SPLASH DAMAGE
|
SPACE
|
INFANTRY
|
VEHICLE
|
AIR
|
BUILDING
|
MAP SPEED
|
YES
|
25
|
POOR
|
GOOD
|
CAN'T HIT
|
OK
|
1.0
|
|
( T ) • ( C )
|
ELITE ENHANCEMENTS
|
|
Enables Unit To Fire Five Rounds In A Shot
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Academy
|
Production Cost
|
Speed
|
Health
|
Range
|
Damage
|
Metal
|
Oil
|
Thorium
|
Metal
|
Oil
|
Per Shot
|
Per Sec
|
1
|
3,000
|
2,700
|
0
|
2m
|
1
|
450
|
800
|
0.8
|
300
|
240
|
325
|
347
|
2
|
7,500
|
6,800
|
0
|
3m
|
2
|
540
|
960
|
0.8
|
340
|
246
|
390
|
416
|
3
|
12,000
|
10,800
|
0
|
4m
|
3
|
648
|
1,152
|
0.8
|
380
|
252
|
435
|
464
|
4
|
19,200
|
17,300
|
0
|
5m
|
3
|
1,556
|
2,764
|
0.8
|
420
|
258
|
480
|
512
|
5
|
30,720
|
27,600
|
0
|
10m
|
4
|
1,866
|
3,318
|
0.8
|
460
|
264
|
525
|
560
|
6
|
49,150
|
44,200
|
0
|
10m
|
4
|
2,240
|
3,982
|
0.8
|
540
|
270
|
|
|
7
|
78,640
|
70,800
|
0
|
|
5
|
2,668
|
4,778
|
0.8
|
540
|
276
|
|
|
8
|
125,820
|
113,200
|
0
|
30m
|
5
|
3,224
|
5,734
|
0.8
|
580
|
282
|
|
792
|
9
|
201,310
|
181,200
|
0
|
|
7
|
5,000
|
10,000
|
0.8
|
650
|
295
|
|
900
|
10
|
322,100
|
289,900
|
200,000
|
5s
|
8
|
7,000
|
12,000
|
0.8
|
800
|
320
|
|
|
11
|
515,360
|
463,800
|
200,000
|
5s
|
8
|
7,000
|
12,000
|
0.8
|
880
|
320
|
|
|
12
|
824,580
|
742,100
|
450,000
|
5s
|
10
|
7,000
|
12,000
|
0.8
|
960
|
320
|
|
|
13
|
1,319,330
|
1,187,400
|
675,000
|
5s
|
10
|
7,000
|
12,000
|
0.8
|
1,040
|
320
|
|
|
14
|
1,319,330
|
1,187,400
|
675,000
|
5s
|
10
|
7,000
|
12,000
|
0.8
|
1,120
|
320
|
|
|
15
|
1,319,330
|
1,187,400
|
675,000
|
5s
|
10
|
7,000
|
12,000
|
0.8
|
1,200
|
320
|
|
|
16
|
1,979,000
|
1,781,100
|
1,000,000
|
5s
|
10
|
7,000
|
12,000
|
0.8
|
1,280
|
320
|
|
1,360
|
|
Total
|
6,807,040
|
6,132,600
|
3,200,000
|
|
Note : Showing Data from Non-Customized Unit
|
Yellow indicates increase from previous level. Underline Indicates Max Value.
|
Bunker Ranges for the Elite Mortar Team
Bunker Range per Elite Mortar Team Level
|
|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
|
LEVEL 5
|
LEVEL 6
|
LEVEL 7
|
LEVEL 8
|
LEVEL 9
|
LEVEL 10+
|
BUNKER ( +40% )
|
336
|
346
|
354
|
362
|
370
|
378
|
387
|
395
|
413
|
448
|
WATCHTOWER ( +50% )
|
360
|
369
|
378
|
387
|
396
|
405
|
414
|
423
|
442
|
480
|
|
Table list Ranges for Non-Customized Units ! ----- Bunker = Both Standard & Stronghold
|
Build Times & Repair Information
|
Level 10 Barracks Build & Repair Times Per Elite Mortar Team Level ( T )
|
|
|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
|
LEVEL 5
|
LEVEL 6
|
LEVEL 7
|
LEVEL 8
|
LEVEL 9
|
LEVEL 10+
|
BUILD
|
0m 0s
|
|
|
|
|
|
|
|
5m 30s
|
6m 03s
|
REPAIR
|
|
|
|
|
|
|
|
|
1m 40s
|
1m 49s
|
Level 10 Barracks Repair Costs Per Elite Mortar Team Level
|
METAL
|
|
|
|
|
|
|
|
|
|
2,100
|
OIL
|
|
|
|
|
|
|
|
|
|
3,600
|
|
Info shown is for a Level 10+ Barracks • Lower Levels may be calculated by adding 5% for each level below Level 10.
|
Schematic Summary
|
MORTAR TEAM SCHEMATIC SUMMARY ( T )
|
|
Mortar Barrel
|
|
Infantry Armor
|
|
|
|
Infantry Training
|
|
Mortar Shells
|
|
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
|
Related Special Ops
|
RELATED SPECIAL OPs ( T )
|
|
NAME
|
ICON
|
CLASS
|
LEVEL
|
DESCRIPTION
|
BENEFIT LENGTH
|
EXTEND COST
|
Grunt
|
|
Attack
|
Common
|
10 max level Elite Rifleman and Elite Mortar Teams join your attack after you deploy ground units.
|
1h
|
50,000
|
|
More Information and a the Full List of Ops available here: Special Ops
|
History of Availability
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
Trivia
- Pixel Sheet Code : 4.skin2
Quotes
“ | MAKE IT RAIN! - Commander, we have lift off -- Mortar Teams are ready for production | ” |
| — Unlock Message [src] |
“ | The Elite Mortar Team's state-of-the-art technology allows them to shoot more mortars at your enemies. | ” |
| — Event Shop Description |
Gallery
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Level 16 Stats with a Level 10 Barracks
Video
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