DAMAGE TYPE
RELOAD
CLIP
DAM / SHOT
FIRE RATE
TARGETS
SPLASH
PLASMA
80 ( 2.0 sec )
1
10,000
1 ( 0.025s )
YES
UNLOCK REQUIREMENTS
SIZE
UNLOCK RESTRICTIONS
None Or Unknown
300
None Or Unknown
( T ) • ( C )
HARD-CAPPED UNIT
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 20 have been unlocked, no more can be unlocked beyond the hard cap.
( T ) • ( C )
STATUS EFFECT WEAPON : CONFUSION
Causes affected Unit(s) to move in a random direction for a set duration.
Stat Progression
Level
Upgrade Time
Tech Center
Speed
Health
Range
Damage
Per Sec
Per Shot
1
N/A
1
5.0
41,000
550
2,700
8,100
2
9d 12h
1
5.0
42,000
550
2,733
8,200
3
18h 18m
1
5.0
43,000
550
2,767
8,300
4
1d 3h 30m
1
5.0
44,000
550
2,800
8,400
5
1d 12h 43m
1
5.0
45,000
550
2,833
8,500
6
1d 21h 48m
11
5.0
46,000
550
2,867
8,600
7
2d 7h
12
5.0
47,000
550
2,900
8,700
8
2d 16h 6m
13
5.0
48,000
550
2,933
8,800
9
3d 1h 18m
14
5.0
49,000
550
2,967
8,900
10
3d 10h 30m
15
5.0
50,000
550
3,000
9,000
11
3d 19h 36m
15
5.0
51,000
550
3,033
9,100
12
4d 4h 48m
16
5.0
52,000
550
3,067
9,200
13
4d 16h
16
5.0
53,000
550
3,100
9,300
14
5d 2h 6m
17
5.0
54,000
550
3,133
9,400
15
5d 13h 18m
17
5.0
55,000
550
3,167
9,500
16
6d 1h 24m
18
5.0
56,000
550
3,200
9,600
17
6d 14h 36m
18
5.0
57,000
550
3,233
9,700
18
7d 5h 48m
19
5.0
58,000
550
3,267
9,800
19
7d 23h 54m
19
5.0
59,000
550
3,300
9,900
20
8d 23h 6m
20
5.0
60,000
550
3,333
10,000
Total
77d 8h 49m
Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Tech Center Level.
Build and Repair Information
Build & Repair Times For Helios ( T )
LEVEL
BUILD TIME
BUILD COST
REPAIR TIME
GOLD COST
1 - 20
1d 12h 33m
57,000,000
35m 06s
? Gold
TIMES listed are for a Level 33 War Factory . To view TIMES for other levels hover mouse over the icon above. IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).
Unit Highlights
The Helios is a Series I • Light Vehicle for the Corpus Faction ( )
OFFENSIVE HIGHLIGHTS
Solar Generator :
Equipped with Solar Generator , the Helios can fire Plasma Orbs that deals Plasma Damage ( ).
The orbs produces a Splash Radius of ?? , and a 10% chance to produce an explosion that leaves a Fire Pool ( ) when targeting Ground Targets .
Enemy Units passing through the fiery pool will be applied the Fire ( ) Status Effect that lasts for 5 seconds .
This Weapon has a unlisted Charge-Up Time of 1 second .
DEFENSIVE HIGHLIGHTS
VUNERABILITY HIGHLIGHTS :
Susceptible Status Effects :
The Helios is vulnerable to the following Status Effects : • • • • • •
Talents
SERIES 1 PERK - UV Radiation Technology :
The Helios's weapons is able to bypass the Amor of the Verkraft Faction. The Helios is also immune to the effects of the Darkstorm Aura.
LEVEL 10 TALENT ( ) :
Grants the Helios + 50% faster acceleration .
LEVEL 20 TALENT ( ) :
Shots fired by the Helios applies the Confusion Status Effect ( ) for 1 second .
FACTION TALENT ( ) - Faction Bonus :
The Helios gains + 15% increased Movement Speed .
Schematic Summary
HELIOS SCHEMATIC SUMMARY ( T )
War Paint
Frame
Generator
Training
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability
Helios Special Event Tier Prize History
ARMS CACHE STATUS
TRACK
MISSION
SPECIAL EVENT
DATE
INTRODUCTION
Mission
6
Operation: Wargames III
Nov 5, 2020
Offered Only In The Above Listed Special Events
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Information
The Helios has a maximum Unlock Limit of 20 .
The Player may NOT own or unlock more than the limit allows.
CHARGE & RELOAD UNIT : Helios is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
The Helios is a Direct Fire Weapon which requires a direct line of sight to its target.
Trivia
Helios at Level 1 requires 1 minute of Repairs for approximately every 1,136 Damage it sustains. ( ) .
Helios at Level 10 requires 1 minute of Repairs for approximately every 1,385 Damage it sustains. ( ) .
Helios at Level 20 requires 1 minute of Repairs for approximately every 1,663 Damage it sustains. ( ) .
The Helios is the 12th Vehicle to be introduced for Corpus overall.
The Helios is the 5th Light Vehicle to be introduced for Corpus overall.
The Helios was introduced alongside with it's Build and Upgrade Logistic during Operation: Wargames III . ( Nov 5, 2020 )
The Helios derives it's name from the Helios , the god and personification of the Sun.
Pixel Sheet Code : 611 & 611.dead
Firsts and Records
War Commander Firsts
First Series I Faction Unit to be introduced overall - Helios
First Series I Faction Unit Vehicle to be introduced overall - Helios
First Series I Faction Unit Light Vehicle to be introduced overall - Helios
First Series I Faction Unit to inherently produce Plasma Damage - Helios
First Series I Faction Unit Vehicle to inherently produce Plasma Damage - Helios
First Series I Faction Unit Light Vehicle to inherently produce Plasma Damage - Helios
First Series I Faction Unit to be introduced for the Corpus Faction - Helios
First Series I Faction Unit Vehicle to be introduced for the Corpus Faction - Helios
First Series I Faction Unit Light Vehicle to be introduced for the Corpus Faction - Helios
First Corpus Series I Faction Unit to inherently produce Plasma Damage - Helios
First Corpus Series I Faction Unit Vehicle to inherently produce Plasma Damagen - Helios
First Corpus Series I Faction Unit Light Vehicle to inherently produce Plasma Damage - Helios
First Series I Faction Unit to utilize a chance-based mechanic - Helios
First Corpus Series I Faction Unit to utilize a chance-based mechanic - Helios
Quotes
“ Let there be light with the Helios.
The first in our new line of Experimental Units, the Corpus Helios. With UV radiation technology, the Helios is immune to the effects of the Darkstorm, and with its light weapon it has the chance to cause additional damage and leave fire in its wake. At max level, it can confuse multiple enemies in its area of effect!
Helios can be earned in Operation: Wargames III from November 5th at 10am PST to November 11th at 10am PST. ” — DRAKE'S MONTHLY PREVIEW - JULY [src]
“ Equipped with a powerful Solar Generator, the Helios lights the way for Corpus. The energy it generates can either be unleashed in a devastating beam or to cut through the darkness, such as the Darkstorm Aura. ” — Event Description [src]
“ Equipped with a powerful Solar Generator, the Helios lights the wy for Corpus. The energy it generates can be directed to enemy forces, with a chance to cause explosions. ” — Event Description [src]
Related Pages
External Links
Gallery - Animated
Helios Attack Animation Cycle
Gallery
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