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TierBonus-ICON   SPECIAL EVENT # 31   TierBonus-ICON
UndeadSwarm-HeaderPic-3
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Introduction

Operation: Undead Swarm is the 31st Special Event to be presented in War Commander.
In most cases Commanders are challenged to complete increasingly more difficult objectives against one or more Rogue Factions. With the successful completion of each objective in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

GENERAL EVENT INFORMATION
EVENT STARTS October 23, 2014 Operation: Undead Swarm
Sector Start Times
EVENT ENDS October 29, 2014
EVENT NUMBER 31 22 Days since last Special Event
EVENT CLASS Hybrid Players Must Complete Both Attack and Defense Objectives
ANTAGONIST Kane's Forces Commanded By : Zachariah Kane
EVENT DURATION 6 Days Event Shop open an additional 48 Hours
EVENT PROGRESSION Wave System Continuous Progression of Attack and Defense Waves
eXP PAYOUTS Progressive Starting at 600 xp and Increasing with each successive Wave
NUMBER OF WAVES Infinite As many Waves as the Player can Complete
BONUS eXP Yes Time Sensitive Bonus XP Targets available in Fortresses
PLAYER ASSISTANCE No Event Bases are Player Exclusive
NOTABLE EVENT FEATURES Zombie Event Features Zombies  •  Zombie Gas Launcher

New Event Prizes

NEW EVENT PRIZES
EVENT SHOP WCP PRIZE WAVE CHECKPOINT UNLOCKING REQUIREMENTS CLASSIFICATION
Scorpion Scorpion-EventShopInfo Wave 60 NONE Vehicle
Reanimation Suit ReanimationSuit-EventShopInfo Wave 70 Valkyrie Schematic Epic Tech
Zombifier Bombs ZombifierBombs-EventShopInfo Wave 80 Raptor Schematic Limited Tech
Undead Armor UndeadArmor-EventShopInfo Wave 90 Vanquisher Schematic Limited Tech
Zombifier Bombs - ( +3 Pack ) ZombifierBombs-(LimitIncrease)-EventShopInfo Wave 100, 120, 140.. NONE Limit Increase
Undead Armor - ( +4 Pack ) UndeadArmor-(LimitIncrease)-EventShopInfo Wave 110, 130, 150... NONE Limit Increase
Undead Swarm Trophy UndeadSwarm-Trophy-EventShopInfo Wave 150 NONE War Trophy
Elite Hover Tank - New to Event Shop HoverTank-Elite-UndeadSwarm Wave 20 NONE Vehicle
Click Picture Icon above to view Larger Image
Scorpion-EventShopInfo ReanimationSuit-EventShopInfo ZombifierBombs-EventShopInfo UndeadArmor-EventShopInfo
ZombifierBombs-(LimitIncrease)-EventShopInfo UndeadArmor-(LimitIncrease)-EventShopInfo UndeadSwarm-Trophy-EventShopInfo HoverTank-Elite-UndeadSwarm

Past Event Prizes

PREVIOUS EVENT PRIZES ( Sale & Checkpoint )
EVENT SHOP WCP PRIZE REG COST SALE COST UNLOCKING REQUIREMENTS CLASSIFICATION
Stinger 9,500 xp 4,750 xp Sniper Infantry
Drone Silo 12,500 xp 6,250 xp NONE Building
Reaper Drone 15,000 xp 7,500 xp Cobra Aircraft
Plasma Cannon Turret 22,500 xp 11,250 xp Level 6 Defense Lab Turret
FAV 25,000 xp 12,500 xp Paladin Vehicle
Reaper Drone Schematic 30,000 xp 15,000 xp Reaper Drone Schematic
Stinger Schematic 30,000 xp 15,000 xp Stinger Schematic
FAV Schematic 34,000 xp 17,000 xp FAV Schematic
Elite Mega Tank 34,000 xp 17,000 xp Mega Tank Vehicle
Rocket Silo 53,000 xp 26,500 xp NONE Building
Hover Tank 20,000 xp Wave 10 NONE Vehicle
Vanquisher 35,000 xp Wave 30 NONE Vehicle
Banshee 60,000 xp Wave 40 NONE Aircraft
Elite Vanquisher 50,000 xp Wave 50 NONE Vehicle
Click Picture Icon above to view Larger Image

