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{{Action Required - Cleanup}}
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<br />
 
{{Tab/v2|Special Event|Event Shop|Title 1 = Special Event|Title 2 = Event Shop}}
 
{{Tab/v2|Special Event|Event Shop|Title 1 = Special Event|Title 2 = Event Shop}}
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==<span style="color:rgb(218,144,0);">Event Shop Information </span>==
 
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<div style="text-align:left; font-size:85%;">
War Commander puts on periodic '''[[Special Events]]''', currently at about one per month.  During these Events the player receives '''[[Event Experience Points|Event Experience Points (eXP)]]''' which should not be confused with the separate standard''' [[Experience Points|Experience Points (XP)]] '''used to raise players in '''[[Ranks|Rank &amp; Levels]]'''.  The eXP can be used to Unlock and obtain '''[[:Category:Special Event Prize|Special Event Prizes]]''' which consist of special '''[[Portal:Units|Units]], [[Buildings]], [[:Category:Schematics|Schematics]]''' and '''[[:Category:Epic Tech|Epic Tech]]''' that would otherwise not be available to the Player.
 
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[[Event Shop/Sandbox|Event Shop Sandbox]]
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==Event Shop Information==
 
War Commander puts on periodic [[Special Events]], currently at about one per month.  During these Events the player receives [[Event Experience Points|Event Experience Points (eXP)]] which should not be confused with the separate standard [[Experience Points|Experience Points (XP)]] used to raise players in [[Ranks|Rank &amp; Levels]].  The eXP can be used to Unlock and obtain [[:Category:Special Event Prize|Special Event Prizes]] which consist of special [[Portal:Units|Units]], [[Buildings]], [[:Category:Schematics|Schematics]] and [[:Category:Epic Tech|Epic Tech]] that would otherwise not be available to the Player.
   
 
===''<span style="color:rgb(81,149,106);">Information Given in Event Shop</span>''===
 
===''<span style="color:rgb(81,149,106);">Information Given in Event Shop</span>''===
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===<span style="color:rgb(81,149,106);">''How The Event Shop Works ''</span>===
 
===<span style="color:rgb(81,149,106);">''How The Event Shop Works ''</span>===
*'''<span style="color:rgb(168, 168, 75);">eXP is only valid for use during the Event in which it was earned.</span>'''  The eXP does not carry over from Event to Event, hence the '''''"Use It or Lose"''''' name for the period after an Event.
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*<span style="color:rgb(168, 168, 75);">eXP is only valid for use during the Event in which it was earned.</span>  The eXP does not carry over from Event to Event, hence the ''"Use It or Lose"'' name for the period after an Event.
*'''<span style="color:rgb(168, 168, 75);">The Shop is only accessible during and for a shot period after each Special Event.</span>'''  The player may use their eXP at any time during and up to 48 hours after the Event, know as the '''''"Use It Or Lose It"''''' period.
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*<span style="color:rgb(168, 168, 75);">The Shop is only accessible during and for a shot period after each Special Event.</span>  The player may use their eXP at any time during and up to 48 hours after the Event, know as the ''"Use It Or Lose It"'' period.
*'''<span style="color:rgb(168, 168, 75);">The Event Shop is accessed thru the Special Event Panel.</span> ''' Press the "Prizes" button to open the Event Shop while inside the Players Base.
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*<span style="color:rgb(168, 168, 75);">The Event Shop is accessed thru the Special Event Panel.</span>  Press the "Prizes" button to open the Event Shop while inside the Players Base.
*<span style="color:rgb(168, 168, 75);">'''Several new Prizes are added to the Shop each Special Event'''.</span>  These are usually but not always related to the theme or story of the Event.
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*<span style="color:rgb(168, 168, 75);">Several new Prizes are added to the Shop each Special Event.</span>  These are usually but not always related to the theme or story of the Event.
*<span style="color:rgb(168, 168, 75);">'''Most Previous Event Prizes are available in the Shop'''.</span>  See '''[[Event_Shop#Past_Event_Prize_Availability|Past Event Prize Availability ]]'''below for more information.
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*<span style="color:rgb(168, 168, 75);">Most Previous Event Prizes are available in the Shop.</span>  See [[Event_Shop#Past_Event_Prize_Availability|Past Event Prize Availability below]] for more information.
*'''<span style="color:rgb(168, 168, 75);">Prizes have Requirements that must be met before they can be Unlocked.</span> ''' Some require the player to have a''' [[Tech Center]]''' of a certain level. Others require that a certain other common Unit or Special Event Prize to be Unlocked first.  If the player is lacking in a requirement it will be displayed over that Prize.
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*<span style="color:rgb(168, 168, 75);">Prizes have Requirements that must be met before they can be Unlocked.</span>  Some require the player to have a [[Tech Center]] of a certain level. Others require that a certain other common Unit or Special Event Prize to be Unlocked first.  If the player is lacking in a requirement it will be displayed over that Prize.
 
==<span style="color:rgb(218,144,0);">Event Prize Information </span>==
 
   
  +
==Event Prize Information==
 
The Event Shop offers sever different type of Prizes in several Categories, which may have different Rules of Availability that govern if and when they will be offered as a Previous Event Prize following their introductory Event.
 
The Event Shop offers sever different type of Prizes in several Categories, which may have different Rules of Availability that govern if and when they will be offered as a Previous Event Prize following their introductory Event.
   
==='''<span style="color:rgb(81,149,106);">''Event Prize Categories ''</span>'''===
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===<span style="color:rgb(81,149,106);">''Event Prize Categories ''</span>===
*'''<span style="color:rgb(168, 168, 75);">Standard Prize -</span>''' Any Item ( '''[[Portal:Units|Unit]], [[Buildings|Building]], [[:Category:Turret|Turret]], [[:Category:Schematics|Schematic ]]'''or '''[[:Category:Epic Tech|Epic Tech]]''' ) that is offered in exchange for [[Event Experience Points|Event Experience Points (eXP)]].
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*<span style="color:rgb(168, 168, 75);">Standard Prize -</span> Any Item ( [[Portal:Units|Unit]], [[Buildings|Building]], [[:Category:Turret|Turret]], [[:Category:Schematics|Schematic or]] [[:Category:Epic Tech|Epic Tech]] ) that is offered in exchange for [[Event Experience Points|Event Experience Points (eXP)]].
*'''<span style="color:rgb(168, 168, 75);">Wave Checkpoint Prize (WCP) -</span>''' Any Item offered for the successful completion of a specified Wave.
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*<span style="color:rgb(168, 168, 75);">Wave Checkpoint Prize (WCP) -</span> Any Item offered for the successful completion of a specified Wave.
*'''<span style="color:rgb(168, 168, 75);">Event Exclusive -</span>''' Any Item stated or implied to be offered only for a single Event. These may be offered either a Standard or Wave Checkpoint Prize. Examples: The '''[[Elite Hellstorm]]''' & the '''[[Cerberus 2 Trophy]]'''.
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*<span style="color:rgb(168, 168, 75);">Event Exclusive -</span> Any Item stated or implied to be offered only for a single Event. These may be offered either a Standard or Wave Checkpoint Prize. Examples: The [[Elite Hellstorm]] & the [[Cerberus 2 Trophy]].
**'''<span style="color:rgb(168, 168, 75);">Top Player Exclusive Prize -</span>''' A Event Exclusive prize offered for a single '''[[Special Event]]''' and awarded to only a very limited number of Players scoring the highest '''[[Event Experience Points|eXP]]''' for that specific Event. Examples:
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**<span style="color:rgb(168, 168, 75);">Top Player Exclusive Prize -</span> A Event Exclusive prize offered for a single [[Special Event]] and awarded to only a very limited number of Players scoring the highest [[Event Experience Points|eXP]] for that specific Event. Examples:
***The '''[[Zombifier]]''' - awarded to the Top 3,000 Players during '''[[Operation: Undead Rising]]'''
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***The [[Zombifier]] - awarded to the Top 3,000 Players during [[Operation: Undead Rising]]
***The '''[[R.U.B.I. Statue]]''' - awarded to the top 20 players during '''[[Operation: Red Sky]]'''.
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***The [[R.U.B.I. Statue]] - awarded to the top 20 players during [[Operation: Red Sky]].
   
==='''<span style="color:rgb(81,149,106);">''Event Prize Types ''</span>'''===
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===<span style="color:rgb(81,149,106);">''Event Prize Types ''</span>===
*'''<span style="color:rgb(168, 168, 75);">Units -</span>''' These can be Standard or Elite units. Example: '''[[Hellstorm]], [[Elite Hellfire]]''' and '''[[Gladiator]]'''.
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*<span style="color:rgb(168, 168, 75);">Units -</span> These can be Standard or Elite units. Example: [[Hellstorm]], [[Elite Hellfire]] and [[Gladiator]].
*'''<span style="color:rgb(168, 168, 75);">Units ( [[:Category:Unique Units|Unique]] ) -</span>''' These are special Units that come with special rules like the '''[[Titan]], [[Widowmaker]]''' and '''[[Viper]]'''.
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*<span style="color:rgb(168, 168, 75);">Units ( [[:Category:Unique Units|Unique]] ) -</span> These are special Units that come with special rules like the [[Titan]], [[Widowmaker]] and [[Viper]].
*'''<span style="color:rgb(168, 168, 75);">Buildings -</span>''' So far only two are offered - the '''[[Drone Silo]]''' & '''[[Rocket Silo]]'''.
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*<span style="color:rgb(168, 168, 75);">Buildings -</span> So far only two are offered - the [[Drone Silo]] & [[Rocket Silo]].
*'''<span style="color:rgb(168, 168, 75);">Turrets -</span>''' Like the '''[[Plasma Turret|Plasma Cannon Turret]]'''.
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*<span style="color:rgb(168, 168, 75);">Turrets -</span> Like the [[Plasma Turret|Plasma Cannon Turret]].
*'''<span style="color:rgb(168, 168, 75);">Schematics -</span>''' Like the '''[[Warhawk/Schematic|Warhawk]], [[Hellfire/Schematic|Hellfire]]''' or [[Valkyrie Schematic|'''Valkyrie Schematic'''.]]
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*<span style="color:rgb(168, 168, 75);">Schematics -</span> Like the [[Warhawk/Schematic|Warhawk]], [[Hellfire/Schematic|Hellfire]] or [[Valkyrie Schematic|Valkyrie Schematic.]]
*'''<span style="color:rgb(168, 168, 75);">Schematic Components</span>''' - Add additional components to existing '''[[:Category:Schematics|Schematics]]'''. There are 2 types:
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*<span style="color:rgb(168, 168, 75);">Schematic Components</span> - Add additional components to existing [[:Category:Schematics|Schematics]]. There are 2 types:
**'''<span style="color:rgb(168, 168, 75);">Epic Tech -</span>''' Special Thorium Tech, usually related to only one Schematic. Examples: '''[[Wingman]] - [[Warhawk Schematic]]''', the''' [[Warhead Launcher]]''' - '''[[Mega Tank Schematic]]''' and '''[[Laser Cannons]]''' exclusively for the '''[[Hercules Schematic]]'''.
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**<span style="color:rgb(168, 168, 75);">Epic Tech -</span> Special Thorium Tech, usually related to only one Schematic. Examples: [[Wingman]] - [[Warhawk Schematic]], the [[Warhead Launcher]] - [[Mega Tank Schematic]] and [[Laser Cannons]] exclusively for the [[Hercules Schematic]].
**'''<span style="color:rgb(168, 168, 75);">Thorium Tech -</span>''' Schematic Components that are not '''[[:Category:Epic Tech|Epic Tech]]''', like '''[[Ionized Armor]]'''.
+
**<span style="color:rgb(168, 168, 75);">Thorium Tech -</span> Schematic Components that are not [[:Category:Epic Tech|Epic Tech]], like [[Ionized Armor]].
*'''<span style="color:rgb(168, 168, 75);">War Trophy -</span>''' Special Buildings for a Player's Base that highlight that Players Level of Achievement in a specific '''[[Special Event]]'''.
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*<span style="color:rgb(168, 168, 75);">War Trophy -</span> Special Buildings for a Player's Base that highlight that Players Level of Achievement in a specific [[Special Event]].
   
