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Executioner   Executioner Schematic

Executioner-MainPic
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CLASS FACTION UPGRADE PRODUCTION
Vehicle HEAVY VEHICLE - Heavy Vehicles are slow, but durable. They are very strong against Sustain Damage, but their armor can be overpowered by focused Burst Damage. Sentinels SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image. Tech Center UNIVERSAL UPGRADE - All instances ( Produced or Not Produced ) of this unit are upgraded simultaneously via the use of Resources ( Metal, Oil, Thorium ) over a period of time including 5 Second Thorium upgrades. War Factory
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
BURST BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. 160 ( 4 sec ) 1 12,600,000 1 ( N/A ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. NO
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
8 Executioner Scrap Parts 750  Calculated-ICON Maximum Unlocks : 1
( T ) • ( C ) DEFENSIVE ONLY : Unit can only be used on Defense / UNIQUE : You are limited to only 1 of any given Unique unit.    DEFENSIVE UNIQUE UNIT    DEFENSIVE ONLY : Unit can only be used on Defense / UNIQUE : You are limited to only 1 of any given Unique unit.
Unit may ONLY be used on Defense    Unit has a Production Limit of 1    For more information see Defensive Unique Unit
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression[]

Level Upgrade Cost Upgrade
Time
War
Factory
Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N / A N / A N / A 1.5 26,000,000 475 2,459,627 9,900,000
2 100,000,000 100,000,000 0 2d 1.5 28,700,000 475 2,534,162 10,200,000
3 100,000,000 100,000,000 0 2d 1.5 31,400,000 475 2,608,696 10,500,000
4 100,000,000 100,000,000 0 2d 1.5 34,100,000 475 2,683,230 10,800,000
5 100,000,000 100,000,000 0 2d 1.5 36,800,000 475 2,757,764 11,100,000
6 100,000,000 100,000,000 0 2d 1.5 39,500,000 475 2,832,298 11,400,000
7 100,000,000 100,000,000 0 2d 1.5 42,200,000 475 2,906,832 11,700,000
8 100,000,000 100,000,000 0 2d 1.5 44,900,000 475 2,981,367 12,000,000
9 100,000,000 100,000,000 0 2d 1.5 47,600,000 475 3,055,901 12,300,000
10 100,000,000 100,000,000 0 2d 1.5 50,300,000 475 3,130,435 12,600,000
Total 900,000,000 900,000,000 0 18d Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.

Build & Repair Information[]

Build & Repair Times For Executioner  ( T )
LEVEL BUILD TIME  Calculated-ICON BUILD COST  PRODUCTION COSTS - The amount shown below is required in both METAL and OIL unless shown with a Thorium Icon in which case only the amount in Thorium is needed. REPAIR TIME  Calculated-ICON GOLD COST  GOLD REPAIRS - Spending Gold To Preform Repairs Instantly is OPTIONAL!!! Amount Shown Is For a Single Executioner at 0% Health With A Level 33 War Factory.
1 - 10 8d 4h 21m 70,000,000 12h 15m ? Gold
TIMES listed are for a Level 33 War Factory. To view TIMES for other levels hover mouse over the Calculated-ICON icon above.

Unit Highlights[]

  • The Executioner is a Defensive Unique Unit ( ClassBoxICON-Defensive ) for the Sentinels ( SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image. ) Faction.
  • OFFENSIVE HIGHLIGHTS :
    • Energy Cannon
      • The Executioner is capable of firing a High Energy Blasts that inflicts Burst Damage ( BurstDamageType-ICON ).
  • DEFENSIVE HIGHLIGHTS :
    • General Immunity -
      • The Executioner is immune to the following Status Effects : SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.    CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself.    SCRAMBLE STATUS EFFECT : Renders all affected Units unable to Fire Weapons for the duration of the Effect.    NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect.    CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect.    PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker.    TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.


Schematic Summary[]

EXECUTIONER SCHEMATIC SUMMARY   ( T )
ExecutionerSchematic-MainPic
Engines  Lens  Reactor 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availability[]

ArmsCache-Gold-Lg   Executioner Arms Cache History   ArmsCache-Gold-Lg
AVAILABILITY STATUS ROGUE BASE GAME UPDATE
INTRODUCED ExecutionerBase-MapICON ExecutionerBase-ArmsCache Executioner Base July 25, 2019
Offered Continuously While Bases Are Available Except For Otherwise Listed    See Listed Bases for Spawn Schedule

Update History[]

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates


  • No Further Updates

Additional Information[]

  • The Executioner is a Defensive Unique Unit, therefore:
    • Has a Production Limit of ONE.
    • Requires 8 Scrap Parts to Unlock and Build.
    • Is solely for use in Defense of a Base or Platoon :
      • The Executioner may be placed in the Base Defenders Platoon for use in defending a Player's Base.
      • The Executioner may be deployed into a Holdout Base for the defense of that base during a Holdout event.
      • The Executioner may be placed into any Standard Platoon or PvP Platoon for the defense of that platoon.
  • Executioner Scrap Parts are or have been available via the following :
    • The arms cache of the Executioner Base. - INTRODUCTION
  • The Executioner is a Direct Fire Weapon which requires a direct line of sight to its target.
  • The Executioner CANNOT target High Altitude Aircraft or Missiles.
  • The Executioner has a ?.? Platoon Speed on the World Map.

