Thread:Teratorn43906/@comment-6969786-20190705234211/@comment-6969786-20190707032849

This seems very speculative. I willl see if I can get them to tell me exactly what the mechanic is.

But to me it just seems that the maching gun scatter shoots so when you target an infantry unit it will fire little explosive projectiles in an area around that target ( with the target being the center for that area ) in some radom pattern.

When I first saw the info on this unit I was confused at why a machine gun was producing Area Damage instead of Sustain Damage, but after seing what it I think it's doing it makes a little more sense.

It's Area because it's firing Explosive Shells at the ground instead of directly at the selected target... Think of it this way... It works the same as the Overwatch Turret which also fires a bunch of shells that cover an area using the target as the center point except that in the case of the Chop Comp it is firing those shells one at a time instead of all at once.

Just as with the Overwatch the infantry will only be damage by the shells that land close to it, the same with the Chop Comp, the infantry target is only damage buy the sells that land close to it. It's just seems like a that it feels strange since your going thru each shell one at a time, if it would shoot all of the shells in the pattern at one time it wouldn't look so strange, it would just look like a very week flying overwatch type weapon, which it is.

If you were shooting a group of spread out infantry ( lets say a group of infanty that the enemy has used the 'X' command to seperate ) then you would target the center most unit and it would go about damaging all of the uints just very awkwardly one shell at a time.

I think I understand what they were going for... I just think it's not done very well. In my opinion...

HOWEVER, remember we are only seeing 1 Chopper right now !! You kind of have to imagine what I describe above could be the effect you get when you get all 3 Choppers ( Omega version ) firing at once. So I will hold my final judgment on the effectiveness of this aspect of the unit until I can see it fully realized in with the omega version.
 * The rate of fire should be at least doubled, which would make it more like someone firing a maching gun into a crowd, spraying bullets over a large area ( like in the movies, lol ) instead of it looking like it's very slowely firing a bunch of tiny missiles with no aiming.
 * The Splash Damage and Radius caused by each shell should be increased becaus even when a shell land right next to lets say a Heavy Gunner (LSD) it doesn't do enough damage to kill it and it at MAX only has 1,440 health.  Even if one shell happens to land directly where it is standing, I assume it still will not kill it. The only way to make it seem at least a little effective is if no matter where a shell lands in its pattern the splash radius would be enough to do at least a little damage to any unit standing in that area of the pattern.

But as it stands now it is virtually useless vs Infantry and even when there are more choppers the defense against it will still be infantry but unlike most of the time where you want to have your infantry spread out a little ( which is why the 'X' command was implemented in the first place ) you would instead what them to be all in once exact spot so your only being damage by 1 or 2 of the shells in the pattern.

So ...

I'm going to copy your discription over to a sandbox page ( Copper Comapny/Sandbox ) for now and make a pass at describing what I think I see.

When I get it done take a look an see what you think.