==='''<span style="color:rgb(81,149,106);">''Past Event Prize Availability ''</span>'''===
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===<span style="color:rgb(81,149,106);">''Past Event Prize Availability ''</span>===
Past Prizes are place in a '''[[Event Hold Period]] '''following their introductory[[ Special Event| '''Special Event''']]. The length of this Hold Period can be determined by its original Prize Type and/or Prize Category.
+
Past Prizes are place in a [[Event Hold Period]] following their introductory[[ Special Event]]. The length of this Hold Period can be determined by its original Prize Type and/or Prize Category.
*'''<span style="color:rgb(168, 168, 75);">Standard Prizes -</span>''' have a a '''<span style="color:rgb(72,209,204);">1 Event Hold Period</span>''' following their Introduction Event prior to being released as a Past Event Prize in the Event Shop.
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*<span style="color:rgb(168, 168, 75);">Standard Prizes -</span> have a a <span style="color:rgb(72,209,204);">1 Event Hold Period</span> following their Introduction Event prior to being released as a Past Event Prize in the Event Shop.
**'''''<small><span style="color:rgb(210,180,140);">Example: Event #20 - Prize Introduced / Event #21 - Prize On Hold & Not available / Event #22 Prize released as Past Prize.</span></small>'''''
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**''<small><span style="color:rgb(210,180,140);">Example: Event #20 - Prize Introduced / Event #21 - Prize On Hold & Not available / Event #22 Prize released as Past Prize.</span></small>''
*'''<span style="color:rgb(168, 168, 75);">Standard Prizes ( Unique ) -</span>''' have a a '''<span style="color:rgb(72,209,204);">2 Event Hold Period</span>''' following their Introduction Event prior to being released as a Past Event Prize in the Event Shop.
+
*<span style="color:rgb(168, 168, 75);">Standard Prizes ( Unique ) -</span> have a a <span style="color:rgb(72,209,204);">2 Event Hold Period</span> following their Introduction Event prior to being released as a Past Event Prize in the Event Shop.
**'''''<small><span style="color:rgb(210,180,140);">Example: Event #20 - Prize Introduced / Event #21 & #22 - Prize On Hold & Not available / Event #23 - Prize released as Past Prize.</span></small>'''''
+
**''<small><span style="color:rgb(210,180,140);">Example: Event #20 - Prize Introduced / Event #21 & #22 - Prize On Hold & Not available / Event #23 - Prize released as Past Prize.</span></small>''
*'''<span style="color:rgb(168, 168, 75);">Wave Checkpoint Prizes -</span>''' Standard & Unique Units, Schematics or Epic Tech items that were introduced as a Wave Checkpoint Prize will be released again as a Past Event Prize following its introduction Event in one of two ways:
+
*<span style="color:rgb(168, 168, 75);">Wave Checkpoint Prizes -</span> Standard & Unique Units, Schematics or Epic Tech items that were introduced as a Wave Checkpoint Prize will be released again as a Past Event Prize following its introduction Event in one of two ways:
**A''' [[Event Experience Points|eXP]] '''Prize - Such as the '''[[Stinger Schematic]]''' which was introduced in '''[[Operation: Floodgate]]''', made unavailable for one event then reintroduced with a eXP price tag for '''[[Operation: Cerberus]]'''.
+
**A [[Event Experience Points|eXP]] Prize - Such as the [[Stinger Schematic]] which was introduced in [[Operation: Floodgate]], made unavailable for one event then reintroduced with a eXP price tag for [[Operation: Cerberus]].
**A '''[[Wave Checkpoint Prize]] '''- Such as the''' [[Laser Cannons]]''' which was introduced in '''[[Operation: Floodgate 2]]''', made unavailable for one event then reintroduced again as a Wave Checkpoint Prize for '''[[Operation: Cerberus 2]]'''.
+
**A [[Wave Checkpoint Prize]] - Such as the [[Laser Cannons]] which was introduced in [[Operation: Floodgate 2]], made unavailable for one event then reintroduced again as a Wave Checkpoint Prize for [[Operation: Cerberus 2]].
*'''<span style="color:rgb(168, 168, 75);">Event Exclusive Prizes -</span>''' As the name implies these are will not be made available as a Past Event Prize.
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*<span style="color:rgb(168, 168, 75);">Event Exclusive Prizes -</span> As the name implies these are will not be made available as a Past Event Prize.
*'''<span style="color:rgb(168, 168, 75);">Epic Tech Prizes -</span>''' The Past Event Prize availability for Epic Tech Components seems to be linked to the Prize Category it was released as.
+
*<span style="color:rgb(168, 168, 75);">Epic Tech Prizes -</span> The Past Event Prize availability for Epic Tech Components seems to be linked to the Prize Category it was released as.
**'''<span style="color:rgb(168, 168, 75);">Epic Tech - Standard Prizes -</span>''' Epic Tech that was originally offered for a eXP amount follow the same '''<span style="color:rgb(72,209,204);">1 Event Hold Period</span>''' as other Standard Prizes.
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**<span style="color:rgb(168, 168, 75);">Epic Tech - Standard Prizes -</span> Epic Tech that was originally offered for a eXP amount follow the same <span style="color:rgb(72,209,204);">1 Event Hold Period</span> as other Standard Prizes.
**'''<span style="color:rgb(168, 168, 75);">Epic Tech - Wave Checkpoint Prize -</span>''' Epic Tech that was originally offered as a '''[[Wave Checkpoint Prize]]''' has never been reintroduced to the Event Shop following their introductory Special Event.<br />'''<small>( See [[Event_Shop#Additional Info|Additional Info]] section for the [[Laser Cannons]] Exclusion to this rule ).</small>'''
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**<span style="color:rgb(168, 168, 75);">Epic Tech - Wave Checkpoint Prize -</span> Epic Tech that was originally offered as a [[Wave Checkpoint Prize]] has never been reintroduced to the Event Shop following their introductory Special Event.<br />'''<small>( See [[Event_Shop#Additional Info|Additional Info]] section for the [[Laser Cannons]] Exclusion to this rule ).</small>'''
 
: '''<small><span style="color:rgb(0,255,255);">Note :</span> Some of these Availability Rules are explicitly stated by [https://www.kixeye.com/ Kixeye] and some have been derived from observation.</small>'''
 
: '''<small><span style="color:rgb(0,255,255);">Note :</span> Some of these Availability Rules are explicitly stated by [https://www.kixeye.com/ Kixeye] and some have been derived from observation.</small>'''
   
==='''<span style="color:rgb(81,149,106);">''Past Event Prize Sales ''</span>'''===
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===<span style="color:rgb(81,149,106);">''Past Event Prize Sales ''</span>===
*'''<span style="color:rgb(168, 168, 75);">eXP Sale -</span>''' Past Event Prizes offered at a discounted eXP amount for one Event.
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*<span style="color:rgb(168, 168, 75);">eXP Sale -</span> Past Event Prizes offered at a discounted eXP amount for one Event.
*'''<span style="color:rgb(168, 168, 75);">Last Chance Sale -</span>''' Past Event Prizes offered either at a Discounted XP Amount ( Standard Items ) or at a Increased XP Amount ( Unique Units ) for one Event following which they will be '''[[:Category:Unavailable|Removed]] '''from the Event Shop.
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*<span style="color:rgb(168, 168, 75);">Last Chance Sale -</span> Past Event Prizes offered either at a Discounted XP Amount ( Standard Items ) or at a Increased XP Amount ( Unique Units ) for one Event following which they will be [[:Category:Unavailable|Removed]] from the Event Shop.
*'''<span style="color:rgb(168, 168, 75);">Wave Checkpoint Sale -</span>''' Past Event Prizes that were introduced as Standard ( eXP Prize ) offered as a Wave Checkpoint Prize for one Event.
+
*<span style="color:rgb(168, 168, 75);">Wave Checkpoint Sale -</span> Past Event Prizes that were introduced as Standard ( eXP Prize ) offered as a Wave Checkpoint Prize for one Event.
   
==='''<span style="color:rgb(81,149,106);">''Removed Event Prizes ''</span>'''===
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===<span style="color:rgb(81,149,106);">''Removed Event Prizes ''</span>===
 
Some Past Event Prizes may be completely removed from the Event Shop making them unavailable to any Player who has not previously Unlocked it.  This however does not remove the Item from the game and it may still be in use by both Players and Rogue Factions. 
 
Some Past Event Prizes may be completely removed from the Event Shop making them unavailable to any Player who has not previously Unlocked it.  This however does not remove the Item from the game and it may still be in use by both Players and Rogue Factions. 
   
<span style="color:rgb(168, 168, 75);">A Full List of Past Event Prizes that have been REMOVED from the Event Shop may be found here:</span> '''[[:Category:Unavailable|UNAVAILABLE ]]'''
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<span style="color:rgb(168, 168, 75);">A Full List of Past Event Prizes that have been REMOVED from the Event Shop may be found here:</span> [[:Category:Unavailable|UNAVAILABLE ]]
   
==<span style="color:rgb(218,144,0);">Current Event Shop Prizes</span>==
+
==Current Event Shop Prizes==
 
The following tables only reflects Prizes from Past Events.  Any New Prizes from a Current Event will not be added until the Events conclusion.
 
The following tables only reflects Prizes from Past Events.  Any New Prizes from a Current Event will not be added until the Events conclusion.
 
