Basic Info[]
The Banshee Schematic has 5 Component Categories each containing 3 to 6 Upgradable Items.
Schematic Summary[]
|
BANSHEE SCHEMATIC SUMMARY ( T )
|
|
Banshee Frame
|
Banshee Pilot
|
Banshee Guns
|
|
|
|
Banshee Missiles
|
|
Banshee Rotors
|
|
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
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Component Slots[]
Banshee Guns[]
305
|
DEMOLITION ROUNDS : Increased Damage to Buildings ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
+ 10% Damage to Buildings
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
+ 20% Damage to Buildings
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
+ 30% Damage to Buildings
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
+ 40% Damage to Buildings
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
+ 50% Damage to Buildings
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
+ 60% Damage to Buildings
|
|
306
|
ARMOR PIERCING ROUNDS : Increased Damage to Vehicles ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
+ 10% Damage to Vehicles
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
+ 20% Damage to Vehicles
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
+ 30% Damage to Vehicles
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
+ 40% Damage to Vehicles
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
+ 50% Damage to Vehicles
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
+ 60% Damage to Vehicles
|
|
307
|
RAPID FIRE ROUNDS : Increased Fire Rate and Reduced Reload Time ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
SEE BELOW
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
SEE BELOW
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
SEE BELOW
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
SEE BELOW
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
SEE BELOW
|
RAPID FIRE ROUNDS : Level Description
|
1
|
+ 10% Fire Rate • - 10% Reload Time
|
2
|
+ 20% Fire Rate • - 20% Reload Time
|
3
|
+ 30% Fire Rate • - 30% Reload Time
|
4
|
+ 40% Fire Rate • - 40% Reload Time
|
5
|
+ 50% Fire Rate • - 50% Reload Time
|
6
|
+ 60% Fire Rate • - 60% Reload Time
|
|
Banshee Missiles[]
310
|
CRYO MISSILES : Adds Cryo Missile Volley ( Edit )
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Status Effect Weapon : Cryo
|
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Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
SEE BELOW
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
SEE BELOW
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
SEE BELOW
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
SEE BELOW
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
SEE BELOW
|
CRYO MISSILES : Level Description
|
1
|
+ 10% Damage to Vehicles • Adds a Volley of Cryo Missiles
|
2
|
+ 20% Damage to Vehicles • Adds a Volley of Cryo Missiles
|
3
|
+ 30% Damage to Vehicles • Adds a Volley of Cryo Missiles
|
4
|
+ 40% Damage to Vehicles • Adds a Volley of Cryo Missiles
|
5
|
+ 50% Damage to Vehicles • Adds a Volley of Cryo Missiles
|
6
|
+ 60% Damage to Vehicles • Adds a Volley of Cryo Missiles
|
|
311
|
NAPALM MISSILES : Adds Napalm Missile Volley ( Edit )
|
Status Effect Weapon : Napalm
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
SEE BELOW
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
SEE BELOW
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
SEE BELOW
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
SEE BELOW
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
