Category:WC History

Hey guys, I'm LarsB (you might know me as the co-creator of WC Tech or that guy that used to post a lot on the forum). I've played this game for a long time, since October/November 2011, only 2 or 3 months after the game went in open beta. In this page I'm going to try and write down the history of WC.

The Beginning
When WC first went in open beta, many of the features and units we have today were not in the game yet. There were few players higher than lvl 30. We did not have a world map, but we had a list of rogue factions and enemies we could attack. The units we had on our base were the only units we had, we used them for both offense as defense. If the units were killed, you needed to build a new unit, there was no repairing of dead nits yet. But we did have the Tech and Medic unit that were able to repair or heal damaged Vehicles and Infantry to full health in a few seconds, even while in battle.

For base defense, we only had Gun Turrets and Mortar Towers. The tactic was to lure out all the units that were not on stand ground and kill them with Copters or Tanks, then destroy ('snipe') all the Mortar Towers with your non-fixed wing units and then send in your tanks to destroy the Gun Turrets and remaining buiildings. 345 Was the magic range that units could outrange Gun Turrets, a range which back then only Lvl 3+ Razorbacks, Lvl 6+ Paladins , Lvl 6+ Challengers and Lvl 6+ Mega Tanks had. You also needed maximum range Copters to be able to destroy Mortar Turrets without getting hit by nearby Gun Turrets (we couldn't outrange those with air yet back then).

People slowly started to get aware of this tactic and were changing their base to defend to that. At first they did by defending their Mortar Towers by putting an AA units next to it (Humvees or Hercules ) and by defending their Gun Turrets by putting Tanks next it. This was a big problem, since every succesive tank was better than the previous one, especially because of range (Paladins had max. 351 range, Challengers had max. 363 range and Mega Tanks had max. 375 range). If people put Mega Tanks on their Gun Turrets, there was almost no way to beat them except by outranging them with Razorbacks, althuogh they had pathetic damage and it took ages to destroy bases with them. Putting your turrets in a few straight lines also prevented Air Units sniping the Morar Towers. But tactical players quickly found a tactic to beat Mortar Towers. The tactic used the AI of the Mortar Towers to its advantage: Mortar Towers targetted the first unit to get in their range and kept targetting until it was dead or out of range. So people sent in a Rifleman first so the Mortar Tower would target that, and then start running around with the Rifleman dodging the Mortar volleys while the tanks destroyed the Mortar Tower. They called it 'Mortar Baiting' and it was the single most important tactic in base attacks.

To counter mortar baiting, people started to change their base, putting their Gun Turrets and Mortar Towers in pairs with the Mortar Tower behind the Gun Turret. This gave Mortar Baiters less margin of error. But the biggest defense was the use of the recently introduced Sniper Unit and the bunker. If you placed your bunkers well and placed some snipers well, you could kill Riflemen easily, preventing them from baiting the Mortars, and from sweeping the mines of the aslo recently introduced Mine Factory.

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