Special Ops

Basic Info
Special Ops  are time limited extra's that the player can employ to aid themselves in specific tasks such as Attacking a Enemy or Rogue Base, Defending the Players own Base or supplementing Looted or Collected Resources.

Once Special Op's are obtained, they may be Stored, Activated, Extended or Discarded as the Player sees fit.

 Rogue Faction Bonus Draws

 * All Special Ops may be obtained in a Bonus Draw following the destruction of the Command Center in a Rogue Faction Base.
 * The Bonus Draw will award the Player either a bonus amount of Metal / Oil or one of the many available Special Ops.
 *  Bonus Draw Reroll - Upon completion of the Bonus Draw the Player may elect not to accept what they are awarded ( Resources or Special Op ) and Reroll in an attempt to receive a more desirable Bonus.
 * Rerolls must be done at the time the Bonus is awarded.
 * The Player may Reroll as many times as they wish.
 * Each Reroll cost an increasing amount of Thorium :
 * 1st Reroll = 100,000 Thorium
 * 2nd Reroll = 200,000 Thorium
 * 3rd Reroll = 300,000 Thorium and so on...
 * Rerolls have the same Payout Odds as the original Bonus Draw.
 * Destroying a Command Center of Higher Level Rogue Faction bases increases your chances at receiving more valuable Special Ops.

 Gear Store Purchase

 * A few select Special Ops may be purchased in the Gear Store with Medals.
 * See Available in Gear Store for list of Special Ops that may be purchased.

Levels of Rarity
There are 3  Levels of Rarity , each signified by a different color : The more rare the Special Op, the more powerful the Special Op's ability.
 * Common - Silver ( SpecialOps-Common-Example(24px).png )
 * Uncommon - Bronze ( SpecialOps-Uncommon-Example(24px).png )
 * Rare - Green ( SpecialOps-Rare-Example(24px).png )

Classes of Special Ops
There are 3  Classes  of Special Ops. These classes group the Special Ops by general function. Each Class is designated by its Shape :
 * Offensive  - Circle ( SpecialOps-Uncommon-Example(24px).png )
 * Defense   - Shield ( SpecialOps-Shield-Example(24px).png )
 * Tactical  - Chevron ( SpecialOps-Chevron-Example(24px).png )

Using Special Ops

 * There can be only 1 Special Op per Class ( Offensive, Defensive and Tactical ) active at a time for a total of 3 overall.
 * Activating a Special Op of a Class in which you already have a Active Op will Terminate that existing Op.
 * Any Active Op may be deactivated manually to make room for a different one at any time.  ( See Scrapping Special Ops Below ) 
 * All Special Op's have a limited "Time of Effect " starting from the moment of activation.  They will continue to be functional until this time expires. Spawning Troop Op's will continue to function as long as the battle was initiated prior to the Op expiring.
 * The "Time of Effect " may be extended for various amount of Thorium.
 * Offensive Op's are be subject to a "Cool Down " period.  ( See Section Below ) 

Cool Down Period
This is a period of time in which the Special Op will not function thus preventing the Special Op units from entering an Attack. This prevents the Player from starting and stopping attacks quickly and repeatedly sending in undamaged Special Op Units.
 * Cool Down Period Length : 6 minutes 
 * The Cool Down Period is initiated the moment the Special Op Units are Deployed into an Attack.
 * If a Cool Down Period ends during an active Attack the Player must End that battle and restart a new Attack in order to deploy the Special Op Units again.
 * Cool Down Periods are only applied to Offensive Class Special Ops.

Extending Special Ops
Once activated the Player may choose to extend the life of a Special Op allowing them to use it for a longer period of time.
 * A Special Op may only be Extended ONCE .
 * The Extended time period is equal to the original Effect Time.
 * Extending a Special Op may only be done with by expending Thorium ( [[File:ThoriumICON.png]] ).
 * The Cost in Thorium to Extend a Special Op is determined by its Rarity Level.

Scrapping Special Ops

 * A Player may Scrap any unwanted Special Op's that they are being held in the Special Op Storage.
 * The Player will receive a specific amount of Metal / Oil for each Special Op being scrapped in accordance to with its Rarity Level.
 * Only Special Ops that have not been previously Activated may be Scrapped for Resources.

 Increased Looting
<span style="color:rgb(168,168,75);">NOTES : 
 * Applies to all Resources Looted from Storages, Producers and the Command Center of Enemy Player or Rogue Bases.
 * Does Not Apply to any Resources acquired from the after battle Resource/Special Op Bonus Draw.
 * The Increased amount looted is rolled into the displayed totals during and after an attack.
 * Any increased amount of Resources Looted generates XP at the normal rate.