SEE BELOW
|
NAPALM MISSILES : Level Description
|
1
|
+ 10% Damage to Infantry • Adds a Volley of Napalm Missiles
|
2
|
+ 20% Damage to Infantry • Adds a Volley of Napalm Missiles
|
3
|
+ 30% Damage to Infantry • Adds a Volley of Napalm Missiles
|
4
|
+ 40% Damage to Infantry • Adds a Volley of Napalm Missiles
|
5
|
+ 50% Damage to Infantry • Adds a Volley of Napalm Missiles
|
6
|
+ 60% Damage to Infantry • Adds a Volley of Napalm Missiles
|
|
312
|
CORROSIVE MISSILES : Adds Corrosion Missile Volley ( Edit )
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Status Effect Weapon : Corrosion
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
SEE BELOW
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
SEE BELOW
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
SEE BELOW
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
SEE BELOW
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
SEE BELOW
|
CORROSIVE MISSILES : Level Description
|
1
|
+ 10% Damage to Buildings • Adds a Volley of Corrosion Missiles
|
2
|
+ 20% Damage to Buildings • Adds a Volley of Corrosion Missiles
|
3
|
+ 30% Damage to Buildings • Adds a Volley of Corrosion Missiles
|
4
|
+ 40% Damage to Buildings • Adds a Volley of Corrosion Missiles
|
5
|
+ 50% Damage to Buildings • Adds a Volley of Corrosion Missiles
|
6
|
+ 60% Damage to Buildings • Adds a Volley of Corrosion Missiles
|
|
385
|
PEACEKEEPER WARHEAD ( Epic Tech ) : Adds Peacekeeper Missile Volley ( Edit )
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
2
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
9
|
90,000
|
45,000
|
500
|
SEE BELOW
|
3
|
7,200,000
|
7,200,000
|
1,600,000
|
5s
|
9
|
120,000
|
60,000
|
500
|
SEE BELOW
|
4
|
9,000,000
|
9,000,000
|
2,000,000
|
5s
|
10
|
150,000
|
75,000
|
500
|
SEE BELOW
|
5
|
10,800,000
|
10,800,000
|
2,400,000
|
5s
|
10
|
180,000
|
90,000
|
500
|
SEE BELOW
|
6
|
12,600,000
|
12,600,000
|
2,800,000
|
5s
|
10
|
|
|
500
|
SEE BELOW
|
PEACEKEEPER WARHEAD : Level Descriptions
|
1
|
+ 5% Damage to All • Adds a Volley of Peacekeepers
|
2
|
+ 10% Damage to All • Adds a Volley of Peacekeepers
|
3
|
+ 15% Damage to All • Adds a Volley of Peacekeepers
|
4
|
+ 20% Damage to All • Adds a Volley of Peacekeepers
|
5
|
+ 25% Damage to All • Adds a Volley of Peacekeepers
|
6
|
+ 30% Damage to All • Adds a Volley of Peacekeepers
|
|
385
|
TACTICAL PEACEKEEPER ( Epic Tech ) : Adds Peacekeeper Missile Volley ( Edit )
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
2
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
9
|
90,000
|
45,000
|
500
|
SEE BELOW
|
3
|
7,200,000
|
7,200,000
|
1,600,000
|
5s
|
9
|
120,000
|
60,000
|
500
|
SEE BELOW
|
4
|
9,000,000
|
9,000,000
|
2,000,000
|
5s
|
10
|
150,000
|
75,000
|
500
|
SEE BELOW
|
5
|
10,800,000
|
10,800,000
|
2,400,000
|
5s
|
10
|
180,000
|
90,000
|
500
|
SEE BELOW
|
6
|
12,600,000
|
12,600,000
|
2,800,000
|
5s
|
10
|
|
|
500
|
SEE BELOW
|
TACTICAL PEACEKEEPER : Level Descriptions
|
1
|
+ 10% Damage to All • Adds a Volley of Peacekeepers
|
2
|
+ 15% Damage to All • Adds a Volley of Peacekeepers
|
3
|
+ 20% Damage to All • Adds a Volley of Peacekeepers
|
4
|
+ 25% Damage to All • Adds a Volley of Peacekeepers
|
5
|
+ 30% Damage to All • Adds a Volley of Peacekeepers
|
6
|
+ 35% Damage to All • Adds a Volley of Peacekeepers
|
|
Banshee Pilot[]
303
|
FLYING ACE : Increased Damage to All ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
+ 2% Damage to All
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
