Operation: Deadpoint 2



"The Eastern Horde are as strong as ever, supporting their Thorium monopoly from increasingly airtight Mountain Fortresses scattered throughout the World Map. It's time to put a stop to this before General Mutoto's reign becomes permanent!"

- R.U.B.I.

Introduction
Operation Deadpoint 2 is War Commander's 18th Special Event. As with previous events, Commanders are challenged to complete increasingly difficult stages of battle against a Rogue Faction. For each successful stage completed the Player is awarded Event Experience Points which may be used to purchase Special Event Units that are otherwise not obtainable.

Link to Official Kixeye Forum Post on Event :

Event Stagger Start Time Information
Click "Expand' to View Information.

(https://www.kixeye.com/forum/discussion/399504) To ensure a smooth launch, the event stagger will be different from previous events. Kixeye will be staggering the event start by individual sectors as opposed to batches. Please read the times below for more information:


 * Sectors 000-049 should all be in by: 09:35am PDT


 * Sectors 050-099 should all be in by: 10:11am PDT


 * Sectors 100-149 should all be in by: 10:47am PDT


 * Sectors 150-199 should all be in by: 11:23am PDT


 * Sectors 200-249 should all be in by: 11:59am PDT


 * Sectors 250-299 should all be in by: 12:34am PDT


 * Sectors 300-349 should all be in by: 1:10pm PDT


 * Sectors 350-399 should all be in by: 1:46pm PDT


 * Sectors 400+ should all be in by: 2:01pm PDT

New Event Prizes
Unavailable this Event: Widowmaker, Laser Tank Schematic, Ionized Armor and Heavy Ionized Armor.

Basic Play Information

 * Each Player will have a Special Rogue Faction Event Base adjacent to their own base. 
 * This Rogue base may only be attacked by the player who is attached to it.
 * To complete each Defense Wave the Player must Defend their Base from a Rogue Attack. 
 * The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
 * The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next stage.
 * The Player may surrender a stage at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that stage from the beginning.
 * Each attack, they may start from different directions
 * Standard Attack Waves 
 * To complete a Standard Attack Wave the Player must Destroy all Buildings and Turrets on the Rogue Event Base.
 * The Player may stop and start the attack as many time as they find necessary. This is no Time Limit.
 * Fortress Waves 
 * When Attacking Fortresses troops deploy & attack from only one angle.
 * Bonus Icons will disappear 5 minutes since the first spot of the base. After it is repaired, players can see the bonus icons again, and all bonus xp will be set to 0. Another 5 minutes for destruction.
 * On Fortress bases the Player will be able to earn Bonus XP by destroying targets with Bonus Icons above them before the Bonus Timer expires. The Wave XP and Bonus XP are added together and payed out when the Base is fully destroyed.
 * When attacking a Fortress teh player will have 1 hour to destroy it before it repairs back to full health. Shown by a timer on the World Map. The Timer Starts with your first attack on that Fortress
 * The Special Units may be purchased during the event. As the player acquires XP they may at any time during and up to 48 hours after the end of the event, chose to spend all or a portion of their XP on one or more of the newley introduced Event Units in the Event Shop. Also available in the Event Shop are all the past Event Units with the exception of the Units from the Event that immediately preceded the current one, Operation: Deadpoint.
 * The Event ends in one of two ways for a Player. 
 * First, if the Official Event Clock expires. The event runs for a limited time of 5 days after which time the Special Rogue Base will be removed from the map.
 * Second, the Player reaches a Stage that he or she can not defeat thus forcing them to resign from the Event.
 * The prize tab will maintain 48 hours after the event timer reaches 0:00. 
 * First, 48 hours after the Official Event Clock expires, the prize redemption tab also closes. You will lose all XP you gained.
 * Second, the Player did not gain xp or the player's remaining xp is 0 at the end of the event, the prize tab immediately closes



Wave Information
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 -  Wave Milestones: 

''' Due to the fact that not all Players will receive all Bonus eXP the following table shows a running eXP total that includes NO BONUSES! '''

 Standard Attack Waves: 


 * Every 5th wave after Wave 4, the first attack wave. ( Wave 4, 9, 14, 19, 24, 29... )

 Fortress Waves: 


 * Every 10th Wave.  ( Wave 10, 20, 30..... )

Full List of XP per Wave ( No Bonus )

