Updates

Date: 13th February 2013
Purple Gold!

Introducing Thorium: A new Ultra-Rare Rresource to help domianate the world map.

dodjite da vidite moju karu u tri dimenzije

http://www.youtube.com/watch?v=1JGW10hLTUc

Date: 7th Fabruary 2013
Sickle Silience

The Sickle Silience is taking their Operation underground!

tooooooooooo majstoreeeeeeeeeeeeeeeeeeeeeeeee

Date: 7th Fabruary 2013
Come Get It

Introduing the new Call Platoon Feature - an easier way of deploying troops. Scan the World Map, Click an enemy Target and launch one of your platoons.

Watch Video

Date: 22nd January 2013
Strategic Bunkers

Its your base commander - you choose how to defend it!

Intorducing Strategic Bunkers: Pick the bunker that best meets your defensive needs.

Upgroud to the anti-air Watchtower, the fortified anti-tank Stronghold or stay with the original bunker that balances the two.

As a bonus players can build 4 bunkers at with level 5 Command Center.

Date: 16th January 2013
Raining Fire

Congratulations, Commander! Your Rocket Launcher units have been upgraded to the all-new Mortar Team. Making your platoons more effective against enemys tanks.

Watch video for the full report here.

DATE: 9th January 2013
Calling Reinforcents

Attention, Commander! Bunkers have been refortifed to make more effective against enemy attacks!

Additionally, the number of bunkers will no longer count towards your defense platoon capacity

DATE: 19th December 2012
Hot wheels

The Suicide has been upgraded for your destuctive pleasure. With a higher top speed and improved tageting, your enemies won't know what hit 'em

DATE: 19th December 2012
First Strike

Intorducing new advanced missions - chance to show the sickle syndcate what you're really made of! Complete three individual missions against kalahnikov's enemy forces to win Colossus the Infantry unit, Havoc the Helicopter and Behemoth the tank. Its time to rule the battale commander!

NOTE:Require level  5 Command Center needed.

DATE: 13th December 2012
Hell On Wheels

Introducing the Suicide Truck - a rolling Suicide Bomber to add to your platoon!

Drive your new toy into enemy territory and watch the base go up in flames!

DATE: 28th November 2012
Judgment Day

Introducing Level 9 Units  - your change for total battlefield dominance. Advance your forces and take on the world!

Also Fixed some bugs. Everything with the New level 9 units and the bugs can be fround here.

Date: 20th November 2012
War HQ

Intoroducing the level 6 Command Center - your instant ticket to be a better base!

Upgrade now to unlock more defensive turrets, larger base defender capacity an extra bunker and power plant.

You  receive a 10% increase in base size  to fit all your new buildings.

Power plant reduced space required

Date: 15th Novermber 2012
Scorched Earth

Need to carve up invaders in a fiery blaze?

Look no further then the new Laser Turret. This new turret is capable of wiping out infantry and most vehicles around a base's perimeter.

Date: 8th November 2012
The Plasma and Rocket Barrage turrets have been improved and we've fixed the DPS and Rate pf Fire display on all turrets.

We've also fixed several bugs and resloved some know explots, move details of wich can be fround here.

DATE:19th October 2012
Pick Your Weapon

Defend your base the way you want.

Research up to four (4) turret types to equip and upgrade your defensive platforms. You'll have enemy platoons running for the hills in no time!

DATE:19th October 2012
'''Several Live Battle bugs have been fixed. Including:'''

- Suicide Bombers Circling Buildings and pausing.

- Platoon reparis when game is closed.

- Thunderblts missing targets assined by player

- Bunker not giving range bounus to units within.

The Full list of fixes can be fround here.

DATE: 16th October 2012
More Bugs Fixed

As part of our ongoing mission to fix all Live Battle bugs, War Commander has just beem updated with the folowing fixes...

- Fixed issue with "free units" or "captured platoons" and the resulting loss of lower level units.

- Some players were permanently marked as in a battle, preventing access to the airfield.

- Fixed an issue where switching between battles could cause the connection to drop.

- Some deposits were unable to be captured.

- Leveling up was broken for some players.

- Attack log now shows single entry when multiple units are deployed in battle.

DATE: 12th October 2012
Bugs Fixed

-Hellfire s missiles were too fast,

-Units not taking most direct path to there targets

-Destroyed bunkers were not ejecting units inside them

-Dog cannot manually failing if get attacked

-Aircraft Repairs failing if you get attacked

-Inconsistent resources rewards from FR bases

-Loot not giving you XP (to level up)

DATE: 11th October 2012
This Means War

Attention, Commanders! Introducing Live Battles, giving you the ability to defend against enemy attacks on your base,deposits, and platoons in real-time! Who will rule the Battlefield!

DATE: 16th August 2012
Improve your base defenses!

