DAMAGE TYPE
RELOAD
CLIP
DAM / SHOT
FIRE RATE
TARGETS
SPLASH
BURST
80 ( 2.0 sec )
1
600,000
1 ( N/A )
YES
UNLOCK REQUIREMENTS
SIZE
UNLOCK RESTRICTIONS
Level 1 Academy
375
Ground Capacity Limit
( T ) • ( C )
SEMI-LIMITED UNIT
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 12 have been unlocked the production limit becomes infinite.
Stat Progression
Level
Upgrade Cost
Upgrade Time
Academy
Speed
Health
Range
Damage
Metal
Oil
Thorium
Per Sec
Per Shot
1
N / A
N / A
N / A
N / A
1
1.5
3,200,000
300
135,537
410,000
2
25,000,000
25,000,000
0
12h
2
1.5
3,400,000
305
138,843
420,000
3
50,000,000
50,000,000
0
1d
3
1.5
3,600,000
310
142,149
430,000
4
75,000,000
75,000,000
0
1d 12h
4
1.5
3,800,000
315
145,455
440,000
5
100,000,000
100,000,000
0
2d
5
1.5
4,000,000
320
148,760
450,000
6
125,000,000
125,000,000
0
2d 12h
6
1.5
4,200,000
325
152,066
460,000
7
150,000,000
150,000,000
0
3d
7
1.5
4,400,000
330
155,372
470,000
8
175,000,000
175,000,000
0
4d
8
1.5
4,600,000
335
158,678
480,000
9
200,000,000
200,000,000
0
5d
9
1.5
4,800,000
340
161,983
490,000
10
225,000,000
225,000,000
0
7d
10
1.5
5,000,000
350
165,289
500,000
11
1 Training Token
1,000,000
5s
11
1.5
5,200,000
350
168,595
510,000
12
2 Training Tokens
2,000,000
5s
12
1.5
5,400,000
350
171,901
520,000
13
3 Training Tokens
3,000,000
5s
13
1.5
5,600,000
350
175,207
530,000
14
4 Training Tokens
4,000,000
5s
14
1.5
5,800,000
350
178,512
540,000
15
5 Training Tokens
5,000,000
5s
15
1.5
6,000,000
350
181,818
550,000
16
6 Training Tokens
6,000,000
5s
15
1.5
6,200,000
350
185,124
560,000
17
7 Training Tokens
7,000,000
5s
15
1.5
6,400,000
350
188,430
570,000
18
8 Training Tokens
8,000,000
5s
15
1.5
6,600,000
350
191,736
580,000
19
9 Training Tokens
9,000,000
5s
15
1.5
6,800,000
350
195,041
590,000
20
10 Training Tokens
10,000,000
5s
15
1.5
7,000,000
350
198,347
600,000
Total
690,000,000
690,000,000
55,000,000
26d 12h
Note : Showing Data from Non-Customized Unit
Levels 11 thru 20 require Cerberus specific Faction Training Tokens to upgrade instead of Metal & Oil.
Build & Repair Information
Build & Repair Times For Cerberus ( T )
LEVEL
BUILD TIME
BUILD COST
REPAIR TIME
GOLD COST
1 - 20
02s
50,000,000
54m 06s
6 Gold
TIMES listed are for a Level 29 Barracks . To view TIMES for other levels hover mouse over the icon above. IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).
Unit Highlights
The Cerberus is a Gen III • Infantry for the Corpus Faction ( )
OFFENSIVE HIGHLIGHTS :
Hand Cannon :
Fires Plasma Orbs that deals Burst Damage ( ).
Plasma Orbs produces a Splash Radius of 20 .
Cerberus Drone :
The Cerberus is able to produce and deploy Cerberus Drones that can soak Enemy Fire .
See Below for more information.
OFFENSIVE HIGHLIGHTS :
Cerberus Drone Functionality
Upon deployment, the Cerberus spawns with 2 Cerberus Drones .
Cerberus Drone count Increases from From 2 to 4 at Level 10 .
CERBERUS DRONE :
Unit Class :
High Priority :
Forces Enemy Units and Turrets to prioritize the Cerberus Drone over other Units .
Respawn Rate :
The Cerberus Drone will Respawn near the Cerberus after it's destruction at a Rate of ?? seconds .
Respawn Rate is greatly Increased at Level 20 .
Talents
LEVEL 10 TALENT - Tactical Fabrication :
Increases the amount of Cerberus Drones the Cerberus can deploy ( From 2 to 4 ) .
LEVEL 20 TALENT - Hyper Deployment :
Increases the Cerberus Drone Respawn Rate .
Effective Unit Levels vs Turret
Turret Level
Cerberus Level Required to Out Range ( Edit )
COMMAND
HEAVY
STANDARD
1
361
361
361
500
400
355
400
387
400
5
500
3
700
364
400
355
361
350
500
500
2
411
411
411
525
425
379
425
400
425
9
525
5
700
394
425
379
411
375
525
525
3
461
461
461
550
450
410
450
425
450
365
550
7
700
426
450
410
461
400
550
550
4
511
511
511
575
475
443
475
450
475
385
575
9
700
461
475
443
511
425
575
575
5
548
561
561
600
500
479
500
468
500
410
600
10
700
498
500
479
548
450
600
600
6
600
611
611
625
525
479
525
468
525
410
N / A
380
700
498
525
479
548
450
N / A
N / A
7
600
661
661
650
550
479
550
468
550
410
N / A
380
700
498
550
479
548
450
N / A
N / A
8
660
700
700
700
600
540
600
520
600
470
N / A
440
700
550
600
530
610
510
N / A
N / A
9
660
700
700
700
600
550
600
560
600
500
N / A
500
700
575
600
600
620
550
N / A
N / A
10+
660
700
700
700
625
600
600
600
600
550
N / A
550
700
600
600
600
620
600
N / A
N / A
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification
Schematic Summary
CERBERUS SCHEMATIC SUMMARY ( T )
Relic
Weapon
Body Armor
Drones
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability
Cerberus Special Event Tier Prize History
ARMS CACHE STATUS
TRACK
MISSION
SPECIAL EVENT
DATE
INTRODUCTION
Faction
F3 & F4
Operation: Rising Sun
Jul 19, 2018
Offered Only In The Above Listed Special Events
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
For more videos on this topic see : Cerberus Additional Video
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