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TierBonus-ICON   SPECIAL EVENT # 28   TierBonus-ICON
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Introduction

Operation: Iron March is the 28th Special Event to be presented in War Commander.
In most cases Commanders are challenged to complete increasingly more difficult objectives against one or more Rogue Factions. With the successful completion of each objective in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

GENERAL EVENT INFORMATION
EVENT STARTS July 24, 2014 Operation: Iron March
Sector Start Times
EVENT ENDS July 30, 2014
EVENT NUMBER 28 29 Days since last Special Event
EVENT CLASS Hybrid Players Must Complete Both Attack and Defense Objectives
ANTAGONIST M.A.Y.H.E.M. Commanded By : Odin
EVENT DURATION 6 Days Event Shop open an additional 48 Hours
EVENT PROGRESSION Wave System Continuous Progression of Attack and Defense Waves
eXP PAYOUTS Progressive Starting at 600 xp and Increasing with each successive Wave
NUMBER OF WAVES Infinite As many Waves as the Player can Complete
BONUS eXP Yes Time Sensitive Bonus XP Targets available in Fortresses
PLAYER ASSISTANCE No Event Bases are Player Exclusive

Event Prizes

New Event Shop Wave Checkpoint Prizes
Prize Complete Wave Unlocking Requirements Classification
Mercenary Camp Wave 1 None Building
Marauder Wave 1 None Mercenary Mech
Elite Marauder Wave 41 None Mercenary Mech
Wrecker Wave 61 None Mercenary Mech
Elite Wrecker Wave 71 None Mercenary Mech
Striker Wave 81 None Mercenary Mech
Elite Striker Wave 91 None Mercenary Mech
New Event Shop Wave eXP Prizes
Prize eXp Cost Unlocking Requirements Classification
Iron March Trophy 135,000 xp None War Trophy
MercenaryCamp-EventShopInfo Marauder-EventShopInfo Marauder-Elite-EventShopInfo Wrecker-EventShopInfo
Wrecker-Elite-EventShopInfo Stiker-EventShopInfo Stiker-Elite-EventShopInfo IronMarch-Trophy-EventShopInfo
Previous Event Prizes ( Sale & Checkpoint )
Prize Reg eXP Cost Sale eXP Cost Unlocking Requirements Classification
Stinger 9,500 xp 4,750 xp Sniper Infantry
Reaper Drone 15,000 xp 7,500 xp Cobra Aircraft
Drone Silo 12,500 xp 9,375 xp Lv 3 Command Center Building
Reaper Drone Schematic 30,000 xp 15,000 xp Reaper Drone Schematic
Stinger Schematic 30,000 xp 15,000 xp Stinger Schematic
Elite Mega Tank 34,000 xp 17,000 xp Mega Tank Vehicle
Warhawk Schematic 35,000 xp 17,500 xp Warhawk Schematic
Hover Tank 40,000 xp 20,000 xp Challenger Vehicle
Hellstorm Wave 11 None Aircraft
Hellstorm Schematic Wave 21 Hellstorm Schematic
Last Chance Sale! ( Removed from Event Shop at end of Event )
Prize Reg eXP Cost Last eXP Cost Unlocking Requirements Classification
None 0 xp 0 xp None None
Past Prizes Unavailable This Event:
BFG  //  Vanquisher Schematic

Event HUD

Pre-Event During the Event Post-Event
IronMarch-PreEvent
IronMarch-EventBox-Start IronMarch-UseItOrLoseIt
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Detailed Play Information

Defense Waves

  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
  • Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.

Attack Waves - Orbital Laser Base

  • Event Base - The non-Fortress, non-Island Event Bases that the Player will be required to Attack and Destroy this Event will be the M.A.Y.H.E.M. Orbital Laser Event Base.
  • Exclusive Event Base - Each Player has a M.A.Y.H.E.M. Orbital Laser Event Base attached to their Base for each Standard Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
  • Unlimited Attacks - The Player may stop and start an attack on an Orbital Laser Event Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO Attack Time Limit for completing an M.A.Y.H.E.M. Orbital Laser Event Base.
  • Wave Completion - To complete a Orbital Laser Event Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - 8 of the first 50 Waves are the Orbital Laser Event Bases starting with Wave 4.