<br /><br />
 
<br /><br />
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----
 
'''<small><span style="color:rgb(0,255,255);">NOTE: </span><span style="color:rgb(255,112,56);">The tables below do not reflect NEW PRIZES or if a Prize is on HOLD for the current or future Events.</span><br /><span style="color:rgb(0,255,255);">NOTE : </span><span style="color:rgb(255,112,56);">The tables below do not reflect the SALE PRICE of an Item for any current of past Special Event.</span></small>'''
 
'''<small><span style="color:rgb(0,255,255);">NOTE: </span><span style="color:rgb(255,112,56);">The tables below do not reflect NEW PRIZES or if a Prize is on HOLD for the current or future Events.</span><br /><span style="color:rgb(0,255,255);">NOTE : </span><span style="color:rgb(255,112,56);">The tables below do not reflect the SALE PRICE of an Item for any current of past Special Event.</span></small>'''
  +
<br />
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[[File:Key-EventExclusive.png]] Indicates Items that are LAST CHANCE and will only be available until February 2015.
  +
</div>
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{| border="0" cellpadding="1" cellspacing="1" class="wikitable"
 
{| border="0" cellpadding="1" cellspacing="1" class="wikitable"
 
| colspan="2" style="text-align: center; color:tan; background: rgb(50,30,37);"|'''AIRCRAFT'''
 
| colspan="2" style="text-align: center; color:tan; background: rgb(50,30,37);"|'''AIRCRAFT'''
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| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Hellstorm]]'''
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Hellstorm]]'''
 
| style="text-align: center; color: Tan;"|[[File:Hellstorm-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Hellstorm-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|25,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|25,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Raptor]]'''
 
| style="text-align: center; color: Tan;"|'''[[Raptor]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm|Hellstorm]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm|Hellstorm]]'''
Line 95: Line 104:
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Reaper Drone]]'''
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Reaper Drone]]'''
 
| style="text-align: center; color: Tan;"|[[File:ReaperDrone-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:ReaperDrone-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|15,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|15,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Cobra]]'''
 
| style="text-align: center; color: Tan;"|'''[[Cobra]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Red Swarm|Red Swarm]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Red Swarm|Red Swarm]]'''
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| style="text-align: left; background: rgb(24,27,30);"|'''[[Warhawk]]'''
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Warhawk]]'''
 
| style="text-align: center; color: Tan;"|[[File:Warhawk-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Warhawk-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|19,250 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|19,250 xp
 
| style="text-align: center; color: Tan;"|'''[[Thunderbolt]]'''
 
| style="text-align: center; color: Tan;"|'''[[Thunderbolt]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation:Warhawk|Warhawk]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation:Warhawk|Warhawk]]'''
Line 107: Line 116:
 
| style="text-align: left;color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite Warhawk|Warhawk]]&nbsp;-&nbsp;Elite'''
 
| style="text-align: left;color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite Warhawk|Warhawk]]&nbsp;-&nbsp;Elite'''
 
| style="text-align: center;color: Tan;"|[[File:Warhawk-Elite-Unlocked.png|24px]]
 
| style="text-align: center;color: Tan;"|[[File:Warhawk-Elite-Unlocked.png|24px]]
| style="text-align: center;color: Tan;"|19,250 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|19,250 xp
 
| style="text-align: center;color: Tan;"|'''[[Warhawk]]'''
 
| style="text-align: center;color: Tan;"|'''[[Warhawk]]'''
 
| style="text-align: center;color: Tan;"|'''[[Operation:Warhawk|Warhawk]]'''
 
| style="text-align: center;color: Tan;"|'''[[Operation:Warhawk|Warhawk]]'''
Line 122: Line 131:
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Attack Dog]]'''
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Attack Dog]]'''
 
| style="text-align: center; color: Tan;"|[[File:AttackDog-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:AttackDog-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|1,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|1,500 xp
 
| style="text-align: center; color: Tan;"|'''[[Academy|Flamethrower]]'''
 
| style="text-align: center; color: Tan;"|'''[[Academy|Flamethrower]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation:Warhawk|Warhawk]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation:Warhawk|Warhawk]]'''
Line 128: Line 137:
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Gladiator]]'''
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Gladiator]]'''
 
| style="text-align: center; color: Tan;"|[[File:Gladiator-Unlocked.jpg|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Gladiator-Unlocked.jpg|24px]]
| style="text-align: center; color: Tan;"|10,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|10,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Sniper]]'''
 
| style="text-align: center; color: Tan;"|'''[[Sniper]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Front Line|Front Line]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Front Line|Front Line]]'''
Line 134: Line 143:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Gladiator|Gladiator]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Gladiator|Gladiator]] - Elite'''
 
| style="text-align: center;color: Tan;"|[[File:GladiatorElite-Unlocked.jpg|24px]]
 
| style="text-align: center;color: Tan;"|[[File:GladiatorElite-Unlocked.jpg|24px]]
| style="text-align: center;color: Tan;"|30,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|30,000 xp
 
| style="text-align: center;color: Tan;"|'''[[Gladiator]]'''
 
| style="text-align: center;color: Tan;"|'''[[Gladiator]]'''
 
| style="text-align: center;color: Tan;"|'''[[Operation: Front Line|Front Line]]'''
 
| style="text-align: center;color: Tan;"|'''[[Operation: Front Line|Front Line]]'''
Line 140: Line 149:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite Heavy Gunner|Heavy&nbsp;Gunner]]&nbsp;-&nbsp;Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite Heavy Gunner|Heavy&nbsp;Gunner]]&nbsp;-&nbsp;Elite'''
 
| style="text-align: center; color: Tan;"|[[File:HeavyGunnerElite-Unlock.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:HeavyGunnerElite-Unlock.png|24px]]
| style="text-align: center; color: Tan;"|5,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|5,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Heavy Gunner]]'''
 
| style="text-align: center; color: Tan;"|'''[[Heavy Gunner]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Front Line|Front Line]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Front Line|Front Line]]'''
Line 146: Line 155:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Mortar Team|Mortar Team]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Mortar Team|Mortar Team]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:MortarTeam-Elite-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:MortarTeam-Elite-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|6,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"| 6,500 xp
 
| style="text-align: center; color: Tan;"|'''[[Mortar Team]]'''
 
| style="text-align: center; color: Tan;"|'''[[Mortar Team]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]'''
Line 152: Line 161:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Rifleman|Rifleman]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Rifleman|Rifleman]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Riflemn-Elite-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Riflemn-Elite-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|2,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|2,500 xp
 
| style="text-align: center; color: Tan;"|'''[[Rifleman]]'''
 
| style="text-align: center; color: Tan;"|'''[[Rifleman]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]'''
Line 158: Line 167:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Shock Trooper]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Shock Trooper]]'''
 
| style="text-align: center; color: Tan;"|[[File:ShockTrooper-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:ShockTrooper-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|7,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|7,500 xp
 
| style="text-align: center; color: Tan;"|'''[[Sniper]]'''
 
| style="text-align: center; color: Tan;"|'''[[Sniper]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Shockwave|Shockwave]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Shockwave|Shockwave]]'''
Line 164: Line 173:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Stinger]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Stinger]]'''
 
| style="text-align: center; color: Tan;"|[[File:Stinger-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Stinger-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|9,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|9,500 xp
 
| style="text-align: center; color: Tan;"|'''[[Sniper]]'''
 
| style="text-align: center; color: Tan;"|'''[[Sniper]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm|Hellstorm]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm|Hellstorm]]'''
Line 170: Line 179:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Valkyrie]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Valkyrie]]'''
 
| style="text-align: center; color: Tan;"|[[File:Valkyrie-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Valkyrie-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|15,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|15,500 xp
 
| style="text-align: center; color: Tan;"|'''[[Academy|Level 4 Academy ]]'''
 
| style="text-align: center; color: Tan;"|'''[[Academy|Level 4 Academy ]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]'''
Line 176: Line 185:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Valkyrie|Valkyrie]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Valkyrie|Valkyrie]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Valkyrie-Elite-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Valkyrie-Elite-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|9,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|9,500 xp
 
| style="text-align: center; color: Tan;"|'''[[Valkyrie]]'''
 
| style="text-align: center; color: Tan;"|'''[[Valkyrie]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]'''
Line 182: Line 191:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Wraith]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Wraith]]'''
 
| style="text-align: center; color: Tan;"|[[File:Wraith-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Wraith-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|29,000 xp
| style="text-align: center; color: Tan;"|
+
| style="text-align: center; color: Tan;"|'''[[Academy|Level 5 Academy ]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron Reign|Iron Reign]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron Reign|Iron Reign]]'''
 
|}
 
|}
Line 197: Line 206:
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Enforcer]]'''
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Enforcer]]'''
 
| style="text-align: center; color: Tan;"|[[File:Enforcer-Unlockded.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Enforcer-Unlockded.png|24px]]
| style="text-align: center; color: Tan;"|35,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Archangel|Archangel]]'''
Line 203: Line 212:
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Flame Assault Vehicle]]'''
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Flame Assault Vehicle]]'''
 
| style="text-align: center; color: Tan;"|[[File:FAV-Unlock.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:FAV-Unlock.png|24px]]
| style="text-align: center; color: Tan;"|25,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|25,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Paladin]]'''
 
| style="text-align: center; color: Tan;"|'''[[Paladin]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Warlord|Warlord]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Warlord|Warlord]]'''
Line 209: Line 218:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Gatling Truck]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Gatling Truck]]'''
 
| style="text-align: center; color: Tan;"|[[File:GatlingTruck-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:GatlingTruck-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|5,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"| 5,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Razorback]]'''
 
| style="text-align: center; color: Tan;"|'''[[Razorback]]'''
 
| style="text-align: center; color: Tan;"|'''[[Rogue Assault|Rogue Assult]]'''
 
| style="text-align: center; color: Tan;"|'''[[Rogue Assault|Rogue Assult]]'''
Line 215: Line 224:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite_Gatling_Truck|Gatling&nbsp;Truck]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Elite_Gatling_Truck|Gatling&nbsp;Truck]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[file:GatlingTruck-Elite-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[file:GatlingTruck-Elite-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|10,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|10,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Gatling Truck]]'''
 
| style="text-align: center; color: Tan;"|'''[[Gatling Truck]]'''
 
| style="text-align: center; color: Tan;"|'''[https://www.kixeye.com/forum/discussion/245776/p1 06/02/12 Update]'''
 
| style="text-align: center; color: Tan;"|'''[https://www.kixeye.com/forum/discussion/245776/p1 06/02/12 Update]'''
Line 221: Line 230:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellfire]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellfire]]'''
 
| style="text-align: center; color: Tan;"|[[File:Hellstorm-Unlock.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Hellstorm-Unlock.png|24px]]
| style="text-align: center; color: Tan;"|19,250 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|19,250 xp
 
| style="text-align: center; color: Tan;"|'''[[Challenger]]'''
 
| style="text-align: center; color: Tan;"|'''[[Challenger]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation:Hellfire|Hellfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation:Hellfire|Hellfire]]'''
Line 227: Line 236:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Hellfire|Hellfire]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Hellfire|Hellfire]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Hellfire-Elite-Unlock.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Hellfire-Elite-Unlock.png|24px]]
| style="text-align: center; color: Tan;"|19,250 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|19,250 xp
 
| style="text-align: center; color: Tan;"|'''[[Hellfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Hellfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation:Hellfire|Hellfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation:Hellfire|Hellfire]]'''
Line 233: Line 242:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hover Tank ]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hover Tank ]]'''
 
