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Scouting Report

Scouts have observed the Ares Boss and have gathered the following information (Attention-2-ICON.png) :

  • The Ares Boss is a Boss version of the Ares Unique ( Unique-ICON-Small.png )    Infantry for the Corpus ( Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. ) Faction.
    • Weapon Arsenal - The Ares Boss is able to utilize Multiple Weapons based on the Enemy Unit Type.
      • Machine Gun ( Image-ICON.png ) - ( Anti-Infantry ) :
        • The Ares Boss will choose the Machine Gun upon targeting Infantry Units.
      • Laser Cannon ( Image-ICON.png ) - ( Anti-Vehicle ) :
        • The Ares Boss will choose the Laser Cannon upon targeting Vehicle Units.
          • Laser Cannon unleashes a Energy Beam that deals continuous Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ). - Need Verification
            • Energy Beam produces a Splash Radius of ??.
      • Hunter Missile Launcher ( Image-ICON.png ) - ( Anti-Airborne & Anti-High Altitude ) :
        • The Ares Boss will choose the Hunter Missile Launcher upon targeting Aircraft    High Altitude    Airborne Infantry.
          • Hunter Missile Launcher fires Hunter Missiles that deals continuous Burst Damage ( BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. ). - Need Verification
            • Fired Hunter Missiles are Homing, meaning they will independently seek their Targets once fired.
    • General Immunity :
      • Ares Boss is immune to the following Status Effects : CONCUSSION STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.    CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself.    NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect.    CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect.    SCRAMBLE STATUS EFFECT : Renders all affected Units unable to Fire Weapons for the duration of the Effect.    PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker.    TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Information


Firsts & Records

  • War Commander Firsts :
  • War Commander Records :

Related Pages

External Links

  • Kixeye Forum ( 05/27/2020 ) - 10.22 RELEASE NOTES - ( Official ) - Boss Base & Boss Unit Introduction

Gallery - Animated

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