Thread:BehindTheEight/@comment-7924345-20131021032352/@comment-6969786-20131024184247

I think i understand what Gold is saying and it is basicly what vova2000 and I think.

When a unit is moving ( can fire on the move, Except eHummers ) it has to stop before it fires. This could delay it enough for it to appear that the other unit has a longer Range.

If both units are moving then it matters which is faster at coming to a stop and firing and different units prob have different times it takes to do this.

At any rate there is obviously a serveral variables which would factor into trying to correctly test this. So we should not publish any info that Kixeye doesn't specificly say about this.

As it stands now they have never said the unit must be on Stand Ground so we should not put that into the wiki.

In fact when posted my questions about this on the Forums ( https://www.kixeye.com/forum/discussion/403525 ) some people seem to think that the 20% is added to AA units if the are Defending or Attacking ( I think it only applies for defenders ). But if it doese for attackers then they don't even have Stand Ground as an option.