| style="text-align: center; color: Tan;"|[[File:Hover_Tank_Unlocked2.jpg|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Hover_Tank_Unlocked2.jpg|24px]]
| style="text-align: center; color: Tan;"|40,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|40,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Challenger]]'''
 
| style="text-align: center; color: Tan;"|'''[[Challenger]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Devil's Grip|Devil's Grip]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Devil's Grip|Devil's Grip]]'''
Line 239: Line 248:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Humvee|Humvee]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Humvee|Humvee]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Humvee-Elite-Unlock.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Humvee-Elite-Unlock.png|24px]]
| style="text-align: center; color: Tan;"|8,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|8,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Humvee]]'''
 
| style="text-align: center; color: Tan;"|'''[[Humvee]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]'''
Line 245: Line 254:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Laser Tank]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Laser Tank]]'''
 
| style="text-align: center; color: Tan;"|[[File:LaserTank-Unlock.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:LaserTank-Unlock.png|24px]]
| style="text-align: center; color: Tan;"|7,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|7,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Paladin]]'''
 
| style="text-align: center; color: Tan;"|'''[[Paladin]]'''
 
| style="text-align: center; color: Tan;"|'''[[Red Storm]]'''
 
| style="text-align: center; color: Tan;"|'''[[Red Storm]]'''
Line 251: Line 260:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Laser Tank|Laser Tank]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Laser Tank|Laser Tank]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:LaserTank-Elite-Unlock.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:LaserTank-Elite-Unlock.png|24px]]
| style="text-align: center; color: Tan;"|12,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|12,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Laser Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Laser Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[https://www.kixeye.com/forum/discussion/245776/p1 06/02/12 Update]'''
 
| style="text-align: center; color: Tan;"|'''[https://www.kixeye.com/forum/discussion/245776/p1 06/02/12 Update]'''
Line 257: Line 266:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Mega Tank|Mega Tank]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Mega Tank|Mega Tank]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:MegaTankElite-MainPic.jpg|24px]]
 
| style="text-align: center; color: Tan;"|[[File:MegaTankElite-MainPic.jpg|24px]]
| style="text-align: center; color: Tan;"|34,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|34,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]'''
Line 263: Line 272:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Razorback|Razorback]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Razorback|Razorback]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Razorback-Elite-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Razorback-Elite-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|10,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|10,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Razorback]]'''
 
| style="text-align: center; color: Tan;"|'''[[Razorback]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Halcyon|Halcyon]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Halcyon|Halcyon]]'''
Line 269: Line 278:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Rhino|Rhino]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Rhino|Rhino]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Rhino-Elite-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Rhino-Elite-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|15,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|15,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Rhino]]'''
 
| style="text-align: center; color: Tan;"|'''[[Rhino]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Crossfire|Crossfire]]'''
Line 275: Line 284:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Shock Tank]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Shock Tank]]'''
 
| style="text-align: center; color: Tan;"|[[File:ShockTank-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:ShockTank-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|15,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|15,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Paladin]]'''
 
| style="text-align: center; color: Tan;"|'''[[Paladin]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Shockwave|Shockwave]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Shockwave|Shockwave]]'''
Line 281: Line 290:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Vanquisher]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Vanquisher]]'''
 
| style="text-align: center; color: Tan;"|[[File:Vanquisher-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Vanquisher-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|35,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]'''
Line 287: Line 296:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Vanquisher|Vanquisher]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Vanquisher|Vanquisher]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Vanquisher-Elite-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Vanquisher-Elite-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|50,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|50,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Vanquisher ]]'''
 
| style="text-align: center; color: Tan;"|'''[[Vanquisher ]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]'''
Line 302: Line 311:
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Marauder]]'''
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Marauder]]'''
 
| style="text-align: center; color: Tan;"|[[File:Marauder-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Marauder-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|1,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|1,500 xp
 
| style="text-align: center; color: Tan;"|'''Level 1 [[Tech Center]]'''
 
| style="text-align: center; color: Tan;"|'''Level 1 [[Tech Center]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
Line 308: Line 317:
 
| style="text-align: left; width: 200px; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Marauder|Marauder ]]- Elite'''
 
| style="text-align: left; width: 200px; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Marauder|Marauder ]]- Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Marauder-Elite-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Marauder-Elite-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|7,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|7,500 xp
 
| style="text-align: center; color: Tan;"|'''[[Elite Marauder|Marauder]]'''
 
| style="text-align: center; color: Tan;"|'''[[Elite Marauder|Marauder]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
Line 314: Line 323:
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Striker]]'''
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Striker]]'''
 
| style="text-align: center; color: Tan;"|[[File:Stiker-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Stiker-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|35,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Wrecker]]'''
 
| style="text-align: center; color: Tan;"|'''[[Wrecker]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
Line 320: Line 329:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Striker|Striker]] - Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Striker|Striker]] - Elite'''
 
| style="text-align: center; color: Tan;"|[[File:2014-07-31_130032.jpg|24px]]
 
| style="text-align: center; color: Tan;"|[[File:2014-07-31_130032.jpg|24px]]
| style="text-align: center; color: Tan;"|50,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|50,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Striker]]'''
 
| style="text-align: center; color: Tan;"|'''[[Striker]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
Line 326: Line 335:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Wrecker]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Wrecker]]'''
 
| style="text-align: center; color: Tan;"|[[File:Wrecker-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Wrecker-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|14,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|14,500 xp
 
| style="text-align: center; color: Tan;"|'''Level 1 [[Tech Center]]'''
 
| style="text-align: center; color: Tan;"|'''Level 1 [[Tech Center]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
Line 332: Line 341:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Wrecker|Wrecker ]]- Elite'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Elite Wrecker|Wrecker ]]- Elite'''
 
| style="text-align: center; color: Tan;"|[[File:Wrecker-Elite-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Wrecker-Elite-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|35,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Wrecker]]'''
 
| style="text-align: center; color: Tan;"|'''[[Wrecker]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
Line 353: Line 362:
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Flame Assault Vehicle Schematic|FAV Schematic]]'''
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Flame Assault Vehicle Schematic|FAV Schematic]]'''
 
| style="text-align: center; color: Tan;"|[[File:FAV-Schematic-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:FAV-Schematic-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|34,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|34,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Flame Assault Vehicle]]'''
 
| style="text-align: center; color: Tan;"|'''[[Flame Assault Vehicle]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Undead Rising|Undead Rising]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Undead Rising|Undead Rising]]'''
Line 359: Line 368:
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Gatling Truck Schematic|Gatling Truck Schmatic]]'''
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Gatling Truck Schematic|Gatling Truck Schmatic]]'''
 
| style="text-align: center; color: Tan;"|[[File:GatlingSchematic-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:GatlingSchematic-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|34,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|34,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Gatling Truck]]'''
 
| style="text-align: center; color: Tan;"|'''[[Gatling Truck]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Halcyon|Halcyon]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Halcyon|Halcyon]]'''
Line 365: Line 374:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellfire Schematic]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellfire Schematic]]'''
 
| style="text-align: center; color: Tan;"|[[File:Hellfire-Schemaitic-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:Hellfire-Schemaitic-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|30,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|30,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Hellfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Hellfire]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint2|Deadpoint&nbsp;2]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint2|Deadpoint&nbsp;2]]'''
Line 371: Line 380:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellstorm Schematic|Hellstorm Schematic ]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Hellstorm Schematic|Hellstorm Schematic ]]'''
 
| style="text-align: center; color: Tan;"|[[File:HellstormSchematic(UnlockedMainPic).png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:HellstormSchematic(UnlockedMainPic).png|24px]]
| style="text-align: center; color: Tan;"|35,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Hellstorm]]'''
 
| style="text-align: center; color: Tan;"|'''[[Hellstorm]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm 2|Hellstorm 2]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm 2|Hellstorm 2]]'''
Line 377: Line 386:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Laser Tank Schematic]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Laser Tank Schematic]]'''
 
| style="text-align: center; color: Tan;"|[[File:LaserTankSchematic-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:LaserTankSchematic-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|25,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|25,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Laser Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Laser Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]'''
Line 383: Line 392:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Reaper Drone Schematic|Reaper&nbsp;Drone&nbsp;Schematic]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"| '''[[Reaper Drone Schematic|Reaper&nbsp;Drone&nbsp;Schematic]]'''
 
| style="text-align: center; color: Tan;"|[[File:ReaperDroneSchematic-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:ReaperDroneSchematic-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|30,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|30,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Reaper Drone]]'''
 
| style="text-align: center; color: Tan;"|'''[[Reaper Drone]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate 2|Floodgate 2]]'''
Line 389: Line 398:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Stinger Schematic]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Stinger Schematic]]'''
 
| style="text-align: center; color: Tan;"|[[File:StingerSchematic-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:StingerSchematic-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|30,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|30,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Stinger]]'''
 
| style="text-align: center; color: Tan;"|'''[[Stinger]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate|Floodgate]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate|Floodgate]]'''
Line 395: Line 404:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Valkyrie Schematic|Valkyrie Schematic ]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Valkyrie Schematic|Valkyrie Schematic ]]'''
 
| style="text-align: center; color: Tan;"|[[File:ValkyrieSchematic-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:ValkyrieSchematic-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|33,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|33,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Valkyrie]]'''
 
| style="text-align: center; color: Tan;"|'''[[Valkyrie]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Devil's Grip|Devil's Grip]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Devil's Grip|Devil's Grip]]'''
Line 401: Line 410:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Vanquisher Schematic]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Vanquisher Schematic]]'''
 
| style="text-align: center; color: Tan;"|[[File:VanquisherSchematic-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:VanquisherSchematic-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|50,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|50,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Vanquisher ]]'''
 
| style="text-align: center; color: Tan;"|'''[[Vanquisher ]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus 2|Cerberus 2]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus 2|Cerberus 2]]'''
Line 407: Line 416:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Warhawk Schematic]]'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Warhawk Schematic]]'''
 
| style="text-align: center; color: Tan;"|[[File:WarhawkSchematic(Unlocked).png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:WarhawkSchematic(Unlocked).png|24px]]
| style="text-align: center; color: Tan;"|35,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|35,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Warhawk]]'''
 
| style="text-align: center; color: Tan;"|'''[[Warhawk]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Red Storm (2014)|Red Stom (2014)]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Red Storm (2014)|Red Stom (2014)]]'''
Line 422: Line 431:
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Heavy Ionized Armor]]'''
 
| style="text-align: left; width: 200px; background: rgb(24,27,30);"|'''[[Heavy Ionized Armor]]'''
 
| style="text-align: center; color: Tan;"|[[File:IonizedArmor-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:IonizedArmor-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|20,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"| 20,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Workshop|Level 6 Workshop]]'''
 
| style="text-align: center; color: Tan;"|'''[[Workshop|Level 6 Workshop]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]'''
Line 428: Line 437:
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Ionized Armor]]'''
 
| style="text-align: left; background: rgb(24,27,30);"|'''[[Ionized Armor]]'''
 
| style="text-align: center; color: Tan;"|[[File:IonizedHeavyArmor-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:IonizedHeavyArmor-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|12,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|12,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Workshop|Level 6 Workshop]]'''
 
| style="text-align: center; color: Tan;"|'''[[Workshop|Level 6 Workshop]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Deadpoint|Deadpoint]]'''
Line 434: Line 443:
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Warhead Launcher]] - Epic Tech'''
 
| style="text-align: left; color: rgb(218,144,0); background: rgb(24,27,30);"|'''[[Warhead Launcher]] - Epic Tech'''
 
| style="text-align: center; color: Tan;"|[[File:WarheadLauncher-Unlocked.png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:WarheadLauncher-Unlocked.png|24px]]
| style="text-align: center; color: Tan;"|34,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|34,000 xp
 
