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Hermes   Hermes Schematic

Hermes-MainPic
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CLASS FACTION UPGRADE PRODUCTION
Vehicle LightVehicle-ICON Corpus Corpus-Mini-ICON Tech Center UpgradeMethod-UniversalTrainingToken-ICON War Factory
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
AREA AreaDamage-Icon 60 ( 1.5 sec ) 2 620,625 20 ( 0.5 sec ) GroundTarget-Icon AirTarget-Icon NoHigh Altitude-Target-ICON NoMissile-Target-ICON YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
Challenger    Level 6 Tech Center 200  Calculated-ICON None Or Unknown
( T ) • ( C ) SEMI-LIMITED UNIT
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked.
Once 30 have been unlocked the production limit becomes infinite.
( T ) • ( C ) Napalm-ICON  STATUS EFFECT WEAPON : NAPALM  Napalm-ICON
Sets Targets On Fire Causing Additional Time Released Damage Over Duration of Effect
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade Cost Upgrade
Time
Tech Center Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N/  A N / A N / A 6.0 4,220,000 500 240,000 300,000
2 25,000,000 25,000,000 0 12h 6.0 4,240,000 500 253,500 316,875
3 50,000,000 50,000,000 0 1d 6.0 4,260,000 500 267,000 333,750
4 75,000,000 75,000,000 0 1d 12h 6.0 4,280,000 500 280,500 350,750
5 100,000,000 100,000,000 0 2d 6.0 4,300,000 500 294,000 367,500
6 125,000,000 125,000,000 0 2d 12h 6.0 4,320,000 500 307,500 384,375
7 150,000,000 150,000,000 0 3d 6.0 4,340,000 500 321,000 401,250
8 175,000,000 175,000,000 0 4d 6.0 4,360,000 500 334,500 418,125
9 200,000,000 200,000,000 0 5d 6.0 4,380,000 500 348,000 435,000
10 225,000,000 225,000,000 0 7d 6.0 4,400,000 500 361,500 451,875
11 1 Training Token 1,000,000 5s 6.0 4,420,000 500 375,000 468,750
12 2 Training Tokens 2,000,000 5s 6.0 4,440,000 500 388,500 485,625
13 3 Training Tokens 3,000,000 5s 6.0 4,460,000 500 402,000 502,500
14 4 Training Tokens 4,000,000 5s 6.0 4,480,000 500 415,500 519,375
15 5 Training Tokens 5,000,000 5s 6.0 4,500,000 500 429,000 536,250
16 6 Training Tokens 6,000,000 5s 6.0 4,520,000 500 442,500 553,125
17 7 Training Tokens 7,000,000 5s 6.0 4,540,000 500 456,000 570,000
18 8 Training Tokens 8,000,000 5s 6.0 4,560,000 500 469,000 586,875
19 9 Training Tokens 9,000,000 5s 6.0 4,580,000 500 483,000 603,750
20 10 Training Tokens 10,000,000 5s 6.0 4,600,000 500 496,500 620,625
Total 1,125,000,000 1,125,000,000 55,000,000 26d 12h Note : Showing Data from Non-Customized Unit
Levels 11 thru 20 require Hermes specific Faction Training Tokens to upgrade instead of Metal & Oil.

Build and Repair Information

Build & Repair Times For Hermes  ( T )
LEVEL BUILD TIME BUILD COST REPAIR TIME  Calculated-ICON GOLD COST  MoreInfoIcon-1
1 - 20 02s 30,000,000  Thorium-ICON 21m 24s ? Gold
TIMES listed are for a Level 25+ War Factory. To view TIMES for other levels hover mouse over the Calculated-ICON icon above.

Unit Highlights

  • The Hermes is a Gen III     Light Vehicle for the Corpus Faction ( Corpus-Mini-ICON )
  • OFFENSIVE HIGHLIGHTS
    • Missile Launcher :
      • The Hermes fires arching Missiles that deal Area Damage ( AreaDamage-Icon ).
        • Missiles produce a Splash Radius of 30.
  • DEFENSIVE HIGHLIGHTS

Talents

  • LEVEL 10 TALENT :
    • Increases Projectile Splash Radius by 25% ( from a radius of 30 to 39 ).
  • LEVEL 20 TALENT :
    • Missiles leave behind a Fire Area of Effect ( AoE ) on the ground below the missile's impact.

