Doran

Unit Highlights
Doran is a Hero Special Forces Vehicle ( Heavy ).
 * Primary Attacks :
 * Weapon : Cluster Bomb / Missile Cloud
 * Damage Type : Area of Effect ( AoE )
 * Damage Per Round : 6,080 ( At Rank 20 )
 * Clip Size : 4
 * Fire Rate : 2 / second
 * Reload : 0.5 seconds
 * Splash Area : 80
 * Targets both Ground and Air
 * Large AoE Damage
 * Small AoE per Projectile
 * Low Damage per Hit / Projectile
 * Move and Shoot capable
 * Produced the Corrosion Status Effect
 * Damage penetrates through Invulnerability Shields ( [[File:InvulnerabilityShield-ICON-Blue.png]] )
 * Defense :
 * Armor of Faith
 * Reduces incoming Damage by a flat amount ( 100 Armor at max level )
 * Movement :
 * Very Slow Moving

Update History

 * The Nightmare received an increase in Health & DPS for All Ranks in the Game Update of Dec 15, 2015.
 * The Nightmare restructured both its vXP Rates & Upgrade Requirements in the Game Update of Nov 10, 2015.
 * The Nightmare received an increase in Health & DPS for Rank P1 in the Game Update of Nov 10, 2015.
 * The Nightmare received a reduction in Capacity Cost in the Game Update of Sep 18, 2015.
 * The Nightmare gained the ability to be Promoted in the Game Update of Sep 14, 2015.
 * The Nightmare was introduced via a Tier Prize during the Operation: Nightmare  ( Aug 20, 2015 )  


 * No Further Updates

Additional Facts

 * The Nightmare is upgraded via Veteran Experience ( vXP ).
 * Each unlocked Nightmare is upgraded separately.
 * vXP Rates ( Percentage of Damage for qualified enemy targets awarded as vXP ) :
 * ?% of Damage Dealt
 * ?% of Damage Received
 * The Nightmare is a Semi-Unique Unit which has an Initial Production Limit of 1 but allows for additional Limit Increases.
 * The Nightmare penetrates and damages Units through the Invulnerability Shield ( [[File:InvulnerabilityShield-ICON-Blue.png]] ).
 * The Nightmare is resistant to the Shock Status Effect.
 * Reduces the Shock duration by approximately 70%.
 * The Nightmare is resistant to all Land Mines.
 * Reduces damage from all Land Mines by 60%.
 * A Shape Charge ( [[File:ShapeCharge-Icon.png]] ) will produce damage equal to 16% of the Nightmare's Total Undamaged Health
 * A Bouncing Betty ( [[File:BouncingBetty-Icon.png]] ) will produce damage equal to 12% of the Nightmare's Total Undamaged Health
 * A Claymore ( [[File:Claymore-Icon.png]] ) will produce damage equal to <span style="color:rgb(0,255,255);">8% of the Nightmare's Total Undamaged Health
 * A Flatiron ( [[File:Flatiron-Icon.png]] ) will produce damage equal to <span style="color:rgb(0,255,255);">4% of the Nightmare's Total Undamaged Health
 * The Nightmare's projectiles <span style="color:rgb(255,112,56);">CANNOT be targeted by enemy units.
 * The Nightmare can target and fire upon all Aircraft and Flying Infantry.
 * The Nightmare receives a 20% Bonus to Range vs these Units.
 * The Nightmare <span style="color:rgb(255,112,56);">CANNOT target or fire upon Missile launched from the Missile Silo.
 * The Nightmare has the ability to Shoot on the Move.
 * The Nightmare is a Indirect Fire Weapon which does not require a Line of Sight path to its target.
 * The Nightmare gets a <span style="color:rgb(0,255,255);">5% reduction in Repair Time when Promoted ( Promotion-1-ICON.png ).
 * Resulting in a <span style="color:rgb(0,255,255);">7 minute reduction in Repair Time to <span style="color:rgb(0,255,255);">2h 17m.

Trivia

 * The Nightmare at Rank 20 requires <span style="color:rgb(0,255,255);">1 minute of Repairs for every approximately <span style="color:rgb(0,255,255);">2,130 Damage it sustains..
 * The Nightmare is one of the four units up to date that shares a name with a Special Event.
 * The other three are the Archangel ,Halcyon and the Inferno ,sharing the name with Operation: Archangel, Operation: Halcyon and Operation: Inferno
 * Operation: Nightmare is related to the Nightmare.
 * The Nightmare sustains damage requiring ~ 23 minutes of repair time for every Shape Charge ([[File:ShapeCharge-Icon.png]]) it detonates.
 * The Nightmare, starting with 100% health, requires 6.25 Shape Charges ([[File:ShapeCharge-Icon.png]]) to fully destroy it.
 * The Nightmare is considered as a Special Forces Vehicle.
 * The Nightmare takes 218 Gold to produce if the Player choose to Coin its production in the War Factory.
 * The Nightmare takes 247 Gold to upgrade from 0 vXP to Max Rank.
 * The Nightmare is the second Unit with the ability to travel in Reverse. The Warhorse being the first.
 * The Nightmare is the 5th Unit with a rotating turret allowing it to shoot in a different direction that it is traveling.
 * The Hover Tank, Hellhound, Ronin & Warhorse were previously introduced with this ability.
 * The Nightmare was designed by the Corpus Rogue Faction.
 * Pixel Sheet Code : 153 & 153.turret

Firsts & Records

 * <span style="color:rgb(81,149,106);">War Commander First :
 * <span style="color:rgb(168, 168, 75);">First Unit to be awarded as a Tier Prize in the Tiered Bracket System  -  The Nightmare  

Quotes
"A powerful tank that fires a large payload of rockets at its targets. Highly effective against clusters of units."

- Event Description

"TITLE - Level Message."

- Level ? Message