IronMarch-ObitalLaserBase-Icon

Orbital-Laser-Animated

Attack Waves - Island Bases

  • Island Base - Occasionally the Player will be required to Attack and Destroy M.A.Y.H.E.M. Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
  • Island Base Weapon Restrictions - The Player may only Attack the Island Bases with Aircraft, Missile Silo Missiles & the New Mercenaries Mech. NO Ground Unit may be used since they cannot travel across the water.
  • Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
  • Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO time limit for completing a Island Base.
  • Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - 5 of the first 50 Waves are Island Bases.
Floodgate2-IslandBase-Icon2



Floodgate-NoGroundUnits

Fortress Waves

  • M.A.Y.H.E.M. Fortress - For this Event, the Fortresses are called M.A.Y.H.E.M. Fortress.
  • M.A.Y.H.E.M. Fortress Location - As a Player reaches a Fortress Wave they will have a M.A.Y.H.E.M. Fortress attached to their Base that only they may attack. The M.A.Y.H.E.M. The M.A.Y.H.E.M. Fortress icon will only be visible on the World Map during a Fortress Wave.
  • M.A.Y.H.E.M. Fortress Layout - Each M.A.Y.H.E.M. Fortress Wave will be a different Layout each with a progressively stronger Defense setup.
  • Single Attack Direction - Players may surround a M.A.Y.H.E.M. Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
  • M.A.Y.H.E.M. Fortress Time Limit - Players must completely destroy all Buildings and Turrets found in the M.A.Y.H.E.M. Fortress within 70 minutes in order to complete the Wave. Failure to do so in the allotted time will cause the M.A.Y.H.E.M. Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the M.A.Y.H.E.M. Fortress. Once the M.A.Y.H.E.M. Fortress has Reset the Player may make another attempt at completing the Wave.
  • Unlimited Attacks - The Player may stop and start an attack on a M.A.Y.H.E.M. Fortress as many times as they find necessary to complete the wave as long as they still have time remaining on the M.A.Y.H.E.M. Fortress Clock.
  • M.A.Y.H.E.M. Fortress Frequency - The Player must complete a M.A.Y.H.E.M. Fortress every 10th Wave ( Starting Wave 10 ).
  • Bonus XP Targets - M.A.Y.H.E.M. Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, these bonuses are only available for the first 5 minutes of the attack ( Timer on screen ) at which time any undestroyed bonuses will expire. The Wave XP and collected Bonus XP are added together and paid out when the M.A.Y.H.E.M. Fortress is fully destroyed. If the M.A.Y.H.E.M. Fortress is RESET, so are the Bonuses.
IronMarch-Fortress-Icon



AttackformSouthEastOnly



FortressBonus&ResetClock



BonusXP-Icon
IronMarch-Instructions-1
IronMarch-Instructions-2

Experience Point Bonus

  • XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
  • XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
  • XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
  • XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.


IronMarch-BonusLevel(325)
Cerberus-Standard-XP-Wings-325

Ending of a Special Event

A Special Event ends in one of two ways :

  1. The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base ( if any ) will be removed from the World Map and all waves will be halted.
  2. The Player reaches a Wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop

Event Experience Points (eXP)

  • The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.
IronMarch-EventBox-Start

Special Event Prizes

  • The Event Shop may only be accessed while inside the Player's Base.
  • As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
  • Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
  • The Event Shop is split into two separate sections:
    • Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
    • Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.
IronMarch-EventShop-1
IronMarch-EventShop-2

Use It Or Lose It

Following the conclusion of the Special Event :

