Airfield

Aircraft Building / Scrapping
All Units must be produced before they can be used by the Commander. Each seperate category of Units ( Aircraft, Vehicles, Infantry & Merc Mechs ) has its own Production Building specifically for that unit type.
 * The Airfield serves as the facility for the Production and Scrapping of all unlocked and available Aircraft Units.




 * 1) Unit Availability - Displays the Aircraft available for production and the current number currently and previously produced.
 * 2) Unit Statistics - Shows vital info about each Aircraft : Production Cost & Time, Stats, Capacity Cost & Damage Filters.
 * 3) Aircraft Capacity - Show the total Used & Available space for the production of all Aircraft.
 * 4) Production Queue - Displays the Aircraft waiting to be produced and the time remaining on the Aircraft in production.
 * 5) Airfield Level - Displays the current level of the Airfield. Also displays current and upcoming Build & Repair Boosts.

Relationship to the Aircraft Hangar

 * The Airfield is required for the construction and function of the Aircraft Hangar.
 * Once produced in the Airfield all Aircraft are then stored in the Aircraft Hangar.
 * From the Aircraft Hangar the stored Aircraft may be transferred into the Aircraft Platoon, Helicopter Platoon or a Drone Silo.

Relationship to the Helipad

 * The Airfield is required for the construction and function of the Helipad.
 * Once produced in the Airfield all compatible Helicopters may then be transferred from storage to the Helipad.
 * The Helipad's Capacity is added to the capacities of the Airfield and Aircraft Hanger to give the overall Aircraft Capacity.

Aircraft Capacity Contribution
The Level of Airfield determines the amount of additional space that is added to the total Aircraft Capacity. The total Aircraft Capacity or Production Space is derived from three Military Buildings :
 * A greater Aircraft Capacity allows for additional Aircraft production.
 * This additional Aircraft Capacity my be used for the production of any Aircraft Type.
 * The Airfield, Aircraft Hangar & Helipad
 * Each building contributes its capacity to the overall total Aircraft Capacity.
 * A Commander's current total Aircraft Capacity is displayed in the Airfield.

Update History

 * The Airfield received the ability to be upgraded to Level 15 in the Game Update of Dec 23, 2015.
 * The Airfield received the ability to be upgraded to Level 11 in the Game Update of Aug 11, 2015.
 * The Airfield transferred Aircraft repair to the Aircraft Platoon in the Game Update of Nov 13, 2013.
 * The Airfield had its Repair Time reduced to 30 seconds in the Game Update of Jul 26, 2013.
 * The Airfield had its art size and Footprint reduced in the Game Update of July 11, 2013.
 * The Airfield was introduced with the Official Public Beta release of War Commander on Sept 08, 2011.


 * No Further Updates.

Additional Facts

 * The Airfield requires that the Tech Center to be built prior to its construction.
 * The Airfield pauses its production of Aircraft when Damaged or being Upgraded.
 * The Airfield only comsumes Power from the Power Plants when it is actively producing Aircraft.

Trivia

 * The Airfield originally preformed all Aircraft Repairs until this fuction was trasfered to the Aircraft & Helicopter Platoons.
 * The Airfield has a Footprint of 10 x 6.
 * Building Pixel Sheet Code : 13

Firsts & Records

 * War Commander Record's :
 * Largest Structure Footprint of any Building on a Player's Base  -  The Airfield with 60 Total Area ( 10 x 6 )  

Quotes
"The Airfield allows you to build Aircraft for use in battle. Construct an Airfield to rule the skies!"

- In-Game Description

"BIRDS OF PREY - Commander, you can now produce air units. Together, we will own the skies."

- Level 1 Message