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+ | {{Action Required - Cleanup}} |
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+ | <br /> |
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{{Tab/v2|Special Event|Event Shop|Title 1 = Special Event|Title 2 = Event Shop}} |
{{Tab/v2|Special Event|Event Shop|Title 1 = Special Event|Title 2 = Event Shop}} |
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+ | |||
⚫ | |||
+ | <div style="text-align:left; font-size:85%;"> |
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⚫ | War Commander puts on periodic |
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+ | [[Event Shop/Sandbox|Event Shop Sandbox]] |
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+ | |||
+ | ==Event Shop Information== |
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⚫ | War Commander puts on periodic [[Special Events]], currently at about one per month. During these Events the player receives [[Event Experience Points|Event Experience Points (eXP)]] which should not be confused with the separate standard [[Experience Points|Experience Points (XP)]] used to raise players in [[Ranks|Rank & Levels]]. The eXP can be used to Unlock and obtain [[:Category:Special Event Prize|Special Event Prizes]] which consist of special [[Portal:Units|Units]], [[Buildings]], [[:Category:Schematics|Schematics]] and [[:Category:Epic Tech|Epic Tech]] that would otherwise not be available to the Player. |
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===''<span style="color:rgb(81,149,106);">Information Given in Event Shop</span>''=== |
===''<span style="color:rgb(81,149,106);">Information Given in Event Shop</span>''=== |
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===<span style="color:rgb(81,149,106);">''How The Event Shop Works ''</span>=== |
===<span style="color:rgb(81,149,106);">''How The Event Shop Works ''</span>=== |
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− | * |
+ | *<span style="color:rgb(168, 168, 75);">eXP is only valid for use during the Event in which it was earned.</span> The eXP does not carry over from Event to Event, hence the ''"Use It or Lose"'' name for the period after an Event. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">The Shop is only accessible during and for a shot period after each Special Event.</span> The player may use their eXP at any time during and up to 48 hours after the Event, know as the ''"Use It Or Lose It"'' period. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">The Event Shop is accessed thru the Special Event Panel.</span> Press the "Prizes" button to open the Event Shop while inside the Players Base. |
− | *<span style="color:rgb(168, 168, 75);"> |
+ | *<span style="color:rgb(168, 168, 75);">Several new Prizes are added to the Shop each Special Event.</span> These are usually but not always related to the theme or story of the Event. |
− | *<span style="color:rgb(168, 168, 75);"> |
+ | *<span style="color:rgb(168, 168, 75);">Most Previous Event Prizes are available in the Shop.</span> See [[Event_Shop#Past_Event_Prize_Availability|Past Event Prize Availability below]] for more information. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Prizes have Requirements that must be met before they can be Unlocked.</span> Some require the player to have a [[Tech Center]] of a certain level. Others require that a certain other common Unit or Special Event Prize to be Unlocked first. If the player is lacking in a requirement it will be displayed over that Prize. |
− | |||
− | ==<span style="color:rgb(218,144,0);">Event Prize Information </span>== |
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+ | ==Event Prize Information== |
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The Event Shop offers sever different type of Prizes in several Categories, which may have different Rules of Availability that govern if and when they will be offered as a Previous Event Prize following their introductory Event. |
The Event Shop offers sever different type of Prizes in several Categories, which may have different Rules of Availability that govern if and when they will be offered as a Previous Event Prize following their introductory Event. |
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− | === |
+ | ===<span style="color:rgb(81,149,106);">''Event Prize Categories ''</span>=== |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Standard Prize -</span> Any Item ( [[Portal:Units|Unit]], [[Buildings|Building]], [[:Category:Turret|Turret]], [[:Category:Schematics|Schematic or]] [[:Category:Epic Tech|Epic Tech]] ) that is offered in exchange for [[Event Experience Points|Event Experience Points (eXP)]]. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Wave Checkpoint Prize (WCP) -</span> Any Item offered for the successful completion of a specified Wave. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Event Exclusive -</span> Any Item stated or implied to be offered only for a single Event. These may be offered either a Standard or Wave Checkpoint Prize. Examples: The [[Elite Hellstorm]] & the [[Cerberus 2 Trophy]]. |
− | ** |
+ | **<span style="color:rgb(168, 168, 75);">Top Player Exclusive Prize -</span> A Event Exclusive prize offered for a single [[Special Event]] and awarded to only a very limited number of Players scoring the highest [[Event Experience Points|eXP]] for that specific Event. Examples: |
− | ***The |
+ | ***The [[Zombifier]] - awarded to the Top 3,000 Players during [[Operation: Undead Rising]] |
− | ***The |
+ | ***The [[R.U.B.I. Statue]] - awarded to the top 20 players during [[Operation: Red Sky]]. |
− | === |
+ | ===<span style="color:rgb(81,149,106);">''Event Prize Types ''</span>=== |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Units -</span> These can be Standard or Elite units. Example: [[Hellstorm]], [[Elite Hellfire]] and [[Gladiator]]. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Units ( [[:Category:Unique Units|Unique]] ) -</span> These are special Units that come with special rules like the [[Titan]], [[Widowmaker]] and [[Viper]]. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Buildings -</span> So far only two are offered - the [[Drone Silo]] & [[Rocket Silo]]. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Turrets -</span> Like the [[Plasma Turret|Plasma Cannon Turret]]. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Schematics -</span> Like the [[Warhawk/Schematic|Warhawk]], [[Hellfire/Schematic|Hellfire]] or [[Valkyrie Schematic|Valkyrie Schematic.]] |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Schematic Components</span> - Add additional components to existing [[:Category:Schematics|Schematics]]. There are 2 types: |
− | ** |
+ | **<span style="color:rgb(168, 168, 75);">Epic Tech -</span> Special Thorium Tech, usually related to only one Schematic. Examples: [[Wingman]] - [[Warhawk Schematic]], the [[Warhead Launcher]] - [[Mega Tank Schematic]] and [[Laser Cannons]] exclusively for the [[Hercules Schematic]]. |
− | ** |
+ | **<span style="color:rgb(168, 168, 75);">Thorium Tech -</span> Schematic Components that are not [[:Category:Epic Tech|Epic Tech]], like [[Ionized Armor]]. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">War Trophy -</span> Special Buildings for a Player's Base that highlight that Players Level of Achievement in a specific [[Special Event]]. |
− | === |
+ | ===<span style="color:rgb(81,149,106);">''Past Event Prize Availability ''</span>=== |
− | Past Prizes are place in a |
+ | Past Prizes are place in a [[Event Hold Period]] following their introductory[[ Special Event]]. The length of this Hold Period can be determined by its original Prize Type and/or Prize Category. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Standard Prizes -</span> have a a <span style="color:rgb(72,209,204);">1 Event Hold Period</span> following their Introduction Event prior to being released as a Past Event Prize in the Event Shop. |
− | ** |
+ | **''<small><span style="color:rgb(210,180,140);">Example: Event #20 - Prize Introduced / Event #21 - Prize On Hold & Not available / Event #22 Prize released as Past Prize.</span></small>'' |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Standard Prizes ( Unique ) -</span> have a a <span style="color:rgb(72,209,204);">2 Event Hold Period</span> following their Introduction Event prior to being released as a Past Event Prize in the Event Shop. |
− | ** |
+ | **''<small><span style="color:rgb(210,180,140);">Example: Event #20 - Prize Introduced / Event #21 & #22 - Prize On Hold & Not available / Event #23 - Prize released as Past Prize.</span></small>'' |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Wave Checkpoint Prizes -</span> Standard & Unique Units, Schematics or Epic Tech items that were introduced as a Wave Checkpoint Prize will be released again as a Past Event Prize following its introduction Event in one of two ways: |
− | **A |
+ | **A [[Event Experience Points|eXP]] Prize - Such as the [[Stinger Schematic]] which was introduced in [[Operation: Floodgate]], made unavailable for one event then reintroduced with a eXP price tag for [[Operation: Cerberus]]. |
− | **A |
+ | **A [[Wave Checkpoint Prize]] - Such as the [[Laser Cannons]] which was introduced in [[Operation: Floodgate 2]], made unavailable for one event then reintroduced again as a Wave Checkpoint Prize for [[Operation: Cerberus 2]]. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Event Exclusive Prizes -</span> As the name implies these are will not be made available as a Past Event Prize. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Epic Tech Prizes -</span> The Past Event Prize availability for Epic Tech Components seems to be linked to the Prize Category it was released as. |
− | ** |
+ | **<span style="color:rgb(168, 168, 75);">Epic Tech - Standard Prizes -</span> Epic Tech that was originally offered for a eXP amount follow the same <span style="color:rgb(72,209,204);">1 Event Hold Period</span> as other Standard Prizes. |
− | ** |
+ | **<span style="color:rgb(168, 168, 75);">Epic Tech - Wave Checkpoint Prize -</span> Epic Tech that was originally offered as a [[Wave Checkpoint Prize]] has never been reintroduced to the Event Shop following their introductory Special Event.<br />'''<small>( See [[Event_Shop#Additional Info|Additional Info]] section for the [[Laser Cannons]] Exclusion to this rule ).</small>''' |
: '''<small><span style="color:rgb(0,255,255);">Note :</span> Some of these Availability Rules are explicitly stated by [https://www.kixeye.com/ Kixeye] and some have been derived from observation.</small>''' |
: '''<small><span style="color:rgb(0,255,255);">Note :</span> Some of these Availability Rules are explicitly stated by [https://www.kixeye.com/ Kixeye] and some have been derived from observation.</small>''' |
||
− | === |
+ | ===<span style="color:rgb(81,149,106);">''Past Event Prize Sales ''</span>=== |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">eXP Sale -</span> Past Event Prizes offered at a discounted eXP amount for one Event. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Last Chance Sale -</span> Past Event Prizes offered either at a Discounted XP Amount ( Standard Items ) or at a Increased XP Amount ( Unique Units ) for one Event following which they will be [[:Category:Unavailable|Removed]] from the Event Shop. |
− | * |
+ | *<span style="color:rgb(168, 168, 75);">Wave Checkpoint Sale -</span> Past Event Prizes that were introduced as Standard ( eXP Prize ) offered as a Wave Checkpoint Prize for one Event. |
− | === |
+ | ===<span style="color:rgb(81,149,106);">''Removed Event Prizes ''</span>=== |
