Talk:Warhorse/@comment-27001427-20150919214317/@comment-6969786-20150926015120

ONLY TESTED ON THE vXP UNITS ..............Here is what I found.........


 * Shape Charges do 40% of the Units Health ( always calculated from the 100% health number ) as damage.


 * Warhorses reduce Mine damage by 60%.
 * The Math : 60% of 40% = 16%
 * So Warhorses only receive 16% of its Health ( still always calculated from the 100% health number ) as damage.


 * A Rank 20 Warhorse has 438,250 Health so each Shape Charge does 70,120 damage.
 * The Math : 438,250 / 70,120 = 6.25 ( There could be some rounding errors but not much )
 * SO... it should take 7 Shape Charges to destroy a Rank 20 Warhorse.  If it is only 6 then the .25 part is covered by the rounding errors.

So do you understand how mines work now? Its hard to tell if I'm explaining it well.

By the way I have tested for most of the vXP units ( vehicles & SF ) and the 40% per shape Charge ( without some kind of reduction by the unit ) is absolutely proven by the testing.


 * Preservers get a flat 100 damage reduction to everything
 * A Shape Charge does 40% of its  Health ( still always calculated from the 100% health number ) as damage but reduced by 100.

Land Mine Damage is reduced by 10% for every lower level of mine so.. IED = ? ( I didn't test this low but I would guess its 5% )
 * Bouncing Betty = 30%
 * Claymore = 20%
 * Flatiron = 10%