You can now build up to 8 Gun Turrets to better defend your base from air and ground attacks.

Commander Centers at level 2 and 4 are now capable of building an additional Gun Turret Strengthen your defenses today!

DATE: 9th August 2012
Broken Wings Can Be Mended

Attention Commander! If your aircraft are shot down in battle, you,re now able to repair them instead of building new ones You can now repair any type of unit - infantry, vehicles and aircraft - if they are destoyed

DATE: 2nd August 2012
Not just a paint job!

Do you have the Elite version of the Gatling Truck and Laser Tank unlocked?


 * Elite Laser Tank now charges 20% faster and has a blue laser
 * Elite Gatling Truck is capable of exacting 20% more damage too building and vehicles

DATE: 3rd July 2012
Bada-BOOM!

Ready to see some REAL fireworks?

The Go-Go Bar can now be upgrade to level 5 for your sadistic pleasure.

Theres notthing like the smell of burnt flesh... I mean freedom... in the morning

DATE: 18th June 2012
Advanced Platoons

Do you crave more contorl over your troops?

We,ve opimixed Platoon management as follows: Infantrynow persist in the same way as vehicles.
 * Platoons are now created in your base
 * Platoons can now be repaired in your deposits
 * Platoons can be renamed to organize your army
 * Platoons persis so they don't need to be remade

DATE: 4th May 2012
Marked for Destruction

You can now bookmark locations on the world map to fine them later - click any non tile, then click the Star icon to add a bookmark

Click "Bookmarks" on the World Map Screen to your bookmarks, The locations of all your friend and 10 locations of your 10 most recent enemies.

DATE: 19th April 2012
Operation Code Name: A good name strikes fear in enemy hearts. Now you can change yours as it appears to other players in-game. Go to the Command Center now to create an alias. Choose wisely.

The new loading screen (seen on main page) was added during this update.

DATE: 28th February 2012
 Collect All: You can now collect all resources with a single click. Just select any resource producer and press the new "Collect All" button.

 Last Stand: Destroyed buildings (excluding the automated gun turrets) now eject a mixtur e of R iflemen, Heavy Gunners and RPG infantry when they are destroyed.

 The quantity and make up of the units ejected depends on the buildings level.

DATE: 23rd February 2012
 Hello Commander, we have added:

 Enhanced explosions for buildings and vehicles!

 These explosion effects are turned on by default, but can be toggled on/off via the settings menu (cog icon, top right).

 Mines also have explosion effects and now leave scorch marks on the ground.

DATE: 21st December 2011
 This release marks the single biggest update to War Commander yet!

 • Destroyed vehicles can be repaired to full health

 • All players can heal infantry & repair vehicles

 • New Units UI centralizes control of your army

 • The Medic, Tech & Junkyard have been removed

 If you had unlocked a Medic, Tech or Junkyard we have given you a full refund of resources. If you spent Facebook credits on these items, we've also refunded you credits equal to what you spent.

DATE: 8th December 2011
 For the update this week we have a bunch of balance adjustments to the game:

<p style="margin: 0in 0in 10pt;"> • Paladins are more powerful against light vehicles

<p style="margin: 0in 0in 10pt;"> • Challengers are more powerful against tanks

<p style="margin: 0in 0in 10pt;"> • Mega Tanks are more powerful against buildings

<p style="margin: 0in 0in 10pt;"> • Bunkers have a boost to armor/damage/range

<p style="margin: 0in 0in 10pt;"> • Turrets have more armor, and decimate infantry

<p style="margin: 0in 0in 10pt;"> We have some big changes coming next week!

DATE: 1st December 2011
<p style="margin: 0in 0in 10pt;"> Better Leaderboards and Attack Reports

<p style="margin: 0in 0in 10pt;"> We've added a new Leaderboard that tracks the top point earners in the past week.

<p style="margin: 0in 0in 10pt;"> Also, your attack reports now have more detail, including information on the units you've destroyed and lost during battles.

DATE: 10th November 2011
<p style="margin: 0in 0in 10pt;"> The Junkyard is a new building that allows you to scrap vehicles you don't need. Vehicles that are scrapped give you some resources back.

<p style="margin: 0in 0in 10pt;"> To send a vehicle to the Junkyard, select it and click on the Junkyard.

DATE: 3rd November 2011
<p style="margin: 0in 0in 10pt;"> We've added a settings menu that lets you customize the game experience. To open the settings click the cog icon in the top right next to the sound controls.

<p style="margin: 0in 0in 10pt;"> We've also fixed several AI bugs and re-tweaked the building armor to better match how it was before the last update.

DATE: 3rd November 2011
<p style="margin: 0in 0in 10pt;"> You can now bunker your troops to give them protection in an attack. Troops in the bunker get a slight range increase and take no damage while the bunker is intact.

