Napalm Turret

Additional Facts

 * The Napalm Turret was introduced to the Event Shop during Operation: Warlord.
 * The Napalm Turret was Removed from the Event Shop at the conclusion of Operation: Deadpoint 2.
 * Napalm Turret produce the Napalm ( Fire ) Effect which is one of the Status Effects.
 * The Napalm Turret will set any target it hits on fire which causes additional time released damage over a set period of time after the initial impact. This is indicated by a Flame Icon above the target.
 * The Napalm Turret produces a large AoE by setting the ground on Fire for several seconds. During this time any any Units passing over this area will be subject to the Napalm Effect.
 * Listed DPS does not include the Fire Effect which greatly increases actual DPS.
 * All Level Upgrades require Thorium but only takes 5 seconds to complete.
 * The Napalm Turret and the Plasma Turret have identical Ranges.
 * The Napalm Turret at Level 5 will out range all Land Vehicles including the Level 10+ Hellfire.
 * During Operation: Deadpoint 2 the Napalm Turret was offered for 15,000 eXP, a 50% reduction from its regular cost.
 * Kixeye alludes to the return of the Napalm Turret after being gone for a while.  Here are two links with comments made by Kixeye representatives on the subject: Forum Post 1 & Forum Post 2
 * The napalm turret can be bait by a Mega tank due the poor damage if she crate to vehicules . A 2nd vehicule could be use and it is the rhino ( with custom parts it can be immmune to fire ).

Game Quotes
"Spews napalm ignites anything in its vicinity, sentencing intruders to death by fire."

- In-game description