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(add stat progress table)
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| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23);"|'''1'''
 
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23);"|'''1'''
 
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23);"|'''2.5'''
 
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23);"|'''2.5'''
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23); color:yellow;"|
+
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23); color:yellow;"|'''11,625,120'''
 
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23);"|'''550'''
 
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23);"|'''550'''
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23); color:yellow;"|
+
| style="border-color:#101010; border-right-color:#2b2b2b; background:rgb(23,23,23); color:yellow;"|'''730,080'''
 
| style="border-color:#101010; background:rgb(23,23,23); color:yellow;"|
 
| style="border-color:#101010; background:rgb(23,23,23); color:yellow;"|
 
|-
 
|-

Revision as of 20:00, 6 September 2020

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Aggressor   Aggressor Schematic

Aggressor-MainPic
<< PREV 001 AGGRESSOR [[|NEXT >>]]
CLASS FACTION UPGRADE PRODUCTION
Infantry INFANTRY - Infantry are individually weak, but show up in large numbers. This makes them very susceptible to Area Damage, but strong against slow firing attackers that can't divide their damage. Survivors SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Academy UNIVERSAL / TRAINING TOKEN UPGRADE - All instances ( Produced or Not Produced ) of this Unit are simultaneously upgraded via a combination of both Timed/Resource Upgrades ( Levels 2 - 10 ) and Instant/Faction Training Token Upgrades ( Levels 11 - 20 ). Barracks
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
SUSTAIN SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. 5 ( 0.125 sec ) 1 178,740 1 ( 0.025 ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
Level 1 Barracks 100 None Or Unknown
( T ) • ( C ) SEMI-LIMITED UNIT
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked.
Once 45 have been unlocked the production limit becomes infinite.
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade
Time
Academy Speed Health Range Damage
Per Sec Per Shot
1 N / A 1 2.5 10,866,966 550 691,200 86,400
2 12h 1 2.5 11,625,120 550 730,080
3 1d 1 2.5 550
4 1d 12h 1 2.5 550
5 2d 1 2.5 550
6 2d 12h 11 2.5 550
7 3d 12 2.5 550
8 3d 12h 13 2.5 550
9 4d 14 2.5 550
10 4d 12h 15 2.5 550
11 5d 15 2.5 550
12 5d 12h 16 2.5 550
13 6d 16 2.5 550
14 6d 12h 17 2.5 550
15 7d 17 2.5 550
16 7d 14h 18 2.5 550
17 8d 12h  18 2.5 550
18 9d 18h 19 2.5 550
19 11d 6h 19 2.5 550
20 13d 20 2.5 25,272,000 550 1,429,920 178,740
Total 102d 14h Note : Showing Data from Non-Customized Unit

Yellow indicates increase from previous level. Underline Indicates Max Value.   * Estimated Required Academy Level.