DAMAGE TYPE
RELOAD
CLIP
DAM / SHOT
FIRE RATE
TARGETS
SPLASH
ABSORPTION
N/A ( 0 sec )
N/A
N/A
N/A ( 0 )
NO
Stat Progression [ ]
Level
Upgrade Cost
Upgrade Time
Tech Center
Production Cost
Speed
Health
Range
Damage (DPS)
Metal
Oil
Thorium
Metal / Oil
Thorium
1
N / A
N / A
N / A
N / A
8
0
50,000,000
2.2
4,200,000
250
0
2
20,000,000
20,000,000
0
3d 12h
8
0
50,000,000
2.2
4,400,000
250
0
3
30,000,000
30,000,000
0
3d 12h
8
0
50,000,000
2.2
4,600,000
250
0
4
40,000,000
40,000,000
0
3d 12h
8
0
50,000,000
2.2
4,800,000
250
0
5
50,000,000
50,000,000
0
3d 12h
8
0
50,000,000
2.2
5,000,000
250
0
6
70,000,000
70,000,000
0
3d 12h
8
0
50,000,000
2.2
5,200,000
250
0
7
90,000,000
90,000,000
0
3d 12h
8
0
50,000,000
2.2
5,400,000
250
0
8
110,000,000
110,000,000
0
3d 12h
8
0
50,000,000
2.2
5,600,000
250
0
9
130,000,000
130,000,000
0
3d 12h
8
0
50,000,000
2.2
5,800,000
250
0
10
150,000,000
150,000,000
0
3d 12h
8
0
50,000,000
2.2
6,000,000
250
0
11
1 Training Token
1,000,000
5s
0
50,000,000
2.2
6,200,000
250
0
12
2 Training Tokens
2,000,000
5s
0
50,000,000
2.2
6,400,000
250
0
13
3 Training Tokens
3,000,000
5s
0
50,000,000
2.2
6,600,000
250
0
14
4 Training Tokens
4,000,000
5s
0
50,000,000
2.2
6,800,000
250
0
15
5 Training Tokens
5,000,000
5s
0
50,000,000
2.2
7,000,000
250
0
16
6 Training Tokens
6,000,000
5s
0
50,000,000
2.2
7,200,000
250
0
17
7 Training Tokens
7,000,000
5s
0
50,000,000
2.2
7,400,000
250
0
18
8 Training Tokens
8,000,000
5s
0
50,000,000
2.2
7,600,000
250
0
19
9 Training Tokens
9,000,000
5s
0
50,000,000
2.2
7,800,000
250
0
20
10 Training Tokens
10,000,000
5s
0
50,000,000
2.2
8,000,000
250
0
690,000,000
690,000,000
55,000,000
31d 12h
Note : Showing Data from Non-Customized Unit
Levels 11 thru 20 require Caretaker specific Faction Training Tokens to upgrade instead of Metal & Oil.
Build Times & Repair Information [ ]
Build & Repair Times For Caretaker ( T )
LEVEL
BUILD TIME
BUILD COST
REPAIR TIME
GOLD COST
1 - 20
02s
50,000,000
1h 00m
9 Gold
TIMES listed are for a Level 33 War Factory . To view TIMES for other levels hover mouse over the icon above. IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).
Schematic Summary [ ]
CARETAKER SCHEMATIC SUMMARY ( T )
Relic
Coil
Treads
Training
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability [ ]
Caretaker Special Event Tier Prize History
ARMS CACHE STATUS
TRACK
MISSION
SPECIAL EVENT
DATE
INTRODUCTION
Faction
F3 & F4
Operation: Espionage
Dec 21, 2017
Offered Only In The Above Listed Special Events
Update History [ ]
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts [ ]
The Caretaker is a Generation II Faction Unit of the Sentinels faction.
DAMAGE ABSORPTION :
Provides a protective Aura that redirects Damage taken by all Ground Units within it to the Caretaker .
Overlapping Aura's from multiple Caretakers will equally divide the damage absorbed from shared Units within.
The Caretaker does NOT absorb Damage taken directly to other Caretakers within its Aura.
The Caretaker does NOT absorb Damage taken by any nearby Airborne units.
TALENT - CRUSADE :
The Caretaker gains the Crusade talent at Level 10 .
Crusade is granted an Armored-Up Mode which greatly reduces Damage for 4 seconds after the Caretaker first takes damage. ( Ref )
Trivia [ ]
Caretaker at Level 1 requires 1 minute of Repairs for approximately every 57,273 Damage it sustains. ( ) .
Caretaker at Level 10 requires 1 minute of Repairs for approximately every 81,818 Damage it sustains. ( ) .
Caretaker at Level 20 requires 1 minute of Repairs for approximately every 109,191 Damage it sustains. ( ) .
Pixel Sheet Code : 337 & 337.dead
Firsts & Records [ ]
War Commander First :
First Unit with the Absorption ability ( Damage Type ) - The Caretaker
First Vehicle with the Absorption ability ( Damage Type ) - The Caretaker
First deployable non-weaponized Unit to be introduced. - The Caretaker
Quotes [ ]
Click Expand to View Additional Quotes
“ Making use of Absorption Turret Technology, the Caretaker redirects all damage done to nearby ground allies to itself. ” — Event Description [src]
“ Making use of Absorption Turret Technology, the Caretaker has quickly become one of the most beloved Sentinels units by redirecting all damage done to nearby ground allies to itself. ” — In-Game Description [src]
“ TITLE - Level Message.” — Level ? Message
Related Pages [ ]
External Links [ ]
Gallery [ ]
Images may have been resized to fit in the page. Click on an image to view actual size.
Video [ ]
For more videos on this topic see : Caretaker Additional Video
Navigation [ ]