User blog comment:Ranger-X/Tiberium Alliances vs. War Commander/@comment-28075118-20170528123236

The main way War Commander should be designed around is to make less farming required for progression and less amount of time we have to spend on farming. The focues should instead of more content and farming be a lot more free time that we can spend in any way we wish. There have only been few successful bases recently that you could experiment with and have fun with.

The most recent interesting base was a base you was forced to destroy a bomb within 7 minutes but you got free units within something like 5 minutes of the battle that you could use and have fun with.