Event HUD

EVENT HUD  ( T )
PRE-EVENT EVENT UNDERWAY POST-EVENT
UndeadSwarm-EventBox-Coundown
UndeadSwarm-EventBox-2-Start
UndeadSwarm-UseItorLoseIt
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Kane's Zombies

Kane's Undead Army - Zombie Types
BerserkerZombie-Lineup BomberZombie-Lineup SpitterZombie-Lineup JuggernautZombie-Lineup Armored Zombie-Big-Lineup
Berserker Zombie Suicide Zombie Spitter Zombie Juggernaut Zombie Armored Zombie

Detailed Play Information

Defense WavesDefend-EventBox-Icon

  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
  • Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.

Attack Waves - Zombie Rush Base RushBase-EventBox-Icon

  • Rush Base - One of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Rush Base. These Bases are lightly Defended but the Players is required to completely destroy the base to complete in a very limited amount of time.
  • Exclusive Rush Base - Each Player has a Rush Base attached to their Base for each Rush Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
  • Unlimited Attacks - The Player may stop and start an attack on a Rush Base as many times as they find necessary to complete the wave.
  • Time Limit - There is a 15 Minute Attack Time Limit for completing a Rush Base. Failure to complete the Rush Base within the Time Limit will cause the Base to completely reset. The Player may then try again to complete the Base within 15 Min.
  • Wave Completion - To complete a Rush Base, the Player must destroy all Buildings and Turrets found within in the allotted time.
  • Frequency - The Player faces a Rush Wave every 10 Waves starting with Wave 7.
UndeadSwarm-ZombieRushBase-ICON



UndeadSwarm-RushBase-Icon-HeadsUp

Attack Waves - Mausoleum Bases ( Cave ) NoAir-ICON

  • Mausoleum Base - One of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be Mausoleum Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
  • Mausoleum Base Weapon Restrictions - The Player may only Attack with Ground Units, as Aircraft and Missile Silo Missiles may not fly into these caverns. Mech Mercenaries also cannot be deployed in these bases.
  • Player Specific Mausoleum Bases - Each Player will have solo access to the Mausoleum Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
  • Single Attack Direction - Players may surround a Mausoleum Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Northwest.
  • Unlimited Attacks - The Player may stop and start an attack on an Mausoleum Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO time limit for completing a Mausoleum Base.
  • Mausoleum Base Wave Completion - To complete a Mausoleum Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - There is a Mausoleum Base every 10 Waves starting with Wave 5.

UndeadSwarm-Mausoleum-ICON


Floodgate-NoAirUints


AttackformNorthWestOnly

Attack Waves - Kane's Fortress Fortress-EventBox-Icon

  • Kane's Fortress - For this Event, the Fortresses are called Kane's Fortresses.
  • Kane's Fortress Location - As a Player reaches a Fortress Wave they will have a Kane's Fortress attached to their Base that only they may attack. The Kane's Fortress icon will only be visible on the World Map during a Fortress Wave.
  • Kane's Fortress Layout - Each Coalition Fortress Wave will be a different Layout each with a progressively stronger Defense setup.
  • Single Attack Direction - Players may surround a Coalition Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
  • Kane's Fortress Time Limit - Players must completely destroy all Buildings and Turrets found in theKane's Fortress within 80 minutes in order to complete the Wave. Failure to do so in the allotted time will cause the Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the Kane's Fortress. Once the Fortress has Reset the Player may make another attempt at completing the Wave.
  • Unlimited Attacks - The Player may stop and start an attack on a Kane's Fortress as many times as they find necessary to complete the wave as long as they still have time remaining on the Kane's Fortress Clock.
  • Kane's Fortress Frequency - The Player must complete a Kane's Fortress every 10th Wave ( Starting Wave 10 ).
  • Bonus XP Targets - Kane's Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, these bonuses are only available for the first 5 minutes of the attack ( Timer on screen ) at which time any undestroyed bonuses will expire. The Wave XP and collected Bonus XP are added together and paid out when the Kane's Fortress is fully destroyed. If the Kane's Fortress is RESET, so are the Bonuses.
UndeadSwarm-Fortess-ICON


