Elite Phantom

Effective Unit Levels vs Turrets
The Elite Phantom does NOT out range any existing Turrets.

Update History

 * The Elite Phantom was introduced as a Sector Goal Prize during Operation: Descent ( Mar 17, 2016 ).


 * No Further Updates

Additional Facts

 * The Elite Phantom is a Stealth aircraft making it invisible to enemy defenses during it approach.
 * The Elite Phantom becomes visible and targetable as it drops its payload.
 * The Elite Phantom re-enters Stealth mode once its payload has been delivered.
 * The Elite Phantom has a variable Payload Drop Range :
 * The Start and End points of the Payload Drop Range are set by the Player.
 * A long Payload Drop Range maximizes damage but increase its time visible to defenses - Wide Destruction
 * A short Payload Drop Range minimizes damage but limits the time it is visible to defenses - Targeted Destruction
 * The Phantom's Payload Drop Range may not be changed or cancelled once set without ending the Attack.

Trivia

 * The Elite Phantom at Level 10 requires 1 minute of Repairs for every ?,??? Damage it sustains.
 * The Elite Phantom's Bomb Run is set by the Player prior to its deployment ( Setting the Target Area ).
 * Once deployed the Elite Phantom's Bomb Run CANNOT be aborted or changed.
 * The Elite Phantom CANNOT be controlled by R.U.B.I. or by using Fire at Will.
 * The Elite Phantom is obviously modeled after the Northrop Grumman B-2 Spirit in both look and Stealth capabilities.
 * Pixel Sheet Code : ???

Firsts & Records

 * War Commander First :
 * First Elite Unit with Stealth capabilities  -  The Elite Phantom  
 * First Elite Aircraft with  Stealth capabilities   -  The Elite Phantom  

Quotes
"A perfection to the Phantom’s original design. All technical flaws have been mitigated giving it higher damage and resistance on the battlefield. Its rate of fire also increases the longer it is dropping bombs!"

- Forum Description