SPLASH DAMAGE
SPACE
INFANTRY
VEHICLE
AIR
BUILDING
MAP SPEED
YES
500
OK
GOOD
CAN'T HIT
BEST
1.0
( T ) • ( C )
UNIQUE UNIT
A powerful unit with a Production Limit of 1 • For more information see Unique Unit
( T ) • ( C )
STATUS EFFECT WEAPON : NAPALM
Sets Targets On Fire Causing Additional Time Released Damage Over Duration of Effect
Stat Progression
Level
Upgrade Cost
Upgrade Time
Tech Center
Production Cost
Speed
Health
Range
Damage (DPS)
Metal
Oil
Thorium
Metal
Oil
1
N / A
N / A
N / A
N / A
10
70,000,000
70,000,000
4.5
2,754,000
200
49,320
2
80,000,000
80,000,000
0
6d
10
70,000,000
70,000,000
4.5
2,888,640
200
51,780
3
90,000,000
90,000,000
0
7d 0h 28m
10
70,000,000
70,000,000
4.5
3,035,520
200
54,360
4
100,000,000
100,000,000
0
8d 5h 7m
10
70,000,000
70,000,000
4.5
3,182,400
200
57,100
5
100,000,000
100,000,000
0
9d 14h 37m
10
70,000,000
70,000,000
4.5
3,366,000
200
59,960
6
110,000,000
110,000,000
0
11d 5h 50m
10
70,000,000
70,000,000
4.5
3,512,880
200
62,920
7
120,000,000
120,000,000
40,000,000
5s
10
70,000,000
70,000,000
4.5
3,672,000
200
66,060
8
120,000,000
120,000,000
50,000,000
5s
10
70,000,000
70,000,000
4.5
3,880,080
200
69,380
9
120,000,000
120,000,000
60,000,000
5s
10
70,000,000
70,000,000
4.5
4,039,200
200
72,860
10
120,000,000
120,000,000
70,000,000
5s
10
70,000,000
70,000,000
4.5
4,284,000
200
76,500
11
130,000,000
130,000,000
0
5d
10
70,000,000
70,000,000
4.5
4,528,800
200
80,140
12
140,000,000
140,000,000
0
6d
10
70,000,000
70,000,000
4.5
4,773,600
200
83,780
13
150,000,000
150,000,000
0
7d
10
70,000,000
70,000,000
4.5
5,018,400
200
87,420
14
160,000,000
160,000,000
0
8d
10
70,000,000
70,000,000
4.5
5,263,200
200
91,060
15
170,000,000
170,000,000
0
9d
10
70,000,000
70,000,000
4.5
5,508,000
200
94,700
Total
1,710,000,000
1,710,000,000
220,000,000
76d 26h 02m
Yellow indicates increase from previous level. Underline Indicates Max Value.
Unit Highlights
The Inferno is a pinnacle of incendiary technology designed by Sasha Kalashnikov of the Red Lokust .
Primary Attack :
Primary Weapon : Twin Flame Cannons
The Longer the Flame Cannon fires it's Flame
Increases in Range
Increases in Damage
Increases Area of Effect ( AoE )
Secondary Attacks :
Continuous Unstable AoE Napalm Pulses
Activates at ??% Health remaining ( Unstable )
Radiates out in a 360°
Applies the Napalm ( ) Status Effect to all within range
Build Times & Repair Information
Level 10 War Factory Build & Repair Times Per Inferno Tank Level ( T )
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9
LEVEL 10+
BUILD
5d 23h 59m
5d 23h 59m
5d 23h 59m
5d 23h 59m
5d 23h 59m
5d 23h 59m
5d 23h 59m
5d 23h 59m
5d 23h 59m
5d 23h 59m
REPAIR
16h 50m
16h 50m
16h 50m
16h 50m
16h 50m
16h 50m
16h 50m
16h 50m
16h 50m
16h 50m
Level 10 War Factory Repair Costs Per Inferno Level
METAL
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
OIL
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
1,400,001
Info shown is for a Level 10+ War Factory • Lower Levels may be calculated by adding 5% for each level below Level 10.
Effective Unit Levels vs Turret
The Inferno CANNOT out range any Level of an existing Turret.
Schematic Summary
INFERNO SCHEMATIC SUMMARY ( T )
Cockpit
Flame Cannon
Fuel Storage
War Paint
Treads
Armor
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability
Inferno Tank Sector Goal Prize Draw History
AVAILABILITY STATUS
ROGUE BASE
GAME UPDATE / EVENT
INTRODUCTION
Red Lokust Lv 95 Sector Base
Operation: Wildfire
2nd Appearance
Red Lokust Lv 95 Sector Base
Operation: Frostbite
3rd Appearance
Red Lokust Lv 95 Sector Base
Operation: Aftermath
Sector Goal Prize Draws only valid for Listed Events
Inferno Tank Arms Cache History
AVAILABILITY STATUS
ROGUE BASE
GAME UPDATE
ADDED To Arms Cache
Inferno Boss Base
April 26, 2016
Offered Continuously While Bases Are Available Except For Otherwise Listed • See Listed Bases for Spawn Schedule
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
Trivia
The Inferno was designed by the Red Lokust .
The Inferno bears resemblance in function to the two Flame Tanks from the Command & Conquer Series . ( Ref 1 ) ( Ref 2 )
Pixel Sheet Code : 163 ( Standard Version )
Pixel Sheet Code : 163.unstable ( Unstable Version )
Firsts & Records
Quotes
Click Expand to View Additional Quotes
“ A massive flame-throwing tank. Continuous attacks increase the range and damage of the fire. When low on health begins doing high damage in an area around it. (Cannot be used as a base defender) ” — In-Game Description
“ Scouts report sightings of a massive flamethrower super weapon. Sasha and her Red Lokusts have developed the most advanced flame technology we've ever seen. If her engineering mastery is as stories tell, this "Inferno" will be a terror of its own... but why has she switched from her signature air power to land warfare? ” — Operation: Wildfire - Event Message #3 [src]
“ YOU'RE FIRED! - Did I just see you melt through a solid wall? Oh yes, this will do nicely. I can think of... uses for this kind of heat.” — Attribution [src]
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Related Pages
External Links
Gallery - Animated
Secondary Weapon The Unstable Inferno
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
In-Game Appearance Unstable
Video For more videos on this topic see : Inferno Tank Additional Video
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