Jackal | Jackal Schematic |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD |
Special Forces • Vehicle | Veteran Experience | War Factory |
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
YES | 280 | BEST | BEST | GOOD | BEST | 1.0 |
UNLOCK REQUIREMENTS | UNLOCK RESTRICTIONS |
Mega Tank | Max 20 Unlocks • Max 20 Adv. Unlocks |
( T ) • ( C ) | SEMI-UNIQUE UNIT | |
Semi-Unique Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
---|---|---|
Stat Progression
Rank | ICON | Upgrade Cost |
Tech Center |
Production Cost | Speed | Health | Range | Damage (DPS) | |
Veteran Experience Points | Metal | Oil | |||||||
1 | N / A | 35,000,000 | 35,000,000 | 4.0 | 85,355 | 425 | 1,358 | ||
2 | 50,000 | N / A | N / A | 4.1 | 89,620 | 425 | 1,426 | ||
3 | 90,000 | N / A | N / A | 4.15 | 94,100 | 425 | 1,498 | ||
4 | 140,000 | N / A | N / A | 4.2 | 98,800 | 425 | 1,570 | ||
5 | 200,000 | N / A | N / A | 4.25 | 103,740 | 425 | 1,651 | ||
6 | 270,000 | N / A | N / A | 4.3 | 108,925 | 425 | 1,733 | ||
7 | 350,000 | N / A | N / A | 4.35 | 114,370 | 425 | 1,819 | ||
8 | 440,000 | N / A | N / A | 4.4 | 120,085 | 425 | 1,910 | ||
9 | 540,000 | N / A | N / A | 4.45 | 126,085 | 425 | 2,002 | ||
10 | 650,000 | N / A | N / A | 4.5 | 132,385 | 450 | 2,102 | ||
11 | 770,000 | N / A | N / A | 4.55 | 139,000 | 450 | 2,208 | ||
12 | 900,000 | N / A | N / A | 4.6 | 145,945 | 450 | 2,318 | ||
13 | 1,040,000 | N / A | N / A | 4.65 | 153,240 | 450 | 2,434 | ||
14 | 1,190,000 | N / A | N / A | 4.7 | 160,900 | 450 | 2,554 | ||
15 | 1,350,000 | N / A | N / A | 4.75 | 168,940 | 450 | 2,678 | ||
16 | 1,520,000 | N / A | N / A | 4.8 | 177,385 | 450 | 2,818 | ||
17 | 1,700,000 | N / A | N / A | 4.85 | 186,250 | 450 | 2,952 | ||
18 | 1,900,000 | N / A | N / A | 4.9 | 195,560 | 450 | 3,101 | ||
19 | 2,150,000 | N / A | N / A | 4.95 | 205,335 | 450 | 3,259 | ||
20 | 2,500,000 | N / A | N / A | 5.0 | 215,600 | 475 | 3,422 | ||
Total | 17,750,000 | Note : Showing Data from Non-Customized Unit | |||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Unit Promotion Stats
Promotion Stats for the Jackal ( T ) | ||||||||
Rank | Icon | Promotion Cost | Promotion Time |
Speed | Health | Range | Damage (DPS) | |
Metal | Oil | |||||||
30 ( P1 ) | 115,500,000 | 115,500,000 | 4d 1h 25m | 5.0 | 323,400 | 475 | 5,133 | |
Numbers listed are for a Max Level War Factory • For more info see Unit Promotion |
Unit Highlights
The Jackal is a Fast Attack a Special Forces Vehicle ( Light ) introduced by Corpus.
- Vehicle Sub-Class :
- Primary Attacks :
- Weapon : Mounted Machine Guns
- Damage Type : Area Damage ( )
- Damage Per Round : 3,208 ( At Rank 30 )
- Clip Size : 4
- Fire Rate : 20 ( 2 / sec )
- Reload : 20 ( 0.5 sec )
- Slash Radius : 80
- 360° Firing Arc
- Multiple Targets
- Strong against Infantry
- Move and Shoot ability
- Damage penetrates through Invulnerability Shields ( )
- Weapon : Mounted Machine Guns
- Defense :
- Receives a 48% Damage Reduction while moving
- Immune to the Shock ( ) Status Effect
- Movement :
- Does not make Strafe moves.
- Independently Movable Turret.