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
IronMarch-UseItOrLoseIt

Event Base & Fortress Layouts

Event Base Layouts
Wave Layout Wave Layout Wave Layout Wave Layout
4 IronMarch-EventBase-Layout-04   43 IronMarch-EventBase-Layout-43   67 IronMarch-EventBase-Layout-67   87 NoInfoYet
14 IronMarch-EventBase-Layout-14   46 IronMarch-EventBase-Layout-46   73 IronMarch-EventBase-Layout-73   93 NoInfoYet
23 IronMarch-EventBase-Layout-23   53 IronMarch-EventBase-Layout-53   75 IronMarch-EventBase-Layout-75   95 NoInfoYet
26 IronMarch-EventBase-Layout-26   56 IronMarch-EventBase-Layout-56   77 IronMarch-EventBase-Layout-77   97 NoInfoYet
33 IronMarch-EventBase-Layout-33   63 IronMarch-EventBase-Layout-63   83 Wave 83-fit  
36 IronMarch-EventBase-Layout-36 65 IronMarch-EventBase-Layout-65 85 NoInfoYet
Island Base Layouts
Wave Layout Wave Layout Wave Layout
7 IronMarch-Island-Layout-07   54 IronMarch-Island-Layout-54   82 IronMarch-Island-Layout-82
17 IronMarch-Island-Layout-17   62 IronMarch-Island-Layout-62   88 NoInfoYet
24 IronMarch-Island-Layout-24   68 IronMarch-Island-Layout-68   92 NoInfoYet
34 IronMarch-Island-Layout-34   72 IronMarch-Island-Layout-72   98 NoInfoYet
44 IronMarch-Island-Layout-44   78 IronMarch-Island-Layout-78  
Fortress Layouts
Wave Layout Wave Layout
10 IronMarch-Fortress-Layout-10   60 IronMarch-Fortress-Layout-60
20 IronMarch-Fortress-Layout-20   70 IronMarch-Fortress-Layout-70
30 IronMarch-Fortress-Layout-30   80 IronMarch-Fortress-Layout-80
40 IronMarch-Fortress-Layout-40   90 NoInfoYet
50 IronMarch-Fortress-Layout-50   100 NoInfoYet

Wave Attack / Defense Breakdown

NOTE: Numbers for first 100 Waves.

Attack vs Defense Breakdown
Attack Waves Defense Waves
Wave Count 46 54
Attack Wave Breakdown
Wave Count % of Attacks
Event Bases 22 48 %
Island Bases 14 30 %
Fortresses 10 22 %

Wave Notes & Highlights

Listed here are Highlights of significant Waves. Shown waves may contain content not listed. Press [Expand] to see full list..
Click Expand to View Additional Wave Notes

  • Wave 01 - (D) - Demonstration Wave to show the Mech Mercenaries in action. At the conclusion of the wave the Player's is Base is Restored to its original state and they are awarded 600 eXP.
  • Wave 02 - (D) - First standard Defensive Wave.
  • Wave 03 - (D) - Basic Units
  • Wave 04 - (A) - EVENT BASE - First Attack Wave on a M.A.Y.H.E.M. Orbital Laser Event Base.
  • Wave 05 - (D) - Basic Units
  • Wave 06 - (D) - Basic Units
  • Wave 07 - (A) - ISLAND BASE - Lv 1 Turrets
  • Wave 08 - (D) - PaladinRhino  /  Gatling Truck
  • Wave 09 - (D) - Paladin / Rhino / Gatling Truck  / Suicide Bomber / Copter Drone / Cobra
  • Wave 10 - (A) - FORTRESS- Lv 3 Turrets // Lv 2 Watchtowers // Lv 2 Stronghold

