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Helios   Helios Schematic

Helios-MainPic
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CLASS FACTION UPGRADE PRODUCTION
Vehicle LIGHT VEHICLE - Light Vehicles are fast-but-frail, allowing the to completely dodge some projectiles, but not the fast-moving projectiles of Sustain Damage. ---NOTICE--- Light Vehilces are inherently IMMUNE to the SHOCK status Effect. Corpus Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. Tech Center UNIVERSAL / TRAINING TOKEN UPGRADE - All instances ( Produced or Not Produced ) of this Unit are simultaneously upgraded via a combination of both Timed/Resource Upgrades ( Levels 2 - 10 ) and Instant/Faction Training Token Upgrades ( Levels 11 - 20 ). War Factory
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
PLASMA PLASMA DAMAGE - The farther away Plasma projectiles travels, the more damage it deals. Plasma damage is not reduced by most armor types. 80 ( 2.0 sec ) 1 10,000 1 ( 0.025s ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
None Or Unknown 300  Calculated-ICON None Or Unknown
( T ) • ( C ) HARD-CAPPED UNIT
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked.
Once 20 have been unlocked, no more can be unlocked beyond the hard cap.
( T ) • ( C ) STATUS EFFECT WEAPON : CONFUSION
Causes affected Unit(s) to move in a random direction for a set duration.
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade
Time
Tech Center Speed Health Range Damage
Per Sec Per Shot
1 N/A 1 5.0 41,000 550 2,700 8,100
2 9d 12h 1 5.0 42,000 550 2,733 8,200
3 18h 18m 1 5.0 43,000 550 2,767 8,300
4 1d 3h 30m 1 5.0 44,000 550 2,800 8,400
5 1d 12h 43m 1 5.0 45,000 550 2,833 8,500
6 1d 21h 48m 11 5.0 46,000 550 2,867 8,600
7 2d 7h 12 5.0 47,000 550 2,900 8,700
8 2d 16h 6m 13 5.0 48,000 550 2,933 8,800
9 3d 1h 18m 14 5.0 49,000 550 2,967 8,900
10 3d 10h 30m 15 5.0 50,000 550 3,000 9,000
11 3d 19h 36m 15 5.0 51,000 550 3,033 9,100
12 4d 4h 48m 16 5.0 52,000 550 3,067 9,200
13 4d 16h 16 5.0 53,000 550 3,100 9,300
14 5d 2h 6m 17 5.0 54,000 550 3,133 9,400
15 5d 13h 18m 17 5.0 55,000 550 3,167 9,500
16 6d 1h 24m 18 5.0 56,000 550 3,200 9,600
17 6d 14h 36m 18 5.0 57,000 550 3,233 9,700
18 7d 5h 48m 19 5.0 58,000 550 3,267 9,800
19 7d 23h 54m 19 5.0 59,000 550 3,300 9,900
20 8d 23h 6m 20 5.0 60,000 550 3,333 10,000
Total 77d 8h 49m Note : Showing Data from Non-Customized Unit

Yellow indicates increase from previous level. Underline Indicates Max Value.   * Estimated Required Tech Center Level.


Build and Repair Information

Build & Repair Times For Helios  ( T )
LEVEL BUILD TIME BUILD COST REPAIR TIME  Calculated-ICON GOLD COST  GOLD REPAIRS - Spending Gold To Preform Repairs Instantly is OPTIONAL!!! Amount Shown Is For a Single Helios at 0% Health With A Level 33 War Factory.
1 - 20 1d 12h 33m 57,000,000  Thorium 35m 06s ? Gold
TIMES listed are for a Level 33 War Factory. To view TIMES for other levels hover mouse over the Calculated-ICON icon above.
IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).

Unit Highlights

  • The Helios is a Series I    Light Vehicle for the Corpus Faction ( Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. )
  • OFFENSIVE HIGHLIGHTS
    • Solar Generator:
      • Equipped with Solar Generator, the Helios can fire Plasma Orbs that deals Plasma Damage ( PLASMA DAMAGE - The farther away Plasma projectiles travels, the more damage it deals. Plasma damage is not reduced by most armor types. ).
        • The orbs produces a Splash Radius of ??, and a 10% chance to produce an explosion that leaves a Fire Pool ( NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) when targeting Ground Targets.
          • Enemy Units passing through the fiery pool will be applied the Fire ( NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) Status Effect that lasts for 5 seconds.
        • This Weapon has a unlisted Charge-Up Time of 1 second.
  • DEFENSIVE HIGHLIGHTS
    • General Immunity:
      • The Helios is immune to the following Status Effects : NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect.    SCRAMBLE STATUS EFFECT : Renders all affected Units unable to Fire Weapons for the duration of the Effect.    SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.
  • VUNERABILITY HIGHLIGHTS :
    • Susceptible Status Effects :
      • The Helios is vulnerable to the following Status Effects : Confusion-ICON    CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect.    MARKED STATUS EFFECT: Causes all affected Units to receive an Increase in Damage taken from All Sources while the Duration of the Effect is active • Marked itself causes NO damage to affected units.    PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker.    SMOKED STATUS EFFECT : Affected Targets experience a Reduction in RANGE as well as an increase in all DAMAGE received for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. • Depending on the Unit applying the effect, Smoke may also apply for the Cryo Status and negate any Auras generated by units such as the Darkstorm.    TRAPPED STATUS EFFECT: Renders affected Unit(s) unable to move for a set duration of time.    TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.