AttackformSouthEastOnly


UndeadSwarm-Fortress-Icon-HeadsUp


BonusXP-Icon
Bonus-XP-Target-ZombieFactory-2

UndeadSwarm-Instructions-1of3

UndeadSwarm-Instructions-2of3

UndeadSwarm-Instructions-3of3

Experience Point Bonus

  • XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
  • XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
  • XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
  • XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.


IronLord-Bonus-Animation-(325)
Cerberus-Standard-XP-Wings-325

Ending of a Special Event

A Special Event ends in one of two ways :

  1. The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base ( if any ) will be removed from the World Map and all waves will be halted.
  2. The Player reaches a Wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop

Event Experience Points (eXP)

  • The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.
UndeadSwarm-EventBox-2-Start

Special Event Prizes

  • The Event Shop may only be accessed while inside the Player's Base.
  • As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
  • Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
  • The Event Shop is split into two separate sections:
    • Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
    • Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.
UndeadSwarm-EventShop-1
UndeadSwarm-EventShop-2

Use It Or Lose It

Following the conclusion of the Special Event :

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
UndeadSwarm-UseItorLoseIt

Event Base & Fortress Layouts

Mausoleum Base Layouts
Wave Layout Wave Layout
5 UndeadSwarm-EventBaseLayout-Lv05 55 UndeadSwarm-EventBaseLayout-Lv55
15 UndeadSwarm-EventBaseLayout-Lv15 65 UndeadSwarm-EventBaseLayout-Lv65
25 UndeadSwarm-EventBaseLayout-Lv25 75 NoInfoYet
35 UndeadSwarm-EventBaseLayout-Lv35 85 NoInfoYet
45 UndeadSwarm-EventBaseLayout-Lv45 95 NoInfoYet
Zombie Rush Base Layouts
Wave Layout Wave Layout
7 UndeadSwarm-EventBaseLayout-Lv07 57 UndeadSwarm-EventBaseLayout-Lv57
17 UndeadSwarm-EventBaseLayout-Lv17 67 UndeadSwarm-EventBaseLayout-Lv67
27 UndeadSwarm-EventBaseLayout-Lv27 77 NoInfoYet
37 UndeadSwarm-EventBaseLayout-Lv37 87 NoInfoYet
47 UndeadSwarm-EventBaseLayout-Lv47 97 NoInfoYet
Fortress Layouts
Wave Layout Wave Layout
10 UndeadSwarm-EventBaseLayout-Lv10 60 UndeadSwarm-EventBaseLayout-Lv60
20 UndeadSwarm-EventBaseLayout-Lv20 70 UndeadSwarm-EventBaseLayout-Lv70
30 UndeadSwarm-EventBaseLayout-Lv30 80 NoInfoYet
40 UndeadSwarm-EventBaseLayout-Lv40 90 NoInfoYet
50 UndeadSwarm-EventBaseLayout-Lv50 100 NoInfoYet

Wave Attack / Defense Breakdown

NOTE: Numbers for first 100 Waves.

