Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.
Attack Waves - Ironstrike Base
Event Base - Another non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Ironstrike Base. Most of these bases will contain one or more Radar Jammers reducing the Players Attack Range on all Units used in the battle, this will be indicated by an orange triangle above all effected units (). This reduction will remain in effect until all Radar Jammers are destroyed.
Exclusive Event Base - Each Player has a Ironstrike Base attached to their Base for each Ironstrike Base Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
Single Attack Direction - Players may surround a Ironstrike Base with Platoonsto use during the attack, however, regardless of the Platoon's position all Unitswill enter the battle from a single direction, the Southwest.
Unlimited Attacks - The Player may stop and start an attack on an Event Base as many times as they find necessary to complete the wave.
Unlimited Time - There is NO Attack Time Limit for completing an Ironstrike Base.
Wave Completion -To complete a Ironstrike Base, the Player must destroy all Buildings andTurrets found within.
Frequency - The Player faces a Ironstrike Base Attack Wave every 10 Waves starting with Wave 5.
Attack Waves - Island Bases
Island Base - Occasionally the Player will be required to Attack and Destroy an Island Base which being surrounded by water limits the type of Offensive Weapons which may be deployed in an attack.
Island Base Weapon Restrictions - The Player may only Attack an Island Base from the air, NO Ground Units may deployed as they cannot travel across the water. This Limits the weapons that may or may not be use to the following :
Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
Unlimited Time - There is NO time limit for completing an Island Base.
Island Base Wave Completion -To complete a Island Base, the Player must destroy all Buildings andTurrets located on the Island.
Frequency - 8 of the first 50 Waves are Island Bases.
Attack Waves - Ironstrike Fortress
Ironstrike Fortress - For this Event, the Fortresses are called Ironstrike Fortresses.
Ironstrike Fortress Location - As a Player reaches a Fortress Wave they will have a Ironstrike Fortress attached to their Base that only they may attack. The Ironstrike Fortress icon will only be visible on the World Map during a Fortress Wave.
Ironstrike Fortress Layout - Each Coalition Fortress Wave will be a different Layout each with a progressively stronger Defense setup.
Single Attack Direction - Players may surround a Coalition Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
Ironstrike Fortress Time Limit - Players must completely destroy all Buildings and Turrets found in the Ironstrike Fortress within 70 minutes in order to complete the Wave. Failure to do so in the allotted time will cause the Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the Ironstrike Fortress. Once the Fortress has Reset the Player may make another attempt at completing the Wave.
Unlimited Attacks - The Player may stop and start an attack on a Ironstrike Fortress as many times as they find necessary to complete the wave as long as they still have time remaining on the Ironstrike Fortress Clock.
Ironstrike Fortress Frequency - The Player must complete a Ironstrike Fortress every 10th Wave ( Starting Wave 10 ).
Bonus XP Targets - Ironstrike Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, these bonuses are only available for the first 5 minutes of the attack ( Timer on screen ) at which time any undestroyed bonuses will expire. The Wave XP and collected Bonus XP are added together and paid out when the Ironstrike Fortress is fully destroyed. If the Ironstrike Fortress is RESET, so are the Bonuses.
Experience Point Bonus
XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.
Ending of a Special Event
A Special Event ends in one of two ways :
The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base ( if any ) will be removed from the World Map and all waves will be halted.
The Player reaches a Wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.
As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizesin the Event Shop.
The power of Mech Mercenaries can no longer be denied. Mysterious figure Goro Tazaki has emerged as the leader of the mechanical army - alluding to his unstoppable faction as the remnants of the Ryu-Kai. Don't forget, Commander - keep your allies close, but your enemies closer.
— Pre-Event Description #1
Odin and the Ironstrike still hold a substantial part of the World Map in their clutches. Deploy your Mech Mercenaries and act before it's too late. Operation: Iron Lord begins 9/25 - can we count on you, Commander?
— Pre-Event Description #2
During event times, we tend to experience a higher number of players online, and this can cause some of the connection and attack issues you've experienced with.. I can assure you that our game team is working to ensure a stable and smooth event experience for everyone, and I thank you for your patience. If you have any other questions or gameplay issues, please respond to Kixeye on yor email as opening another ticket will slow down our ability to get back to you. Good luck out there!
— KIXEYE Announcement
Operation: Iron Lord begins in less than 24 hours, Commander! Put an end to the Ironstrike Assault and the Chimera will be yours. Think you can end Odin's reign once and for all? God speed, Commander.
— Pre-Event Description #3
Operation: Iron Lord has begun! Tear apart all Ironstrike Bases in sight and the Chimera will be yours. Best of luck, Commander.