Talk:Workshop/@comment-9804140-20130628140723/@comment-129.139.1.75-20130628201451

increases ROF while decrease damage per shot. It is very useful actually, if you have a building with say 1k of heath left then the shot you fire is over kill but the next shot needs to cycle. So with increase rate of fire you don't pour 5 or 6 times the needed damage into something to kill and you can move to next target sooner. That make sense?