Elite Hellfire

"Elite Hellfires rain daith upon the enemy with long range rockets that split into multiple smaller explosives, saturating the battlefield with destruction."

- In-game description

"Cutting the weight of the rocket and increasing the output of the propellant allows the Elite Hellfire to saturate the battlefield with destruction much faster."

- Lv 10 description

Upgrade Progression

 * Yellow values show an improvement of a stat since the previous level.
 * Repair time at level 10: 45m 23s
 * Total Upgrade Time: 38d 4h 36m

In-depth description/Fun-facts

 * The elite version is statistically the same as the regular but features a slightly different body, black paint and a significantly bigger blast radius.
 * War Commander Operation Hellfirets fired can be shot down by anti air units (and Reaper Drones), however if enough hellfires are used, anti air can be overwhelmed easily.
 * Rockets fired by the Elite Hellfire split up when close to it's target, reducing the time the rocket is explosed to gunfire  thus decreasing the likelihood of it being shot down.
 * Rockets fired are not classified as an "air unit" but falls in it's own class.
 * Can only be earned during Special Event for 19,250 exp and will replace the regular hellfire tank.
 * In Operation Hellstorm, it cost 19,250 exp
 * When reached to level 10, they can destroy Behemoth with one single shot.
 * Elite Hellfire can prevent Riflemen , Heavy Gunner , Hercules , Humvee & Elite /Gatling Truck from approaching them by their Hellfire missile.
 * I confirmed that Reaper Drones can shoot down Hellfire Missiles during defense AND while attacking.
 * At Level 10, the Elite Hellfire outranges all turrets EXCEPT Level 5 Plasma Turret, Level 5 Mortar Turret, Level 5 Cryo Cannon Turret, Level 5 Napalm Turret, and Level 4 or 5 Rocket Barrage Turret.
 * At Level 7 it can outrange the Level 5 Hellfire Turret
 * The best defense against Hellfire Missles are Stingers, Gats, and Hercs, for the Hellfire DIRECTLY Snipers.