SPLASH DAMAGE
INFANTRY
VEHICLE
AIR
YES
CAN'T HIT
CAN'T HIT
BEST
Upgrade Progression
LEVEL
UPGRADE COST
UPGRADE TIME
DEFENSE LAB
EQUIPPING COST
SETTING TIME
ROF
RANGE
DAMAGE (DPS)
POWER USED
Metal
Oil
Metal / Oil
Thorium
1
50,000,000
50,000,000
1h
7
5,000,000
3,000,000
5s
50
500
80,640
3,600
2
60,000,000
60,000,000
1h 12m
7
7,500,000
4,000,000
5s
50
525
82,720
3,700
3
70,000,000
70,000,000
2h 24m
7
10,000,000
5,000,000
5s
50
550
84,800
3,800
4
75,000,000
75,000,000
4h 48m
7
12,500,000
6,000,000
5s
50
575
86,880
3,900
5
84,000,000
84,000,000
12h
8
15,000,000
7,000,000
5s
50
600
89,120
4,000
6
93,000,000
93,000,000
1d
17,500,000
8,000,000
5s
50
625
91,360
4,100
7
97,000,000
97,000,000
1d
20,000,000
9,000,000
5s
50
650
93,600
4,200
8
100,000,000
100,000,000
2d
22,500,000
10,000,000
5s
50
700
95,840
4,300
9
105,000,000
105,000,000
3d
25,000,000
11,000,000
5s
50
700
98,240
4,400
10
110,000,000
110,000,000
4d
27,500,000
12,000,000
5s
50
700
100,800
4,500
11
115,000,000
115,000,000
4d
11
27,500,000
12,000,000
5s
50
700
103,360
4,600
12
120,000,000
120,000,000
4d
12
27,500,000
12,000,000
5s
50
700
105,920
4,700
13
125,000,000
125,000,000
4d
13
27,500,000
12,000,000
5s
50
700
108,480
4,800
14
135,000,000
135,000,000
4d 12h
14
27,500,000
12,000,000
5s
50
700
111,040
4,900
15
150,000,000
150,000,000
5d
15
27,500,000
12,000,000
5s
50
700
113,600
5,000
16
165,000,000
165,000,000
6d
18
27,500,000
12,000,000
5s
50
700
373,333
5,100
17
180,000,000
180,000,000
6d 12h
21
27,500,000
12,000,000
5s
50
700
462,222
5,200
18
195,000,000
195,000,000
7d
24
27,500,000
12,000,000
5s
50
700
551,111
5,300
19
210,000,000
210,000,000
7d 12h
27
27,500,000
12,000,000
5s
50
700
640,000
5,400
20
225,000,000
225,000,000
8d
29
27,500,000
12,000,000
5s
50
700
728,888
5,500
21
240,000,000
240,000,000
6d
33
27,500,000
12,000,000
5s
50
700
1,395,555
5,500
22
27,500,000
12,000,000
5s
50
700
23
270,000,000
270,000,000
7d
34
27,500,000
12,000,000
5s
50
700
1,982,222
5,500
24
285,000,000
285,000,000
7d12h
34
27,500,000
12,000,000
5s
50
725
2,400,000
5,500
25
300,000,000
300,000,000
8d
35
27,500,000
12,000,000
5s
50
725
3,173,333
5,500
TOTAL
2,464,000,000
2,464,000,000
68d 9h 24m
Appearance Progression
APPEARANCE PROGRESSION
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9
LEVEL 10
LEVEL 11
LEVEL 12
LEVEL 13
LEVEL 14
LEVEL 15
LEVEL 16
LEVEL 17
LEVEL 18
LEVEL 19
LEVEL 20
General Information
The Heavy Flak Turret is a Heavy Turret .
The Heavy Flak Turret is able to Target and Fire upon :
Setting the Heavy Flak
The Heavy Flak Turret requires minimum Level 7 Defense Lab to unlock prior to setting.
The Heavy Flak Turret may only be placed upon a Heavy Platform
The Heavy Platform may be at any level.
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
The Heavy Flak reduced Upgrade Times for Levels 2 thru 15 in the Game Update of May 08, 2019 .
The Heavy Flak gained the ability to be upgraded to Level 20 in the Game Update of May 08, 2019 .
The Heavy Flak reduced Equipping Cost for All Levels in the Game Update of Mar 07, 2018 .
The Heavy Flak increased Power Usage for all Levels in the Game Update of Apr 18, 2018
The Heavy Flak increased Damage to Non-Unique Airborne Units in the Game Update of Dec 28, 2017
The Heavy Flak increased Damage per Shot for all Levels in the Game Update of Dec 28, 2017
The Heavy Flak increased Splash Radius by 50 in the Game Update of Dec 28, 2017
The Heavy Flak maximum splash damage Fall-Off increase in the Game Update of Dec 28, 2017
The Heavy Flak reduced the Defense Lab requirements in the Game Update of May 24, 2017 .
The Heavy Flak restructured Upgrade Times for all Levels in the Game Update of May 24, 2017 .
The Heavy Flak removed the Thorium Ammo requirement in the Game Update of May 24, 2017 .
The Heavy Flak received the ability to be upgraded to Lv 15 in the Game Update of May 24, 2017 .
The Heavy Flak was introduced in the Game Update of Mar 29, 2016 .
Additional Facts
The Heavy Flak Turret will NOT Target or Fire upon :
The Heavy Flak has a Splash Radius of 200 . ( Ref )
The Heavy Flak has a maximum Damage Fall-off or 50% at the edge of the Splash Radius. ( Ref )
The Heavy Flak has a +300% damage modifier against non-unique air units. ( Ref )
The Heavy Flak has a clip size of 4 .
This increases to 8 at level 16 and above.
Trivia
The Heavy Flak Turret is the 4th Heavy Turret to be released.
Pixel Sheet Code : Tower 59
Firsts & Records
War Commander First :
The First... - The Heavy Flak
Quotes
Click Expand to View Additional Quotes
“ The pinnacle of anti-air defense. Heavy Flak Turrets deal large damage in an area taking out swarms of pesky air units with ease. ” — In-Game Message [src]
“ SKYCRUSHER - Yes, this turret does absolutely wreak air forces. No, you cannot actually crush the sky.” — Level 1 Message [src]
“ WHO NEEDS AIR? - With these new turrets, your Tempests, and all this delightful pollution, soon no living thing will be able to breath!” — Level 5 Message [src]
“ Just when you thought turrets couldn’t get any stronger, we’ve added new levels to upgrade to. Upgrade your heavy turrets all the way to level 20 and suppress the enemy with new levels of lethality. Heavy Turrets are the cornerstone of any defense, so we’ve made it easier for you by lowering the upgrade times on all existing heavy turret levels. Whether it’s clearing the air or crushing the ground, these new upgrades are sure to give you the edge on the battlefield! ” — Forum - Game Update 05-08-2019 [src]
Related Pages
External Links
Gallery
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Gallery - Historical
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