DAMAGE TYPE
RELOAD
CLIP
DAM / SHOT
FIRE RATE
TARGETS
SPLASH
SUSTAIN
45 ( 1.13 sec )
10
106,250
6 ( 6.67 )
NO
UNLOCK REQUIREMENTS
SIZE
UNLOCK RESTRICTIONS
Level 1 Academy
250
Ground Capacity Limit
( T ) • ( C )
SEMI-LIMITED UNIT
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 18 have been unlocked the production limit becomes infinite.
Stat Progression
Level
Upgrade Cost
Upgrade Time
Academy
Speed
Health
Range
Damage
Metal
Oil
Thorium
Per Sec
Per Shot
1
N / A
N / A
N / A
N / A
1
2.5
2,730,000
450
219,583
65,875
2
20,000,000
20,000,000
0
12h
2.5
2,860,000
455
226,667
68,000
3
30,000,000
30,000,000
0
1d
2.5
2,990,000
460
233,750
70,125
4
40,000,000
40,000,000
0
1d 12h
2.5
3,120,000
465
240,833
72,250
5
50,000,000
50,000,000
0
2d
2.5
3,250,000
470
247,917
74,375
6
70,000,000
70,000,000
0
2d 12h
2.5
3,380,000
475
255,000
76,500
7
90,000,000
90,000,000
0
3d
2.5
3,510,000
480
262,083
78,625
8
110,000,000
110,000,000
0
4d
2.5
3,640,000
485
269,167
80,750
9
130,000,000
130,000,000
0
5d
2.5
3,770,000
490
276,250
82,875
10
150,000,000
150,000,000
0
7d
2.5
3,900,000
495
283,333
85,000
11
1 Training Token
1,000,000
5s
2.5
4,030,000
500
290,417
87,125
12
2 Training Tokens
2,000,000
5s
2.5
4,160,000
505
297,500
89,250
13
3 Training Tokens
3,000,000
5s
2.5
4,290,000
510
304,583
91,375
14
4 Training Tokens
4,000,000
5s
2.5
4,420,000
515
311,667
93,500
15
5 Training Tokens
5,000,000
5s
2.5
4,550,000
520
318,750
95,625
16
6 Training Tokens
6,000,000
5s
2.5
4,680,000
525
325,833
97,750
17
7 Training Tokens
7,000,000
5s
2.5
4,810,000
530
332,917
99,875
18
8 Training Tokens
8,000,000
5s
2.5
4,940,000
535
340,000
102,000
19
9 Training Tokens
9,000,000
5s
2.5
5,070,000
540
347,083
104,125
20
10 Training Tokens
10,000,000
5s
2.5
5,200,000
550
404,762
106,250
Total
690,000,000
690,000,000
55,000,000
26d 12h
Note : Showing Data from Non-Customized Unit
Levels 11 thru 20 require Buzzsaw specific Faction Training Tokens to upgrade instead of Metal & Oil.
Build and Repair Time
Build & Repair Times For Buzzsaw ( T )
LEVEL
BUILD TIME
BUILD COST
REPAIR TIME
GOLD COST
1 - 20
02s
33,000,000
37m 02s
5 Gold
TIMES listed are for a Level 29 Barracks . To view TIMES for other levels hover mouse over the icon above. IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).
Unit Highlights
Talents
LEVEL 10 TALENT - Wind Up :
Increases the Fire Rate by upto ??% as the Buzzsaw takes Damage.
LEVEL 20 TALENT - Quick Loader :
Decreases the Reload Time of Buzzsaw by an 25% at Level 20.
Reload goes from 60 ( 1.50 sec ) to 45 ( 1.13 sec ).
Effective Unit Levels vs Turrets
Turret Level
Level of Buzzsaw Required to Out Range Each Turret Type ( Edit )
1
1
1
1
1
1
1
1
1
12
1
700
1
1
1
1
12
1
1
12
12
2
1
1
1
1
1
1
1
1
17
1
700
1
1
1
1
17
1
1
17
17
3
2
4
1
2
4
1
2
1
550
1
700
1
2
4
1
550
4
1
550
550
4
7
14
1
7
14
2
7
1
575
1
700
4
7
14
1
575
14
1
575
575
5
12
20
7
12
561
5
12
1
600
1
700
11
12
561
7
600
20
2
600
600
6
17
600
7
17
611
5
17
1
N / A
1
700
11
17
611
7
625
20
2
N / A
N / A
7
550
600
7
550
661
5
550
1
N / A
1
700
11
550
661
7
650
20
2
N / A
N / A
8
600
660
20
600
700
16
600
6
N / A
1
700
550
600
700
18
700
610
14
N / A
N / A
9
600
660
550
600
700
560
600
12
N / A
12
700
575
600
700
600
700
620
550
N / A
N / A
10+
625
660
600
600
700
600
600
550
N / A
550
700
600
600
700
600
700
630
600
N / A
N / A
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification
Schematic Summary
BUZZSAW SCHEMATIC SUMMARY ( T )
.
Loader
Armor
Ammo
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Information
The Buzzsaw drops its Semi-Limited status once 18 have been unlocked for unlimited production.
However, production may still be limited by overall available Land Unit Capacity.
RELOAD UNIT : Buzzsaw is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
Buzzsaw Training Tokens are or have been available via the following :
The Buzzsaw is an Direct Firing weapon requiring a line of sight to its target.
The Buzzsaw has a 1.1 Platoon Speed on the World Map .
Trivia
The Buzzsaw at Level 1 requires 1 minute of Repairs for approximately every 60,314 Damage it sustains. ( ) .
The Buzzsaw at Level 10 requires 1 minute of Repairs for approximately every 86,136 Damage it sustains. ( ) .
The Buzzsaw at Level 20 requires 1 minute of Repairs for approximately every 114,884 Damage it sustains. ( ) .
The Buzzsaw is the 3rd Gen III • Non-Hero Infantry Unit to be introduced for the Survivors .
The Buzzsaw is the 3rd pure Anti-Airborne Infantry to be introduced overall.
The Buzzsaw is the 2nd pure Anti-Airborne Faction Infantry to be introduced overall.
Pixel Sheet Code : 482 & 482.dead
Firsts & Records
Quotes
“ Clearinig the skies by filling them with lead, the Buzzsaw cuts up air units who approach without proper clearance ” — Op. Final Reckoning Briefing [src]
“ Anti-Air Infantry - Air units are starting to take notice, the roster of Anti-Air Infantry is getting bigger. Operation: Final Reckoning is introducing Buzzsaw the survivor's anti-air Unit. Buzzsaw is a lean, mean, aircraft killing machine. Buzzsaw joins the Seraph as the second of three AA Infantry units. This is part of an ongoing effort to provide more options to commanders to take down air Units from the comfort of the ground. Buzzsaw, Seraph, and the upcoming Corpus AA Infantry, Artemis complete a versatile trio of anti-air infantry that will match multiple play styles and faction allegiances.” — Game Update 06/12/2019 [src]
Related Pages
External Links
Video
To veiw Videos on this topic see : Buzzsaw Additional Video
Gallery
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