Talk:Operation: Undead Rising/@comment-24106352-20131029044316/@comment-152.216.7.5-20131029120201

I have a full rack of Raptor Jets Lvl 12-Seven in a toon of air. This is the only air except the Gunship that could get into any target base. I gave up attack on ground at the 35, due to too many zombies and heavy tanks. I had to coin repeated repair in later waves on the Labs,  but by attacking  only the AA units such as Watchtowers, Gat thruchs, AA tanks, And Green-Ball Zombie and AA/MG turrents first. Get then out of the way. Nothing on the ground could hit them and it just a matter of cleaning up. Remember once a watchtower down the units in them will go after you and pepper you with stringers and MG fire. What you do is end attack. This removes them from the map. It cost 15 coins to repair a full dead toon of Lvl 12 Raptors. On the 63 it took me four times before I was able to remove all the AA units, Before that 2 or 3 times repair to remove the AA. If you don't mind the cost. You get get higher point total.

If you have the Gunship (Spec), this is even better. This air takes alot of hits. Like I said above target the AA units with the gunship. Repair is higher depending what level the gunship is. Take out the AA and the rest of the base is easy. As you go up in wave it get harder. The Green-Ball Zombie hits could take down my raptor on one hit, The gunship on a couple. These always must be target first. These are the nasty AA units in the game. No plane even the Konder could stand up to them with a few hits.