Additional Information

  • Operation: Iron March is the first Event in which the Player is able to use the Defense Bonuses that have been previously acquired from completing Phases of the Shadow Ops missions.
  • Operation: Iron March introduces the Orbital Laser Building found in Event Bases and some Fortresses.
  • For Operation: Iron March all Rocket Silos found on the Fortress, Island & Obital Laser Bases are loaded with Patriot Rockets.
  • The Operation: Iron March Demo Wave features the new Elite Striker.
  • Operation: Iron March features the return of the Banshee and Banshee Schematic to the Event Shop.
  • Operation: Iron March Event Base Icons show the Command Center from Operation: Floodgate, however the Bases & Fortresses have a standard Command Center.
  • Operation: Iron March contained a substantial increase in the number of Attack Waves. A total of 46 in the first 100 were Attack Waves.
    • This is an increase of 16 Attack Waves from the previous Event, Operation: Cerberus 2.
    • This is the most Attack Waves in a Hybid Event to date.

Event Firsts & Records

  • Special Event Firsts :
    • The most Attack Waves in a Wave / Hybrid Event - 46 of first 100 / Operation: Iron March

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


Few armies stand up to the force of human steel and live to tell the tale. The M.A.Y.H.E.M. Faction is on the loose, but an Iron March is close behind. Battle begins 7/24 - can we count on you?
  — Event Message #1 

A mysterious leader and his army of mechs have stepped in to aid you fight against the M.A.Y.H.E.M. Faction. These mercenaries could provide the push you need to end Odin's reign once and for all. Operation: Iron March being 7/24!
  — Event Message #2 

M.A.Y.H.E.M. stongholds have spread like wildfire throughout the World Map. Harnessing the power of Mech Mercenaries is your only hope, Commander - win out and they could be yours. Operation: Iron March begins in less than 24 hours!
  — Event Message #3 

Operational: Iron March is underway! Destroy all M.A.Y.H.E.M. Bases and Wreckers, Strikers, and Marauders could be yours. God speed, Commander!
  — Event Message #4 

There's less than 24 hours left to stop the M.A.Y.H.E.M. Faction. It's time to show what you've got, Commander!
  — Event Message #5 

Animated Photo

Gallery

Video

War_Commander_Operation_Iron_March

War Commander Operation Iron March

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TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Grip    22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith    68. Operation: The Divide    69. Operation: Resurrection    70. Nightmare: Resurrection    71. Operation: Thorium Rush    72. Operation: Espionage    73. Operation: The Source of Power    74. Operation: Road to Hell    75. Operation: Dreams of the Machine God    76. Operation: Sins of Our Fathers    77. Operation: Source Code    78. Operation: Deus Ex Machina    79. Operation: Rising Sun    80. Operation: Heatwave    81. Operation: Meltdown    82. Operation: Burning Dead    83. Nightmare: Burning Dead    84. Operation: Wargames    85. Operation: Red Exodus    86. Operation: Metamorphosis    87. Operation: Red Revelation    88. Operation: Righteous Return    89. Operation: Great Awakening    90. Operation: Deliverance    91. Operation: Final Reckoning    92. Operation: Wargames 2    93. Operation: Solitude    94. Operation: Shattered Alliance    95. Operation: Dead Fall    96. Nightmare: Dead Fall    97. Operation: War Of Shadows    98. Operation: Smoke and Shadow    99. Operation: Agents of Chaos    100. Operation: Chaos Century    101. Operation: Chaos Apocalypse    102. Operation: Thunderstorm    103. Operation: Storm's Eye    104. Operation: Stormchaser    105. Operation: Exiled Honor    106. Operation: Tied That Bind    107. Operation: Sanctuary    108. Operation: Burning Rivalry    109. Nightmare: Buried Alive    110. Operation: Wargames III    112. Operation: Thorium Dawn    112. Operation: The Thorium Trail    113. Operation: The Price Of Thorium    114. Operation: Fistful Of Thorium    115. Operation: Day Of Ascension
Defend-EventBox-Icon   PvE OFFENSIVE & DEFENSE EVENTS   Defend-EventBox-Icon
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