Talk:Challenger/@comment-5668678-20140401191441/@comment-4836864-20140504042223

I've been testing my lv 10 tank (1,771 dps) and it is very weak VS air. It takes 3 shots to kill my stationary lv 8 copter drone (820 health) with the +%50 Prime Canon. 6 shots to a stationary lv 12 cobra (2,160). 2 shots to kill a stationary lv 7 Reaper Drone (740). 6 shots to kill lv15 Hellstorm (2,250 health)

3 shots = 740 - 820 damage after +%50 bonus (divide both by 3 = post-bonus damage range 246 - 273)

Pre damage = 246.3 / 1.5 = 164  ........... 273/1.5= 182

With a per shot damage range of 164-182 VS air with a normal dps of 1,771 I am going to assume that the damage filter VS NORMAL air units to be %10 of the tanks given DPS. In other words SUPER POOR. What we need now is somebody to try this against a (has to be stationary or the shots can't for sure be hitting dead on) flying unique... like the Titan.

PS

Looking at these numbers I have to further assume that individual units react differently to the Challenger fire. 6 shots totaling at most 1640 damage IS NOT the damage required to kill my Cobra or Hellstorm. Meaning all the math above doesn't mean jack shit. Somebody somewhere mentioned that it is the same sort of damage as flak tanks and it would help our (my) understanding if that was confirmed.

Shit. I forgot about my own Go-Go Bar +%18 damage bonus in all the math equations above.