Some Past Event Prizes may be completely removed from the Event Shop making them unavailable to any Player who has not previously Unlocked it. This however does not remove the Item from the game and it may still be in use by both Players and Rogue Factions. |
Some Past Event Prizes may be completely removed from the Event Shop making them unavailable to any Player who has not previously Unlocked it. This however does not remove the Item from the game and it may still be in use by both Players and Rogue Factions. |
||
− | <span style="color:rgb(168, 168, 75);">A Full List of Past Event Prizes that have been REMOVED from the Event Shop may be found here:</span> |
+ | <span style="color:rgb(168, 168, 75);">A Full List of Past Event Prizes that have been REMOVED from the Event Shop may be found here:</span> [[:Category:Unavailable|UNAVAILABLE ]] |
− | == |
+ | ==Current Event Shop Prizes== |
The following tables only reflects Prizes from Past Events. Any New Prizes from a Current Event will not be added until the Events conclusion. |
The following tables only reflects Prizes from Past Events. Any New Prizes from a Current Event will not be added until the Events conclusion. |
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<br /><br /> |
<br /><br /> |
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---- |
---- |
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'''<small><span style="color:rgb(0,255,255);">NOTE: </span><span style="color:rgb(255,112,56);">The tables below do not reflect NEW PRIZES or if a Prize is on HOLD for the current or future Events.</span><br /><span style="color:rgb(0,255,255);">NOTE : </span><span style="color:rgb(255,112,56);">The tables below do not reflect the SALE PRICE of an Item for any current of past Special Event.</span></small>''' |
'''<small><span style="color:rgb(0,255,255);">NOTE: </span><span style="color:rgb(255,112,56);">The tables below do not reflect NEW PRIZES or if a Prize is on HOLD for the current or future Events.</span><br /><span style="color:rgb(0,255,255);">NOTE : </span><span style="color:rgb(255,112,56);">The tables below do not reflect the SALE PRICE of an Item for any current of past Special Event.</span></small>''' |
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+ | <br /> |
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+ | [[File:Key-EventExclusive.png]] Indicates Items that are LAST CHANCE and will only be available until February 2015. |
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+ | </div> |
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+ | |||
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" |
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" |
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| colspan="2" style="text-align: center; color:tan; background: rgb(50,30,37);"|'''AIRCRAFT''' |
| colspan="2" style="text-align: center; color:tan; background: rgb(50,30,37);"|'''AIRCRAFT''' |
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| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Hellstorm]]''' |
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Hellstorm]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Hellstorm-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Hellstorm-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|25,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|25,000 xp |
| style="text-align: center; color: Tan;"|'''[[Raptor]]''' |
| style="text-align: center; color: Tan;"|'''[[Raptor]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm|Hellstorm]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm|Hellstorm]]''' |
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| style="text-align: left; background: rgb(24,27,30);"|'''[[Reaper Drone]]''' |
| style="text-align: left; background: rgb(24,27,30);"|'''[[Reaper Drone]]''' |
||
| style="text-align: center; color: Tan;"|[[File:ReaperDrone-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:ReaperDrone-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|15,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|15,000 xp |
| style="text-align: center; color: Tan;"|'''[[Cobra]]''' |
| style="text-align: center; color: Tan;"|'''[[Cobra]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Red Swarm|Red Swarm]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Red Swarm|Red Swarm]]''' |
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| style="text-align: left; background: rgb(24,27,30);"|'''[[Warhawk]]''' |
| style="text-align: left; background: rgb(24,27,30);"|'''[[Warhawk]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Warhawk-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Warhawk-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|19,250 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|19,250 xp |
| style="text-align: center; color: Tan;"|'''[[Thunderbolt]]''' |
| style="text-align: center; color: Tan;"|'''[[Thunderbolt]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation:Warhawk|Warhawk]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation:Warhawk|Warhawk]]''' |
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| style="text-align: left;color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite Warhawk|Warhawk]] - Elite''' |
| style="text-align: left;color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite Warhawk|Warhawk]] - Elite''' |
||
| style="text-align: center;color: Tan;"|[[File:Warhawk-Elite-Unlocked.png|24px]] |
| style="text-align: center;color: Tan;"|[[File:Warhawk-Elite-Unlocked.png|24px]] |
||
− | | style="text-align: center;color: Tan;"|19,250 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|19,250 xp |
| style="text-align: center;color: Tan;"|'''[[Warhawk]]''' |
| style="text-align: center;color: Tan;"|'''[[Warhawk]]''' |
||
| style="text-align: center;color: Tan;"|'''[[Operation:Warhawk|Warhawk]]''' |
| style="text-align: center;color: Tan;"|'''[[Operation:Warhawk|Warhawk]]''' |
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| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Attack Dog]]''' |
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Attack Dog]]''' |
||
| style="text-align: center; color: Tan;"|[[File:AttackDog-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:AttackDog-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|1,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|1,500 xp |
| style="text-align: center; color: Tan;"|'''[[Academy|Flamethrower]]''' |
| style="text-align: center; color: Tan;"|'''[[Academy|Flamethrower]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation:Warhawk|Warhawk]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation:Warhawk|Warhawk]]''' |
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| style="text-align: left; background: rgb(24,27,30);"|'''[[Gladiator]]''' |
| style="text-align: left; background: rgb(24,27,30);"|'''[[Gladiator]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Gladiator-Unlocked.jpg|24px]] |
| style="text-align: center; color: Tan;"|[[File:Gladiator-Unlocked.jpg|24px]] |
||
− | | style="text-align: center; color: Tan;"|10,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|10,000 xp |
| style="text-align: center; color: Tan;"|'''[[Sniper]]''' |
| style="text-align: center; color: Tan;"|'''[[Sniper]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Front Line|Front Line]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Front Line|Front Line]]''' |
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| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Gladiator|Gladiator]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Gladiator|Gladiator]] - Elite''' |
||
| style="text-align: center;color: Tan;"|[[File:GladiatorElite-Unlocked.jpg|24px]] |
| style="text-align: center;color: Tan;"|[[File:GladiatorElite-Unlocked.jpg|24px]] |
||
− | | style="text-align: center;color: Tan;"|30,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|30,000 xp |
| style="text-align: center;color: Tan;"|'''[[Gladiator]]''' |
| style="text-align: center;color: Tan;"|'''[[Gladiator]]''' |
||
| style="text-align: center;color: Tan;"|'''[[Operation: Front Line|Front Line]]''' |
| style="text-align: center;color: Tan;"|'''[[Operation: Front Line|Front Line]]''' |
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| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite Heavy Gunner|Heavy Gunner]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite Heavy Gunner|Heavy Gunner]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:HeavyGunnerElite-Unlock.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:HeavyGunnerElite-Unlock.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|5,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|5,000 xp |
| style="text-align: center; color: Tan;"|'''[[Heavy Gunner]]''' |
| style="text-align: center; color: Tan;"|'''[[Heavy Gunner]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Front Line|Front Line]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Front Line|Front Line]]''' |
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| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Mortar Team|Mortar Team]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Mortar Team|Mortar Team]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:MortarTeam-Elite-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:MortarTeam-Elite-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|6,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"| 6,500 xp |
| style="text-align: center; color: Tan;"|'''[[Mortar Team]]''' |
| style="text-align: center; color: Tan;"|'''[[Mortar Team]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]''' |
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| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Rifleman|Rifleman]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Rifleman|Rifleman]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Riflemn-Elite-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Riflemn-Elite-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|2,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|2,500 xp |
| style="text-align: center; color: Tan;"|'''[[Rifleman]]''' |
| style="text-align: center; color: Tan;"|'''[[Rifleman]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]''' |
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| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Shock Trooper]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Shock Trooper]]''' |
||
| style="text-align: center; color: Tan;"|[[File:ShockTrooper-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:ShockTrooper-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|7,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|7,500 xp |
| style="text-align: center; color: Tan;"|'''[[Sniper]]''' |
| style="text-align: center; color: Tan;"|'''[[Sniper]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Shockwave|Shockwave]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Shockwave|Shockwave]]''' |
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| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Stinger]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Stinger]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Stinger-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Stinger-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|9,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|9,500 xp |
| style="text-align: center; color: Tan;"|'''[[Sniper]]''' |
| style="text-align: center; color: Tan;"|'''[[Sniper]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm|Hellstorm]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm|Hellstorm]]''' |
||
