Gatling Truck Schematic

Schematic
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Machine Gun
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 * style="text-align: center;color: White; background: rgb(39,44,56);"|Level
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Belt Feeder
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Precision Barrel
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Sawed-off Barrel
 * style="text-align: center;color: Tan;"|1
 * style="text-align: center;color: Tan;"| +10% Fire Rate
 * style="text-align: center;color: Tan;"| +5 Range
 * style="text-align: center;color: Tan;"| +5 Splash Damage
 * style="text-align: center;color: Tan;"|2
 * style="text-align: center;color: Tan;"| +20% Fire Rate
 * style="text-align: center;color: Tan;"| +10 Range
 * style="text-align: center;color: Tan;"|N / A
 * style="text-align: center;color: Tan;"|3
 * style="text-align: center;color: Tan;"| +30% Fire Rate
 * style="text-align: center;color: Tan;"| +15 Range
 * style="text-align: center;color: Tan;"|N / A
 * style="text-align: center;color: Tan;"|4
 * style="text-align: center;color: Tan;"| +40% Fire Rate
 * style="text-align: center;color: Tan;"| +20 Range
 * style="text-align: center;color: Tan;"|N / A
 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| +50% Fire Rate
 * style="text-align: center;color: Tan;"| +25 Range
 * style="text-align: center;color: Tan;"|N / A
 * }
 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| +50% Fire Rate
 * style="text-align: center;color: Tan;"| +25 Range
 * style="text-align: center;color: Tan;"|N / A
 * }
 * }
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Machine Gun Rounds
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 * style="text-align: center;color: White; background: rgb(39,44,56);"|Level
 * style="text-align: center;color: White; background: rgb(39,44,56);"|High Explosive Round
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Incendiary Round
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Armor Piercing Round
 * style="text-align: center;color: Tan;"|1
 * style="text-align: center;color: Tan;"| -10% Damage Tiny Splash
 * style="text-align: center;color: Tan;"|Tiny Napalm Damage
 * style="text-align: center;color: Tan;"| +10% Damage To Vehicles
 * style="text-align: center;color: Tan;"|2
 * style="text-align: center;color: Tan;"| -10% Damage Small Splash
 * style="text-align: center;color: Tan;"|Small Napalm Damage
 * style="text-align: center;color: Tan;"| +20% Damage To Vehicles
 * style="text-align: center;color: Tan;"|3
 * style="text-align: center;color: Tan;"| -10% Damage Medium Splash Damage
 * style="text-align: center;color: Tan;"|Medium Napalm Damage
 * style="text-align: center;color: Tan;"| +30% Damage To Vehicles
 * style="text-align: center;color: Tan;"|4
 * style="text-align: center;color: Tan;"| -10% Damage Large Splash Damage
 * style="text-align: center;color: Tan;"|Large Napalm Damage
 * style="text-align: center;color: Tan;"| +40% Damage To Vehicles
 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| -10% Damage Giant Splash Damage
 * style="text-align: center;color: Tan;"|Giant Napalm Damage
 * style="text-align: center;color: Tan;"| +50% Damage To Vehicles
 * }
 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| -10% Damage Giant Splash Damage
 * style="text-align: center;color: Tan;"|Giant Napalm Damage
 * style="text-align: center;color: Tan;"| +50% Damage To Vehicles
 * }
 * }
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Medium Engine
+5% Movement Speed
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 * style="text-align: center;color: White; background: rgb(39,44,56);"|Level
 * style="text-align: center;color: White; background: rgb(39,44,56);"|High Compression Engine
 * style="text-align: center;color: White; background: rgb(39,44,56);"|High RPM Transmission
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Super Charged Engine
 * style="text-align: center;color: Tan;"|1
 * style="text-align: center;color: Tan;"| +5% Movement Speed
 * style="text-align: center;color: Tan;"| +10% Acceleration
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 * style="text-align: center;color: Tan;"| +10% Acceleration