- Hold down the ALT key and click in the desired direction
Production Times & Repair Information
Level 10 War Factory Build & Repair Times For Jackal ( T ) | |||||
RANK | BUILD TIME | REPAIR TIME | |||
1 - 20 | 3d 1h 20m | 1h 05m | |||
30 ( P1 ) | N / A | 1h 01m | |||
Repair times may be calculated by adding 5% for each level of War Factory below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Jackal Required to Out Range Each Turret Type | |||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 10 | 1 | 1 | 10 | 1 | 1 | 10 | 1 | 1 | 700 | 1 | 10 | 1 | 1 | 1 | 1 |
3 | 20 | 20 | 1 | 450 | 20 | 10 | 20 | 1 | 1 | 700 | 10 | 20 | 20 | 1 | 20 | 1 |
4 | 475 | 511 | 10 | 475 | 511 | 20 | 475 | 1 | 1 | 700 | 20 | 475 | 511 | 10 | 511 | 10 |
5 | 500 | 548 | 479 | 500 | 561 | 20 | 500 | 1 | 1 | 700 | 498 | 500 | 561 | 479 | 548 | 20 |
6 | 525 | 600 | 479 | 525 | 611 | 20 | 525 | 1 | 1 | 700 | 498 | 525 | 611 | 479 | 548 | 20 |
7 | 550 | 600 | 479 | 550 | 661 | 20 | 550 | 1 | 1 | 700 | 498 | 550 | 661 | 479 | 548 | 20 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 20 | 10 | 700 | 550 | 600 | 700 | 530 | 610 | 510 |
Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
JACKAL SCHEMATIC SUMMARY ( T ) | ||
Custom | ||
Class | Class (Cont.) | Class (Cont.) |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Jackal Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION • No Hold | 85,000 xp | Operation: Nightfall | |
eXP Reduced | 60,000 xp | Operation: Stormfront | |
Appearance Changed | File:Jackal-GogsOfWar.png | 60,000 xp | Operation: Dogs of War |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
Jackal Special Event Tier Prize History | |||
TIER PRIZE STATUS | TIER | SPECIAL EVENT | |
INTRODUCTION | Tier A | Operation: Nightfall | |
Offered Only In Listed Special Events |
Jackal Sector Goal Prize Draw History | ||||
AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE / EVENT | ||
1st Appearance | Red Lokust Lv 95 Sector Base | Operation: Aftermath | ||
Sector Goal Prize Draws only valid for Listed Events |
Jackal PvE Defense Event Availability History | |||
AVAILABILITY STATUS | WAVE CHECKPOINT | EVENT | |
1st Appearance | Wave 30 & 45 | Horde Onslaught | |
1st Appearance ( Advanced ) | Wave 50 | Horde Onslaught | |
Only Available For Listed Events |
Jackal Gear Store History | |||
GEAR STORE STATUS | MEDAL COST | GAME UPDATE | |
ADDED to Gear Store | 20,000 | Game Update of Feb 02, 2016 | |
Price Reduction | 12,000 | Game Update Mar 24, 2016 ( Unannounced ) | |
Price Increase | 24,000 | Game Update of Aug 03, 2016 | |
Sale Price | 12,000 | Game Update of Aug 10, 2016 | |
Price Reduction | 12,000 | Game Update of Sep 01, 2016 | |
Offered in Gear Store Continuously |
Jackal Special Gold Offer History | ||||
SPECIAL OFFER | REG PRICE | OFFER PRICE | APPROXIMATE OFFER DATES | |
Starter Pack! | 49 Gold | May 2016 | ||
Starter Pack! | 49 Gold | August 2016 | ||
Special Gold Offers Are For A Limited Time Only • Not All Players Receive The Same Offers At The Same Time • Dates & Price May Vary |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Jackal received a complete Visual Make-Over in the Game Update of Aug 16, 2016.
- The Jackal restructured both its vXP Rates & Upgrade Requirements in the Game Update of Nov 10, 2015.
- The Jackal received an increase in Health & DPS for Rank P1 in the Game Update of Nov 10, 2015.
- The Jackal was introduced during the Operation: Nightfall ( Sep 24, 2015 )
- No Further Updates
Additional Facts
- The Jackal is upgraded via Veteran Experience ( vXP ).
- Each unlocked Jackal is upgraded separately.
- vXP Rates ( Percentage of Damage for qualified enemy targets awarded as vXP ) :
- ?% of Damage Dealt
- ?% of Damage Received
- The Jackal is a Semi-Unique Unit which has an Initial Production Limit of 1 but allows for additional Limit Increases.
- The Jackal is Immune to the Shock ( ) Status Effect.
- The Jackal can target and fire upon all Aircraft and Flying Infantry.
- The Jackal receives a 20% Bonus to Range vs these Units.
- The Jackal CANNOT target or fire upon Missile launched from the Missile Silo.
- The Jackal has the ability to Shoot on the Move.
- The Jackal gets a 5% reduction in Repair Time when Promoted ( ).
- Resulting in a 4 minute reduction in Repair Time to 1h 01m.
Trivia
- The Jackal at Rank 20 ( ) requires 1 minute of Repairs for approximately every 3,317 Damage it sustains.( ).
- The Jackal at Rank 30 ( ) requires 1 minute of Repairs for approximately every 5,302 Damage it sustains.( ).
- The Jackal receives Damage equal to 40% of its Full Health from a Shape Charge ( ) Land Mine.
- The Jackal, starting with 100% health, requires 2.5 Shape Charges () to fully destroy it ( ).
- The Jackal is considered as a Special Forces Vehicle.
- The Jackal takes 151 Gold ( ) to produce if the Player choose to Coin its production in the War Factory.
- The Jackal takes 209 Gold ( ) to upgrade from 0 vXP to Max Rank.
- The Jackal is the 6th Unit with a rotating turret allowing it to shoot in a different direction that it is traveling.
- The Hover Tank, Hellhound, Nightmare, Ronin & Warhorse were previously introduced with this ability.
- The Jackal was designed by the Corpus Rogue Faction.
- Pixel Sheet Code : 154.common, 154.common.turret, 154.common.dead & 154.uncommon, 154.uncommon.turret
- Pixel Sheet Code ( Old ): 154, 154.turret
Firsts & Records
- War Commander First :
- First Vehicle to utilize Spray Bullet Firing - Jackal
Quotes
Click Expand to View Additional Quotes
“ | An agile dune buggy with a mounted machine guns. The Spray of bullets from this vehicle makes it perfect for dealing area damage to groups of units. | ” |
— Event Description |
Related Pages
External Links
- Kixeye Forum ( 09/14/15 ) - Operation: Nightfall - ( Official ) - Event Briefing
- Kixeye Forum ( 09/13/15 ) - Hidden Unit Stats: Revealed! ( Official ) - Previously unreleased data
- Kixeye Forum ( 11/15/15 ) - vXP Unit - Stats ( Official ) - Full Published Stat List
- Kixeye Forum ( 11/09/15 ) - Powering Up: Fixing Unit Progression ( Official ) - Discussion on vXP Restructure
Gallery - Animated
Gallery
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Gallery - Historical
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Video
For more videos on this topic see : Jackal Additional Video
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