Line 170: | Line 179: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Valkyrie]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Valkyrie]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Valkyrie-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Valkyrie-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|15,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|15,500 xp |
| style="text-align: center; color: Tan;"|'''[[Academy|Level 4 Academy ]]''' |
| style="text-align: center; color: Tan;"|'''[[Academy|Level 4 Academy ]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]''' |
||
Line 176: | Line 185: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Valkyrie|Valkyrie]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Valkyrie|Valkyrie]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Valkyrie-Elite-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Valkyrie-Elite-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|9,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|9,500 xp |
| style="text-align: center; color: Tan;"|'''[[Valkyrie]]''' |
| style="text-align: center; color: Tan;"|'''[[Valkyrie]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]''' |
||
Line 182: | Line 191: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Wraith]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Wraith]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Wraith-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Wraith-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"| |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|29,000 xp |
− | | style="text-align: center; color: Tan;"| |
+ | | style="text-align: center; color: Tan;"|'''[[Academy|Level 5 Academy ]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron Reign|Iron Reign]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron Reign|Iron Reign]]''' |
||
|} |
|} |
||
Line 197: | Line 206: | ||
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Enforcer]]''' |
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Enforcer]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Enforcer-Unlockded.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Enforcer-Unlockded.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|35,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp |
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]''' |
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]''' |
||
Line 203: | Line 212: | ||
| style="text-align: left; background: rgb(24,27,30);"|'''[[Flame Assault Vehicle]]''' |
| style="text-align: left; background: rgb(24,27,30);"|'''[[Flame Assault Vehicle]]''' |
||
| style="text-align: center; color: Tan;"|[[File:FAV-Unlock.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:FAV-Unlock.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|25,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|25,000 xp |
| style="text-align: center; color: Tan;"|'''[[Paladin]]''' |
| style="text-align: center; color: Tan;"|'''[[Paladin]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Warlord|Warlord]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Warlord|Warlord]]''' |
||
Line 209: | Line 218: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Gatling Truck]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Gatling Truck]]''' |
||
| style="text-align: center; color: Tan;"|[[File:GatlingTruck-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:GatlingTruck-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|5,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"| 5,000 xp |
| style="text-align: center; color: Tan;"|'''[[Razorback]]''' |
| style="text-align: center; color: Tan;"|'''[[Razorback]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Rogue Assault|Rogue Assult]]''' |
| style="text-align: center; color: Tan;"|'''[[Rogue Assault|Rogue Assult]]''' |
||
Line 215: | Line 224: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite_Gatling_Truck|Gatling Truck]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite_Gatling_Truck|Gatling Truck]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[file:GatlingTruck-Elite-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[file:GatlingTruck-Elite-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|10,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|10,000 xp |
| style="text-align: center; color: Tan;"|'''[[Gatling Truck]]''' |
| style="text-align: center; color: Tan;"|'''[[Gatling Truck]]''' |
||
| style="text-align: center; color: Tan;"|'''[https://www.kixeye.com/forum/discussion/245776/p1 06/02/12 Update]''' |
| style="text-align: center; color: Tan;"|'''[https://www.kixeye.com/forum/discussion/245776/p1 06/02/12 Update]''' |
||
Line 221: | Line 230: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellfire]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellfire]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Hellstorm-Unlock.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Hellstorm-Unlock.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|19,250 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|19,250 xp |
| style="text-align: center; color: Tan;"|'''[[Challenger]]''' |
| style="text-align: center; color: Tan;"|'''[[Challenger]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation:Hellfire|Hellfire]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation:Hellfire|Hellfire]]''' |
||
Line 227: | Line 236: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Hellfire|Hellfire]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Hellfire|Hellfire]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Hellfire-Elite-Unlock.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Hellfire-Elite-Unlock.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|19,250 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|19,250 xp |
| style="text-align: center; color: Tan;"|'''[[Hellfire]]''' |
| style="text-align: center; color: Tan;"|'''[[Hellfire]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation:Hellfire|Hellfire]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation:Hellfire|Hellfire]]''' |
||
Line 233: | Line 242: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hover Tank ]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hover Tank ]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Hover_Tank_Unlocked2.jpg|24px]] |
| style="text-align: center; color: Tan;"|[[File:Hover_Tank_Unlocked2.jpg|24px]] |
||
− | | style="text-align: center; color: Tan;"|40,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|40,000 xp |
| style="text-align: center; color: Tan;"|'''[[Challenger]]''' |
| style="text-align: center; color: Tan;"|'''[[Challenger]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Devil's Grip|Devil's Grip]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Devil's Grip|Devil's Grip]]''' |
||
Line 239: | Line 248: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Humvee|Humvee]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Humvee|Humvee]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Humvee-Elite-Unlock.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Humvee-Elite-Unlock.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|8,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|8,000 xp |
| style="text-align: center; color: Tan;"|'''[[Humvee]]''' |
| style="text-align: center; color: Tan;"|'''[[Humvee]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]''' |
||
Line 245: | Line 254: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Laser Tank]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Laser Tank]]''' |
||
| style="text-align: center; color: Tan;"|[[File:LaserTank-Unlock.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:LaserTank-Unlock.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|7,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|7,000 xp |
| style="text-align: center; color: Tan;"|'''[[Paladin]]''' |
| style="text-align: center; color: Tan;"|'''[[Paladin]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Red Storm]]''' |
| style="text-align: center; color: Tan;"|'''[[Red Storm]]''' |
||
Line 251: | Line 260: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Laser Tank|Laser Tank]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Laser Tank|Laser Tank]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:LaserTank-Elite-Unlock.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:LaserTank-Elite-Unlock.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|12,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|12,000 xp |
| style="text-align: center; color: Tan;"|'''[[Laser Tank]]''' |
| style="text-align: center; color: Tan;"|'''[[Laser Tank]]''' |
||
| style="text-align: center; color: Tan;"|'''[https://www.kixeye.com/forum/discussion/245776/p1 06/02/12 Update]''' |
| style="text-align: center; color: Tan;"|'''[https://www.kixeye.com/forum/discussion/245776/p1 06/02/12 Update]''' |
||
Line 257: | Line 266: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Mega Tank|Mega Tank]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Mega Tank|Mega Tank]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:MegaTankElite-MainPic.jpg|24px]] |
| style="text-align: center; color: Tan;"|[[File:MegaTankElite-MainPic.jpg|24px]] |
||
− | | style="text-align: center; color: Tan;"|34,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|34,000 xp |
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]''' |
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]''' |
||
Line 263: | Line 272: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Razorback|Razorback]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Razorback|Razorback]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Razorback-Elite-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Razorback-Elite-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|10,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|10,000 xp |
| style="text-align: center; color: Tan;"|'''[[Razorback]]''' |
| style="text-align: center; color: Tan;"|'''[[Razorback]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Halcyon|Halcyon]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Halcyon|Halcyon]]''' |
||
Line 269: | Line 278: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Rhino|Rhino]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Rhino|Rhino]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Rhino-Elite-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Rhino-Elite-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|15,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|15,000 xp |
| style="text-align: center; color: Tan;"|'''[[Rhino]]''' |
| style="text-align: center; color: Tan;"|'''[[Rhino]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]''' |
||
Line 275: | Line 284: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Shock Tank]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Shock Tank]]''' |
||
| style="text-align: center; color: Tan;"|[[File:ShockTank-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:ShockTank-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|15,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|15,000 xp |
| style="text-align: center; color: Tan;"|'''[[Paladin]]''' |
| style="text-align: center; color: Tan;"|'''[[Paladin]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Shockwave|Shockwave]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Shockwave|Shockwave]]''' |
||
Line 281: | Line 290: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Vanquisher]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Vanquisher]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Vanquisher-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Vanquisher-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|35,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp |
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]''' |
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]''' |
||
Line 287: | Line 296: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Vanquisher|Vanquisher]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Vanquisher|Vanquisher]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Vanquisher-Elite-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Vanquisher-Elite-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|50,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|50,000 xp |
| style="text-align: center; color: Tan;"|'''[[Vanquisher ]]''' |
| style="text-align: center; color: Tan;"|'''[[Vanquisher ]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]''' |
||
Line 302: | Line 311: | ||
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Marauder]]''' |
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Marauder]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Marauder-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Marauder-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|1,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|1,500 xp |
| style="text-align: center; color: Tan;"|'''Level 1 [[Tech Center]]''' |
| style="text-align: center; color: Tan;"|'''Level 1 [[Tech Center]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
||
Line 308: | Line 317: | ||
| style="text-align: left; width: 200px; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Marauder|Marauder ]]- Elite''' |
| style="text-align: left; width: 200px; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Marauder|Marauder ]]- Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Marauder-Elite-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Marauder-Elite-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|7,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|7,500 xp |
| style="text-align: center; color: Tan;"|'''[[Elite Marauder|Marauder]]''' |
| style="text-align: center; color: Tan;"|'''[[Elite Marauder|Marauder]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
||
Line 314: | Line 323: | ||
| style="text-align: left; background: rgb(24,27,30);"|'''[[Striker]]''' |
| style="text-align: left; background: rgb(24,27,30);"|'''[[Striker]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Stiker-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Stiker-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|35,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp |
| style="text-align: center; color: Tan;"|'''[[Wrecker]]''' |
| style="text-align: center; color: Tan;"|'''[[Wrecker]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
||
Line 320: | Line 329: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Striker|Striker]] - Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Striker|Striker]] - Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:2014-07-31_130032.jpg|24px]] |
| style="text-align: center; color: Tan;"|[[File:2014-07-31_130032.jpg|24px]] |
||
− | | style="text-align: center; color: Tan;"|50,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|50,000 xp |
| style="text-align: center; color: Tan;"|'''[[Striker]]''' |
| style="text-align: center; color: Tan;"|'''[[Striker]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
||
Line 326: | Line 335: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Wrecker]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Wrecker]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Wrecker-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Wrecker-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|14,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|14,500 xp |
| style="text-align: center; color: Tan;"|'''Level 1 [[Tech Center]]''' |
| style="text-align: center; color: Tan;"|'''Level 1 [[Tech Center]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
||
Line 332: | Line 341: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Wrecker|Wrecker ]]- Elite''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Wrecker|Wrecker ]]- Elite''' |
||
| style="text-align: center; color: Tan;"|[[File:Wrecker-Elite-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Wrecker-Elite-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|35,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp |
| style="text-align: center; color: Tan;"|'''[[Wrecker]]''' |
| style="text-align: center; color: Tan;"|'''[[Wrecker]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
||
Line 353: | Line 362: | ||
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Flame Assault Vehicle Schematic|FAV Schematic]]''' |
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Flame Assault Vehicle Schematic|FAV Schematic]]''' |
||
| style="text-align: center; color: Tan;"|[[File:FAV-Schematic-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:FAV-Schematic-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|34,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|34,000 xp |
| style="text-align: center; color: Tan;"|'''[[Flame Assault Vehicle]]''' |
| style="text-align: center; color: Tan;"|'''[[Flame Assault Vehicle]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Undead Rising|Undead Rising]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Undead Rising|Undead Rising]]''' |
||
Line 359: | Line 368: | ||
| style="text-align: left; background: rgb(24,27,30);"|'''[[Gatling Truck Schematic|Gatling Truck Schmatic]]''' |
| style="text-align: left; background: rgb(24,27,30);"|'''[[Gatling Truck Schematic|Gatling Truck Schmatic]]''' |
||
| style="text-align: center; color: Tan;"|[[File:GatlingSchematic-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:GatlingSchematic-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|34,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|34,000 xp |
| style="text-align: center; color: Tan;"|'''[[Gatling Truck]]''' |
| style="text-align: center; color: Tan;"|'''[[Gatling Truck]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Halcyon|Halcyon]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Halcyon|Halcyon]]''' |
||
Line 365: | Line 374: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellfire Schematic]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellfire Schematic]]''' |
||
| style="text-align: center; color: Tan;"|[[File:Hellfire-Schemaitic-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:Hellfire-Schemaitic-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|30,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|30,000 xp |
| style="text-align: center; color: Tan;"|'''[[Hellfire]]''' |
| style="text-align: center; color: Tan;"|'''[[Hellfire]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint2|Deadpoint 2]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint2|Deadpoint 2]]''' |
||
Line 371: | Line 380: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellstorm Schematic|Hellstorm Schematic ]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellstorm Schematic|Hellstorm Schematic ]]''' |
||
| style="text-align: center; color: Tan;"|[[File:HellstormSchematic(UnlockedMainPic).png|24px]] |
| style="text-align: center; color: Tan;"|[[File:HellstormSchematic(UnlockedMainPic).png|24px]] |
||
− | | style="text-align: center; color: Tan;"|35,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp |
| style="text-align: center; color: Tan;"|'''[[Hellstorm]]''' |
| style="text-align: center; color: Tan;"|'''[[Hellstorm]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm 2|Hellstorm 2]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm 2|Hellstorm 2]]''' |
||
Line 377: | Line 386: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Laser Tank Schematic]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Laser Tank Schematic]]''' |
||
| style="text-align: center; color: Tan;"|[[File:LaserTankSchematic-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:LaserTankSchematic-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|25,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|25,000 xp |
| style="text-align: center; color: Tan;"|'''[[Laser Tank]]''' |
| style="text-align: center; color: Tan;"|'''[[Laser Tank]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]''' |
||
Line 383: | Line 392: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Reaper Drone Schematic|Reaper Drone Schematic]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Reaper Drone Schematic|Reaper Drone Schematic]]''' |
||
| style="text-align: center; color: Tan;"|[[File:ReaperDroneSchematic-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:ReaperDroneSchematic-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|30,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|30,000 xp |
| style="text-align: center; color: Tan;"|'''[[Reaper Drone]]''' |
| style="text-align: center; color: Tan;"|'''[[Reaper Drone]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]''' |
||
Line 389: | Line 398: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Stinger Schematic]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Stinger Schematic]]''' |
||
| style="text-align: center; color: Tan;"|[[File:StingerSchematic-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:StingerSchematic-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|30,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|30,000 xp |
| style="text-align: center; color: Tan;"|'''[[Stinger]]''' |
| style="text-align: center; color: Tan;"|'''[[Stinger]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate|Floodgate]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate|Floodgate]]''' |
||
Line 395: | Line 404: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Valkyrie Schematic|Valkyrie Schematic ]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Valkyrie Schematic|Valkyrie Schematic ]]''' |
||
| style="text-align: center; color: Tan;"|[[File:ValkyrieSchematic-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:ValkyrieSchematic-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|33,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|33,000 xp |
| style="text-align: center; color: Tan;"|'''[[Valkyrie]]''' |
| style="text-align: center; color: Tan;"|'''[[Valkyrie]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Devil's Grip|Devil's Grip]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Devil's Grip|Devil's Grip]]''' |
||
Line 401: | Line 410: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Vanquisher Schematic]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Vanquisher Schematic]]''' |
||
| style="text-align: center; color: Tan;"|[[File:VanquisherSchematic-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:VanquisherSchematic-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|50,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|50,000 xp |
| style="text-align: center; color: Tan;"|'''[[Vanquisher ]]''' |
| style="text-align: center; color: Tan;"|'''[[Vanquisher ]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus 2|Cerberus 2]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus 2|Cerberus 2]]''' |
||
Line 407: | Line 416: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Warhawk Schematic]]''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Warhawk Schematic]]''' |
||
| style="text-align: center; color: Tan;"|[[File:WarhawkSchematic(Unlocked).png|24px]] |
| style="text-align: center; color: Tan;"|[[File:WarhawkSchematic(Unlocked).png|24px]] |
||
− | | style="text-align: center; color: Tan;"|35,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp |
| style="text-align: center; color: Tan;"|'''[[Warhawk]]''' |
