Definition of Terms

The following is a list of Definitions to Common Game Terms, Player Slang and In Chat Abbreviations.

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- A -

 * Area of Effect ( AoE ) - This describe attacks or other effects that affect multiple targets within a specified area.

- B -

 * Bait Unit - A Unit placed in the Range of a Defensive Unit or Turret to draw its fire allowing for other attacking Units to get in close without taking damage.

- C -

 * Coiner - A Player who spends a large amount of money on Gold Coins in order to speed up Unit Repairs usually for the purpose of spamming a Enemy Base during an attack.


 * Concussion ( Stun ) Weapons - A weapon that creates a concussive wave causing targets to be temporarily immobilized and unable to fire.  This condition is signified by a Yellow "@" above the effected unit.

- D -

 * Damage Per Second ( DPS ) - The Accumulative Damage produced by a weapon over a time periond of one second.

- F -

 * Flak Effect - The Aerial equivalent of Splash Damage. Upon hitting a target an explosion is produced which will damage anything in close proximity to the point of impact.

- G -

 * Gold Coins - A In-Game currency the is purchased with real world Money.  It is use primarly to speed up certain processes such as the Repairing and Upgrading of Units and Buildings.

- H -

 * <span style="color:rgb(44,232,94);">Health - The numeric representation of how much damage can be done to something before it is destroyed.


 * <span style="color:rgb(44,232,94);">HF - Chat abbreviation for Hellfire. ( <span style="color:rgb(44,232,94);">eHF - Elite Hellfire )


 * <span style="color:rgb(44,232,94);">HS - Chat abbreviation for Hellstorm.

<span style="color:rgb(255,165,0);">- L -

 * <span style="color:rgb(44,232,94);">Last Stand Units ( LSU) - Infantry Units that are ejected from a Building when it is Destroyed.
 * LSU consist of a combination of Riflemen, Heavy Gunners and Mortar Teams.
 * The number of LSU is determined by the level of the Building.
 * The Level of the LSU is determined by ?
 * LSU are always ejected on the West side of destroyed building.

<span style="color:rgb(255,165,0);">- M -

 * <span style="color:rgb(44,232,94);">Missile Volley - See Volley Fire.

<span style="color:rgb(255,165,0);">- S -

 * <span style="color:rgb(44,232,94);">Shield - DA Unit usually with high Health that is placed in front a of a more vulnerable Unit when Attacking in order to draw the defensive fire away from weaker or more valuable Unit.


 * <span style="color:rgb(44,232,94);">Splash Damage - Damage done to Buildings, Turrets and Units that are in close proximity to the original target.  This is often utilized by Players to destroy Defenses that would normally out range the attacking Units.
 * <span style="color:rgb(44,232,94);">Spoils of War - Define Here.
 * <span style="color:rgb(44,232,94);">Status Effects -  &lt; More Info &gt; Cause a change in the condition of affected Units or Turret over a specified amount of time.

<span style="color:rgb(255,165,0);">- U -

 * <span style="color:rgb(44,232,94);">Unit Class - The Identifier showing which of the 3 Top Level Categories a Units belongs to : Aircraft, Infantry or Vehicle.

<span style="color:rgb(255,165,0);">- V -

 * <span style="color:rgb(44,232,94);">Volley Fire - Is the practice of having a group of weapons all fire simultaneously at the enemy forces at once, usually to make up for inaccuracy, slow rate of fire, and limited range, and to create a maximum effect.

<span style="color:rgb(255,165,0);">- W -

 * <span style="color:rgb(44,232,94);">WH - Chat abbreviation for the Warhawk. ( <span style="color:rgb(44,232,94);">eWH - Elite Warhawk )