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AIRFIELD
BUILDING DESCRIPTION The Airfield is where all Aircraft are Produced and Scraped. Airfield pic
EFFECTS OF UPGRADE The level of the Airfield determines both Aircraft's Build and Repair Rates and the Airfield's Total Capacity.
REQUIREMENTS Level 1 Tech Center  •  Level 3 Command Center
<< Prev C ) Military Building T ) Next >>

Upgrade Progression

Level Upgrade Cost Upgrade
Time
Command
Center
Aircraft Time Reductions Air Alpha
Capacity
TEX
Discount
War Prod.
Unlocking
Metal Oil Production Repair
1 3,024 1,210 5m 3 - - 1,500 - -
2 8,352 3,341 10m 3 - 5% - 5% 1,550 - -
3 23,040 9,216 30m 4 - 10% - 10% 1,600 - -
4 63,360 25,344 1h 4 - 15% - 15% 1,650 - -
5 174,240 69,696 2h 4 - 20% 20% 1,700 - -
6 480,960 192,384 3h 5 - 25% - 25% 1,750 - -
7 1,324,800 529,920 4h 5 - 30% - 30% 1,800 - -
8 3,600,000 1,440,000 5h 5 - 35% - 35% 1,850 - -
9 10,080,000 4,032,000 6h 5 - 40% - 40% 1,900 - -
10 18,360,000 10,944,000 7h 5 - 45% - 45% 1,950 - -
11 70,000,000 70,000,000 8h 9 - 45% - 45% 2,000 - -
12 120,000,000 120,000,000 9h 9 - 45% - 45% 2,050 - -
13 120,000,000 120,000,000 10h 9 - 45% - 45% 2,100 - -
14 120,000,000 120,000,000 11h 9 - 45% - 45% 2,150 - -
15 120,000,000 120,000,000 12h 9 - 45% - 45% 2,200 - -
16 130,000,000 130,000,000 12h - 45% - 45% 2,250 - 2 -
17 140,000,000 140,000,000 12h - 45% - 45% 2,300 - 4 -
18 150,000,000 150,000,000 12h - 45% - 45% 2,350 - 6 -
19 160,000,000 160,000,000 12h - 45% - 45% 2,400 - 8 -
20 170,000,000 170,000,000 12h - 45% - 45% 2,450 - 10 -
21 180,000,000 180,000,000 12h - 45% - 45% 2,500 - 12 -
22 190,000,000 190,000,000 12h - 45% - 45% 2,600 - 14 -
23 200,000,000 200,000,000 12h - 45% - 45% 2,700 - 16 -
24 210,000,000 210,000,000 12h - 45% - 45% 2,800 - 18 -
25 220,000,000 220,000,000 12h - 45% - 45% 2,900 - 20 -
26 230,000,000 230,000,000 12h - 45% - 45% 3,000 - 24 -
27 250,000,000 250,000,000 12h 13 - 46% - 46% 3,000 - 28 -
28 300,000,000 300,000,000 12h 13 - 47% - 47% 3,000 - 32 -
29 400,000,000 400,000,000 12h 13 - 48% - 48% 3,000 - 36 -
30 500,000,000 500,000,000 1d 6h 13 - 50% - 50% 3,000 - 40 -
31 500,000,000 500,000,000 2d 14 - 50% - 50% 3,000 - 40 Apollo
32 500,000,000 500,000,000 2d 18h 14 - 50% - 50% 3,000 - 40 Valiant
33 500,000,000 500,000,000 3d 12h 14 - 50% - 50% 3,000 - 40 Bonesaw
34 500,000,000 500,000,000 12h 14 - 50% - 50% 3,000 - 40 Fury
35 500,000,000 500,000,000 1d 6h 14 - 50% - 50% 3,000 - 40 Envoy/Sphinx
36 500,000,000 500,000,000 2d 17 -51% -51% 3,000 - 40 -
37 500,000,000 500,000,000 2d 18h 17 -52% -52% 3,100 - 40 -
38 500,000,000 500,000,000 3d 12h 17 -53% -53% 3,200 - 40 -
39 500,000,000 500,000,000 4d 6h 17 -54% -54% 3,300 - 40 Twinblade
40 500,000,000 500,000,000 5d 17 -55% -55% 3,400 - 40 Echo/Dervish/Doppler
Total 6,514,117,776 6,497,247,111 29d 0h 45m All above Time Reductions & Discounts apply to Aircraft Only.