Trivia[]

  • Executioner at Level 1 requires 1 minute of Repairs for approximately every 28,942 Damage it sustains. (Attention-2-ICON).
  • Executioner at Level 10 requires 1 minute of Repairs for approximately every 55,993 Damage it sustains. (Attention-2-ICON).
  • The Executioner is the 4th overall Defensive Unique Unit to be introduced.
  • The Executioner is the 2nd Defensive Unique Unit to be introduced for the Sentinels.
  • Pixel Sheet Code : 484 & 484.dead

First and Records[]

Quotes[]


Sentinels engineering has created the Executioner with one purpose. Deliver the largest amount of damage to a single target ever seen.
  — Unit Details [src]

The Executioner joins the battlefield. This Sentinels tank packs a punch and earns its name. The Executioner concentrates power into it a cannon to release a high energy blast designed to devastate its target. The Executioner is available on the World Map starting Thursday, and is a great addition to any platoon when facing off in Holdout this weekend!
  — Defensive Unique: Executioner ( Briefing ) [src]

Related Pages[]

External Links[]


Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Navigation[]

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LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
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FACTION
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
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None None None
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Jeff Jenny None
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None None None
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FACTIONLESS
SERIES I None
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Brother Devin (Unique)
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Boss Zombie (S)    Flaming Zombie (S)    Jumping Zombie (S)    Rocket Zombie (S)    Runner Zombie (S)    Walker Zombie (S)    Zombie (S)
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Platoon-PvP-Platoon-ICON  LEGENDARY  Platoon-PvP-Platoon-ICON
GEN I Legendary Assault Vehicle    Legendary Hellfire    Legendary Hover Tank    Legendary Laser Tank    Legendary Mega Tank    Legendary Vanquisher
Legendary BFG
Assault-Platoon-ICON  LEGENDARY ASSAULT  Assault-Platoon-ICON
SERIES II Legendary Jackal    Legendary Warhorse
Kali
FACTION
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
Mikey    Mikey ( S )    Roland Andrew    Andrew ( S )    Matt Ardra    Nick    Nick ( S )    Sunder
GEN II Technical Cyclops Caretaker
Kyle    Kyle ( S ) Polly    Polly ( S ) Galen    Galen ( S )
GEN III Excavator    Tracker Hermes    Ogre Annihilator    Bishop    Overseer
Alan None Tony    Tony ( S )
GEN IV None Gorgon Penance
None None None
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None None Kayla
SERIES II Boomer Akuma Crucieger
Karen Kobayashi Salvator
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FACTIONLESS
SERIES I Technical X
SERIES II Annihilator X
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Zombie Catapult ( S )
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Deena    Pandora
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legenady Halcyon    Legendary Hellstorm     Legendary Phantom    Legendary Raptor    Legendary Titan
FACTION
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Bonesaw Apollo    Fury Valiant
Rick    Rick ( S ) Nyx    Oren Dylan    Dylan ( S )
GEN II None None None
GEN III Ace   Gunship Manticore   Sphinx Envoy
Denis    Denis ( S ) Neil    Neil ( S ) Martin    Martin ( S )
GEN IV Twinblade Harpy None
Forest None None
SERIES I Doppler    Pathfinder Echo    Orion Apostle    Dervish
None Arietta None
SERIES II Firehawk Icarus V2 High Guard
Sarge Daedalus Aegis
UNIQUE Chopper Company    Fighter Company    Siege Squadron    War Barge Blackout Harbinger    Herald    Shepherd
SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.   SINGLE USE ( Non-Faction )   SINGLE USE - Units that may ONLY be used a single time an attack. Once deployed into battle the unit will be removed from inventory regardless of whether or not it is destroyed. Single Use Units are excluded from being used on Base Defense.
Zombie Squadron ( S )
( C ) MERCENARY UNITS ( EDIT )
Akiko    Blaze    Bludgeon    Dr. Logan    Elite Marauder    Elite Striker    Elite Wrecker     Shredder    Singe    Stormchaser
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Onyx 01000001    01000010    01000011    01000100    01000101    01000110
Red Lokust Cricket    Hermit   Sparrow
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UH-60 Chopper ( Unreleased )
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