+ 4% Damage to All
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
+ 6% Damage to All
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
+ 6% Damage to All
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
+ 10% Damage to All
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
+12% Damage to All
|
|
304
|
DOG FIGHTER : Reduced Damage from All ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
+ 2% Damage from All
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
+ 4% Damage from All
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
+ 6% Damage from All
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
+ 6% Damage from All
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
+ 10% Damage from All
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
+ 12% Damage from All
|
|
419
|
NEURAL IMPLANTS ( Limited Tech ) : Increases Speed & Damage / Reduces Damage from All ( Edit )
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
|
|
|
500
|
SEE BELOW
|
2
|
27,000,000
|
27,000,000
|
0
|
1d 0h
|
|
|
|
500
|
SEE BELOW
|
3
|
36,000,000
|
36,000,000
|
0
|
2d 0h
|
|
|
|
500
|
SEE BELOW
|
4
|
45,000,000
|
45,000,000
|
0
|
3d 0h
|
|
|
|
500
|
SEE BELOW
|
5
|
54,000,000
|
54,000,000
|
2,400,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
6
|
63,000,000
|
63,000,000
|
2,800,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
NEURAL IMPLANTS : Level Description
|
1
|
- 2% Damage Taken From All • +5% Movement Speed • +2% Damage to All
|
2
|
- 4% Damage Taken From All • +10% Movement Speed • +4% Damage to All
|
3
|
- 6% Damage Taken From All • +15% Movement Speed • +6% Damage to All
|
4
|
- 8% Damage Taken From All • +20% Movement Speed • +8% Damage to All
|
5
|
- 10% Damage Taken From All • +25% Movement Speed • +10% Damage to All
|
6
|
- 12% Damage Taken From All • +30% Movement Speed • +12% Damage to All
|
|
Banshee Rotors[]
300
|
REINFORCED ROTORS : Reduced Damage from Flak, Increased Movement Speed ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
SEE BELOW
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
SEE BELOW
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
SEE BELOW
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
SEE BELOW
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
SEE BELOW
|
REINFORCED ROTORS : Level Description
|
1
|
- 10% Damage from Flak • + 5% Movement Speed
|
2
|
- 20% Damage from Flak • + 10% Movement Speed
|
3
|
- 25% Damage from Flak • + 15% Movement Speed
|
4
|
- 30% Damage from Flak • + 20% Movement Speed
|
5
|
- 35% Damage from Flak • + 25% Movement Speed
|
6
|
- 40% Damage from Flak • + 30% Movement Speed
|
|
301
|
HARDENED ROTORS : Reduced Damage from Air, Increased Movement Speed ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
SEE BELOW
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
SEE BELOW
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
SEE BELOW
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
SEE BELOW
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
SEE BELOW
|
HARDENED ROTORS : Level Description
|
1
|
- 5% Damage from Aircraft • + 5% Movement Speed
|
2
|
- 10% Damage from Aircraft • + 10% Movement Speed
|
3
|
- 15% Damage from Aircraft • + 15% Movement Speed
|
4
|
- 20% Damage from Aircraft • + 20% Movement Speed
|
5
|
- 25% Damage from Aircraft • + 25% Movement Speed
|
6
|
- 30% Damage from Aircraft • + 30% Movement Speed
|
|
302
|
TITANIUM LINED ROTORS : Reduced Damage from Stingers, Increased Movement Speed ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