Effective Unit Levels vs Turrets

Turret Level Hermes Level Required to Out Range  ( Edit )
COMMAND HEAVY STANDARD
Blitz-Lv10 Flood-Lv10 Overwatch-Lv10-150px RailLauncher-Lv10 Avalanche-Lv10 CryoTurret-Lv10 FireBombArtillery-Lv10 HellfireTurret-Lv10 Ion-Turret-Lv5 LaserTurret-Lv10-100px LeadstormTurret-TurretTable MachingGunTurret-Lv10 MicrowaveTurret-Lv10 Motar-Lv10-100px Napalm10 PlasmaTurret-TurretTable RocketBarrageTurret-Lv10 ShockTurret-TurretTable SledgeTurret-TurretTable UpholderTurret-TurretTable
1 1 1 1 1 1 1 1 1 500 1 500 1 700 1 1 500 1 1 500 500
2 1 1 1 1 1 1 1 1 525 1 525 1 700 1 1 525 1 1 525 525
3 1 1 1 1 1 1 1 1 550 1 550 1 700 1 1 550 1 1 550 550
4 1 1 1 1 1 1 1 1 575 1 575 1 700 511 1 575 511 1 575 575
5 500 548 1 500 561 1 500 1 600 1 600 1 500 561 1 600 548 1 600 600
6 525 600 1 525 611 1 525 1 N / A 1 N / A 1 700 611 1 625 548 1 N / A N / A
7 550 600 1 550 661 1 550 1 N / A 1 N / A 1 700 661 1 650 548 1 N / A N / A
8 600 660 540 600 700 520 600 1 N / A 1 N / A 550 700 700 530 700 610 510 N / A N / A
9 600 660 550 600 700 560 600 500 N / A 500 N / A 575 700 700 600 700 620 550 N / A N / A
10+ 660 700 700 700 625 600 600 600 600 550 N / A 550 700 600 600 600 620 600 N / A N / A
Table Reflects Non-Customized Unit Range Stats Only      Hover Mouse Over Images For Turret Identification

Schematic Summary

HERMES SCHEMATIC SUMMARY   ( T )
War Paint  .
HermesSchematic-MainPic
Rocket  Chassis  Training 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availability

TierBonus-ICON   Hermes Event Shop History   TierBonus-ICON
EVENT SHOP STATUS eXP COST SPECIAL EVENT DATE
INTRODUCED    REMOVED Hermes-Wargames2 226,000 xp Operation: Wargames 2 Jul 11, 2019
Offered in Event Shop Continuously Except Where Otherwise Stated    eXP = Event Experience Points
TierBonus-ICON  Hermes Special Event Tier Prize History  TierBonus-ICON
ARMS CACHE STATUS TRACK MISSION SPECIAL EVENT DATE
INTRODUCTION Hermes-Wargames2 Faction 1    3    4 Operation: Wargames 2 Jul 11, 2019
Offered Only In The Above Listed Special Events

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Information

  • The Hermes drops its Semi-Limited status once 30 have been unlocked for unlimited production.
    • However, production may still be limited by overall available Land Unit Capacity.
  • RELOAD UNIT : Hermes is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. Ref )
  • Hermes Training Tokens are or have been available via the following :
  • The Hermes has the ability to Shoot On The Move.
  • The Hermes is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
  • The Hermes is a Full 360° Targeting weapon which may fire at tagets regardless of the its direction of travel.
  • The Hermes has a 0.5 Platoon Speed on the World Map.

Trivia

  • Hermes at Level 1 requires 1 minute of Repairs for approximately every 161,342 Damage it sustains. (Attention-2-ICON).
  • Hermes at Level 10 requires 1 minute of Repairs for approximately every 168,224 Damage it sustains. (Attention-2-ICON).
  • Hermes at Level 20 requires 1 minute of Repairs for approximately every 175,871 Damage it sustains. (Attention-2-ICON).
  • The Hermes has the fastest Platoon Speed of any Unit with a speed of 0.5.
  • The Hermes is the 3rd Light Vehicle to be introduced for Corpus overall.
  • A Hermes Logistic was introduced during Holdout Mk V. ( July 26, 2019 )
  • The Hermes derives its name from the Hermes, a Greek God of trades, heraldry, merchants, commerce, roads, thieves, trickery, sports, travelers, and athletes.
  • Pixel Sheet Code : 501 & 501.dead

Firsts and Records

Quotes


Darting in and out of comabt while launching missiles, the Hermes is a near perfect fast attack vehicle.
  — Event Description [src]

Related Pages

External Links

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