Attack vs Defense Breakdown
Attack Waves Defense Waves
Wave Count 30 70
Attack Wave Breakdown
Wave Count % of Attacks
Mausoleums 10 33%
Event Bases 10 33%
Fortresses 10 33%

States of Repair - Event Command Center

ROGUE EVENT COMMAND CENTER  ( T )
UNDAMAGED DAMAGED DESTROYED
UndeadSwarm-CommandCenter UndeadSwarm-CommandCenter-Damaged UndeadSwarm-CommandCenter-Destroyed
100% - 50% Health 49% - 1% Health 0% Health
For More Information This Topic See : Rogue Faction Command Center

Zombie Gas Launcher

Description & Function

The Zombie Gas Launcher is a Targetable and Destroyable Buildings found in some Event Bases & Fortresses.

  • The Zombie Gas Launcher fires poisonous gas canisters.
  • Dynamic Targeting
    • When a Unit location is targeted, a large area decal is painted on the ground where a gas canister is thrown. After the gas canister lands a timer is displayed, then a cloud of gas is created at the location.
      • Gas deals continuous DoT damage to enemies inside the area
        • Any units that die inside the gas cloud spawn Zombies.

State of Repairs

Normal Damaged Destroyed
Zombie Gas Launcher Zombie Gas Launcher-Damaged Zombie Gas Launcher-Destroyed
100% - 50% Health 49% - 1% Health 0% Health

Wave Notes & Highlights

Listed here are Highlights of significant Waves. Shown waves may contain content not listed. Press [Expand] to see full list..
Click Expand to View Additional Wave Notes

  • Wave 01 - (D) - Demonstration Wave to show the Chimera in action. At its conclusion the Player is awarded 600 eXP and their Base is Restored to its prior state.
  • Wave 02 - (D) - ??? // ??? // ???
  • Wave 03 - (D) - ??? // ??? // ???
  • Wave 04 - (A) - EVENT BASE - Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? )
  • Wave 05 - (A) - EVENT BASE - Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? )
  • Wave 06 - (D) - ??? // ??? // ???
  • Wave 07 - (D) - ??? // ??? // ???
  • Wave 08 - (D) - ??? // ??? // ???
  • Wave 09 - (D) - ??? // ??? // ???
  • Wave 10 - (A) - FORTRESS - Lv ? Blitz // Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? ) - loot 100k Thorium instead of metal and oil
  • Wave 11 - (D) - ??? // ??? // ???
  • Wave 12 - (D) - ??? // ??? // ???
  • Wave 13 - (D) - ??? // ??? // ???
  • Wave 14 - (A) - EVENT BASE - Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? )
  • Wave 15 - (A) - EVENT BASE - Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? )
  • Wave 16 - (D) - ??? // ??? // ???
  • Wave 17 - (D) - ??? // ??? // ???
  • Wave 18 - (D) - ??? // ??? // ???
  • Wave 19 - (D) - ??? // ??? // ???
  • Wave 20 - (A) - FORTRESS - Lv ? Blitz // Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? )
  • Wave 21 - (D) - ??? // ??? // ???
  • Wave 22 - (D) - ??? // ??? // ???
  • Wave 23 - (D) - ??? // ??? // ???
  • Wave 24 - (A) - EVENT BASE - Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? )
  • Wave 25 - (A) - EVENT BASE - Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? )
  • Wave 26 - (D) - ??? // ??? // ???
  • Wave 27 - (D) - ??? // ??? // ???
  • Wave 28 - (D) - ??? // ??? // ???
  • Wave 99 - (D) - ??? // ??? // ???
  • Wave 20 - (A) - FORTRESS - Lv ? Blitz // Lv ? Turrets // Lv ? Watchtowers // Lv ? Drone Silo // Rocket Silo ( Lv ? - ? )

Additional Information

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


Prepare for hell, Commander. Traces of movement have been detected throughout the World Map with all signs pointing towards the worst. Ready your defenses - the Undead Swarm is coming!
  — Pre-Event Message #1 

It's far worse than we anticipated, Commander. Deranged scientist Zechariah Kane and his undead army is back and stronger than ever. Operation: Undead Swarm begins 10/23 - can we count on you?
  — Pre-Event Message #2 




Operation: Undead Swarm begins in less than 24 hours! Stop Zachariah Kane's militia and send them back to the underworld. Rise above the undead and the Scorpion could be yours. Best of luck, Commander - you'll need it.
  — Pre-Event Message #3 

Quote Here.
  — Event Message - Start 

Quote Here.
  — Event Message - End Warning 

Quote Here.
  — Event Message - End 

Known Issues

Hit Expand to View This Section

Listed here are bugs that have been officially identified with this Unit or Feature. Once fixed each issue will be moved to Resolved.