SEE BELOW
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
SEE BELOW
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
SEE BELOW
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
SEE BELOW
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
SEE BELOW
|
TITANIUM LINED ROTORS : Level Description
|
1
|
- 4% Damage Taken from Missiles • + 5% Movement Speed
|
2
|
- 8% Damage Taken from Missiles • + 10% Movement Speed
|
3
|
- 12% Damage Taken from Missiles • + 15% Movement Speed
|
4
|
- 16% Damage Taken from Missiles • + 20% Movement Speed
|
5
|
- 20% Damage Taken from Missiles • + 25% Movement Speed
|
6
|
- 24% Damage Taken from Missiles • + 30% Movement Speed
|
|
371
|
BANSHEE ABLATIVE ARMOR ( Limited Tech ) : Adds Flame Dam. Resistance & Fire Status Immunity ( Edit )
|
REPLICABLE COMPONENT
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
|
540,000
|
300,000
|
500
|
SEE BELOW
|
2
|
48,600,000
|
48,600,000
|
1,200,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
3
|
64,800,000
|
64,800,000
|
1,600,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
4
|
81,000,000
|
81,000,000
|
2,000,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
5
|
97,200,000
|
97,200,000
|
2,400,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
6
|
113,400,000
|
113,400,000
|
2,800,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
BANSHEE ABLATIVE ARMOR : Level Description
|
1
|
- 15% Damage Taken from Ion • + 5% Movement Speed • - 4% Damage Taken from Missiles
|
2
|
- 20% Damage Taken from Ion • + 10% Movement Speed • - 8% Damage Taken from Missiles
|
3
|
- 25% Damage Taken from Ion • + 15% Movement Speed • - 12% Damage Taken from Missiles
|
4
|
- 30% Damage Taken from Ion • + 20% Movement Speed • - 16% Damage Taken from Missiles
|
5
|
- 35% Damage Taken from Ion • + 25% Movement Speed • - 20% Damage Taken from Missiles
|
6
|
- 40% Damage Taken from Ion • + 30% Movement Speed • - 24% Damage Taken from Missiles
|
|
385
|
STEEL ROTORS ( Epic Tech ) : Reduced Damage Taken From Fire & Ion ( Edit )
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
9
|
|
|
500
|
SEE BELOW
|
2
|
48,600,000
|
48,600,000
|
1,200,000
|
5s
|
9
|
|
|
500
|
SEE BELOW
|
3
|
64,800,000
|
64,800,000
|
1,600,000
|
5s
|
9
|
|
|
500
|
SEE BELOW
|
4
|
81,000,000
|
81,000,000
|
2,000,000
|
5s
|
10
|
|
|
500
|
SEE BELOW
|
5
|
97,200,000
|
97,200,000
|
2,400,000
|
5s
|
10
|
|
|
500
|
SEE BELOW
|
6
|
113,400,000
|
113,400,000
|
2,800,000
|
5s
|
10
|
|
|
500
|
SEE BELOW
|
STEEL ROTORS : Level Descriptions
|
1
|
- 2% Damage Taken From Fire
|
2
|
- 4% Damage Taken From Fire
|
3
|
- 6% Damage Taken From Fire • - 5% Damage Taken From Ion
|
4
|
- 8% Damage Taken From Fire • - 5% Damage Taken From Ion
|
5
|
- 10% Damage Taken From Fire • - 10% Damage Taken From Ion
|
6
|
- 15% Damage Taken From Fire • - 15% Damage Taken From Ion
|
|
385
|
Adv. STEEL ROTORS ( Limited Tech ) : Reduced Damage Taken From Fire ( Edit )
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
|
540,000
|
300,000
|
500
|
SEE BELOW
|
2
|
48,600,000
|
48,600,000
|
1,200,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
3
|
64,800,000
|
64,800,000
|
1,600,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
4
|
81,000,000
|
81,000,000
|
2,000,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
5
|
97,200,000
|
97,200,000
|
2,400,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
6
|
113,400,000
|
113,400,000
|
2,800,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
