Hellfire Turret

"Hellfires are medium-range rockets that split into smaller projectiles, raining down devastation on base invaders."

- In-game description

Fun Facts
Hellfire Turret launch an attack every 6 sec ( 60/10 )

A Maxed Hellfire Turret damage per attack ( 2376*60/10 = 14256 )

ROF = rate of fire  ( attacks per minute )                DPS = damage per second

Damage filters ( Percent of damage ) :

Best = 100%      Good = 90%      Ok = 80%      NotGreat = 70%      Poor = 60% Vehicles  percent of damage taken according to type of armor :

Heavy = 70% ( mega and challenger and paladin )

Medium = 80%   ( rinho and jackrabbit and humvee and shock and gats and flak )

light=90% ( The long range units : razorbacks and hellfire and laser , and the fast units  buggy and badger )

1 point of damage = 1 point of health after considering all above

ex: damage of maxed hellfire turret attack to mega's 14256 * 90%(Good) * 70% (mega's are heavy armor) = 8981

that will take 8981 health so it will need 3 (accurately 2.4) strikes (18 sec) for destroy of lvl 9 mega (21485 health)

and 2 (accurately 1.9) to destroy a lvl 8 mega ( tanks taking splash damage will take less damage than one taking direct damage according to distance and will need more strikes than that )

Although the elite hellfire tank rockets split into smaller projectiles, the hellfire turret will not split.

The Hellfire turret at max level damage has 336 damage more than a mortar turret.

The Hellfire has a slower firing speed than the mortar turret.

The Hellfire turret max range is smaller than the mortar turret.

The Hellfire turret is not really that usefull even at max level.

(The hellfire can be outranged by level 9 Hellfire Tanks)