<p style="margin: 0in 0in 10pt;"> Fill it with Rocket Launchers for anti-tank or Riflemen and Snipers for anti-infantry. Upgrade to increase both the armor of the bunker as well as its capacity.

<p style="margin: 0in 0in 10pt;"> Throw in some suicide bombers for a nice surprise if it's compromised!

DATE: 31st October 2011
<p style="margin: 0in 0in 10pt;"> • We've added a new leaderboard that ranks players by the number of points they have earned (the same points that make up your level and rank). Check it out to see how you match up to the best of the best!

<p style="margin: 0in 0in 10pt;"> • The War Room has also been updated to mark bases as "Destroyed" so you don't waste time scouting them.

<p style="margin: 0in 0in 10pt;"> • Buildings now have more health at higher levels.

DATE: 27th October 2011
<p style="margin: 0in 0in 10pt;"> Added the Field Manual to help improve your War Commander skills, just click the "?" icon in the top right corner.

<p style="margin: 0in 0in 10pt;"> • Mortar towers now have improved range and damage.

<p style="margin: 0in 0in 10pt;"> • Fixed bug which caused the game to freeze at the start of attacks.

<p style="margin: 0in 0in 10pt;"> • We're also improving the War Room to give you more targets!

DATE: 21st October 2011
<p style="margin: 0in 0in 10pt;"> You can now build additional defensive towers!

<p style="margin: 0in 0in 10pt;"> +2 at level 4 Command Center

<p style="margin: 0in 0in 10pt;"> +4 at level 5 Command Center

<p style="margin: 0in 0in 10pt;"> Tear your attackers a new one and get them in production today!

DATE: 20th October 2011
<p style="margin: 0in 0in 10pt;"> You can now unlock and train the Sniper, use this deadly unit to protect your base from infantry or as part of your regular attack. Snipers have the longest range of any infantry unit making them excellent at picking off enemy troops.

<p style="margin: 0in 0in 10pt;"> We've also added a filter to the War Room to only show those available to attack and fixed several game bugs.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 13th October 2011
<p style="margin: 0in 0in 10pt;"> • The Gun Turrets now do more damage to infantry units as you upgrade them.

<p style="margin: 0in 0in 10pt;"> • Towers no longer slow down their rate of fire as quickly when power is low.

<p style="margin: 0in 0in 10pt;"> • Towers no longer have reduced fire power when damaged.

<p style="margin: 0in 0in 10pt;"> • Several UI tweaks including a new-look leaderboard.

<p style="margin: 0in 0in 10pt;"> We've also fixed several bugs to improve the stability of the game.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 13th October 2011
<p style="margin: 0in 0in 10pt;"> Defensive Stances

<p style="margin: 0in 0in 10pt;"> You can now tell your defending units how you want them to behave when you're away.

<p style="margin: 0in 0in 10pt;"> Normal: Chase enemies in range but return to your post if you're pulled too far away.

<p style="margin: 0in 0in 10pt;"> Stand Ground: Shoot anything in range but never move from your post.

<p style="margin: 0in 0in 10pt;"> Aggressive: Chase down enemies at all costs.

<p style="margin: 0in 0in 10pt;"> Experiment with difference stances for different units in different parts of your base, discuss your findings on our forums or in chat.

DATE: 10th October 2011
<p style="margin: 0in 0in 10pt;"> • Fixed bug with getting stuck on "Rendering".

<p style="margin: 0in 0in 10pt;"> • Fixed bug with Mine Factory not processing upgrades while the game is closed.

DATE: 7th October 2011
<p style="margin: 0in 0in 10pt;"> Construct the Radio Tower and have R.U.B.I. contact you every time you get attacked by another player.

<p style="margin: 0in 0in 10pt;"> A quick response will minimize your losses.

<h2 style="margin: 0in 0in 10pt;"> DATE: 7th October 2011 

<p style="margin: 0in 0in 10pt;"> Build the Mine Factory and strategically deploy explosives throughout your base.

<p style="margin: 0in 0in 10pt;"> The enemy won't know what hit em!

DATE: 29th September 2011
<p style="margin: 0in 0in 10pt;"> 1. You now have a military rank! You can see yours in the top left corner next to your profile pic.

<p style="margin: 0in 0in 10pt;"> Can you make it to Commander-in-Chief?

<p style="margin: 0in 0in 10pt;"> 2. When attacking you can now disable R.U.B.I. giving you have full control over your troops!

