directly under your command tabs, the close window "X" on the chat window as of now only disables chat and doesn't close the window(re clicking resumes chat). Mirroring the chat window is your current objectives(quest log), completing objectives reward you with varying amounts of resources and experience points. Upgrading, constructing, resource gathering, and attacking bases also increase exp. points. Upgrading units, however, does not give you experience points. At the top of the screen from left to right you have your profile picture, current rank name, level, available resources, power levels, current and maximum unit values. To the far right are toggles for zoom, full screen, sound fx,music, and a currently disabled save button. SUP

Buildings
{| align="left" border="0" cellpadding="1" cellspacing="1" style="height: 15px; width: 50%; "
 * Command Center (Sets Unit Cap, Unlocks More Powerful Buildings)
 * Power Plant (Supplies Resource-Power)
 * Metal Factory ( Supplies Resource-Metal)
 * Oil Pump (Supplies Resource-Oil)
 * Metal Storage ( Increases Maximum Metal Cap)
 * Oil Storage (Increases Maximum Oil Cap)
 * War Room (Scout/Attack Bases)
 * Barracks (Trains Infantry)
 * Academy (Researches/Upgrades Infantry)
 * Tech Center (Researches/Upgrades Vehicles)
 * War Factory (Trains Land Vehicles)
 * Airfield (Trains Air Units)
 * Mine Factory (Produces Mines)
 * Go-Go Bar (Increases Chance of Rouge Factions "AI" Attack)
 * Bunker (Defence for Infantry, Infantry in Bunkers Have Increased Range)
 * Gun Turret (Anti-Air, Anti-Infantry, Anti-Light)
 * Mortar Tower (Anti-tank, Anti-personnel)
 * Walls (Adds Defence, Allows You to Funnel Enemies)
 * Walls (Adds Defence, Allows You to Funnel Enemies)

Infantry

 * Rifleman (Cheap, Poor Anti-Air)
 * Heavy Gunner (Anti-Infantry, Good Anti-Air)
 * Rocket Launcher (Anti-Armor)
 * Flamethrower (Heavy Infantry)
 * Suicide Bomber (High Damage Support)
 * Sniper (Long range anti-infantry)
 * Hercules (Strong Anti-Air, Anti-Infantry)

Vehicles

 * Jackrabbit (Light Armor, Anti-Infantry)
 * Rocket Buggy (Light Armor, Light Artillery)
 * Humvee (Medium Armor, Anti-Infantry, Anti-Air)
 * Rhino (Medium Tank, Light Anti-Armor)
 * Razorback (Light Armor, Long Range Heavy Artillery)
 * Gatling Truck (Medium Armor, Super Anti-Air)
 * Paladin (Heavy Armor, Anti-Infantry)
 * Laser Tank (Light Armor, Long Range High Damage)
 * Challenger (Heavy Armor, Heavy Anti-Armor)
 * Mega Tank (Max Armor, Anti-Structure)

Aircraft

 * Wing Drone (Drops Bombs)
 * Copter Drone (Fires Mini Guns)
 * Cobra (Fires Twin Gatling Guns)
 * Thunderbolt (Fires Mini Gun)
 * Raptor (Drops Bombs)

Other Pages

 * Ranks
 * Updates
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