Paladin

"Paladins are beasts on the battlefield. With 120 mm main guns, these heavily armored medium tanks make mincemeat of ground troops."

- In-game description

"Retrofitted with more advanced armor plates, the Paladin tank has a presence on the frontlines that cannot be ignored."

- In-game description

Upgrade Progression
Yellow  values show an improvement of a stat since the previous level. Underlined  values show the max value for each stat.

Repair = 16m 53s with a level 10 War Factory

Fun Facts

 * The Paladin somewhat resembles the T-90 MBT and the T-72.  In fact, the Paladin resembles all of these tanks in either body size, cannon size, or basic appearance.


 * A Paladin at Level 3 can outrange Machine Gun Turret Level 2 & Laser Turret Level 1.
 * A Paladin at Level 6 can outrange Machine Gun Turret Level 5, Laser Turret Level 2 & Shock Turret Level 1.
 * A Paladin at Level 8 can outrange Level 1 Cryo Cannon Turret & Napalm Turret.
 * A Paladin at Level 10 can outrange Mortar Turret Level 1, Laser Turret Level 3 & Level 2 Shock Turrets, Cryo Cannon Turrets, and Napalm Turrets.
 * At level 10, the Paladin receives a major health boost.
 * At Lv.10, the Paladin gains a considerable amount of health, though in terms of combat comparing against the Challenger at Lv.10, the Paladin can last longer against the Challanger, but is underpowered by the Challenger's ROF and firepower.
 * The New Paladin looks like T-72/90 with a shorter barrel.
 * June 6 2013, The Paladin acquired a new look after the ending of Operation: Archangel.
 * A platoon of 10, Level 10 Palladins take 3hrs and 19mins to repair with a level 8 War Factory.  This is without any upgrades.
 * The Paladin can be upgraded in Workshop. You can upgrade: Armor (not health) reduce damage against ground or air units; Barrel to increase range; Shells against vehicles, infantry, or add freeze effect; Engine to increase top speed, acceleration or both; Treads to increase movement speed or reduce damage from mines.