Upgrade Experience (XP)

Experience Points Awarded per Upgrade Level  ( T )
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
1,479 2,043 ? ? 33,266 91,729 252,809 701,175 1,933,392 4,371,180
Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20
16,995,200 28,108,000 48,108,000 48,108,000 48,108,000 ? 52,108,000 56,108,000 60,108,000 64,108,000
Level 21 Level 22 Level 23 Level 24 Level 25 Level 26 Level 27 Level 28 Level 29 Level 30
68,108,000 72,108,000 76,108,000 80,108,000 84,108,000 88,108,000 100,043,200 120,064,800 160,086,400
Level 31 Level 32 Level 33 Level 34 Level 35 Level 36 Level 37 Level 38 Level 39 Level 40
200,027,000
Total Experience Points =  ? xp
For More information on this see Experience Points.

Appearance Progression & States of Repair

LEVELS 1 - 29
UNDAMAGED DAMAGED DESTROYED
100% to 50% Health 49% to 1% Health 0% Health
Airfield1 Airfield1.damaged Airfield1.destroyed
LEVEL 30
Airfield-Lv30-Animated Airfield-Lv30-Damaged Airfield-Lv30-Destroyed
LEVEL 35
Airfield-35-Animated Airfield 35 Damaged Airfield 35 Destroyed
TOTAL REPAIR TIME : 30 sec

Building Function

Aircraft Building / Scrapping

All Units must be produced before they can be used by the Commander.  Each seperate category of Units ( AircraftVehiclesInfantry & Merc Mechs ) has its own Production Building specifically for that unit type.

  • The Airfield serves as the facility for the Production and Scrapping of all unlocked and available Aircraft Units.


AirfieldBuildPanel


  1. Unit Availability - Displays the Aircraft available for production and the current number currently and previously produced .
  2. Unit Statistics - Shows vital info about each Aircraft : Production Cost & Time, Stats, Capacity Cost & Damage Filters.
  3. Aircraft Capacity - Show the total Used & Available space for the production of all Aircraft.
  4. Production Queue - Displays the Aircraft waiting to be produced and the time remaining on the Aircraft in production.
  5. Airfield Level - Displays the current level of the Airfield. Also displays current and upcoming Build & Repair Boosts.


War Production

War Production is the ability to produce and spawn spacific units to aid in Defense while the base is under attack.

  • AVAILABILITY :
    • War Production becomes available at Level 31 of the Airfield.
    • The Aircraft available for War Produciton are determined by the current level of the production building.
      • Up to 6 different Aircraft may be unlocked for War Produciton.
      • Players may choose one Aircraft at a time from any of the previously Unlocked Aircraft.
    • Each Aircraft will spawn at the Same Level the player has that unit upgraded too.
      • If an Aircraft has yet to be unlokced by the player it will spawn at Level 1.
  • FUNCTION :
    • Upon the start of an attack on the a player base the Airfield will begin War Produciton.
      • One instance of the previously selected Aircraft is produced every ? seconds.
      • Once an Aircraft has spawned it is initially set to Fire at Will and will attack the closest enemy unit.
        • However, Aircraft may be selected and fully controlled by the player at any time.
      • The Airfield will continuously produce a new Aircraft at a set intervals until the Airfield is destroyed.
      • The Airfield will stop producing any new Aircraft when the Maximum amount of 30 Units is present and alive.
  • SELECTION :
    • The War Production interface is accessable via the Airfield's "Left-Click" Menu.
    • The War Prodciton interface allows for the following :
      • The viewing of all available Aircraft both Unlocked and Locked.
      • The viewing of stats for all available Unlocked Aircraft.
      • The selecting of an Aircraft for War Produciton.
      • The compairing of stats between the currenlty selected Aircraft and other unlocked ones.
      • The disabling of War Production.

