Talk:Aircraft Hangar/@comment-24297593-20131215201902

Kixeye needs to admit they made a mistake here. Hanger function needs upgraded functionality. Perhaps gIve more air platoons at increasing levels. If you can disband a damaged ground platoon and send other platoons, you should be able to disband an air platoon, so that you can keep using various air on enemy. Just like ground platoon. AND/OR.....If you make coins cheaper - MORE people will SPEND more to repair faster and keep attacking someone. - Micro-spending - get it? Consider if you tell me for $0.10, I can repair and attack again - I'll do it. for $1.00 I won't. And over the course of time at the cheaper prices I will spend more - Kixeye wins. Another point of continuity... makes no sense to be able to allow people continually able to attack someone with ground but not with air. On a general point - why have an attack timer? - unless it means something. I suggest that if someone can fend off an attacker(s) for 2 attacks they should be given time immunity for repairs. Otherwise as it is a single base technically could never be prepared enough, as enough people can "pile" on and bubble the person. This makes it tough to stay interested in game especially where over a couse of a year a person has invested but a few can jump on a person and keep them in continual bubble. IF you limit attacks it will force people to get stronger - then with micro-pricing - eveyone will coin-up.