Adv. STEEL ROTORS : Level Description
|
1
|
- 2% Damage Taken From Fire
|
2
|
- 4% Damage Taken From Fire
|
3
|
- 8% Damage Taken From Fire
|
4
|
- 12% Damage Taken From Fire • - 5% Damage taken from Ion
|
5
|
- 16% Damage Taken From Fire • - 10% Damage taken from Ion
|
6
|
- 20% Damage Taken From Fire • - 20% Damage taken from Ion
|
|
Banshee Frame[]
297
|
IMPROVED AERIAL ARMOR : Reduced Damage from Aircraft ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
- 5% Damage from Aircraft
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
- 10% Damage from Aircraft
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
- 15% Damage from Aircraft
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
- 20% Damage from Aircraft
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
- 25% Damage from Aircraft
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
- 30% Damage from Aircraft
|
|
298
|
ANTI-FLAK REINFORCEMENT : Reduced Damage from Flak ( Edit )
|
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thor
|
1
|
1,800,000
|
1,800,000
|
400,000
|
5s
|
9
|
30,000
|
15,000
|
500
|
- 10% Damage from Flak
|
2
|
2,700,000
|
2,700,000
|
600,000
|
5s
|
9
|
45,000
|
22,500
|
500
|
- 20% Damage from Flak
|
3
|
3,600,000
|
3,600,000
|
800,000
|
5s
|
9
|
60,000
|
30,000
|
500
|
- 25% Damage from Flak
|
4
|
4,500,000
|
4,500,000
|
1,000,000
|
5s
|
10
|
75,000
|
37,500
|
500
|
- 30% Damage from Flak
|
5
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
10
|
90,000
|
45,000
|
500
|
- 35% Damage from Flak
|
6
|
6,300,000
|
6,300,000
|
1,400,000
|
5s
|
10
|
105,000
|
52,500
|
500
|
- 40% Damage from Flak
|
|
299
|
BANSHEE WINGMAN ( Epic Tech ) : Adds Two Drones, Increased Damage To All ( Edit )
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
9
|
60,000
|
30,000
|
500
|
SEE BELOW
|
2
|
5,400,000
|
5,400,000
|
1,200,000
|
5s
|
9
|
90,000
|
45,000
|
500
|
SEE BELOW
|
3
|
7,200,000
|
7,200,000
|
1,600,000
|
5s
|
9
|
120,000
|
60,000
|
500
|
SEE BELOW
|
4
|
9,000,000
|
9,000,000
|
2,000,000
|
5s
|
10
|
150,000
|
75,000
|
500
|
SEE BELOW
|
5
|
10,800,000
|
97,200,000
|
2,400,000
|
5s
|
10
|
180,000
|
90,000
|
500
|
SEE BELOW
|
6
|
12,600,000
|
12,600,000
|
2,800,000
|
5s
|
10
|
|
|
500
|
SEE BELOW
|
BANSHEE WINGMAN : Level Descriptions
|
1
|
+ 5 % Damage to All • Wingman Join Unit In Battle
|
2
|
+ 10 % Damage to All • Wingman Join Unit In Battle
|
3
|
+ 15 % Damage to All • Wingman Join Unit In Battle
|
4
|
+ 20 % Damage to All • Wingman Join Unit In Battle
|
5
|
+ 25 % Damage to All • Wingman Join Unit In Battle
|
6
|
+ 30 % Damage to All • Wingman Join Unit In Battle
|
|
375
|
HEAT SHIELDING ( Limited Tech ) : Adds Flame Damage Resistance & Fire Status Immunity ( Edit )
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
9
|
540,000
|
300,000
|
500
|
SEE BELOW
|
2
|
48,600,000
|
48,600,000
|
1,200,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
3
|
64,800,000
|
64,800,000
|
1,600,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
4
|
81,000,000
|
81,000,000
|
2,000,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
5
|
97,200,000
|
97,200,000
|
2,400,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
6
|
113,400,000
|
113,400,000
|
2,800,000
|
5s
|
|
|
|
500
|
SEE BELOW
|
HEAT SHIELDING : Level Description
|
1
|
- 10% Damage Taken From Fire • Immune to Fire ( )
|
2
|
- 20% Damage Taken From Fire • Immune to Fire ( )
|
3
|
- 25% Damage Taken From Fire • Immune to Fire ( )
|
4
|
- 30% Damage Taken From Fire • Immune to Fire ( )