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+10% Acceleration +10% Movement Speed
 * style="text-align: center;color: Tan;"|2
 * style="text-align: center;color: Tan;"| +10% Movement Speed
 * style="text-align: center;color: Tan;"| +20% Acceleration
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+20% Acceleration +15% Movement Speed +30% Acceleration +20% Movement Speed +40% Acceleration +25% Movement Speed +50% Acceleration {| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 650px;"
 * style="text-align: center;color: Tan;"|3
 * style="text-align: center;color: Tan;"| +15% Movement Speed
 * style="text-align: center;color: Tan;"| +30% Acceleration
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 * style="text-align: center;color: Tan;"|4
 * style="text-align: center;color: Tan;"| +20% Movement Speed
 * style="text-align: center;color: Tan;"| +40% Acceleration
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 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| +25% Movement Speed
 * style="text-align: center;color: Tan;"| +50% Acceleration
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Vehicle Armor
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 * style="text-align: center;color: White; background: rgb(39,44,56);"|Level
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Stell Plated Roof
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Hardened armor
 * style="text-align: center;color: Tan;"|1
 * style="text-align: center;color: Tan;"| -5% Damage From Aircraft
 * style="text-align: center;color: Tan;"| -5% Damage From Ground Units
 * style="text-align: center;color: Tan;"|2
 * style="text-align: center;color: Tan;"| -10% Damage From Aircraft
 * style="text-align: center;color: Tan;"| -10% Damage From Ground Units
 * style="text-align: center;color: Tan;"|3
 * style="text-align: center;color: Tan;"| -15% Damage From Aircraft
 * style="text-align: center;color: Tan;"| -15% Damage From Ground Units
 * style="text-align: center;color: Tan;"|4
 * style="text-align: center;color: Tan;"| -20% Damage From Aircraft
 * style="text-align: center;color: Tan;"| -20% Damage From Ground Units
 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| -25% Damage From Aircraft
 * style="text-align: center;color: Tan;"| -25% Damage From Ground Units
 * }
 * style="text-align: center;color: Tan;"| -20% Damage From Ground Units
 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| -25% Damage From Aircraft
 * style="text-align: center;color: Tan;"| -25% Damage From Ground Units
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Wheels

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 * style="text-align: center;color: White; background: rgb(39,44,56);"|Level
 * style="text-align: center;color: White; background: rgb(39,44,56);"|All Wheels Steering
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Unknown Tech
 * style="text-align: center;color: White; background: rgb(39,44,56);"|Kevler Reinforced Tires
 * style="text-align: center;color: Tan;"|1
 * style="text-align: center;color: Tan;"| +5% Truning
 * style="text-align: center;color: Tan;"| Unknown
 * style="text-align: center;color: Tan;"| -25% Damage from mines
 * style="text-align: center;color: Tan;"|2
 * style="text-align: center;color: Tan;"| N/A
 * style="text-align: center;color: Tan;"| Unknown
 * style="text-align: center;color: Tan;"| -40% Damage from mines
 * style="text-align: center;color: Tan;"|3
 * style="text-align: center;color: Tan;"| N/A
 * style="text-align: center;color: Tan;"| Unknown
 * style="text-align: center;color: Tan;"| -60% Damage from mines
 * style="text-align: center;color: Tan;"|4
 * style="text-align: center;color: Tan;"| N/A
 * style="text-align: center;color: Tan;"| Unknown
 * style="text-align: center;color: Tan;"| -80% Damage from mines
 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| N/A
 * style="text-align: center;color: Tan;"| Unknown
 * style="text-align: center;color: Tan;"| -95% Damage from mines
 * }
 * style="text-align: center;color: Tan;"|5
 * style="text-align: center;color: Tan;"| N/A
 * style="text-align: center;color: Tan;"| Unknown
 * style="text-align: center;color: Tan;"| -95% Damage from mines
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