Template:War Production Pictures - Airfield

Building Relationships

Relationship to the Aircraft Hangar

AircraftHangar10


Relationship to the Helipad

Helipad-Lv5-Animated
  • The Airfield is required for the construction and function of the Helipad.
  • Once produced in the Airfield all compatible Helicopters may then be transferred from storage to the Helipad.
  • The Helipad's Capacity is added to the capacities of the Airfield and Aircraft Hangar to give the overall Aircraft Capacity.


Relationship to The Drone Silo

  • The Airfield is required for the construction and function of a Drone Silo.
  • Once produced in the Airfield all Compatible Aircraft may then be transferred into a Drone Silo.
  • The Capacity Cost of Aircraft housed in a Drone Silo is deducted from the overall Aircraft Capacity
    • This allows space for the Production of additional Aircraft in the Airfield.
    • However, in order for the Aircraft to be removed from the Drone Silo there must be adequate Aircraft Capacity remaining to reintegrate them.
    • Existing Aircraft being stored in the Aircraft Hangar or Airfield may be Scrapped in order to create adequate space to remove Drone Aircraft from the Drone Silo.
DroneSilo10
AircraftCapacityFull
==Aircraft Capacity Contribution==

The Level of Airfield determines the amount of additional space that is added to the total Aircraft Capacity.

  • A greater Aircraft Capacity allows for additional Aircraft production.
  • This additional Aircraft Capacity my be used for the production of any Aircraft Type.

The total Aircraft Capacity or Production Space is derived from three Military Buildings :

  • The Airfield, Aircraft Hangar & Helipad
  • Each building contributes its capacity to the overall total Aircraft Capacity.
  • A Commander's current total Aircraft Capacity is displayed in the Airfield.
AIRCRAFT CAPACITY CONTRIBUTIONS BY BUILDING  ( EDIT )
BUILDING MAX LEVEL MAX CONTRIBUTION
AIRFIELD Airfield-Icon-40px Level 26 - 35 6,000  AIRFIELD AIRCRAFT CAPACITY CONTRIBUTIONS - The Airfield contributes a Maximum of 3,000 Capacity to the Total Aircraft Capacity for each of its two Air Platoon : the Air Alpha Platoon & the Air Sigma Platoon ( PvP Air Platoon ).
AIRCRAFT HANGAR AircraftHangar-Icon-40px Level 20 30,000
HELIPAD DELTA Helipad-Lv10 Level 26 3,000
HELIPAD TANGO Helipad-Lv10 Level 26 3,000
TOTAL AIRCRAFT CAPACITY  :  42,000

Related Missions

STANDARD MISSION  ( T )
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Take Flight MissionIcon-Take Flight Build an Airfield 6,000 6,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

  • No Further Updates.

Additional Facts

  • The Airfield requires that the Tech Center to be built prior to its construction.
  • The Airfield pauses its production ofAircraft when Damaged or being Upgraded. 
  • The Airfield only comsumes Power from the Power Plants when it is actively producing Aircraft.

Trivia

Firsts & Records

  • War Commander Record's :
    • Largest Structure Footprint of any Building on a Player's Base - The Airfield with 60 Total Area ( 10 x 6 )

Quotes

Click Expand to View Additional Quotes


The Airfield allows you to build Aircraft for use in battle. Construct an Airfield to rule the skies!
  — In-Game Description [src]



BIRDS OF PREY - Commander, you can now produce air units. Together, we will own the skies.
  — Level 1 Message 

Insert text here, without quotes.
  — Level 5 Message 

Insert text here, without quotes.
  — Level 10 Message 

Related Pages

External Links

Gallery

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Gallery - Historical

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