Status Effects

Introduction
Status Effects cause a change in the condition of affected Units, Turret and Buildings over a specified amount of time.

This is done by :
 * Causing More Damage 
 * Hindering the Performance of one or more functions. 
 * Preventing the Performance of one or more functions. 
 * Changing the last stand defenders of Buildings 

The duration of the Status Effect  is determined by the Level of the Unit, Unit Schematic or Turret causeing the Status Effect.

Causes of Status Effects
Status Effects  are be caused by specific Turrets and Units.

Additionally some Units that inherently don't cause Status Effects  may be modified to do so though the use of Customized Schematics.

Additional Info

 * The Corrosion Status Effect, in addition to making the target more vulnerable to damage from other weapons causes its own Damage over time similar to the Napalm Effect.
 * Concussion & Shock essentially perform the same function just for different Unit Classes. Concussion effecting Infantry Units and Shock effecting Vehicles.
 * A Unit may be effected by both Napalm and Cryo at the same time with neither interfering with the others effect on that Unit.
 * Status Effects do not "Stack" in terms of the Damage caused.  However multiple units causing the same Status Effect can be used to help keep the target under the affects without interruption by continuously resetting the duration clock.
 * The Corrosion Status Effect went live in the Game Update: Oct 9, 2013.
 * Corrosion was first introduced as a Status Effect produced by the Corrosion Missile.
 * Zombies ARE classified as Infantry, and thus are affected and immune to the same Effects.
 * Valkyrie/Elite, although classified by mech, but as a result of no Anti-air had concussion Component, thus can't be concussed