Operation: Cerberus 2

Experience Point Bonus.

 * XP Modifier  - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
 * XP Modifier Activation & Increase  - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Compound  Fortress ) and will remain active for 3 hours.  If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached.  If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
 * XP Modifier Level  - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
 * XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.

Ending of a Special Event.
A Special Event ends in one of two ways:
 * 1) The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
 * 2) The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Experience Points (eXP)

 * The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.

Special Event Prizes

 * ​ The Event Shop may only be accessed while inside the Player's Base.
 * As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
 * Also available in the Event Shop are all the past Special Event Prizes  excluding any Removed or Locked Special Event Prizes.
 * The Event Shop is split into two seperate sections:
 * Unowned  - Shows all current and past Special Event Prizes not currently unlocked by the Player.
 * Owned  - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.



Use It Or Lose It
Following the conclusion of the Special Event:
 * The Event Shop will remain open for 48 Hours.
 * Any unused eXP at the time the Event Shop closes will be lost.
 * If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.

Wave Notes & Highlights
 '''Listed here are Highlights of significant Waves. Shown waves may contain content not listed.'''

 Click Expand to View Additional Wave Notes 
 * Wave 01 - (D) - Demonstration Wave to show the BFG in action.  At the conclusion of the wave the Player's is Base is Restored to its original state and they are  awarded 600 eXP.
 * <span style="color:rgb(44, 232, 94);">Wave 02 - (D) - First standard Defensive Wave.
 * <span style="color:rgb(44, 232, 94);">Wave 04 - (A) - CAVE BASE - First Attack Wave on a Eastern Horde Underground Base.
 * <span style="color:rgb(44, 232, 94);">Wave 07 - (A) - ISLAND BASE - First Attack Wave on a Eastern Horde Island Base.
 * <span style="color:rgb(44, 232, 94);">Wave 10 - (A) - FORTRESS COMPOUND - First Attack on a Fortress Compound.
 * <span style="color:rgb(44, 232, 94);">Wave 14 - (A) - CAVE BASE  - Level 3 & 4 Turrets
 * <span style="color:rgb(44, 232, 94);">Wave 17 - (A) - ISLAND BASE - Level 2 Turrets / Hercules
 * <span style="color:rgb(44, 232, 94);">Wave 19 - (D) - Hover Tanks / Turrets / Slayer Drones / Paladins
 * <span style="color:rgb(44, 232, 94);">Wave 20 - (A) - FORTRESS COMPOUND -
 * <span style="color:rgb(44, 232, 94);">Wave 24 - (A) - CAVE BASE -
 * <span style="color:rgb(44, 232, 94);">Wave 27 - (A) - ISLAND BASE -
 * <span style="color:rgb(44, 232, 94);">Wave 29 - (D) -  Crusader X
 * <span style="color:rgb(44, 232, 94);">Wave 30 - (A) - FORTRESS COMPOUND -


