Talk:Hellfire Turret/@comment-199.58.84.31-20121215004512

Hellfire Turret launch an attack every 6 sec ( 60/10 )

A Maxed Hellfire Turret damage per attack ( 2376*60/10 = 14256 )

ROF = rate of fire  ( attacks per minute )                DPS = damage per second

Damage filters ( Percent of damage ) :

Best = 100%      Good = 90%      Ok = 80%      NotGreat = 70%      Poor = 60%

Vehicles  percent of damage taken according to type of armor :

Heavy = 70% ( mega and challenger and paladin )

Medium = 80%   ( rinho and jackrabbit and humvee and shock and gats and flak )

light=90% ( The long range units : razorbacks and hellfire and laser , and the fast units  buggy and badger )

1 point of damage = 1 point of health after considering all above  ex: damage of maxed hellfire turret attack to mega's 14256 * 90%(Good) * 70% (mega's are heavy armor) = 8981

that will take 8981 health so it will need 3 (accurately 2.4) strikes (18 sec) for destroy of lvl 9 mega (21485 health)

and 2 (accurately 1.9) to destroy a lvl 8 mega ( tanks taking splash damage will take less damage than one taking direct damage according to distance and will need more strikes than that )