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Missiles

Missiles are Long Range Offensive Weapons which are launched from the Missile Silo on a Player's Base into an active attack upon an Enemy Base, Platoon or Deposit.

Peacekeeper-LargePic

General Information

  • There are two major categories of Missiles available
    • Standard - Missiles that may be targeted and destroyed by enemy defenses prior to impact.
    • Stealth - Missiles that Can Not be targeted and destroyed by enemy defenses.
  • Within each major category there are several individual Missiles with different capabilities and varying offensive and defensive statical numbers in the following sub categories :
    • Health - Determines the ability of the Missile to penetrate enemy defenses.
    • Blast Radius - Determines the area in which the Missile will cause damage on impact.
    • Damage - The amount of damage done by the Missile at the point of impact.
    • Launch # - Actual amount of Missiles that are produced and fired in a single purchase or launch.
    • Travel Time - The time it takes for the missile to impact once launched due to the flight speed of the Missile.
      • The greater the Travel Time the longer the Missile is vulnerable to the fire of enemy defenses as it approaches its target.
    • Cooldown Time - The minimum time that must pass before another Missile of any type may be launched.
      • The Cooldown Time is not applied if all Missiles of a launch are shot down prior to impact.
  • Several Missiles provide additional benefits in addition to damage such as the ability to cause specific Status Effects on the successful impacted of the missile.

Missiles Variants

STANDARD MISSILES
NAME ICON DESCRIPTION STATUS EFFECT
Atlas Atlas 3 This extremely resilient missile deals very little damage, but is excellent at drawing fire away from airborne units to create a safe approach. None
Burner Missile Burner10 After an initial lethal burst, the Burner missile leaves its fiery mark to incinerate any intruders that dare cross its path. Napalm
NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect.
Corrosion Corrosion10 The Corrosion Missile melts afflicted enemy targets, and applies the Corrosion Status Effect. Corrosion causes enemy targets to take more damage. Corrosion
CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect.
Deadeye Deadeye-Lv11 The Deadeye Missile hones in to deal massive damage to a small area. None
Griffin Griffin10 The Hellfire-class Griffin delivers a collective blast from multiple warheads across a large target area. None
Peacekeeper Peacekeeper-Lv11 The atomic force of the Peacekeeper missile lowers chances of survival close to zero. None
Shock Shock-Lv11 The Shock Missile stuns enemy Turrets and Vehicles on impact. Shock
SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.
Skybolt Skybolt10 The sonic blast of the Skybolt missile renders all Infantry and Bunkers incapacitated for 12 seconds. Concussion
CONCUSSION STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.
Tomahawk Tomahawk10 The armor piercing Tomahawk inflicts crippling damage on enemy ground vehicles and troops within a target radius. None
STEALTH MISSILES ( NON-TARGETABLE )
NAME ICON DESCRIPTION STATUS EFFECT
Bullseye Bullseye 5 An evolution of the Deadeye, the Bullseye is a high-velocity, small AoE missile equipped with advanced thruster technology to ensure it always hits its mark. None
EMP EMP-Lv11 The EMP Stealth Missile is a new untargetable missile that shocks all targets in a moderate area of effect. Use it to disable critical turrets or vehicles in a fight quickly! Shock
Shock-ICON
Maverick Maverick 10 The untargetable Maverick missile system specializes in dealing moderate damage over a large surface area. Applies the ‘Busted’ status to structures it hits at all Levels. Busted
Busted-ICON-Small
True Sight True Sight 1 This untargetable missile plants a Beacon that detects nearby enemy Stealth Units. None
Zombie ZombieMissile-Lv5 The Zombie Missile tunnels under the ground and delivers multiple zombies to the target area. Upgrade to increase number of zombies spawned. Plague
Plague-ICON

Missiles Comparison

MISSILE COMPARISON ( MAXIMUM LEVEL ONLY )
NAME MAX
LEVEL
LAUNCH
#
TRAVEL TIME COOLDOWN
TIME
PRODUCE
TIME
HEALTH BLAST
RADIUS
IMPACT DAMAGE STATUS
EFFECT
Atlas 10 1 30s 1d 12h 375,000 50 5,000 -
Bullseye 11 3 5s 30s 3d 0h N / A 30 100,000 -
Burner Missile 10 3 9s 20s 5s 91,476 150 15,000 *
Link=Napalm
Corrosion 10 3 9s 10s 5s 184,800 150 1,400 *
Link=Corrosion
Deadeye 11 3 9s 10s 5s 250,000 30 55,000 -
EMP 11 3 5s N / A
Link=Shock
Griffin 10 3 11s 35s 5s 73,710 150 18,000 -
Maverick 11 3 5s 30s 5s N / A 150 35,000 Busted-ICON-Small
Peacekeeper 11 5 16s 1m 30s 5s 200,000 200 48,400 -
Shock 11 3 9s 5s 200,000 150 1,540
Link=Shock
Skybolt 10 3 9s 10s 5s 184,800 150 1,400
Link=Concussion
Tomahawk 10 3 9s 35s 5s 62,370 150 22,000 -
Zombie 5 1 5s 5s 12h N / A 40 9,000 Plague-ICON
* Additional Damage above the Impact Damage will continue to be done over time while affected by some Status Effects.

Related Builings

MISSILE RELATED BUILDINGS
UPGRADE BUILDING Defense Lab Defense PRODUCTION BUILDING Missile Silo MissileSilo-Main
Missiles are Unlocked and Upgraded
in the Defense Lab.
Missiles are Produced and Stored
in the Missile Silo.

Related Missions

STANDARD MISSION
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Unlock the Burner MissionIcon-burner Unlock the Burner Missile In Defense Lab. 10,000 10,000 X X
Unlock the Corrosion MissionIcon-CorrosionMissile Unlock the Corrosion Missile In Defense Lab 10,000 10,000 X X
Unlock the Deadeye MissionIcon-Deadeye Unlock the Deadeye Missile In Defense Lab. 10,000 10,000 X X
Unlock the Griffin MissionIcon-Giffin Unlock the Griffin Missile In Defense Lab. 10,000 10,000 X X
Unlock the Peacekeeper MissionIcon-Peacekeeper Unlock the Peacekeeper Missile In Defense Lab. 10,000 10,000 X X
Unlock the Shock MissionIcon-Shock Unlock the Shock Missile In Defense Lab. 10,000 10,000 X X
Unlock the Skybolt MissionIcon-Skybolt Unlock the Skybolt Missile In Defense Lab. 10,000 10,000 X X
Unlock the Tomahawk MissionIcon-Tomahawk Unlock the Tomahawk Missile In Defense Lab. 10,000 10,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Facts

  • The Cooldown Period of each Missile ( if any ) begins at the moment of launch.

Trivia

  • Sometimes referred to as Missile Silo Missile.
  • Missiles are completely separate form the missiles fired by The Hellfire, Hellstorm and more which are small projectile missiles know collectively as Hellfire Missiles.

Related Pages

External Links

  • Kixeye Forum ( 12/15/15 ) - Stealth Missiles Update ( Official ) - New Stealth Missile & Improved existing Stealth Missiles

Gallery

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Gallery - Historical

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Video

Navigation

MISSILES  C ) • ( T )
Atlas    Burner    Corrosion    Deadeye    Griffin    Peacekeeper    Shock    Skybolt    Tomahawk
Bullseye    EMP    Maverick    True Sight    Zombie Missile
DEFENSIVE ROCKETS
Achilles    Achilles GS    Earthshatter    Icarus    Patriot
MISSILE / ROCKET RELATED PAGES
Defense Lab    Missile Silo    Rocket Silo
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