| style="text-align: center; color: Tan;"|'''[[Warhawk]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Red Storm (2014)|Red Stom (2014)]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Red Storm (2014)|Red Stom (2014)]]''' |
||
Line 422: | Line 431: | ||
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Heavy Ionized Armor]]''' |
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Heavy Ionized Armor]]''' |
||
| style="text-align: center; color: Tan;"|[[File:IonizedArmor-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:IonizedArmor-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|20,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"| 20,000 xp |
| style="text-align: center; color: Tan;"|'''[[Workshop|Level 6 Workshop]]''' |
| style="text-align: center; color: Tan;"|'''[[Workshop|Level 6 Workshop]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]''' |
||
Line 428: | Line 437: | ||
| style="text-align: left; background: rgb(24,27,30);"|'''[[Ionized Armor]]''' |
| style="text-align: left; background: rgb(24,27,30);"|'''[[Ionized Armor]]''' |
||
| style="text-align: center; color: Tan;"|[[File:IonizedHeavyArmor-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:IonizedHeavyArmor-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|12,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|12,000 xp |
| style="text-align: center; color: Tan;"|'''[[Workshop|Level 6 Workshop]]''' |
| style="text-align: center; color: Tan;"|'''[[Workshop|Level 6 Workshop]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]''' |
||
Line 434: | Line 443: | ||
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Warhead Launcher]] - Epic Tech''' |
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Warhead Launcher]] - Epic Tech''' |
||
| style="text-align: center; color: Tan;"|[[File:WarheadLauncher-Unlocked.png|24px]] |
| style="text-align: center; color: Tan;"|[[File:WarheadLauncher-Unlocked.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|34,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|34,000 xp |
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]''' |
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Desert Recon|Desert Recon]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Desert Recon|Desert Recon]]''' |
||
Line 455: | Line 464: | ||
| style="text-align: left; background: rgb(24,27,30);"| '''[[Mercenary Camp]]''' |
| style="text-align: left; background: rgb(24,27,30);"| '''[[Mercenary Camp]]''' |
||
| style="text-align: center; color: Tan;"|[[file:MercenaryCamp-MainPic.png|24px]] |
| style="text-align: center; color: Tan;"|[[file:MercenaryCamp-MainPic.png|24px]] |
||
− | | style="text-align: center; color: Tan;"|12,500 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|12,500 xp |
| style="text-align: center; color: Tan;"| |
| style="text-align: center; color: Tan;"| |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]''' |
||
Line 461: | Line 470: | ||
| style="text-align: left; background: rgb(24,27,30);"| '''[[Rocket Silo]]''' |
| style="text-align: left; background: rgb(24,27,30);"| '''[[Rocket Silo]]''' |
||
| style="text-align: center; color: Tan;"|[[File:RockeSilo-MainPic(Unlocked).png|24px]] |
| style="text-align: center; color: Tan;"|[[File:RockeSilo-MainPic(Unlocked).png|24px]] |
||
− | | style="text-align: center; color: Tan;"|53,000 xp |
+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|53,000 xp |
| style="text-align: center; color: Tan;"| |
| style="text-align: center; color: Tan;"| |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate|Floodgate]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate|Floodgate]]''' |
||
Line 495: | Line 504: | ||
| style="text-align: center; color: White; background: rgb(30,39,36);"|'''Introduction Event''' |
| style="text-align: center; color: White; background: rgb(30,39,36);"|'''Introduction Event''' |
||
|- |
|- |
||
− | | style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Chimera]]''' |
+ | | style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Chimera]] - Unique''' |
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>''' |
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>''' |
||
| style="text-align: center; color: Tan;"|'''None''' |
| style="text-align: center; color: Tan;"|'''None''' |
||
Line 523: | Line 532: | ||
| style="text-align: center;color: White; background: rgb(30,39,36);"|'''Introduction Event''' |
| style="text-align: center;color: White; background: rgb(30,39,36);"|'''Introduction Event''' |
||
|- |
|- |
||
− | | style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Vanquisher Commander]]''' |
+ | | style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Vanquisher Commander|Vanquisher Cmdr.]] - Unique''' |
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>''' |
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>''' |
||
| style="text-align: center; color: Tan;"|'''None''' |
| style="text-align: center; color: Tan;"|'''None''' |
||
Line 639: | Line 648: | ||
| style="text-align: center; color: Tan;"|'''[[Banshee Schematic]]''' |
| style="text-align: center; color: Tan;"|'''[[Banshee Schematic]]''' |
||
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus|Cerberus]]''' |
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus|Cerberus]]''' |
||
+ | |- |
||
+ | | style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Proton Shield]]''' |
||
+ | | style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>''' |
||
+ | | style="text-align: center; color: Tan;"|'''[[Vanquisher Schematic]]''' |
||
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Cerberus 2|Cerberus 2]]''' |
||
|- |
|- |
||
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Rupture Rounds]]''' |
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Rupture Rounds]]''' |
||
Line 686: | Line 700: | ||
| style="text-align: left; background: rgb(24,27,30); color: rgb(218,144,0);"|'''[[Elite Hellstorm|Hellstorm]] - Elite''' |
| style="text-align: left; background: rgb(24,27,30); color: rgb(218,144,0);"|'''[[Elite Hellstorm|Hellstorm]] - Elite''' |
||
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Hellstorm 2]]''' |
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Hellstorm 2]]''' |
||
− | | style="text-align: center |
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm 2]]''' |
|- |
|- |
||
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Kondor]]''' |
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Kondor]]''' |
||
Line 766: | Line 780: | ||
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Zombifier]]''' |
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Zombifier]]''' |
||
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Undead Rising]]''' |
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Undead Rising]]''' |
||
− | | style="text-align: center |
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Undead Rising]]''' |
|} |
|} |
||
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 660px;" |
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 660px;" |
||
Line 790: | Line 804: | ||
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Operation_Cerberus_Trophy|Cerberus Trophy]]''' |
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Operation_Cerberus_Trophy|Cerberus Trophy]]''' |
||
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus]]''' |
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus]]''' |
||
− | | style="text-align: center |
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Cerberus]]''' |
|- |
|- |
||
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Cerberus 2 Trophy]]''' |
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Cerberus 2 Trophy]]''' |
||
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus 2]]''' |
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus 2]]''' |
||
− | | style="text-align: center |
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Cerberus 2]]''' |
|- |
|- |
||
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron March Trophy]]''' |
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron March Trophy]]''' |
||
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron March]]''' |
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron March]]''' |
||
− | | style="text-align: center |
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Iron March]]''' |
|- |
|- |
||
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron Reign Trophy]]''' |
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron Reign Trophy]]''' |
||
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Reign]]''' |
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Reign]]''' |
||
− | | style="text-align: center |
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Iron Reign]]''' |
|- |
|- |
||
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron Lord Trophy]]''' |
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron Lord Trophy]]''' |
||
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Lord]]''' |
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Lord]]''' |
||
− | | style="text-align: center |
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Iron Lord]]''' |
+ | |- |
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+ | | style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Undead Swarm Trophy]]''' |
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+ | | style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Undead Swarm]]''' |
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+ | | style="text-align: center; color: Tan;"|'''[[Operation: Undead Swarm]]''' |
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|} |
|} |
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{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 660px;" |
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 660px;" |
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| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[R.U.B.I. Model]]''' |
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[R.U.B.I. Model]]''' |
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| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Red Sky]]''' |
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Red Sky]]''' |
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− | | style="text-align: center |
+ | | style="text-align: center; color: Tan;"|'''[[Operation: Red Sky]]''' |
|} |
|} |
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− | == |
+ | ==Event Shop Firsts== |
+ | <div style="font-size:80%;"> |
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− | **The first '''[[:Category:Special Event Prize|Event Prize]]''' to be offered was the[[ Gatling Truck| '''Gatling Truck''']] during '''[[Rogue Assault]]'''. It was offered as a '''[[Wave Checkpoint Prize]]'''. |
||
− | **The |
+ | **The first [[:Category:Special Event Prize|Event Prize]] to be offered was the[[ Gatling Truck]] during [[Rogue Assault]]. It was offered as a [[Wave Checkpoint Prize]]. |
− | **The First |
+ | **The First [[Infantry]] Event Prize to be offered was the [[Attack Dog]] during [[Operation:Warhawk|Operation: Warhawk]]. |
− | **The First |
+ | **The First[[ Aircraft]] Event Prize to be offered was the [[Warhawk]] during [[Operation:Warhawk|Operation: Warhawk]]. |
+ | **The First official [[:Category:Elite|Elite Unit]] to be offered was the [[Elite Warhawk]] during [[Operation:Warhawk|Operation: Warhawk]]. |
||
− | ** |
+ | **[[Operation:Warhawk|Operation: Warhawk]] was the first Event to use [[Event Experience Points|eXP]]. |
− | *<span style="color:rgb(81,149,106);">'''FIRSTS - Post Event Shop Creation''' </span> |
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− | + | *<span style="color:rgb(81,149,106);">FIRSTS - Post Event Shop Creation'</span>'' :'' |