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Mega Tank]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Desert Recon|Desert Recon]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Desert Recon|Desert Recon]]'''
Line 455: Line 464:
 
| style="text-align: left; background: rgb(24,27,30);"| '''[[Mercenary Camp]]'''
 
| style="text-align: left; background: rgb(24,27,30);"| '''[[Mercenary Camp]]'''
 
| style="text-align: center; color: Tan;"|[[file:MercenaryCamp-MainPic.png|24px]]
 
| style="text-align: center; color: Tan;"|[[file:MercenaryCamp-MainPic.png|24px]]
| style="text-align: center; color: Tan;"|12,500 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|12,500 xp
 
| style="text-align: center; color: Tan;"|
 
| style="text-align: center; color: Tan;"|
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March|Iron March]]'''
Line 461: Line 470:
 
| style="text-align: left; background: rgb(24,27,30);"| '''[[Rocket Silo]]'''
 
| style="text-align: left; background: rgb(24,27,30);"| '''[[Rocket Silo]]'''
 
| style="text-align: center; color: Tan;"|[[File:RockeSilo-MainPic(Unlocked).png|24px]]
 
| style="text-align: center; color: Tan;"|[[File:RockeSilo-MainPic(Unlocked).png|24px]]
| style="text-align: center; color: Tan;"|53,000 xp
+
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|53,000 xp
 
| style="text-align: center; color: Tan;"|
 
| style="text-align: center; color: Tan;"|
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate|Floodgate]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Floodgate|Floodgate]]'''
Line 495: Line 504:
 
| style="text-align: center; color: White; background: rgb(30,39,36);"|'''Introduction Event'''
 
| style="text-align: center; color: White; background: rgb(30,39,36);"|'''Introduction Event'''
 
|-
 
|-
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Chimera]]'''
+
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Chimera]] - Unique'''
 
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>'''
 
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>'''
 
| style="text-align: center; color: Tan;"|'''None'''
 
| style="text-align: center; color: Tan;"|'''None'''
Line 523: Line 532:
 
| style="text-align: center;color: White; background: rgb(30,39,36);"|'''Introduction Event'''
 
| style="text-align: center;color: White; background: rgb(30,39,36);"|'''Introduction Event'''
 
|-
 
|-
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Vanquisher Commander]]'''
+
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Vanquisher Commander|Vanquisher Cmdr.]] - Unique'''
 
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>'''
 
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>'''
 
| style="text-align: center; color: Tan;"|'''None'''
 
| style="text-align: center; color: Tan;"|'''None'''
Line 639: Line 648:
 
| style="text-align: center; color: Tan;"|'''[[Banshee Schematic]]'''
 
| style="text-align: center; color: Tan;"|'''[[Banshee Schematic]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus|Cerberus]]'''
 
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus|Cerberus]]'''
  +
|-
  +
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Proton Shield]]'''
  +
| style="text-align: center; color: Tan;"|'''<small>Wave Checkpoint Prize</small>'''
  +
| style="text-align: center; color: Tan;"|'''[[Vanquisher Schematic]]'''
  +
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus 2|Cerberus 2]]'''
 
|-
 
|-
 
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Rupture Rounds]]'''
 
| style="text-align: left; width: 200px; color: Tan; background: rgb(24,27,30);"|'''[[Rupture Rounds]]'''
Line 686: Line 700:
 
| style="text-align: left; background: rgb(24,27,30); color: rgb(218,144,0);"|'''[[Elite Hellstorm|Hellstorm]] - Elite'''
 
| style="text-align: left; background: rgb(24,27,30); color: rgb(218,144,0);"|'''[[Elite Hellstorm|Hellstorm]] - Elite'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Hellstorm 2]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Hellstorm 2]]'''
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Hellstorm 2]]'''
+
| style="text-align: center; color: Tan;"|'''[[Operation: Hellstorm 2]]'''
 
|-
 
|-
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Kondor]]'''
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Kondor]]'''
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| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Zombifier]]'''
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Zombifier]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Undead Rising]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Undead Rising]]'''
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Undead Rising]]'''
+
| style="text-align: center; color: Tan;"|'''[[Operation: Undead Rising]]'''
 
|}
 
|}
 
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 660px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 660px;"
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| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Operation_Cerberus_Trophy|Cerberus Trophy]]'''
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Operation_Cerberus_Trophy|Cerberus Trophy]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus]]'''
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus]]'''
+
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus]]'''
 
|-
 
|-
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Cerberus 2 Trophy]]'''
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Cerberus 2 Trophy]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus 2]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus 2]]'''
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Cerberus 2]]'''
+
| style="text-align: center; color: Tan;"|'''[[Operation: Cerberus 2]]'''
 
|-
 
|-
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron March Trophy]]'''
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron March Trophy]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron March]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron March]]'''
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron March]]'''
+
| style="text-align: center; color: Tan;"|'''[[Operation: Iron March]]'''
 
|-
 
|-
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron Reign Trophy]]'''
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron Reign Trophy]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Reign]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Reign]]'''
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Reign]]'''
+
| style="text-align: center; color: Tan;"|'''[[Operation: Iron Reign]]'''
 
|-
 
|-
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron Lord Trophy]]'''
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Iron Lord Trophy]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Lord]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Lord]]'''
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Iron Lord]]'''
+
| style="text-align: center; color: Tan;"|'''[[Operation: Iron Lord]]'''
  +
|-
  +
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[Undead Swarm Trophy]]'''
  +
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Undead Swarm]]'''
  +
| style="text-align: center; color: Tan;"|'''[[Operation: Undead Swarm]]'''
 
|}
 
|}
 
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 660px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 660px;"
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| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[R.U.B.I. Model]]'''
 
| style="text-align: left; background: rgb(24,27,30); color: Tan;"|'''[[R.U.B.I. Model]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Red Sky]]'''
 
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Red Sky]]'''
| style="text-align: center; background: rgb(39,27,30); color: Tan;"|'''[[Operation: Red Sky]]'''
+
| style="text-align: center; color: Tan;"|'''[[Operation: Red Sky]]'''
 
|}
 
|}
   
==<span style="color:rgb(218,144,0);">Event Shop Firsts</span>==
+
==Event Shop Firsts==
  +
<div style="font-size:80%;">
*<span style="color:rgb(81,149,106);"> '''FIRSTS - Pre Event Shop Creation''' </span>
 
 
*<span style="color:rgb(81,149,106);"> FIRSTS - Pre Event Shop Creation</span> :
**The first '''[[:Category:Special Event Prize|Event Prize]]''' to be offered was the[[ Gatling Truck| '''Gatling Truck''']] during '''[[Rogue Assault]]'''. It was offered as a '''[[Wave Checkpoint Prize]]'''.
 
**The First '''[[Infantry]]''' Event Prize to be offered was the '''[[Attack Dog]]''' during '''[[Operation:Warhawk|Operation: Warhawk]]'''.
+
**The first [[:Category:Special Event Prize|Event Prize]] to be offered was the[[ Gatling Truck]] during [[Rogue Assault]]. It was offered as a [[Wave Checkpoint Prize]].
**The First'''[[ Aircraft]]''' Event Prize to be offered was the '''[[Warhawk]]''' during '''[[Operation:Warhawk|Operation: Warhawk]].'''
+
**The First [[Infantry]] Event Prize to be offered was the [[Attack Dog]] during [[Operation:Warhawk|Operation: Warhawk]].
**The First official''' [[:Category:Elite|Elite Unit]]''' to be offered was the '''[[Elite Warhawk]]''' during '''[[Operation:Warhawk|Operation: Warhawk]]'''.
+
**The First[[ Aircraft]] Event Prize to be offered was the [[Warhawk]] during [[Operation:Warhawk|Operation: Warhawk]].
  +
**The First official [[:Category:Elite|Elite Unit]] to be offered was the [[Elite Warhawk]] during [[Operation:Warhawk|Operation: Warhawk]].
**'''[[Operation:Warhawk|Operation: Warhawk]]''' was the first Event to use eXP.
+
**[[Operation:Warhawk|Operation: Warhawk]] was the first Event to use [[Event Experience Points|eXP]].
*<span style="color:rgb(81,149,106);">'''FIRSTS - Post Event Shop Creation''' </span>
 
**'''[[Operation: Red Sky]] '''was the first to offer a '''[[Event Exclusive Prize]]''' : the '''[[R.U.B.I. Statue]]'''.
 
**'''[[Operation: Red Sky]] '''was the first to offer a Prize for a Player's position on the '''[[Event Leader Board]]''' : '''[[R.U.B.I. Statue]]''' for top 20 Players.
 
**'''[[Operation: Red Sky]] '''was the first to offer Past Event Prizes. All previous prizes were offered in the Event Shop.
 
**'''[[Operation: Red Sky]] '''was the first to re-release Past '''[[Wave Checkpoint Prizes]]''' as '''[[Event Experience Points|eXP]]''' Prizes.
 
**'''[[Operation: Undead Harvest]]''' was the first to introduce a '''[[:Category:Turret|Turret]]''' with the release of the '''[[Plasma Turret|Plasma]] '''& '''[[Rocket Barrage Turret]]s'''.
 
**'''[[Operation: Shockwave]]''' was the first to Lock Prizes that were introduced to the Event Shop in the previous '''[[Special Event|Event]]'''.
 
**'''[[Operation: Red Swarm]]''' was the first to introduce a '''[[Buildings|Building]]''' to the Event Shop with release of the '''[[Drone Silo]]'''.
 
**'''[[Operation: Crossfire]]''' was the first to introduce '''[[:Category:Elite|Elite]]''' versions of Basic Units the Player already had in the '''[[Tech Center]] '''or[[ Academy| '''Academy''']].  
 
**'''[[Operation: Halcyon]]''' was the first to introduce a '''[[:Category:Schematics|Schematic]]''' to the to be used in the '''[[Workshop]]''' with the '''[[Gatling Truck Schematic]].'''
 
**'''[[Operation: Deadpoint]]''' was the first to introduce a '''[[:Category:Unique Units|Unique Unit]] '''to the Event shop with release of the '''[[Widowmaker]].'''
 
**'''[[Operation: Deadpoint]]''' was the first to introduce '''[[:Category:Schematics|Schematic Components]]''' to the to be used in the '''[[Workshop]]'''.
 