<p style="margin: 0in 0in 10pt;"> 3. A LOAD of bug fixes and graphical tweaks.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 26th September 2011
<p style="margin: 0in 0in 10pt;"> We wanted to make it easier to defend your base and build a larger army, so we've made a couple of changes:

<p style="margin: 0in 0in 10pt;"> Firstly, you can now have twice as many units defending your base! Secondly, we added a limit on how many units people can deploy in a single attack. This limit is equivalent to the number of units you could hold before this update so you can still attack with the same force.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 22nd September 2011
<p style="margin: 0in 0in 10pt;"> • Rocket Launcher units do more damage to light vehicles but reduced damage to heavy vehicles.

<p style="margin: 0in 0in 10pt;"> • Tanks do more damage to infantry units.

<p style="margin: 0in 0in 10pt;"> • Hercules take less damage from infantry and light vehicles.

<p style="margin: 0in 0in 10pt;"> • Added icon to towers to indicate low power.

<p style="margin: 0in 0in 10pt;"> • 5 new high level Rogue Faction bases to destroy.

<p style="margin: 0in 0in 10pt;"> • More than 25 bug fixes!

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 15th September 2011
<p style="margin: 0in 0in 10pt;"> • Fixed map scrollbar bug.

<p style="margin: 0in 0in 10pt;"> • Improved CPU usage in battle.

<p style="margin: 0in 0in 10pt;"> • Medics and Techs don't run up to units and buildings you target.

<p style="margin: 0in 0in 10pt;"> • More blood and explosions!

<p style="margin: 0in 0in 10pt;"> • Many other bug fixes.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 10th  September 2011
<p style="margin: 0in 0in 10pt;"> • Aggro ranges adjusted.

<p style="margin: 0in 0in 10pt;"> • Riflemen training is 10 seconds at all levels.

<p style="margin: 0in 0in 10pt;"> • Gunner training is 1 minute at all levels.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 9th September 2011
<p style="margin: 0in 0in 10pt;"> • Map list now scrolls, much quicker!

<p style="margin: 0in 0in 10pt;"> • Riflemen & Gunners now train much quicker.

<p style="margin: 0in 0in 10pt;"> • Medics & Techs heal quicker.

<p style="margin: 0in 0in 10pt;"> • Reduced defending units aggro range.

<p style="margin: 0in 0in 10pt;"> • Fix: Suicide Bombers now correctly damage large groups.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 8th September 2011
<p style="margin: 0in 0in 10pt;"> • Mortar towers do upto 5x more damage!

<p style="margin: 0in 0in 10pt;"> • Strength of most buildings improved.

<p style="margin: 0in 0in 10pt;"> • More unit balancing.

<p style="margin: 0in 0in 10pt;"> War Commander enters Public Beta!

<p style="margin: 0in 0in 10pt;"> You can now post progress to your wall and invite friends to play (button above game)

<p style="margin: 0in 0in 10pt;"> NO KEY REQUIRED!

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 7th September 2011
<p style="margin: 0in 0in 10pt;"> • You can now build a 4th Gun & Mortar tower.

<p style="margin: 0in 0in 10pt;"> • More loot from destroying resource storage.

<p style="margin: 0in 0in 10pt;"> • More loot from destroying Command Centers.

<p style="margin: 0in 0in 10pt;"> • Mech's kick ass against air!

<p style="margin: 0in 0in 10pt;"> • Many bug fixes.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 6th September 2011
<p style="margin: 0in 0in 10pt;"> • Huge graphics update!

<p style="margin: 0in 0in 10pt;"> • Units health/damage/range/cost revised.

<p style="margin: 0in 0in 10pt;"> • Resource producers hold more at lower levels.

<p style="margin: 0in 0in 10pt;"> • Many bug fixes.

<p style="margin: 0in 0in 10pt;"> Thanks for playing!

DATE: 29th August 2011
<p style="margin: 0in 0in 10pt;"> • Chopper drones nurfed.

<p style="margin: 0in 0in 10pt;"> • RPG's do less damage to foot units, more to buildings and vehicles.

<p style="margin: 0in 0in 10pt;"> • Defensive towers have more health.

<p style="margin: 0in 0in 10pt;"> • Defending units get a slight buff for fighting on home territory. We will be linking this buff to the level of the Go-Go-Bar in a future update.

<p style="margin: 0in 0in 10pt;"> • A whole load of bug fixes.

DATE: 28th August 2011
<p style="margin: 0in 0in 10pt;"> • Major tweaks to building and unit costs.

<p style="margin: 0in 0in 10pt;"> • Bullets do less damage to buildings and tanks.

<p style="margin: 0in 0in 10pt;"> • Razorbacks nerfed, Mechs buffed.

<p style="margin: 0in 0in 10pt;"> • LOTS of bug fixes.

DATE: 26th August 2011
<p style="margin: 0in 0in 10pt;"> • Razorbacks nurfed.

<p style="margin: 0in 0in 10pt;"> • Units and projectiles 30% slower to give you more control in battle.

<p style="margin: 0in 0in 10pt;"> • LOTS of bug fixes.