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− | *<span style="color:rgb(81,149,106);">'''RECORDS - Pre & Post Event Shop Creation''' </span> |
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− | ***'''[[Operation: Floodgate]]''' & '''[[Operation: Floodgate 2]]''', both with 6. |
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− | ***'''[[Operation: Red Sky]]''' with 1. |
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+ | **[[Operation: Shockwave]] was the first 'to introduce a Prize to the Event Shop after the official start of the Event - [[Shock Tank]]. |
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− | ***'''[[Operation: Iron Lord]]''' with 12. |
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− | ***'''[[Operation: Floodgate]]''' with 5. |
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+ | ==Event Shop Records== |
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+ | **<span style="color:rgb(168, 168, 75);">''Most Sale Prizes in one Event <small>( eXP Only / Last Chance not included )</small>''</span> : [[Operation: Iron Lord]] with 10. |
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+ | **<span style="color:rgb(168, 168, 75);">''Most Sale Prizes in one Event <small>( WCP Only / Last Chance not included )</small>''</span> : [[Operation: Cerberus ]]with 6 |
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+ | </div> |
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+ | <div style="text-align:left; font-size:85%;"> |
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− | ==<span style="color:rgb(218,144,0);">Additional Info</span>== |
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+ | ==Additional Info== |
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− | *The Event Shop was introduced in |
+ | *The Event Shop was introduced in [[Operation: Red Sky|Operation: Red Sky.]] |
− | *The |
+ | *The [[Event Experience Points|Event Experience Points ( eXP )]] structure was changed in [[Operation: Hellstorm]] which raise all the costs of the prizes but also gave more eXP during the [[Special Event|Events]]. |
− | *Changes made to the Event Shop during |
+ | *Changes made to the Event Shop during [[Operation: Deadpoint]] split it into to windows showing ''Unowned & Owned'' Event Units. |
− | *The |
+ | *The [[Elite Mortar Team]] has so far followed a unique road to becoming a Standard Prize in the Event Shop : |
− | **Introduced as a |
+ | **Introduced as a [[Wave Checkpoint Prize]] ( Wave 15 ) in [[Operation: Floodgate 2]]. |
− | **Held out of the Event Shop for |
+ | **Held out of the Event Shop for [[Operation: Cerberus]]. |
− | **Returned to the Event Shop as a |
+ | **Returned to the Event Shop as a [[Wave Checkpoint Prize]] ( Wave 16 ) in [[Operation: Cerberus 2]]. |
− | **Permanently returned to the Event Shop as a non sale eXP Prize ( 6,500 xp ) in |
+ | **Permanently returned to the Event Shop as a non sale eXP Prize ( 6,500 xp ) in [[Operation: Iron March]]. |
− | *The[[ Laser Cannons |
+ | *The[[ Laser Cannons]] history in the Event Shop : |
− | **Introduced into the Event Shop as a |
+ | **Introduced into the Event Shop as a [[Wave Checkpoint Prize]] ( Wave 51 ) during [[Operation: Floodgate 2]]. |
− | **Withheld from the Event Shop for[[ Operation: Cerberus |
+ | **Withheld from the Event Shop for[[ Operation: Cerberus]]. |
− | **Returned to the Evnt Shop as a |
+ | **Returned to the Evnt Shop as a [[Wave Checkpoint Prize]] ( Wave 51 ) during [[Operation: Cerberus 2]]. |
− | **Withheld again form the Event Shop as of |
+ | **Withheld again form the Event Shop as of [[Operation: Iron March]]. |
− | *The |
+ | *The [[Laser Cannons]] are the only [[:Category:Epic Tech|Epic Tech]] that was originally offered as a [[Wave Checkpoint Prize]] to ever make a reappearance in the [[Event Shop]] albeit for only 1 additional [[Special Event]]. |
− | == |
+ | ==Related Pages== |
− | * |
+ | *[[Special Event]] |
− | * |
+ | *[[:Category:Unavailable|Unavailable Items ]]- ( Removed from Event Shop ) |
+ | </div> |
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− | == |
+ | ==Gallery== |
+ | {{Gallery - Resize Notice}} |
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− | <gallery widths="180" orientation="none" captionalign="center" captionsize="small" position="center" bordercolor="transparent"> |
+ | <gallery widths="180" orientation="none" captionalign="center" captionsize="small" position="center" bordercolor="transparent" captiontextcolor="#8e8e8e"> |
RedSky-Event Shop.png|The First Event Shop<br/>Operation: Red Sky |
RedSky-Event Shop.png|The First Event Shop<br/>Operation: Red Sky |
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EventBoxExamples.png|Examples of Special Event Boxes |
EventBoxExamples.png|Examples of Special Event Boxes |
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==Navigation== |
==Navigation== |
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{{Event}} |
{{Event}} |
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+ | {{Game Features}} |
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− | [[Category: |
+ | [[Category:Game Feature]] |
[[Category:A to Z]] |
[[Category:A to Z]] |
Revision as of 20:31, 8 July 2015
T • C |
ATTENTION : CLEANING REQUIRED !
This Article may not meet the War Commander Wiki's standards and may contain Outdated or Incorrect Information. |
Special Event | Event Shop |
Event Shop Sandbox
Event Shop Information
War Commander puts on periodic Special Events, currently at about one per month. During these Events the player receives Event Experience Points (eXP) which should not be confused with the separate standard Experience Points (XP) used to raise players in Rank & Levels. The eXP can be used to Unlock and obtain Special Event Prizes which consist of special Units, Buildings, Schematics and Epic Tech that would otherwise not be available to the Player.
Information Given in Event Shop
- Which Prizes are Available or Locked.
- the Requirements and Cost of each Prize.
- A Description of each Prize
- A graphical running total of eXP still needed to obtain each Prize
- Previously purchased ( owned ) Prizes.
How The Event Shop Works
- eXP is only valid for use during the Event in which it was earned. The eXP does not carry over from Event to Event, hence the "Use It or Lose" name for the period after an Event.
- The Shop is only accessible during and for a shot period after each Special Event. The player may use their eXP at any time during and up to 48 hours after the Event, know as the "Use It Or Lose It" period.
- The Event Shop is accessed thru the Special Event Panel. Press the "Prizes" button to open the Event Shop while inside the Players Base.
- Several new Prizes are added to the Shop each Special Event. These are usually but not always related to the theme or story of the Event.
- Most Previous Event Prizes are available in the Shop. See Past Event Prize Availability below for more information.
- Prizes have Requirements that must be met before they can be Unlocked. Some require the player to have a Tech Center of a certain level. Others require that a certain other common Unit or Special Event Prize to be Unlocked first. If the player is lacking in a requirement it will be displayed over that Prize.
Event Prize Information
The Event Shop offers sever different type of Prizes in several Categories, which may have different Rules of Availability that govern if and when they will be offered as a Previous Event Prize following their introductory Event.
Event Prize Categories
- Standard Prize - Any Item ( Unit, Building, Turret, Schematic or Epic Tech ) that is offered in exchange for Event Experience Points (eXP).
- Wave Checkpoint Prize (WCP) - Any Item offered for the successful completion of a specified Wave.
- Event Exclusive - Any Item stated or implied to be offered only for a single Event. These may be offered either a Standard or Wave Checkpoint Prize. Examples: The Elite Hellstorm & the Cerberus 2 Trophy.
- Top Player Exclusive Prize - A Event Exclusive prize offered for a single Special Event and awarded to only a very limited number of Players scoring the highest eXP for that specific Event. Examples:
- The Zombifier - awarded to the Top 3,000 Players during Operation: Undead Rising
- The R.U.B.I. Statue - awarded to the top 20 players during Operation: Red Sky.
- Top Player Exclusive Prize - A Event Exclusive prize offered for a single Special Event and awarded to only a very limited number of Players scoring the highest eXP for that specific Event. Examples:
Event Prize Types
- Units - These can be Standard or Elite units. Example: Hellstorm, Elite Hellfire and Gladiator.
- Units ( Unique ) - These are special Units that come with special rules like the Titan, Widowmaker and Viper.
- Buildings - So far only two are offered - the Drone Silo & Rocket Silo.
- Turrets - Like the Plasma Cannon Turret.
- Schematics - Like the Warhawk, Hellfire or Valkyrie Schematic.
- Schematic Components - Add additional components to existing Schematics. There are 2 types:
- Epic Tech - Special Thorium Tech, usually related to only one Schematic. Examples: Wingman - Warhawk Schematic, the Warhead Launcher - Mega Tank Schematic and Laser Cannons exclusively for the Hercules Schematic.
- Thorium Tech - Schematic Components that are not Epic Tech, like Ionized Armor.
- War Trophy - Special Buildings for a Player's Base that highlight that Players Level of Achievement in a specific Special Event.
Past Event Prize Availability
Past Prizes are place in a Event Hold Period following their introductorySpecial Event. The length of this Hold Period can be determined by its original Prize Type and/or Prize Category.
- Standard Prizes - have a a 1 Event Hold Period following their Introduction Event prior to being released as a Past Event Prize in the Event Shop.
- Example: Event #20 - Prize Introduced / Event #21 - Prize On Hold & Not available / Event #22 Prize released as Past Prize.
- Standard Prizes ( Unique ) - have a a 2 Event Hold Period following their Introduction Event prior to being released as a Past Event Prize in the Event Shop.
- Example: Event #20 - Prize Introduced / Event #21 & #22 - Prize On Hold & Not available / Event #23 - Prize released as Past Prize.
- Wave Checkpoint Prizes - Standard & Unique Units, Schematics or Epic Tech items that were introduced as a Wave Checkpoint Prize will be released again as a Past Event Prize following its introduction Event in one of two ways:
- A eXP Prize - Such as the Stinger Schematic which was introduced in Operation: Floodgate, made unavailable for one event then reintroduced with a eXP price tag for Operation: Cerberus.
- A Wave Checkpoint Prize - Such as the Laser Cannons which was introduced in Operation: Floodgate 2, made unavailable for one event then reintroduced again as a Wave Checkpoint Prize for Operation: Cerberus 2.
- Event Exclusive Prizes - As the name implies these are will not be made available as a Past Event Prize.
- Epic Tech Prizes - The Past Event Prize availability for Epic Tech Components seems to be linked to the Prize Category it was released as.
- Epic Tech - Standard Prizes - Epic Tech that was originally offered for a eXP amount follow the same 1 Event Hold Period as other Standard Prizes.
- Epic Tech - Wave Checkpoint Prize - Epic Tech that was originally offered as a Wave Checkpoint Prize has never been reintroduced to the Event Shop following their introductory Special Event.
( See Additional Info section for the Laser Cannons Exclusion to this rule ).
- Note : Some of these Availability Rules are explicitly stated by Kixeye and some have been derived from observation.
Past Event Prize Sales
- eXP Sale - Past Event Prizes offered at a discounted eXP amount for one Event.