1 600 DEFEND 600 2 620 DEFEND 1220 3 640 DEFEND 1860 4 660 ATTACK 2520 5 700 DEFEND 3220 6 730 DEFEND 3950 7 750 DEFEND 4700 8 760 DEFEND 5460 9 770 ATTACK 6230 10 1600 ATTACK 7830 ** FORTRESS WAVE 11 790 DEFEND 8620 12 800 DEFEND 9420 13 800 DEFEND 10220 14 810 ATTACK 11030 15 810 DEFEND 11840 16 820 DEFEND 12660 17 820 DEFEND 13480 18 830 DEFEND 14310 19 830 ATTACK 15140 20 1800 ATTACK 16940 ** FORTRESS WAVE 21 840 DEFEND 17780 22 850 DEFEND 18630 23 850 DEFEND 19480 24 850 ATTACK 20330 25 900 DEFEND 21230 26 900 DEFEND 22130 27 910 DEFEND 23040 28 910 DEFEND 23950 29 920 ATTACK 24870 30 2000 ATTACK 26870 ** FORTRESS WAVE 31 930 DEFEND 27800 32 930 DEFEND 28730 33 940 DEFEND 29670 34 940 ATTACK 30610 35 950 DEFEND 31560 36 950 DEFEND 32510 37 960 DEFEND 33470 38 960 DEFEND 34430 39 970 ATTACK 35400 40 2400 ATTACK 37800 ** FORTRESS WAVE 41 980 DEFEND 38780 42 980 DEFEND 39760 43 990 DEFEND 40750 44 990 ATTACK 41740 45 1000 DEFEND 42740 46 1000 DEFEND 43740 47 1100 DEFEND 44840 48 1100 DEFEND 45940 49 1140 ATTACK 47080 50 2400 ATTACK 49480 ** FORTRESS WAVE 51 1160 DEFEND 50640 52 1170 DEFEND 51810 53 1180 DEFEND 52990 54 1190 ATTACK 54180 55 1200 DEFEND 55380 56 1200 DEFEND 56580 57 1200 DEFEND 57780 58 1200 DEFEND 58980 59 1200 ATTACK 60180 60 2400 ATTACK 62580 ** FORTRESS WAVE 61 1200 DEFEND 63780 62 1200 DEFEND 64980 63 1200 DEFEND 66180 64 1200 ATTACK 67380 65 1200 DEFEND 68580 66 1200 DEFEND 69780 67 1200 DEFEND 70980 68 1200 DEFEND 72180 69 1200 ATTACK 73380 70 2400 ATTACK 75780 ** FORTRESS WAVE 71 1200 DEFEND 76980 72 1200 DEFEND 78180 73 1200 DEFEND 79380 74 1200 ATTACK 80580 75 1200 DEFEND 81780 76 1200 DEFEND 82980 77 1200 DEFEND 84180 78 1200 DEFEND 85380 79 1200 ATTACK 86580 80 2400 ATTACK 88980 ** FORTRESS WAVE 81 1200 DEFEND 90180 82 1200 DEFEND 91380 83 1200 DEFEND 92580 84 1200 ATTACK 93780 85 1200 DEFEND 94980 86 1200 DEFEND 96180 87 1200 DEFEND 97380 88 1200 DEFEND 98580 89 1200 ATTACK 99780 90 2400 ATTACK 102180 ** FORTRESS WAVE

Additional Information

 * This is General Mutoto's third solo Special Event as antagonist. His previous solo Special Events being: Operation: Warlord and Operation: Deadpoint.
 * Operation: Deadpoint 2 will be the last with the Napalm Turret in the Event Shop.  Afterwards Kixeye has suggested that it will be available through ways. See Here.
 * Fact
 * For this Special Event the following Event Units are offered in the Event Shop at 50% off the regular XP price :
 * Elite Rhino - 7,500 xp
 * Elite Suicide Truck - 11,000 xp
 * Napalm Turret - 15,000 xp
 * Note: It will take 5 hours after the downtime for all event bases to spawn.

Official Kixeye Links about Operation: Deadpoint 2

 * R.U.B.I. Event Page
 * Link

Known Event Bugs
Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

Existing Known Bugs :
 * Sound has been turned off on preview as it was causing issues. ( Preview Server )
 * Event schematics do not transfer over to preview.( Preview Server )

<span style="color:rgb(0,128,0);">Resolved Bugs :

<span style="color:rgb(218,144,0);">Fourm Disscussion Links :
 * Preview Server - Operation: Deadpoint 2

Quotes
"General Mutoto's Mountain Fortresses are more heavily fortified then ever - accessible only from a single point of launch. This campaign's going to take everything you've got, Commander. Prepare your forces for the fall of the Eastern Horde!"

- Second Description

"Less than 24 hours until Operation: Deadpoint 2 begins! Defeat General Mutoto's Eastern Horde and take the World Map's Thorium supply out of enemy hands. Should your forces reign supreme, the deadly Spectre aircraft could be yours!"

- Third Description