 * <span style="color:rgb(44, 232, 94);">Wave 34 - (A) - CAVE BASE -
 * <span style="color:rgb(44, 232, 94);">Wave 35 - (D) - Widowmaker X
 * <span style="color:rgb(44, 232, 94);">Wave 36 - (D) - Viper / Halcyon / Elite Razorbacks / Elite Gatling Trucks
 * <span style="color:rgb(44, 232, 94);">Wave 37 - (A) - ISLAND BASE  -
 * <span style="color:rgb(44, 232, 94);">Wave 38 - (D) - Flame Assault Vehicles
 * <span style="color:rgb(44, 232, 94);">Wave 39 - (D) - Behemoths / Halcyon / Elite Razorbacks / Elite Gatling Trucks
 * <span style="color:rgb(44, 232, 94);">Wave 40 - (A) - FORTRESS COMPOUND -
 * <span style="color:rgb(44, 232, 94);">Wave 41 - (D) - Widowmaker Prime / Behemoths / Flame Assault Vehicles
 * <span style="color:rgb(44, 232, 94);">Wave 42 - (D) - Widowmaker X / Hover Tanks / Halcyon / Elite Gladiators
 * <span style="color:rgb(44, 232, 94);">Wave 43 - (D) - Viper / Elite Mega Tanks / Mega Tanks / Hercules / Elite Razorbacks
 * <span style="color:rgb(44, 232, 94);">Wave 44 - (A) - CAVE BASE -
 * <span style="color:rgb(44, 232, 94);">Wave 45 - (D) - Vanquishers / Laser Tanks / Reaper Drones
 * <span style="color:rgb(44, 232, 94);">Wave 46 - (D) - Titan / Havocs / Warhawks / Mega Tanks / Laser Tanks / Elite Gatling Trucks
 * <span style="color:rgb(44, 232, 94);">Wave 47 - (A) - ISLAND BASE  -
 * <span style="color:rgb(44, 232, 94);">Wave 49 - (D) - Enforcers / Behemoths / Raptors / Thunderbolts / Warhawks / Elite Mortar Teams
 * <span style="color:rgb(44, 232, 94);">Wave 50 - (A) - FORTRESS COMPOUND -
 * <span style="color:rgb(44, 232, 94);">Wave 51 - (D) - Titan / 3 Kondors / Mega Tanks / Shock Tanks / Elite Razorbacks / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 52 - (D) - Enforcers / Behemoths / Colossus / Elite Valkyries / Hercules
 * <span style="color:rgb(44, 232, 94);">Wave 53 - (D) - Elite Vanquishers / Elite Mega Tanks / Behemoths / Paladins / Challengers / Elite Rhino's
 * <span style="color:rgb(44, 232, 94);">Wave 54 - (A) - CAVE BASE -
 * <span style="color:rgb(44, 232, 94);">Wave 55 - (D) - 6 Kondors / Hover Tanks / Flame Assault Vehicles / Warhawks
 * <span style="color:rgb(44, 232, 94);">Wave 56 - (D) - Elite Gladiators / Vanguards / Colossus / Hercules / Elite Valkyries
 * <span style="color:rgb(44, 232, 94);">Wave 57 - (A) - ISLAND BASE  -
 * <span style="color:rgb(44, 232, 94);">Wave 58 - (A) - Enforcers / Elite Gatling Trucks / Elite Razorbacks / Cobra's / Halcyons
 * <span style="color:rgb(44, 232, 94);">Wave 59 - (D) - 6 Kondors / Elite Mega Tanks / Paladins / Gatling Trucks / Elite Razorbacks / Missiles
 * <span style="color:rgb(44, 232, 94);">Wave 60 - (A) - FORTRESS COMPOUND -
 * <span style="color:rgb(44, 232, 94);">Wave 61 - (D) - Banshee's

<span style="color:rgb(218,144,0);">Additional Information

 * Operation: Cerberus 2 combines the Island & Caves Bases from from Operation: Floodgate with the Fortress Compounds introduced in Operation: Cerberus.

<span style="color:rgb(218,144,0);">Related Pages

 * Special Events
 * Event Shop

<span style="color:rgb(218,144,0);">External Links

 * R.U.B.I.'s Facebook : Operation: Cerberus 2 - (Official) 
 * Kixeye Forum Thread :  (Official) 
 * Kixeye Forum Thread : Operation: Cerberus 2 Preview (06/06) - (Official) 
 * Kixeye Forum Thread :  (Official) 

<span style="color:rgb(218,144,0);">Quotes
 Click <span style="color:rgb(44,232,94);">Expand to View Additional Quotes  "The blind prophet's mission has only begun, Commander. Eastern Horde Fortress Compounds have made their way back on the World Map. The Eastern Horde is out for blood - are you prepared for what's to come?"

- Pre-Event Description #1

"General Mutoto and the Eastern Horde are back for the edge, Commander. Deadly Fortress Compounds have spread like wildfire throughout the World Map. Operation: Cerberus 2 begins 6/19 - will you rise to the challenge or fall with the masses?"

- Pre-Event Description #2

"Operation: Cerberus 2 begins in less than 24 hours! Fight through General Mutoto's Fortress Compounds and the BFG could be yours. Prepare your forces for war."

- Pre-Event Description #3

"Quote Here"

- Event Description - Start

<span style="color:rgb(218,144,0);">Known Event Issues
 Hit <span style="color:rgb(44,232,94);">Expand to View This Section 

<span style="color:rgb(218,144,0);">Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

<span style="color:rgb(165,42,42);">Existing Known Bugs :
 * 1
 * 2

<span style="color:rgb(0,128,0);">Resolved Bugs :
 * 1
 * 2

<span style="color:rgb(218,144,0);">Forum Discussion Links :
 * 1