- Last Chance Sale - Past Event Prizes offered either at a Discounted XP Amount ( Standard Items ) or at a Increased XP Amount ( Unique Units ) for one Event following which they will be Removed from the Event Shop.
- Wave Checkpoint Sale - Past Event Prizes that were introduced as Standard ( eXP Prize ) offered as a Wave Checkpoint Prize for one Event.
Removed Event Prizes
Some Past Event Prizes may be completely removed from the Event Shop making them unavailable to any Player who has not previously Unlocked it. This however does not remove the Item from the game and it may still be in use by both Players and Rogue Factions.
A Full List of Past Event Prizes that have been REMOVED from the Event Shop may be found here: UNAVAILABLE
Current Event Shop Prizes
The following tables only reflects Prizes from Past Events. Any New Prizes from a Current Event will not be added until the Events conclusion.
Prizes - Available
NOTE: The tables below do not reflect NEW PRIZES or if a Prize is on HOLD for the current or future Events.
NOTE : The tables below do not reflect the SALE PRICE of an Item for any current of past Special Event.
Indicates Items that are LAST CHANCE and will only be available until February 2015.
AIRCRAFT | ||||
Prize | Experience Required | Unlocking Requirements | Introduction Event | |
Banshee | 60,000 xp | Thunderbolt | Cerberus | |
Hellstorm | 25,000 xp | Raptor | Hellstorm | |
Reaper Drone | File:ReaperDrone-Unlocked.png | 15,000 xp | Cobra | Red Swarm |
Warhawk | 19,250 xp | Thunderbolt | Warhawk | |
Warhawk - Elite | File:Warhawk-Elite-Unlocked.png | 19,250 xp | Warhawk | Warhawk |
INFANTRY | ||||
Prize | Experience Required | Unlocking Requirements | Introduction Event | |
Attack Dog | File:AttackDog-Unlocked.png | 1,500 xp | Flamethrower | Warhawk |
Gladiator | 10,000 xp | Sniper | Front Line | |
Gladiator - Elite | 30,000 xp | Gladiator | Front Line | |
Heavy Gunner - Elite | 5,000 xp | Heavy Gunner | Front Line | |
Mortar Team - Elite | 6,500 xp | Mortar Team | Floodgate 2 | |
Rifleman - Elite | 2,500 xp | Rifleman | Crossfire | |
Shock Trooper | 7,500 xp | Sniper | Shockwave | |
Stinger | 9,500 xp | Sniper | Hellstorm | |
Valkyrie | 15,500 xp | Level 4 Academy | Archangel | |
Valkyrie - Elite | 9,500 xp | Valkyrie | Archangel | |
Wraith | 29,000 xp | Level 5 Academy | Iron Reign |
VEHICLES | ||||
Prize | Experience Required | Unlocking Requirements | Introduction Event | |
Enforcer | 35,000 xp | Mega Tank | Archangel | |
Flame Assault Vehicle | 25,000 xp | Paladin | Warlord | |
Gatling Truck | File:GatlingTruck-Unlocked.png | 5,000 xp | Razorback | Rogue Assult |
Gatling Truck - Elite | 10,000 xp | Gatling Truck | 06/02/12 Update | |
Hellfire | 19,250 xp | Challenger | Hellfire | |
Hellfire - Elite | 19,250 xp | Hellfire | Hellfire | |
Hover Tank | 40,000 xp | Challenger | Devil's Grip | |
Humvee - Elite | 8,000 xp | Humvee | Crossfire | |
Laser Tank | 7,000 xp | Paladin | Red Storm | |
Laser Tank - Elite | 12,000 xp | Laser Tank | 06/02/12 Update | |
Mega Tank - Elite | 34,000 xp | Mega Tank | Crossfire | |
Razorback - Elite | 10,000 xp | Razorback | Halcyon | |
Rhino - Elite | 15,000 xp | Rhino | Crossfire | |
Shock Tank | 15,000 xp | Paladin | Shockwave | |
Vanquisher | 35,000 xp | Mega Tank | Floodgate 2 | |
Vanquisher - Elite | 50,000 xp | Vanquisher | Floodgate 2 |
MERCENARY MECHS | ||||
Prize | Experience Required | Unlocking Requirements | Introduction Event | |
Marauder | 1,500 xp | Level 1 Tech Center | Iron March | |
Marauder - Elite | File:Marauder-Elite-MainPic.png | 7,500 xp | Marauder | Iron March |
Striker | 35,000 xp | Wrecker | Iron March | |
Striker - Elite | 50,000 xp | Striker | Iron March | |
Wrecker | 14,500 xp | Level 1 Tech Center | Iron March | |
Wrecker - Elite | File:Wrecker-Elite-MainPic.png | 35,000 xp | Wrecker | Iron March |
SCHEMATICS | ||||
Prize | Experience Required | Unlocking Requirements | Introduction Event | |
Banshee Schematic | 40,000 xp | Banshee | Cerberus | |
FAV Schematic | 34,000 xp | Flame Assault Vehicle | Undead Rising | |
Gatling Truck Schmatic | 34,000 xp | Gatling Truck | Halcyon | |
Hellfire Schematic | 30,000 xp | Hellfire | Deadpoint 2 | |
Hellstorm Schematic | 35,000 xp | Hellstorm | Hellstorm 2 | |
Laser Tank Schematic | 25,000 xp | Laser Tank | Deadpoint | |
Reaper Drone Schematic | 30,000 xp | Reaper Drone | Floodgate 2 | |
Stinger Schematic | 30,000 xp | Stinger | Floodgate | |
Valkyrie Schematic | 33,000 xp | Valkyrie | Devil's Grip | |
Vanquisher Schematic | 50,000 xp | Vanquisher | Cerberus 2 | |
Warhawk Schematic | 35,000 xp | Warhawk | Red Stom (2014) |
SCHEMATIC COMPONENTS | ||||
Prize | Experience Required | Unlocking Requirements | Introduction Event | |
Heavy Ionized Armor | 20,000 xp | Level 6 Workshop | Deadpoint | |
Ionized Armor | 12,000 xp | Level 6 Workshop | Deadpoint | |
Warhead Launcher - Epic Tech | 34,000 xp | Mega Tank | Desert Recon |
BUILDINGS | ||||
Prize | Experience Required | Unlocking Requirements | Introduction Event | |
Drone Silo | 12,500 xp | Level 3 Command Center | Red Swarm | |
Mercenary Camp | 12,500 xp | Iron March | ||
Rocket Silo | 53,000 xp | Floodgate |
TURRETS | ||||
Prize | Experience Required | Unlocking Requirements | Introduction Event | |
Plasma Turret | 22,500 xp | Level 6 Defense Lab | Undead Harvest |
NOTE: PRIZES ON HOLD - Some of the following Prizes are still found in the Event Shop but they are listed as " Unavailable For This Event ".
NOTE: No Official word has been given by Kixeye on whether or not prizes not on HOLD will ever again be made available in the Event Shop.
AIRCRAFT | |||
Prize | Experience Required | Unlocking Requirements | Introduction Event |
Chimera - Unique | Wave Checkpoint Prize | None | Iron Lord |
INFANTRY | |||
Prize | Experience Required | Unlocking Requirements | Introduction Event |
None |
VEHICLES | |||
Prize | Experience Required | Unlocking Requirements | Introduction Event |
Vanquisher Cmdr. - Unique | Wave Checkpoint Prize | None | Iron Reign |
MERCENARY MECHS | |||
Prize | Experience Required | Unlocking Requirements | Introduction Event |
None |
SCHEMATICS | |||
Prize | Experience Required | Unlocking Requirements | Introduction Event |
None |
BUILDINGS | |||
Prize | Experience Required | Unlocking Requirements | Introduction Event |
None |
Prizes - Removed From Event Shop
NOTE: The following Prizes were removed from the Event Shop and are currently Unavailable. For more info see UNAVAILABLE.
Indicates Item that was intended as a Event Exclusive Prize only.
AIRCRAFT | ||
Prize | Introduction Event | Final Event |
Halcyon | Operation: Halcyon | Operation: Floodgate |
Hellstorm - Elite | Operation: Hellstorm 2 | Operation: Hellstorm 2 |
Kondor | Operation: Red Sky | Operation: Desert Recon |
Spectre - Unique | Operation: Deadpoint 2 | Operation: Devil's Grip |
Slayer Drone | Operation: Red Swarm | Operation: Floodgate |
Titan - Unique | Operation: Red Storm (2014) | Operation: Floodgate 2 |
INFANTRY | ||
Prize | Introduction Event | Final Event |
Viper - Unique | Operation: Desert Recon | Operation: Hellstorm 2 |
VEHICLES | ||
Prize | Introduction Event | Final Event |
BFG - Unique | Operation: Cerberus 2 | Operation: Iron Lord |
Crusader | Operation: Undead Rising | Operation: Red Storm (2014) |
Flak Tank | Operation: Rolling Thunder | Operation: Floodgate |
Honey Badger | Operation: Rolling Thunder | Operation: Floodgate |
Shock Tank - Elite | Operation: Front Line | Operation: Floodgate 2 |
Suicide Truck - Elite | Operation: Crossfire | Operation: Floodgate 2 |
Widowmaker - Unique | Operation: Deadpoint | Operation: Floodgate |
Widowmaker Prime - Unique | Operation: Floodgate | Operation: Cerberus 2 |
EPIC TECH | ||
Prize | Introduction Event | Final Event |
Zombifier | Operation: Undead Rising | Operation: Undead Rising |
BUILDINGS & TURRETS | ||
Prize | Introduction Event | Final Event |
Shock Turret | Operation: Shockwave | Operation: Hellstorm 2 |
MISC | ||
Prize | Introduction Event | Final Event |
R.U.B.I. Model | Operation: Red Sky | Operation: Red Sky |
Event Shop Firsts
- FIRSTS - Pre Event Shop Creation :
- The first Event Prize to be offered was theGatling Truck during Rogue Assault. It was offered as a Wave Checkpoint Prize.