**'''[[Operation: Deadpoint]]''' was the first to some Past Event Prizes at a Discounted eXP Sale Price for duration of the Event.
 
**'''[[Operation: Deadpoint 2]]''' was the first to offer a Prize as Last Chance prior to being removed from the Event Shop.
 
**'''[[Operation: Desert Recon]]''' was the first to introduce an '''[[:Category:Epic Tech|Epic Tech]]''' Component with the release of the '''[[Warhead Launcher]]'''.
 
**'''[[Operation: Devil's Grip]]''' was the first to offer both New '''[[Wave Checkpoint Prize]]s''' & New eXP Prizes.
 
**'''[[Operation: Devil's Grip]]''' was the first to offer an '''[[:Category:Epic Tech|Epic Tech]]''' Component as a '''[[Wave Checkpoint Prize]].'''
 
**'''[[Operation: Devil's Grip]]''' was the first to put a '''[[:Category:Unique Units|Unique Unit]]''' on a Last Chance Sale - The '''[[Spectre]]'''.
 
**'''[[Operation: Red Storm (2014)]]''' was the first to offer Past Prizes as '''[[Wave Checkpoint Prize]]s'''.
 
**'''[[Operation: Hellstorm 2]]''' was the first to offer an''' [[Event Exclusive Prize]]''' that was not a Limited Recipient Award.
 
**'''[[Operation: Floodgate]]''' was the first to offer a '''[[:Category:Unique Units|Unique Unit]]''' as a '''[[Wave Checkpoint Prize]]s''' - The '''[[Widowmaker Prime]]'''.
 
**'''[[Operation: Cerberus]]''' was the first to offer only '''[[Wave Checkpoint Prize]]''' as new prizes. <small>'''( Since the creation of the Event Shop )'''</small>
 
**'''[[Operation: Cerberus]]''' was the first to offer[[ War Trophy| '''War Trophy''']] as a prize.
 
**'''[[Operation: Iron March]]''' was the first to offer prize Units in a New '''[[Portal:Units|Unit]] '''category: '''[[:Category:Mercenary_Mech|Mercenary Mech]]'''.
 
**'''[[Operation: Iron Reign]]''' was the first to offer a[[:Category:Commander_Unit| '''Commander Unit''']]''' '''as a prize - The[[ Vanquisher Commander| '''Vanquisher Commander''']].
 
**'''[[Operation: Iron Lord]]''' was the first to have a Last Chance prize offered as a '''[[Wave Checkpoint Prize]]s''' - The''' [[BFG]]'''.
 
**'''[[Operation: Iron Lord]]''' was the first to off a '''[[:Category:Limited_Tech|Limited Tech]]''' schematic component as a prize.
 
   
==<span style="color:rgb(218,144,0);">Event Shop Records</span>==
+
*<span style="color:rgb(81,149,106);">FIRSTS - Post Event Shop Creation'</span>'' :''
 
**[[Operation: Red Sky]] was the first to offer a [[Event Exclusive Prize]] : the [[R.U.B.I. Statue]].
*<span style="color:rgb(81,149,106);">'''RECORDS - Pre & Post Event Shop Creation''' </span>
 
 
**[[Operation: Red Sky]] was the first to offer a Prize for a Player's position on the [[Event Leader Board]] : [[R.U.B.I. Statue]] for top 20 Players.
**The Record for the <span style="color:rgb(168, 168, 75);">'''''Most New Prizes Introduced In A Single Special Event'''''</span> :
 
 
**[[Operation: Red Sky]] was the first to offer Past Event Prizes. All previous prizes were offered in the Event Shop.
***'''[[Operation: Floodgate]]''' & '''[[Operation: Floodgate 2]]''', both with 6.
 
 
**[[Operation: Red Sky]] was the first to re-release Past [[Wave Checkpoint Prizes]] as [[Event Experience Points|eXP]] Prizes.
**The Record for the <span style="color:rgb(168, 168, 75);">'''''Fewest New Prizes Introduced In A Single Special Event'''''</span> * :
 
 
**[[Operation: Rolling Thunder]] was the first to Lock Prizes ( Hold ) that were introduced to the Event Shop in the previous [[Special Event|Event]].
***'''[[Operation: Red Sky]]''' with 1.
 
 
**[[Operation: Undead Harvest]] was the first to introduce a [[:Category:Turret|Turret]] with the release of the [[Plasma Turret|Plasma]] & [[Rocket Barrage Turret]]s.
**The Record for the <span style="color:rgb(168, 168, 75);">'''''Most Sale Prizes in one Event <small>( WCP & eXP )</small> :'''''</span>
 
  +
**[[Operation: Shockwave]] was the first 'to introduce a Prize to the Event Shop after the official start of the Event - [[Shock Tank]].
***'''[[Operation: Iron Lord]]''' with 12.
 
 
**[[Operation: Red Swarm]] was the first to introduce a [[Buildings|Building]] to the Event Shop with release of the [[Drone Silo]].
**The Record for the <span style="color:rgb(168, 168, 75);">'''''Most Last Chance Prizes in one Event :'''''</span>
 
 
**[[Operation: Crossfire]] was the first to introduce [[:Category:Elite|Elite]] versions of Basic Units the Player already had in the [[Tech Center]] or[[ Academy]].  
***'''[[Operation: Floodgate]]''' with 5.
 
 
**[[Operation: Halcyon]] was the first to introduce a [[:Category:Schematics|Schematic]] to the to be used in the [[Workshop]] with the [[Gatling Truck Schematic]].
 
**[[Operation: Deadpoint]] was the first to introduce a [[:Category:Unique Units|Unique Unit]] to the Event shop with release of the [[Widowmaker]].
 
**[[Operation: Deadpoint]] was the first to introduce [[:Category:Schematics|Schematic Components]] to the to be used in the [[Workshop]].
 
**[[Operation: Deadpoint]] was the first to some Past Event Prizes at a Discounted eXP Sale Price for duration of the Event.
 
**[[Operation: Deadpoint 2]] was the first to offer a Prize as Last Chance prior to being removed from the Event Shop.
 
**[[Operation: Desert Recon]] was the first to introduce an [[:Category:Epic Tech|Epic Tech]] Component with the release of the [[Warhead Launcher]].
 
**[[Operation: Devil's Grip]] was the first to offer both New [[Wave Checkpoint Prize]]s & New eXP Prizes.
 
**[[Operation: Devil's Grip]] was the first to offer an [[:Category:Epic Tech|Epic Tech]] Component as a [[Wave Checkpoint Prize]].
 
**[[Operation: Devil's Grip]] was the first to put a [[:Category:Unique Units|Unique Unit]] on a Last Chance Sale - The [[Spectre]].
 
**[[Operation: Red Storm (2014)]] was the first to offer Past Prizes as [[Wave Checkpoint Prize]]s.
 
**[[Operation: Hellstorm 2]] was the first to offer an [[Event Exclusive Prize]] that was not a Limited Recipient Award.
 
**[[Operation: Floodgate]] was the first to offer a [[:Category:Unique Units|Unique Unit]] as a [[Wave Checkpoint Prize]]s - The [[Widowmaker Prime]].
 
**[[Operation: Cerberus]] was the first to offer only [[Wave Checkpoint Prize]] as new prizes. <small>( Since the creation of the Event Shop )</small>
 
**[[Operation: Cerberus]] was the first to offer[[ War Trophy]] as a prize.
 
**[[Operation: Iron March]] was the first to offer prize Units in a New [[Portal:Units|Unit]] category: [[:Category:Mercenary_Mech|Mercenary Mech]].
 
**[[Operation: Iron Reign]] was the first to offer a[[:Category:Commander_Unit| Commander Unit]] as a prize - The[[ Vanquisher Commander]].
 
**[[Operation: Iron Lord]] was the first to have a Last Chance prize offered as a [[Wave Checkpoint Prize]]s - The [[BFG]].
 
**[[Operation: Iron Lord]] was the first to off a [[:Category:Limited_Tech|Limited Tech]] schematic component as a prize.
   
  +
==Event Shop Records==
:<small>'''(&nbsp;&nbsp;*&nbsp;Since the creation of the Event Shop&nbsp;&nbsp;)'''</small>
 
 
*<span style="color:rgb(81,149,106);">RECORDS - Pre & Post Event Shop Creation</span> :
 
**<span style="color:rgb(168, 168, 75);">''The Most New Prizes Introduced In A Single Special Event''</span> : [[Operation: Iron March]] with 8.
 
**<span style="color:rgb(168, 168, 75);">''Fewest New Prizes Introduced In A Single Special Event''</span> * : [[Operation: Red Sky]] with 1.
 
**<span style="color:rgb(168, 168, 75);">''Most Sale Prizes in one Event <small>( WCP & eXP / Last Chance not included )</small>''</span> : [[Operation: Iron Lord]] with 13.
  +
**<span style="color:rgb(168, 168, 75);">''Most Sale Prizes in one Event <small>( eXP Only / Last Chance not included )</small>''</span> : [[Operation: Iron Lord]] with 10.
  +
**<span style="color:rgb(168, 168, 75);">''Most Sale Prizes in one Event <small>( WCP Only / Last Chance not included )</small>''</span> : [[Operation: Cerberus ]]with 6
 
**<span style="color:rgb(168, 168, 75);">''Most Last Chance Prizes in one Event''</span> : [[Operation: Floodgate]] with 5.
 
:<small>(&nbsp;&nbsp;*&nbsp;Since the creation of the Event Shop&nbsp;&nbsp;)</small>
  +
</div>
   
  +
<div style="text-align:left; font-size:85%;">
==<span style="color:rgb(218,144,0);">Additional Info</span>==
 
  +
==Additional Info==
*The Event Shop was introduced in '''[[Operation: Red Sky|Operation: Red Sky.]]'''
+
*The Event Shop was introduced in [[Operation: Red Sky|Operation: Red Sky.]]
*The '''[[Event Experience Points|Event Experience Points ( eXP )]]''' structure was changed in '''[[Operation: Hellstorm]]''' which raise all the costs of the prizes but also gave more eXP during the '''[[Special Event|Events]]'''.
+
*The [[Event Experience Points|Event Experience Points ( eXP )]] structure was changed in [[Operation: Hellstorm]] which raise all the costs of the prizes but also gave more eXP during the [[Special Event|Events]].
*Changes made to the Event Shop during '''[[Operation: Deadpoint]]''' split it into to windows showing '''''Unowned & Owned''''' Event Units.
+
*Changes made to the Event Shop during [[Operation: Deadpoint]] split it into to windows showing ''Unowned & Owned'' Event Units.
   
