Hellfire



"Hellfire's are armored bombardment platforms, perfect for raining destruction upon the enemy with long range rocket strikes"

- In-game description

"Cutting the weight of the rocket and increasing the output of the propellant allows the Hellfire to load and deploy rockets."

- Level 10 Description

Upgrade Progression

 * *stats maybe incorrect, please remove the * if verified.

Total Time: 38d 4h 36m.

Total Metal: 45,544,980

Total Oil: 40,970,600

Level 10: 46m 23s

In-depth description/Fun-facts

 * War Commander Operation Hellfirets fired can be shot down by anti air units, however if enough Hellfires are used, anti air can be overwhelmed easily.
 * Rockets fired are not classified as an "air unit" but falls in it's own class.
 * Hellfire Level 1 had same range with Hellfire Turret Level 1.
 * Hellfire can prevent Riflemen, Heavy Gunner, Hercules, Humvee, Elite/Gatling Truck & Reaper Drone from approaching them by distracting them with their Hellfire missile.
 * The Hellfire and its cousins, the Hellstorm and the Hellfire Turret, have completely revolutionized warfare in game. this unique unit gives you the ability to destroy almost all fortifications quickly and easily if used right. This unit has given rise to Units designed to defeat them, such as the Stinger. And ever since the Event Shop started, its become very necessary to be able to defend your base from Hellfire style attacks.
 * Tactical Strategy: Bunched up Hellfire-missiles are good against heavy bullet fire whereas one-by-one or spread Hellfire-missiles are good against Stingers.
 * Hellfire Units have an extremely slow rotation speed which hinder its mobility.