Existing Known Bugs :

  • Suicide Zombie targeting Air Units --
    • We are aware that the Suicide Zombie explosion will target air units. Please be cautious with your air units when around these zombies."
      - ( Forum Link ) - ( 10-23-14 )

Resolved Bugs :


NOTE : If you notice a new issue not listed above, please contact Customer Support here.

Gallery - Event Animation

Gallery - Event Messages

Images may have been resized to fit in the page. Click to enlarge.

Gallery - Event Misc

Images may have been resized to fit in the page. Click to enlarge.

Gallery - Event Shop

Images may have been resized to fit in the page. Click to enlarge.

Video

Navigation

TierBonus-ICON   SPECIAL EVENTS  T )   TierBonus-ICON
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Grip    22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith    68. Operation: The Divide    69. Operation: Resurrection    70. Nightmare: Resurrection    71. Operation: Thorium Rush    72. Operation: Espionage    73. Operation: The Source of Power    74. Operation: Road to Hell    75. Operation: Dreams of the Machine God    76. Operation: Sins of Our Fathers    77. Operation: Source Code    78. Operation: Deus Ex Machina    79. Operation: Rising Sun    80. Operation: Heatwave    81. Operation: Meltdown    82. Operation: Burning Dead    83. Nightmare: Burning Dead    84. Operation: Wargames    85. Operation: Red Exodus    86. Operation: Metamorphosis    87. Operation: Red Revelation    88. Operation: Righteous Return    89. Operation: Great Awakening    90. Operation: Deliverance    91. Operation: Final Reckoning    92. Operation: Wargames 2    93. Operation: Solitude    94. Operation: Shattered Alliance    95. Operation: Dead Fall    96. Nightmare: Dead Fall    97. Operation: War Of Shadows    98. Operation: Smoke and Shadow    99. Operation: Agents of Chaos    100. Operation: Chaos Century    101. Operation: Chaos Apocalypse    102. Operation: Thunderstorm    103. Operation: Storm's Eye    104. Operation: Stormchaser    105. Operation: Exiled Honor    106. Operation: Tied That Bind    107. Operation: Sanctuary    108. Operation: Burning Rivalry    109. Nightmare: Buried Alive    110. Operation: Wargames III    112. Operation: Thorium Dawn    112. Operation: The Thorium Trail    113. Operation: The Price Of Thorium    114. Operation: Fistful Of Thorium    115. Operation: Day Of Ascension
Defend-EventBox-Icon   PvE OFFENSIVE & DEFENSE EVENTS   Defend-EventBox-Icon
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17    18. Zombie Onslaught
   Invasion 1    Invasion 2    Invasion 3    Invasion 4    Invasion 5    Invasion 6    Invasion 7    Invasion 8    Invasion 9    Invasion 10    Invasion 11    Invasion 12    Invasion 13    Invasion 14    Invasion 15    Invasion 16    Invasion 17    Invasion 18    Invasion 19    Invasion 20    Invasion 21    Invasion 22
   Holdout I    Holdout II    Holdout III    Holdout IV    Holdout V    Holdout VI    Holdout VII    Holdout VIII    Holdout IX    Holdout X    Holdout 11

   Ho-Ho-Holdout

   Showdown I    Showdown II    Showdown III    Showdown IV
Infamy-Icon-Big   PvP TOURNAMENTS & PVP SEASONS   Infamy-Icon-Big
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