Talents

  • SERIES 1 PERK - UV Radiation Technology :
    • The Helios's weapons is able to bypass the Amor of the Verkraft Faction. The Helios is also immune to the effects of the Darkstorm Aura.
  • LEVEL 10 TALENT ( Talent-Box-ICON-1 ) :
    • Grants the Helios + 50% faster acceleration.
  • LEVEL 20 TALENT ( Talent-Box-ICON-2 ) :
    • Shots fired by the Helios applies the Confusion Status Effect ( Confusion-ICON ) for 1 second.
  • FACTION TALENT ( Faction-Talent-Box-ICON ) - Faction Bonus :
    • The Helios gains + 15% increased Movement Speed.

Schematic Summary

HELIOS SCHEMATIC SUMMARY   ( T )
War Paint 
HeliosSchematic-MainPic
Frame  Generator  Training 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availability

TierBonus-ICON   Helios Event Shop History   TierBonus-ICON
EVENT SHOP STATUS eXP COST SPECIAL EVENT DATE
INTRODUCED Helios-Wargames3 225,000 eXP Operation: Wargames III Nov 5, 2020
Offered in Event Shop Continuously Except Where Otherwise Stated    eXP = Event Experience Points
TierBonus-ICON  Helios Special Event Tier Prize History  TierBonus-ICON
ARMS CACHE STATUS TRACK MISSION SPECIAL EVENT DATE
INTRODUCTION Mission 6 Operation: Wargames III Nov 5, 2020
Offered Only In The Above Listed Special Events

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Information

  • The Helios has a maximum Unlock Limit of 20.
    • The Player may NOT own or unlock more than the limit allows.
  • CHARGE & RELOAD UNIT : Helios is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. Ref )
  • The Helios is a Direct Fire Weapon which requires a direct line of sight to its target.

Trivia

  • Helios at Level 1 requires 1 minute of Repairs for approximately every 1,136 Damage it sustains. (Attention-2-ICON).
  • Helios at Level 10 requires 1 minute of Repairs for approximately every 1,385 Damage it sustains. (Attention-2-ICON).
  • Helios at Level 20 requires 1 minute of Repairs for approximately every 1,663 Damage it sustains. (Attention-2-ICON).
  • The Helios is the 12th Vehicle to be introduced for Corpus overall.
  • The Helios is the 5th Light Vehicle to be introduced for Corpus overall.
  • The Helios was introduced alongside with it's Build and Upgrade Logistic during Operation: Wargames III( Nov 5, 2020 )
  • The Helios derives it's name from the Helios, the god and personification of the Sun.
  • Pixel Sheet Code : 611 & 611.dead

Firsts and Records

  • War Commander Firsts
    • First Series I Faction Unit to be introduced overall - Helios
    • First Series I Faction Unit Vehicle to be introduced overall - Helios
    • First Series I Faction Unit Light Vehicle to be introduced overall - Helios
    • First Series I Faction Unit to inherently produce Plasma Damage - Helios
    • First Series I Faction Unit Vehicle to inherently produce Plasma Damage - Helios
    • First Series I Faction Unit Light Vehicle to inherently produce Plasma Damage - Helios
    • First Series I Faction Unit to be introduced for the Corpus Faction - Helios
    • First Series I Faction Unit Vehicle to be introduced for the Corpus Faction - Helios
    • First Series I Faction Unit Light Vehicle to be introduced for the Corpus Faction - Helios
    • First Corpus Series I Faction Unit to inherently produce Plasma Damage - Helios
    • First Corpus Series I Faction Unit Vehicle to inherently produce Plasma Damagen - Helios
    • First Corpus Series I Faction Unit Light Vehicle to inherently produce Plasma Damage - Helios
    • First Series I Faction Unit to utilize a chance-based mechanic - Helios
    • First Corpus Series I Faction Unit to utilize a chance-based mechanic - Helios


Quotes


Let there be light with the Helios.


The first in our new line of Experimental Units, the Corpus Helios. With UV radiation technology, the Helios is immune to the effects of the Darkstorm, and with its light weapon it has the chance to cause additional damage and leave fire in its wake. At max level, it can confuse multiple enemies in its area of effect!

Helios can be earned in Operation: Wargames III from November 5th at 10am PST to November 11th at 10am PST.
  — DRAKE'S MONTHLY PREVIEW - JULY [src]

Equipped with a powerful Solar Generator, the Helios lights the way for Corpus. The energy it generates can either be unleashed in a devastating beam or to cut through the darkness, such as the Darkstorm Aura.
  — Event Description [src]

Equipped with a powerful Solar Generator, the Helios lights the wy for Corpus. The energy it generates can be directed to enemy forces, with a chance to cause explosions.
  — Event Description [src]

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Kali
FACTION
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
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SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
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Zombie Squadron ( S )
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