- The First Infantry Event Prize to be offered was the Attack Dog during Operation: Warhawk.
- The FirstAircraft Event Prize to be offered was the Warhawk during Operation: Warhawk.
- The First official Elite Unit to be offered was the Elite Warhawk during Operation: Warhawk.
- Operation: Warhawk was the first Event to use eXP.
- FIRSTS - Post Event Shop Creation' :
- Operation: Red Sky was the first to offer a Event Exclusive Prize : the R.U.B.I. Statue.
- Operation: Red Sky was the first to offer a Prize for a Player's position on the Event Leader Board : R.U.B.I. Statue for top 20 Players.
- Operation: Red Sky was the first to offer Past Event Prizes. All previous prizes were offered in the Event Shop.
- Operation: Red Sky was the first to re-release Past Wave Checkpoint Prizes as eXP Prizes.
- Operation: Rolling Thunder was the first to Lock Prizes ( Hold ) that were introduced to the Event Shop in the previous Event.
- Operation: Undead Harvest was the first to introduce a Turret with the release of the Plasma & Rocket Barrage Turrets.
- Operation: Shockwave was the first 'to introduce a Prize to the Event Shop after the official start of the Event - Shock Tank.
- Operation: Red Swarm was the first to introduce a Building to the Event Shop with release of the Drone Silo.
- Operation: Crossfire was the first to introduce Elite versions of Basic Units the Player already had in the Tech Center orAcademy.
- Operation: Halcyon was the first to introduce a Schematic to the to be used in the Workshop with the Gatling Truck Schematic.
- Operation: Deadpoint was the first to introduce a Unique Unit to the Event shop with release of the Widowmaker.
- Operation: Deadpoint was the first to introduce Schematic Components to the to be used in the Workshop.
- Operation: Deadpoint was the first to some Past Event Prizes at a Discounted eXP Sale Price for duration of the Event.
- Operation: Deadpoint 2 was the first to offer a Prize as Last Chance prior to being removed from the Event Shop.
- Operation: Desert Recon was the first to introduce an Epic Tech Component with the release of the Warhead Launcher.
- Operation: Devil's Grip was the first to offer both New Wave Checkpoint Prizes & New eXP Prizes.
- Operation: Devil's Grip was the first to offer an Epic Tech Component as a Wave Checkpoint Prize.
- Operation: Devil's Grip was the first to put a Unique Unit on a Last Chance Sale - The Spectre.
- Operation: Red Storm (2014) was the first to offer Past Prizes as Wave Checkpoint Prizes.
- Operation: Hellstorm 2 was the first to offer an Event Exclusive Prize that was not a Limited Recipient Award.
- Operation: Floodgate was the first to offer a Unique Unit as a Wave Checkpoint Prizes - The Widowmaker Prime.
- Operation: Cerberus was the first to offer only Wave Checkpoint Prize as new prizes. ( Since the creation of the Event Shop )
- Operation: Cerberus was the first to offerWar Trophy as a prize.
- Operation: Iron March was the first to offer prize Units in a New Unit category: Mercenary Mech.
- Operation: Iron Reign was the first to offer a Commander Unit as a prize - TheVanquisher Commander.
- Operation: Iron Lord was the first to have a Last Chance prize offered as a Wave Checkpoint Prizes - The BFG.
- Operation: Iron Lord was the first to off a Limited Tech schematic component as a prize.
Event Shop Records
- RECORDS - Pre & Post Event Shop Creation :
- The Most New Prizes Introduced In A Single Special Event : Operation: Iron March with 8.
- Fewest New Prizes Introduced In A Single Special Event * : Operation: Red Sky with 1.
- Most Sale Prizes in one Event ( WCP & eXP / Last Chance not included ) : Operation: Iron Lord with 13.
- Most Sale Prizes in one Event ( eXP Only / Last Chance not included ) : Operation: Iron Lord with 10.
- Most Sale Prizes in one Event ( WCP Only / Last Chance not included ) : Operation: Cerberus with 6
- Most Last Chance Prizes in one Event : Operation: Floodgate with 5.
- ( * Since the creation of the Event Shop )
Additional Info
- The Event Shop was introduced in Operation: Red Sky.
- The Event Experience Points ( eXP ) structure was changed in Operation: Hellstorm which raise all the costs of the prizes but also gave more eXP during the Events.
- Changes made to the Event Shop during Operation: Deadpoint split it into to windows showing Unowned & Owned Event Units.
- The Elite Mortar Team has so far followed a unique road to becoming a Standard Prize in the Event Shop :
- Introduced as a Wave Checkpoint Prize ( Wave 15 ) in Operation: Floodgate 2.
- Held out of the Event Shop for Operation: Cerberus.
- Returned to the Event Shop as a Wave Checkpoint Prize ( Wave 16 ) in Operation: Cerberus 2.
- Permanently returned to the Event Shop as a non sale eXP Prize ( 6,500 xp ) in Operation: Iron March.
- TheLaser Cannons history in the Event Shop :
- Introduced into the Event Shop as a Wave Checkpoint Prize ( Wave 51 ) during Operation: Floodgate 2.
- Withheld from the Event Shop forOperation: Cerberus.
- Returned to the Evnt Shop as a Wave Checkpoint Prize ( Wave 51 ) during Operation: Cerberus 2.
- Withheld again form the Event Shop as of Operation: Iron March.
- The Laser Cannons are the only Epic Tech that was originally offered as a Wave Checkpoint Prize to ever make a reappearance in the Event Shop albeit for only 1 additional Special Event.
Related Pages
- Special Event
- Unavailable Items - ( Removed from Event Shop )
Gallery
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SPECIAL UNIT BASES ( C ) ( T ) |
Acolyte Bases • Apollo Bases • Bastion Bases • BFG X Base • Bonesaw Base • Chaplain Bases • Challenge Base • Detonator Base • Disruptor Base • Elite Herald Base • Elite Hydra Base • Elite Juggernaut Base • Elite Phantom Base • Elite Sandstorm Base • Fire Tech Base • Fury Base • Growler Base • Hades Base • Herald Base • Hammer Base • Hell Hound 60 Base • Inferno Boss Base • Intel Base • Ironstike 60 • Juggernaut Base • Kane's Forces Cave Base • Liberator Base • Legion Base • Omega Herald Base • Omega Hydra Base • Omega Juggernaut Base • Omega Sandstorm Base • Omega Titan Base • Purifier Base • Raid Base • Ronin Base • Sarkis Base • Sickle Syndicate 40 Base • Spartan ZK Base • Spectre Base • Raid Base • Ronin Base • Sarkis Base • Survivors 40 Base • Titan Invasion Base • Verkraft Thorium Compound • Vidicator Base • Viper X Base • War Dog Base |
CHALLENGE BASES ( C ) ( T ) |
Arctic Challenge Base • Boss Base • Boss Base ( Mini ) • Patrol Base |
UNIQUE ROGUE BASES - FACTION TRAINING TOKEN BASES ( C ) |
Corpus Training Base • Corpus ( Cyclops ) Training Base • Sentinel Training Base • Sentinel ( Caretaker ) Training Base • Sentinel ( Chaplain ) Training Base • Survivors Training Base • Survivors ( Technical ) Training Base • Survivors ( War Dog ) Training Base |
UNIQUE ROGUE BASES - BOSS BASES ( C ) |
Blackout Boss Base • Black Widow Boss Base • Brother Jeremiah Boss Base • Hannibal Boss Base • Herald Boss Base • Kronos Boss Base • Malachi Boss Base • Shadow Boss Base • Siege Squadron Boss Base • War Rig Boss Base |
HOLIDAY BASES ( C ) |
April Fools Bases • Black Friday Base • Saint Patrick Base • Valentine Base • Independence Day Base |
EVENTS & MISSIONS |
Advanced Missions • Call to Arms • Missions • PvE Defense • Shadow Ops • Special Event |
STORES & SHOPS |
Boost Store • Gear Store • Event Shop |
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Abilities • Advanced Scout |
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Workshop Component Replicator |
RESOURCES |
Advanced Materials • Medals • Metal • Oil • Thorium |
Chemical • Core • Silicon |
Intel • Supplies |
EXPERIENCE |
Standard Experience Points ( XP ) • Event Experience Points ( eXP ) • Veteran Experience ( vXP ) |
Player Level & Rank |