|
5
|
- 35% Damage Taken From Fire • Immune to Fire ( )
|
6
|
- 40% Damage Taken From Fire • Immune to Fire ( )
|
|
405
|
BANSHEE WINGMAN X ( Limited Tech ) : Adds Two Drones, Increased Damage, Reduced Damage ( Edit )
|
REPLICABLE COMPONENT
|
RESTRICTED AVAILABILITY : See History of Availability For More Information
|
|
Upgrade Cost
|
Upgrade Time
|
Workshop Level
|
Equip Cost / Unit
|
Capacity Used
|
Description
|
Metal
|
Oil
|
Thorium
|
Metal
|
Thor
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
9
|
540,000
|
300,000
|
500
|
SEE BELOW
|
2
|
48,600,000
|
48,600,000
|
0
|
1d 0h
|
|
810,000
|
450,000
|
500
|
SEE BELOW
|
3
|
64,800,000
|
64,800,000
|
0
|
2d 0h
|
|
1,080,000
|
600,000
|
500
|
SEE BELOW
|
4
|
81,000,000
|
81,000,000
|
0
|
3d 0h
|
|
|
|
500
|
SEE BELOW
|
5
|
97,200,000
|
97,200,000
|
2,400,000
|
05s
|
|
|
|
500
|
SEE BELOW
|
6
|
113,400,000
|
113,400,000
|
2,800,000
|
05s
|
|
|
|
500
|
SEE BELOW
|
BANSHEE WINGMAN X : Level Description
|
1
|
Improved Wingman Join Unit in Battle • + 10% Damage to All • - 2% Damage Taken from All'
|
2
|
Improved Wingman Join Unit in Battle • + 15% Damage to All • - 4% Damage Taken from All'
|
3
|
Improved Wingman Join Unit in Battle • + 20% Damage to All • - 6% Damage Taken from All'
|
4
|
Improved Wingman Join Unit in Battle • + 25% Damage to All • - 8% Damage Taken from All'
|
5
|
Improved Wingman Join Unit in Battle • + 30% Damage to All • - 10% Damage Taken from All'
|
6
|
Improved Wingman Join Unit in Battle • + 35% Damage to All • - 12% Damage Taken from All
|
|
Slot Compatibility[]
|
COMPONENT SLOT
|
SCHEMATICS SHARING COMPONENT SLOT
|
|
NONE
|
Shares NO Schematic Slots with any other schematics
|
( T )
|
|
History of Availability[]
Update History[]
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Banshee Schem. gained access to its Full Capacity at all levels of the unit in the Game Update of Mar 24, 2016.
- The Banshee Schem. increased its Capacity to 2,500 ( 500 Slot ) in the Game Update of Mar 24, 2016.
- The Banshee Schem. changed all levels of all components to use 500 capacity in the Game Update of Mar 24, 2016.
- The Banshee Schem. gained the Neural Implants via the Shadow Ops in G.U. of Mar 26, 2015.
- The Banshee Schem. gained the Banshee Wingman X via the Event Shop during Operation: Scorched Earth ( Feb 19, 2015 ).
- The Banshee Schem. gained the Adv. Steel Rotors via the Gear Store in G.U. of Dec 16, 2014.
- The Banshee Schem. gained the Heat Shielding via the Event Shop during Operation: Dragon's Oath ( Nov 20, 2014 ).
- The Banshee Schem. gained the Banshee Ablative Armor via the Event Shop during Operation: Iron Lord ( Sep 25, 2014 ).
- The Banshee Schem. gained the Tactical Peacekeeper via the Shadow Ops : Fight to Win Campaign.
- The Banshee Schem. gained the Peacekeeper Warhead via the Event Shop during Operation: Cerberus ( May 22, 2014 ).
- The Banshee Schem. gained the Banshee Wingman via the Event Shop during Operation: Cerberus ( May 22, 2014 ).
- The Banshee Schematic was introduced via the Event Shop during Operation: Cerberus ( May 22, 2014 ).
Additional Information[]
- The Banshee Schematic has NO Lost Tech Components.
- The Banshee Schematic has 4 Epic Tech Components
- The Banshee Schematic has 5 Limited Tech Components
Quotes[]
“ | Customization of the Banshee unlocks its full potential. Add increased defenses and firepower including a devastating missile payload. | ” |
| — Event Shop Description |
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