*The '''[[Elite Mortar Team]]''' has so far followed a unique road to becoming a Standard Prize in the Event Shop :
+
*The [[Elite Mortar Team]] has so far followed a unique road to becoming a Standard Prize in the Event Shop :
**Introduced as a '''[[Wave Checkpoint Prize]]''' ( Wave 15 ) in '''[[Operation: Floodgate 2]]'''.
+
**Introduced as a [[Wave Checkpoint Prize]] ( Wave 15 ) in [[Operation: Floodgate 2]].
**Held out of the Event Shop for''' [[Operation: Cerberus]]'''.
+
**Held out of the Event Shop for [[Operation: Cerberus]].
**Returned to the Event Shop as a '''[[Wave Checkpoint Prize]]''' ( Wave 16 ) in '''[[Operation: Cerberus 2]]'''.
+
**Returned to the Event Shop as a [[Wave Checkpoint Prize]] ( Wave 16 ) in [[Operation: Cerberus 2]].
**Permanently returned to the Event Shop as a non sale eXP Prize ( 6,500 xp ) in '''[[Operation: Iron March]]'''.
+
**Permanently returned to the Event Shop as a non sale eXP Prize ( 6,500 xp ) in [[Operation: Iron March]].
*The[[ Laser Cannons| '''Laser Cannons''']]''' '''history in the Event Shop :
+
*The[[ Laser Cannons]] history in the Event Shop :
**Introduced into the Event Shop as a '''[[Wave Checkpoint Prize]]''' ( Wave 51 ) during '''[[Operation: Floodgate 2]]'''.
+
**Introduced into the Event Shop as a [[Wave Checkpoint Prize]] ( Wave 51 ) during [[Operation: Floodgate 2]].
**Withheld from the Event Shop for[[ Operation: Cerberus| '''Operation: Cerberus''']].
+
**Withheld from the Event Shop for[[ Operation: Cerberus]].
**Returned to the Evnt Shop as a '''[[Wave Checkpoint Prize]]''' ( Wave 51 ) during '''[[Operation: Cerberus 2]]'''.
+
**Returned to the Evnt Shop as a [[Wave Checkpoint Prize]] ( Wave 51 ) during [[Operation: Cerberus 2]].
**Withheld again form the Event Shop as of '''[[Operation: Iron March]]'''.
+
**Withheld again form the Event Shop as of [[Operation: Iron March]].
*The '''[[Laser Cannons]]''' are the only '''[[:Category:Epic Tech|Epic Tech]]''' that was originally offered as a '''[[Wave Checkpoint Prize]]''' to ever make a reappearance in the '''[[Event Shop]]''' albeit for only 1 additional '''[[Special Event]]'''.
+
*The [[Laser Cannons]] are the only [[:Category:Epic Tech|Epic Tech]] that was originally offered as a [[Wave Checkpoint Prize]] to ever make a reappearance in the [[Event Shop]] albeit for only 1 additional [[Special Event]].
   
==<span style="color:rgb(218,144,0);">Related Pages</span>==
+
==Related Pages==
*'''[[Special Event]]'''
+
*[[Special Event]]
*'''[[:Category:Unavailable|Unavailable Items&nbsp; ]]'''- ( Removed from Event Shop )
+
*[[:Category:Unavailable|Unavailable Items&nbsp; ]]- ( Removed from Event Shop )
  +
</div>
   
==<span style="color:rgb(218,144,0);">Gallery</span>==
+
==Gallery==
  +
{{Gallery - Resize Notice}}
<gallery widths="180" orientation="none" captionalign="center" captionsize="small" position="center" bordercolor="transparent">
+
<gallery widths="180" orientation="none" captionalign="center" captionsize="small" position="center" bordercolor="transparent" captiontextcolor="#8e8e8e">
 
RedSky-Event Shop.png|The First Event Shop<br/>Operation: Red Sky
 
RedSky-Event Shop.png|The First Event Shop<br/>Operation: Red Sky
 
EventBoxExamples.png|Examples of Special Event Boxes
 
EventBoxExamples.png|Examples of Special Event Boxes
Line 906: Line 928:
 
==Navigation==
 
==Navigation==
 
{{Event}}
 
{{Event}}
  +
{{Game Features}}
[[Category:Other pages]]
+
[[Category:Game Feature]]
 
[[Category:A to Z]]
 
[[Category:A to Z]]

Revision as of 20:31, 8 July 2015

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Special Event   Event Shop


Event Shop Sandbox

Event Shop Information

War Commander puts on periodic Special Events, currently at about one per month.  During these Events the player receives Event Experience Points (eXP) which should not be confused with the separate standard Experience Points (XP) used to raise players in Rank & Levels.  The eXP can be used to Unlock and obtain Special Event Prizes which consist of special Units, Buildings, Schematics and Epic Tech that would otherwise not be available to the Player.

Information Given in Event Shop

  • Which Prizes are Available or Locked.
  • the Requirements and Cost of each Prize.
  • A Description of each Prize
  • A graphical running total of eXP still needed to obtain each Prize
  • Previously purchased ( owned ) Prizes.

How The Event Shop Works

  • eXP is only valid for use during the Event in which it was earned.  The eXP does not carry over from Event to Event, hence the "Use It or Lose" name for the period after an Event.
  • The Shop is only accessible during and for a shot period after each Special Event.  The player may use their eXP at any time during and up to 48 hours after the Event, know as the "Use It Or Lose It" period.
  • The Event Shop is accessed thru the Special Event Panel.  Press the "Prizes" button to open the Event Shop while inside the Players Base.
  • Several new Prizes are added to the Shop each Special Event.  These are usually but not always related to the theme or story of the Event.
  • Most Previous Event Prizes are available in the Shop.  See Past Event Prize Availability below for more information.
  • Prizes have Requirements that must be met before they can be Unlocked.  Some require the player to have a Tech Center of a certain level. Others require that a certain other common Unit or Special Event Prize to be Unlocked first.  If the player is lacking in a requirement it will be displayed over that Prize.

Event Prize Information

The Event Shop offers sever different type of Prizes in several Categories, which may have different Rules of Availability that govern if and when they will be offered as a Previous Event Prize following their introductory Event.

Event Prize Categories

Event Prize Types

Past Event Prize Availability

Past Prizes are place in a Event Hold Period following their introductorySpecial Event. The length of this Hold Period can be determined by its original Prize Type and/or Prize Category.

  • Standard Prizes - have a a 1 Event Hold Period following their Introduction Event prior to being released as a Past Event Prize in the Event Shop.
    • Example: Event #20 - Prize Introduced / Event #21 - Prize On Hold & Not available / Event #22 Prize released as Past Prize.
  • Standard Prizes ( Unique ) - have a a 2 Event Hold Period following their Introduction Event prior to being released as a Past Event Prize in the Event Shop.
    • Example: Event #20 - Prize Introduced / Event #21 & #22 - Prize On Hold & Not available / Event #23 - Prize released as Past Prize.
  • Wave Checkpoint Prizes - Standard & Unique Units, Schematics or Epic Tech items that were introduced as a Wave Checkpoint Prize will be released again as a Past Event Prize following its introduction Event in one of two ways:
  • Event Exclusive Prizes - As the name implies these are will not be made available as a Past Event Prize.
  • Epic Tech Prizes - The Past Event Prize availability for Epic Tech Components seems to be linked to the Prize Category it was released as.
    • Epic Tech - Standard Prizes - Epic Tech that was originally offered for a eXP amount follow the same 1 Event Hold Period as other Standard Prizes.
    • Epic Tech - Wave Checkpoint Prize - Epic Tech that was originally offered as a Wave Checkpoint Prize has never been reintroduced to the Event Shop following their introductory Special Event.
      ( See Additional Info section for the Laser Cannons Exclusion to this rule ).
Note : Some of these Availability Rules are explicitly stated by Kixeye and some have been derived from observation.

Past Event Prize Sales

  • eXP Sale - Past Event Prizes offered at a discounted eXP amount for one Event.
  • Last Chance Sale - Past Event Prizes offered either at a Discounted XP Amount ( Standard Items ) or at a Increased XP Amount ( Unique Units ) for one Event following which they will be Removed from the Event Shop.
  • Wave Checkpoint Sale - Past Event Prizes that were introduced as Standard ( eXP Prize ) offered as a Wave Checkpoint Prize for one Event.

Removed Event Prizes

Some Past Event Prizes may be completely removed from the Event Shop making them unavailable to any Player who has not previously Unlocked it.  This however does not remove the Item from the game and it may still be in use by both Players and Rogue Factions. 

A Full List of Past Event Prizes that have been REMOVED from the Event Shop may be found here: UNAVAILABLE

Current Event Shop Prizes

The following tables only reflects Prizes from Past Events.  Any New Prizes from a Current Event will not be added until the Events conclusion.

Prizes - Available


NOTE: The tables below do not reflect NEW PRIZES or if a Prize is on HOLD for the current or future Events.
NOTE : The tables below do not reflect the SALE PRICE of an Item for any current of past Special Event.

Key-EventExclusive Indicates Items that are LAST CHANCE and will only be available until February 2015.