<span style="color:rgb(81,149,106);"> Increased Deposit Generation
<span style="color:rgb(168,168,75);">NOTES : 
 * Applies to all Deposits: Metal, Oil and Thorium Deposits.
 * The increase in resources from Deposits is a <span style="color:rgb(255,112,56);">BONUS  amount added to the total after it already been Collected from the Deposit. Therefore for Thorium Deposits :
 * The <span style="color:rgb(255,112,56);">Amount Remaining and the <span style="color:rgb(255,112,56);">Drain Rate  of a Thorium Deposit is <span style="color:rgb(165,42,42);">NOT  Increased.
 * The <span style="color:rgb(255,112,56);">Collecting  amount coming into the Player's Base is Increased due to the addition of the <span style="color:rgb(255,112,56);">BONUS .
 * Applies to both Resource Generators: Metal Factories and Oil Pumps.
 * Increase the gerneration of the Resourse thus decreasing the time it takes to reach the Metal Factories and Oil Pumps capacity.
 * As with all Resources collected from Deposits there is no XP generated by the additional Resources from these Special Ops.

Available in Gear Store
A few Special Ops are now available for purchase with Medals in the Gear Store.

- Indicates Items that are available for a <span style="color:rgb(255,112,56);">Limited Time Only .

<span style="color:rgb(218,144,0);">Special Op Surge
A Special Op Surge is a mini event that War Commander ran for a limited duration. During this time period one specific rare Special Op will have its chances of winning "Dramatically Increased" when you destroy Rogue Faction Bases that follow that Surge's criteria.

Only two Special Op Surges were run shortly after the introduction of the Special Ops.
 * Special Op Surge - Hooker
 * Special Op Surge - Hand of God

Update History
 Listed in Reverse Chronological Order -- Click <span style="color:rgb(44,232,94);">Expand to View Earliest Updates 
 * Special Ops added 3 new Rare Defensive Special Ops in the Game Update of Jan 28, 2015.
 *  <span style="color:rgb(81,149,106);">Serious Tail, Terrible Two & <span style="color:rgb(81,149,106);">VIP Room 
 * Special Ops added 8 new Rare Offensive Special Ops in the Game Update of Jan 28, 2015.
 *  <span style="color:rgb(81,149,106);">Arachnid Army, It's Electric, Prime Time, Scorpion King, Slow Mo, Titanic, Twin Titans & <span style="color:rgb(81,149,106);">Unstoppable 
 * Special Ops were introduced in the Game Update of Apr 03, 2014.


 * No Further Updates

<span style="color:rgb(218,144,0);">Additional  Facts

 * <span style="color:rgb(72,209,204);">Common  & <span style="color:rgb(72,209,204);">Uncommon  Special Op Unit have a Default Spawn Level of 5. However if the player has that specific Unit unlocked and upgraded that Special Op Units will spawn at the greater of the two levels.
 * <span style="color:rgb(72,209,204);">Rare  Special Op Units have a Higher Default Spawn Level
 * Special Op Units do not count towards any Unit Limit:
 * Special Op Units generated by Offensive Ops do not count towards the Attacking Unit Limit.
 * Special Op Units generated by Defensive Ops do not count towards the Base Defense Limit.
 * The Units from Defensive Special Ops spawn at the Rally Point set in the Storage.

<span style="color:rgb(218,144,0);">In-Game Quotes
"Introducing new Special Ops - temporary boosts that give your army special troops and abilities. Collect them by attacking Rogue Faction bases."

- In-game Description

<span style="color:rgb(218,144,0);">External Links

 * Kixeye Forum ( 04/03/13 ) - 4/3 - Introducing Special Ops - ( Official ) 
 * Kixeye Forum ( 04/03/13 ) - Special Ops: Official Discussion - ( Official ) 
 * Kixeye Forum ( 04/04/13 ) - Special Ops: Official Discussion Part 2 - ( Official ) 
 * Kixeye Forum ( 04/10/13 ) - Special Ops - Feedback Poll - ( Official ) 
 * Kixeye Forum ( 01/29/15 ) - All Special Ops - ( Official ) - A complete list of all Special Ops in the game on Jan 2, 2015. 

<span style="color:rgb(218,144,0);">FAQ
 Hit <span style="color:rgb(44,232,94);">Expand to View This Section 


 * ... is there any difference whether we hit a low or high level rouge ?
 * <span style="color:rgb(39,153,216);">Higher level Rogue's do give you a better chance at attaining a better Special Op. It is possible to get the same Special Op from different level bases as they are random drops. It's definitely a the higher the level the better your chances situation though.  -  Special Op: Official Discussion - Bert McGrit ( Apr 04, 2013 ) 
 * Is there any difference in chance of getting rare drops between 30s and sickle 40s?
 * <span style="color:rgb(39,153,216);">You do get a better chance of rare drops when attacking higher level bases. So 40's do have a better chance of giving you a rare Special Op than a 30 would.  -  Special Op: Official Discussion Part 2 - Bert McGrit ( Apr 04, 2013 ) 
 * Will special ops ever be updated? Will new special ops be added in game?
 * <span style="color:rgb(39,153,216);">Absolutely. We want to deliver this soon - Special Ops would really benefit from including some modern units and retiring some of the weaker ops.  -  AMA with WC Design Team - ( Aug 26, 2014 ) 

<span style="color:rgb(218,144,0);">Gallery
' <span style="color:rgb(168, 168, 75);">Images may have been resized to fit in the page. Click to enlarge. '