Power Plant

Update History
 Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates 
 * The Power Plant received the ability to be upgraded to Level 11 in the Game Update of Feb 04, 2015 .'
 * The Power Plant increased its Construction Limit to 5 in the Game Update of Feb 13, 2014.
 * The Power Plant had its Repair Time reduced to 30 seconds in the Game Update of Jul 26, 2013
 * The Power Plant increased its Construction Limit to 4 in the Game Update of Nov 20, 2012.
 * The Power Plant received a reduced Footprint in the Game Update of Nov 20, 2012.
 * The Power Plant can produces a Low Power Icon when power is reduced in the Game Update of Sept 22, 2011.
 * The Power Plant was introduced with the Official Public Beta release of WC on Sept 08, 2011.


 * No Further Updates.

Additional Facts

 * The Power Plants can
 * Produce a Maximum Sustainable Power Output of 50,000 with 5 Level 11 plants.
 * Produce enough power to operate all 18 Defense Turrets with 4 Level 11 plants
 * The Power Plant's Power Production
 * Will cease when it has sustained a 50% or greater drop in Health.
 * Will resume once the Power Plant's Health has been restored back above the 50% mark.
 * When the combined Power Production of all Power Plants on a base drops below the Total Power Consumption
 * All Buildings and Defense Turrets will operate at less than 100% efficiency.
 * All structures operating at less than 100% efficiency are labeled with a Lightning Bolt Icon ( LowPower-ICON.png ).
 * The Total Drop in Efficiency is equal to the percentage drop in Produced Power below the Base Power Requirements with a minimum Operating Efficiency of 25%.  ( See Pic Below ) 
 * The Power Plant, when placed into Overdrive produces 50% more power.
 * However, Overdrive causes increasing damage to the Power Plant over time
 * Overdrive will fully destroy a Power Plant in 4 Hours.
 * The Power Plant does not produce power while being upgraded.
 * The Power Meter displays
 * The combined total Power Production of all operating Power Plants on a base.
 * The total required Power Consumption of the base to keep everything operating at 100% efficiency.
 * The current Power Consumption of an individual Building or Turret may be found the "Left Click" Menu of each.
 * Some Buildings, such as the Barracks, do not consume power when idle.
 * The Power Plant receives a unspecified increase in Health when upgraded to Level 11.
 * The Power Plant has a 4 x 4 Footprint.
 * Pixel Sheet Code : 6

In-Game Quotes
 Click Expand to View Additional Quotes  "The Power Plant is the heartbeat of base operations, generating energy to all power defenses and maintain production."

- In-game description

"Each Power Plant will receive 2,000 power at level 11, allowing you to maintain full turret damage output with one less max level Power Plant."

- Game Update of Feb 04, 2015

"Feel the power!"

- Level 10 Facebook Post description

Gallery
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Historical Gallery
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