AIRCRAFT
Prize Experience Required Unlocking Requirements Introduction Event
Banshee Banshee-MainPic 60,000 xp Thunderbolt Cerberus
Hellstorm Hellstorm-Unlocked 25,000 xp Raptor Hellstorm
Reaper Drone File:ReaperDrone-Unlocked.png 15,000 xp Cobra Red Swarm
Warhawk Warhawk-Unlocked 19,250 xp Thunderbolt Warhawk
Warhawk - Elite File:Warhawk-Elite-Unlocked.png 19,250 xp Warhawk Warhawk
INFANTRY
Prize Experience Required Unlocking Requirements Introduction Event
Attack Dog File:AttackDog-Unlocked.png 1,500 xp Flamethrower Warhawk
Gladiator Gladiator-Unlocked 10,000 xp Sniper Front Line
Gladiator - Elite GladiatorElite-Unlocked 30,000 xp Gladiator Front Line
Heavy Gunner - Elite HeavyGunnerElite-Unlock 5,000 xp Heavy Gunner Front Line
Mortar Team - Elite MortarTeam-Elite-MainPic  6,500 xp Mortar Team Floodgate 2
Rifleman - Elite Riflemn-Elite-Unlocked 2,500 xp Rifleman Crossfire
Shock Trooper ShockTrooper-Unlocked 7,500 xp Sniper Shockwave
Stinger Stinger-Unlocked 9,500 xp Sniper Hellstorm
Valkyrie Valkyrie-Unlocked 15,500 xp Level 4 Academy Archangel
Valkyrie - Elite Valkyrie-Elite-Unlocked 9,500 xp Valkyrie Archangel
Wraith Wraith-MainPic 29,000 xp Level 5 Academy Iron Reign
VEHICLES
Prize Experience Required Unlocking Requirements Introduction Event
Enforcer Enforcer-Unlockded 35,000 xp Mega Tank Archangel
Flame Assault Vehicle FAV-Unlock 25,000 xp Paladin Warlord
Gatling Truck File:GatlingTruck-Unlocked.png  5,000 xp Razorback Rogue Assult
Gatling Truck - Elite GatlingTruck-Elite-Unlocked 10,000 xp Gatling Truck 06/02/12 Update
Hellfire Hellstorm-Unlock 19,250 xp Challenger Hellfire
Hellfire - Elite Hellfire-Elite-Unlock 19,250 xp Hellfire Hellfire
Hover Tank Hover Tank Unlocked2 40,000 xp Challenger Devil's Grip
Humvee - Elite Humvee-Elite-Unlock 8,000 xp Humvee Crossfire
Laser Tank LaserTank-Unlock 7,000 xp Paladin Red Storm
Laser Tank - Elite LaserTank-Elite-Unlock 12,000 xp Laser Tank 06/02/12 Update
Mega Tank - Elite MegaTankElite-MainPic 34,000 xp Mega Tank Crossfire
Razorback - Elite Razorback-Elite-Unlocked 10,000 xp Razorback Halcyon
Rhino - Elite Rhino-Elite-Unlocked 15,000 xp Rhino Crossfire
Shock Tank ShockTank-Unlocked 15,000 xp Paladin Shockwave
Vanquisher Vanquisher-MainPic 35,000 xp Mega Tank Floodgate 2
Vanquisher - Elite Vanquisher-Elite-MainPic 50,000 xp Vanquisher Floodgate 2
MERCENARY MECHS
Prize Experience Required Unlocking Requirements Introduction Event
Marauder Marauder-MainPic 1,500 xp Level 1 Tech Center Iron March
Marauder - Elite File:Marauder-Elite-MainPic.png 7,500 xp Marauder Iron March
Striker Stiker-MainPic 35,000 xp Wrecker Iron March
Striker - Elite 2014-07-31 130032 50,000 xp Striker Iron March
Wrecker Wrecker-MainPic 14,500 xp Level 1 Tech Center Iron March
Wrecker - Elite File:Wrecker-Elite-MainPic.png 35,000 xp Wrecker Iron March
SCHEMATICS
Prize Experience Required Unlocking Requirements Introduction Event
Banshee Schematic Banshee-Schematic-MainPic 40,000 xp Banshee Cerberus
FAV Schematic FAV-Schematic-Unlocked 34,000 xp Flame Assault Vehicle Undead Rising
Gatling Truck Schmatic GatlingSchematic-Unlocked 34,000 xp Gatling Truck Halcyon
Hellfire Schematic Hellfire-Schemaitic-Unlocked 30,000 xp Hellfire Deadpoint 2
Hellstorm Schematic HellstormSchematic(UnlockedMainPic) 35,000 xp Hellstorm Hellstorm 2
Laser Tank Schematic LaserTankSchematic-MainPic 25,000 xp Laser Tank Deadpoint
Reaper Drone Schematic ReaperDroneSchematic-MainPic 30,000 xp Reaper Drone Floodgate 2
Stinger Schematic StingerSchematic-Unlocked 30,000 xp Stinger Floodgate
Valkyrie Schematic ValkyrieSchematic-MainPic 33,000 xp Valkyrie Devil's Grip
Vanquisher Schematic VanquisherSchematic-MainPic 50,000 xp Vanquisher Cerberus 2
Warhawk Schematic WarhawkSchematic(Unlocked) 35,000 xp Warhawk Red Stom (2014)
SCHEMATIC COMPONENTS
Prize Experience Required Unlocking Requirements Introduction Event
Heavy Ionized Armor IonizedArmor-MainPic  20,000 xp Level 6 Workshop Deadpoint
Ionized Armor IonizedHeavyArmor-MainPic 12,000 xp Level 6 Workshop Deadpoint
Warhead Launcher - Epic Tech WarheadLauncher-Unlocked 34,000 xp Mega Tank Desert Recon
BUILDINGS
Prize Experience Required Unlocking Requirements Introduction Event
Drone Silo DroneSilo-Unlocked 12,500 xp Level 3 Command Center Red Swarm
Mercenary Camp MercenaryCamp-MainPic 12,500 xp Iron March
Rocket Silo RockeSilo-MainPic(Unlocked) 53,000 xp Floodgate
TURRETS
Prize Experience Required Unlocking Requirements Introduction Event
Plasma Turret PlasmaTurret-Unlocked-New(7) 22,500 xp Level 6 Defense Lab Undead Harvest


Prizes - Unavailable For Current Event


NOTE: PRIZES ON HOLD - Some of the following Prizes are still found in the Event Shop but they are listed as " Unavailable For This Event ".
NOTE: No Official word has been given by Kixeye on whether or not prizes not on HOLD will ever again be made available in the Event Shop.

AIRCRAFT
Prize Experience Required Unlocking Requirements Introduction Event
Chimera - Unique Wave Checkpoint Prize None Iron Lord
INFANTRY
Prize Experience Required Unlocking Requirements Introduction Event
None
VEHICLES
Prize Experience Required Unlocking Requirements Introduction Event
Vanquisher Cmdr. - Unique Wave Checkpoint Prize None Iron Reign
MERCENARY MECHS
Prize Experience Required Unlocking Requirements Introduction Event
None
SCHEMATICS
Prize Experience Required Unlocking Requirements Introduction Event
None
EPIC TECH
Prize Experience Required Unlocking Requirements Introduction Event
Banshee Ablative Armor Wave Checkpoint Prize Banshee Schematic Iron Lord
Banshee Wingman Wave Checkpoint Prize Banshee Schematic Cerberus
Behemoth Ablative Armor Wave Checkpoint Prize Behemoth Schematic Iron Lord
Blitz Shells Wave Checkpoint Prize Reaper Drone Schematic Floodgate 2
Brimstone Targeting System Wave Checkpoint Prize Hellfire Schematic Devil's Grip
Devastator Barrel Wave Checkpoint Prize Schematic with Mortar Barrel Slot Cerberus
Double Barrel Launcher Wave Checkpoint Prize Stinger Schematic Floodgate
Dual Missile Payload Wave Checkpoint Prize Hellfire Schematic Devil's Grip
Gold Core Battery Wave Checkpoint Prize Laser Tank Schematic Floodgate
Guardian Plating Wave Checkpoint Prize Hercules Schematic Cerberus
Ion Cannons Wave Checkpoint Prize Hercules Schematic Iron Lord
Laser Cannons Wave Checkpoint Prize Hercules Schematic Floodgate 2
Missile Barrage Wave Checkpoint Prize Elite Hellstorm / Hellstorm Schematic Hellstorm 2
Optimized Assault Barrel Wave Checkpoint Prize Schematic with Machine Gun Slot Floodgate
Peacekeeper Warhead Wave Checkpoint Prize Banshee Schematic Cerberus
Proton Shield Wave Checkpoint Prize Vanquisher Schematic Cerberus 2
Rupture Rounds Wave Checkpoint Prize Vanquisher Schematic Cerberus 2
Wingman Wave Checkpoint Prize Warhawk Schematic Red Strom (2014)
BUILDINGS
Prize Experience Required Unlocking Requirements Introduction Event
None


Prizes - Removed From Event Shop


NOTE: The following Prizes were removed from the Event Shop and are currently Unavailable. For more info see UNAVAILABLE.
Key-EventExclusive Indicates Item that was intended as a Event Exclusive Prize only.

AIRCRAFT
Prize Introduction Event Final Event
Halcyon Operation: Halcyon Operation: Floodgate
Hellstorm - Elite Operation: Hellstorm 2 Operation: Hellstorm 2
Kondor Operation: Red Sky Operation: Desert Recon
Spectre - Unique Operation: Deadpoint 2 Operation: Devil's Grip
Slayer Drone Operation: Red Swarm Operation: Floodgate
Titan - Unique Operation: Red Storm (2014) Operation: Floodgate 2
INFANTRY
Prize Introduction Event Final Event
Viper - Unique Operation: Desert Recon Operation: Hellstorm 2
VEHICLES
Prize Introduction Event Final Event
BFG - Unique Operation: Cerberus 2 Operation: Iron Lord
Crusader Operation: Undead Rising Operation: Red Storm (2014)
Flak Tank Operation: Rolling Thunder Operation: Floodgate
Honey Badger Operation: Rolling Thunder Operation: Floodgate
Shock Tank - Elite Operation: Front Line Operation: Floodgate 2
Suicide Truck - Elite Operation: Crossfire Operation: Floodgate 2
Widowmaker - Unique Operation: Deadpoint Operation: Floodgate
Widowmaker Prime - Unique Operation: Floodgate Operation: Cerberus 2
EPIC TECH
Prize Introduction Event Final Event
Zombifier Operation: Undead Rising Operation: Undead Rising
BUILDINGS & TURRETS
Prize Introduction Event Final Event
Shock Turret Operation: Shockwave Operation: Hellstorm 2
WAR TROPHY
Prize Introduction Event Final Event
Cerberus Trophy Operation: Cerberus Operation: Cerberus
Cerberus 2 Trophy Operation: Cerberus 2 Operation: Cerberus 2
Iron March Trophy Operation: Iron March Operation: Iron March
Iron Reign Trophy Operation: Iron Reign Operation: Iron Reign
Iron Lord Trophy Operation: Iron Lord Operation: Iron Lord
Undead Swarm Trophy Operation: Undead Swarm Operation: Undead Swarm
MISC
Prize Introduction Event Final Event
R.U.B.I. Model Operation: Red Sky Operation: Red Sky

Event Shop Firsts

Event Shop Records

(  * Since the creation of the Event Shop  )

Additional Info

Related Pages

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Navigation

TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Grip    22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith    68. Operation: The Divide    69. Operation: Resurrection    70. Nightmare: Resurrection    71. Operation: Thorium Rush    72. Operation: Espionage    73. Operation: The Source of Power    74. Operation: Road to Hell    75. Operation: Dreams of the Machine God    76. Operation: Sins of Our Fathers    77. Operation: Source Code    78. Operation: Deus Ex Machina    79. Operation: Rising Sun    80. Operation: Heatwave    81. Operation: Meltdown    82. Operation: Burning Dead    83. Nightmare: Burning Dead    84. Operation: Wargames    85. Operation: Red Exodus    86. Operation: Metamorphosis    87. Operation: Red Revelation    88. Operation: Righteous Return    89. Operation: Great Awakening    90. Operation: Deliverance    91. Operation: Final Reckoning    92. Operation: Wargames 2    93. Operation: Solitude    94. Operation: Shattered Alliance    95. Operation: Dead Fall    96. Nightmare: Dead Fall    97. Operation: War Of Shadows    98. Operation: Smoke and Shadow    99. Operation: Agents of Chaos    100. Operation: Chaos Century    101. Operation: Chaos Apocalypse    102. Operation: Thunderstorm    103. Operation: Storm's Eye    104. Operation: Stormchaser    105. Operation: Exiled Honor    106. Operation: Tied That Bind    107. Operation: Sanctuary    108. Operation: Burning Rivalry    109. Nightmare: Buried Alive    110. Operation: Wargames III    112. Operation: Thorium Dawn    112. Operation: The Thorium Trail    113. Operation: The Price Of Thorium    114. Operation: Fistful Of Thorium    115. Operation: Day Of Ascension
Defend-EventBox-Icon   PvE OFFENSIVE & DEFENSE EVENTS   Defend-EventBox-Icon
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17    18. Zombie Onslaught
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   Ho-Ho-Holdout

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Infamy-Icon-Big   PvP TOURNAMENTS & PVP SEASONS   Infamy-Icon-Big
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