Talk:Stinger/@comment-121.54.32.137-20130220150206/@comment-87.172.196.99-20130221001443

Flak Tank has no 762 Range, that's it's damage. It gets 468 range (incl. the 20% buff), so slightly outranging the hellstorm.

However, I don't like the fact that a Air Unit has THAT much Range. When you're not on, someone with Hellstorms can trash most of your base without having any losses and that's just breaking the game imo. I know every Base can fall when no1 is there BUT I want to give my attackers some repair time for doin that.

Hellstorms 450 range mean you can kill a turret even when it has just a little space between  it and a Watchtower with maxed Stingers AND those dumb stingers won't save you since their rockets will all target the same rocket of the hellstorm. What in return means you still need Gats/Hercs to defend -  JUST AGAINST ONE FUCKING TYPE OF UNIT. And if you do so, you already waste like 50% of your space just for that. Since your turrets aren't worth a shit against a hellstorm attacker and your units are positioned around your base: whoever will use some decent level behemots after taking turrets out with hellstorm will destroy it with minimal losses.