Airfield

Aircraft Building / Scrapping
All Units must be produced before they can be used by the Commander. Each seperate category of Units ( Aircraft, Vehicles, Infantry & Merc Mechs ) has its own Production Building specifically for that unit type.
 * The Airfield serves as the facility for the Production and Scrapping of all unlocked and available Aircraft Units.




 * 1) Unit Availability - Displays the Aircraft available for production and the current number currently and previously produced.
 * 2) Unit Statistics - Shows vital info about each Aircraft : Production Cost & Time, Stats, Capacity Cost & Damage Filters.
 * 3) Aircraft Capacity - Show the total Used & Available space for the production of all Aircraft.
 * 4) Production Queue - Displays the Aircraft waiting to be produced and the time remaining on the Aircraft in production.
 * 5) Airfield Level - Displays the current level of the Airfield. Also displays current and upcoming Build & Repair Boosts.

Relationship to The Aircraft Hangar

 * The Airfield is required for the construction and function of the Aircraft Hangar.
 * Once produced in the Airfield all Aircraft are then stored in the Aircraft Hangar.
 * From the Aircraft Hangar the stored Aircraft may be transferred into the Aircraft Platoon, Helicopter Platoon or a Drone Silo.

Relationship to The Drone Silo

 * The Airfield is required for the construction and function of a Drone Silo.
 * Once produced in the Airfield all Compatible Aircraft may then be transferred into a Drone Silo.
 * The Capacity Cost of Aircraft housed in a Drone Silo is deducted from the overall Aircraft Capacity
 * This allows for the Production of additional Aircraft in the Airfield.
 * However, in order for the Aircraft to be removed from the Drone Silo there must be adequate Aircraft Capacity remaining to reintegrate them.



Aircraft Capacity Contribution

 * The Level of Airfield determines the amount of additional space that is added to the total Aircraft Capacity.
 * A greater Aircraft Capacity allows for additional Aircraft production.
 * This additional Aircraft Capacity my be used for the production of any Aircraft Type.
 * The total Aircraft Capacity or Production Space is derived from three Military Buildings :
 * The Airfield, Aircraft Hangar & Helipad
 * Each building contributes its capacity to the overall total Aircraft Capacity.
 * A Commander's current total Aircraft Capacity is displayed in the Airfield.

Update History
 Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates  
 * The Airfield transferred Aircraft repair to the Aircraft Platoon in the Game Update of Nov 13, 2013.
 * The Airfield had its Repair Time reduced to 30 seconds in the Game Update of Jul 26, 2013.
 * The Airfield had its art size and Footprint reduced in the Game Update of July 11, 2013.
 * The Airfield was introduced with the Official Public Beta release of War Commander on Sept 08, 2011.


 * No Further Updates.

Additional Facts

 * The Airfield requires that the Tech Center to be built prior to its construction.
 * The Airfield pauses its production of Aircraft when Damaged or being Upgraded.
 * The Airfield only comsumes Power from the Power Plants when it is actively producing Aircraft.

Trivia

 * The Airfield originally preformed all Aircraft Repairs until this fuction was trasfered to the Aircraft & Helicopter Platoons.
 * The Airfield has a Footprint of 10 x 6.
 * Building Pixel Sheet Code : 13

Firsts & Records

 * War Commader Record :


 * Largest Structure Footprint of any Building on a Player's Base  -  60 Total Area  ( 10 x 6 ) 

In-Game Quotes
 Click Expand to View Additional Quotes  "BIRDS OF PREY - Commander, you can now produce air units. Together, we will own the skies."

- Construction Complete Message

"Space for the In-Game description ( Duplicate for Additional Quotes."

- In-game description

Related Pages

 * Aircraft
 * Aircraft Hangar
 * Aircraft Platoon
 * Helipad
 * Helicopter Platoon

External Links

 * Kixeye Forum : 7/11 - Maintenance Notes - ( Official ) - Footprint Reduced.