SPLASH DAMAGE
SPACE
INFANTRY
VEHICLE
AIR
BUILDING
MAP SPEED
YES
200
BEST
BEST
GOOD
BEST
1.0
UNLOCK REQUIREMENTS
PURCHASE RESTRICTIONS
Sniper
1 pack per Unlock • Maximum 9 Unlocks
Stat Progression
Rank
ICON
Upgrade Cost
Academy Level
Production Cost
Speed
Health
Range
Damage (DPS)
Veteran Experience Points
Metal
Oil
1
N / A
10,000,000
10,000,000
1.5
250,000
500
626
2
50,000
N / A
N / A
1.5
250,000
500
655
3
90,000
N / A
N / A
1.5
250,000
500
686
4
140,000
N / A
N / A
1.5
250,000
500
715
5
230,000
N / A
N / A
1.5
250,000
500
746
6
270,000
N / A
N / A
1.5
250,000
500
774
7
350,000
N / A
N / A
1.5
250,000
500
805
8
440,000
N / A
N / A
1.5
250,000
500
834
9
540,000
N / A
N / A
1.5
250,000
500
865
10
650,000
N / A
N / A
1.5
250,000
500
894
11
770,000
N / A
N / A
1.5
250,000
500
924
12
900,000
N / A
N / A
1.5
250,000
500
969
13
1,040,000
N / A
N / A
1.5
250,000
500
1,013
14
1,190,000
N / A
N / A
1.5
250,000
500
1,057
15
1,350,000
N / A
N / A
1.5
250,000
500
1,103
16
1,520,000
N / A
N / A
1.5
250,000
500
1,147
17
1,700,000
N / A
N / A
1.5
250,000
500
1,191
18
1,900,000
N / A
N / A
1.5
250,000
500
1,236
19
2,150,000
N / A
N / A
1.5
250,000
500
1,295
20
2,500,000
N / A
N / A
1.5
250,000
500
1,355
Total
17,750,000
Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.
Unit Promotion Stats
Promotion Stats for the Infiltrator Leader ( T )
Rank
Icon
Promotion Cost
Promotion Time
Speed
Health
Range
Damage (DPS)
Metal
Oil
30 ( P1 )
110,000,000
110,000,000
3d 20h 46m
1.5
375,000
500
2,032
Numbers listed are for a Max Level Barracks • For more info see Unit Promotion
Unit Highlights
The Infiltrator Leader is a Special Forces Lead Unit for a Special Forces Fireteam .
Main Function :
Primary Attacks :
Primary Weapon : Sub-Machine Gun ( SMG )
Secondary Weapon : Grenade Launcher
Short Range
Medium-High Damage
AoE Burst Firing
Single Target :
Move and Shoot ability
Damage penetrates through Invulnerability Shields ( )
Dual Fire :
Units with Dual Fire will alternate between fire modes ( Long-Range & Close-Range ) depending on the Target's range from unit.
For targets at Long Range the Primary weapon is always used.
For targets at Short Range the Secondary weapon is always used.
Stealth :
Stealth Capable
Remains cloaked in combat until it fires a shot
Re-Cloaks when out of combat
Defense :
Production Times & Repair Information
Level 10 Barracks Build & Repair Times For Infiltrator Leader ( T )
RANK
BUILD TIME
REPAIR TIME
1 - 20
3d 16h 53m
30 ( P1 )
N / A
1h 27m
Repair times may be calculated by adding 5% for each level of Barracks below Level 10.
Effective Unit Levels vs Turret
Turret Level
Level of Infiltrator Leader Required to Out Range Each Turret Type
Avalanche
Blitz
Cryo
Fire Bomb
Flood
Hellfire
Ion
Laser
Machine
Micro
Mortar
Napalm
Overwatch
Plasma
Rocket
Shock
1
1
1
1
1
1
1
1
1
1
700
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
700
1
1
1
1
1
1
3
1
1
1
1
1
1
1
1
1
700
1
1
1
1
1
1
4
1
511
1
1
511
1
1
1
1
700
1
1
511
1
511
1
5
500
548
1
500
561
1
500
1
1
700
1
500
561
1
548
1
6
525
600
1
525
611
1
525
1
1
700
1
525
611
1
548
1
7
550
600
1
550
661
1
550
1
1
700
1
550
661
1
548
1
8
600
660
540
600
700
520
600
1
1
700
550
600
700
530
610
510
Table Reflects Non-Customized Range Stats Only !!!
Schematic Summary
INFILTRATOR LEADER SCHEMATIC SUMMARY ( T )
Command
Tactics
Custom
Class
Class (Cont.)
Class (Cont.)
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
The Infiltrator Leader is upgraded via Veteran Experience ( vXP )
vXP Rates ( Percentage of Damage awarded as vXP ) :
10% of Damage Dealt
??% of Damage Received
The Infiltrator Leader requires a few seconds to Cloak once it has stopped firing.
The Infiltrator Leader can NOT be targeted when Cloaked.
Any Unit previously targeting but not yet engaging will loose the target if the Infiltrator is given a time to re-cloak.
The Infiltrator Leader may be place in any type of Level 9+ Bunker .
The Infiltrator Leader will NOT target and fire upon
The Infiltrator Leader WILL target and fire upon
The Infiltrator Leader are able to shoot on move ONLY when facing on target.
For a full comparison with other Special Forces see Special Forces .
Trivia
The Infiltrator Leader at Rank 1 through 20 requires 1 minute of Repairs for every approximately 2,717 Damage it sustains.
The Infiltrator Leader at Rank P1 requires 1 minute of Repairs for every approximately 4,310 Damage it sustains.
The Infiltrator Leader gains no additional Health, Range or Speed as it rises in Rank until it reaches P1.
The Infiltrator Leader did not have a Hold Period in the Event Shop .
The Infiltrator Leader was introduced by the Corpus Rogue Faction.
Pixel Sheet Code : 148
Firsts & Records
Quotes
“ The formation leader fro Infiltrators. They keep the stealthed squad inline and utilize their Grenade Launchers and SMG's to wreak havoc on their targets. ” — Event Shop Description
Related Pages
External Links
Gallery - Animated
Infiltrator Squad Uncloaking & Cloaking
Infiltratror Leader in Action
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Rank 1 Stats with a Level 10 Barracks
Gallery - Historical
Images may have been resized to fit in the page. Click on an image to view actual size.
Game Update Oct 01, 2015
Bunker Inclusion
Video
Navigation