Missiles
Missiles are Long Range Offensive Weapons which are launched from the Missile Silo on a Player's Base into an active attack upon an Enemy Base, Platoon or Deposit. |
General Information
- There are two major categories of Missiles available
- Standard - Missiles that may be targeted and destroyed by enemy defenses prior to impact.
- Stealth - Missiles that Can Not be targeted and destroyed by enemy defenses.
- Within each major category there are several individual Missiles with different capabilities and varying offensive and defensive statical numbers in the following sub categories :
- Health - Determines the ability of the Missile to penetrate enemy defenses.
- Blast Radius - Determines the area in which the Missile will cause damage on impact.
- Damage - The amount of damage done by the Missile at the point of impact.
- Launch # - Actual amount of Missiles that are produced and fired in a single purchase or launch.
- Travel Time - The time it takes for the missile to impact once launched due to the flight speed of the Missile.
- The greater the Travel Time the longer the Missile is vulnerable to the fire of enemy defenses as it approaches its target.
- Cooldown Time - The minimum time that must pass before another Missile of any type may be launched.
- The Cooldown Time is not applied if all Missiles of a launch are shot down prior to impact.
- Several Missiles provide additional benefits in addition to damage such as the ability to cause specific Status Effects on the successful impacted of the missile.
- These Status Effects are :
- Concussion ( ), Corrosion ( ), Napalm ( ) Shock ( ) & Busted ( ).
- For More Information on the effects of each and what things they affect see Status Effects.
- These Status Effects are :
Missiles Variants
STANDARD MISSILES | |||
NAME | ICON | DESCRIPTION | STATUS EFFECT |
Atlas | This extremely resilient missile deals very little damage, but is excellent at drawing fire away from airborne units to create a safe approach. | None | |
Burner Missile | After an initial lethal burst, the Burner missile leaves its fiery mark to incinerate any intruders that dare cross its path. | Napalm | |
Corrosion | The Corrosion Missile melts afflicted enemy targets, and applies the Corrosion Status Effect. Corrosion causes enemy targets to take more damage. | Corrosion | |
Deadeye | The Deadeye Missile hones in to deal massive damage to a small area. | None | |
Griffin | The Hellfire-class Griffin delivers a collective blast from multiple warheads across a large target area. | None | |
Peacekeeper | The atomic force of the Peacekeeper missile lowers chances of survival close to zero. | None | |
Shock | The Shock Missile stuns enemy Turrets and Vehicles on impact. | Shock | |
Skybolt | The sonic blast of the Skybolt missile renders all Infantry and Bunkers incapacitated for 12 seconds. | Concussion | |
Tomahawk | The armor piercing Tomahawk inflicts crippling damage on enemy ground vehicles and troops within a target radius. | None | |
STEALTH MISSILES ( NON-TARGETABLE ) | |||
NAME | ICON | DESCRIPTION | STATUS EFFECT |
Bullseye | An evolution of the Deadeye, the Bullseye is a high-velocity, small AoE missile equipped with advanced thruster technology to ensure it always hits its mark. | None | |
EMP | The EMP Stealth Missile is a new untargetable missile that shocks all targets in a moderate area of effect. Use it to disable critical turrets or vehicles in a fight quickly! | Shock | |
Maverick | The untargetable Maverick missile system specializes in dealing moderate damage over a large surface area. Applies the ‘Busted’ status to structures it hits at all Levels. | Busted | |
True Sight | This untargetable missile plants a Beacon that detects nearby enemy Stealth Units. | None | |
Zombie | The Zombie Missile tunnels under the ground and delivers multiple zombies to the target area. Upgrade to increase number of zombies spawned. | Plague | |
Missiles Comparison
MISSILE COMPARISON ( MAXIMUM LEVEL ONLY ) | |||||||||
NAME | MAX LEVEL |
LAUNCH # |
TRAVEL TIME | COOLDOWN TIME |
PRODUCE TIME |
HEALTH | BLAST RADIUS |
IMPACT DAMAGE | STATUS EFFECT |
Atlas | 10 | 1 | 30s | 1d 12h | 375,000 | 50 | 5,000 | - | |
Bullseye | 11 | 3 | 5s | 30s | 3d 0h | N / A | 30 | 100,000 | - |
Burner Missile | 10 | 3 | 9s | 20s | 5s | 91,476 | 150 | 15,000 * | |
Corrosion | 10 | 3 | 9s | 10s | 5s | 184,800 | 150 | 1,400 * | |
Deadeye | 11 | 3 | 9s | 10s | 5s | 250,000 | 30 | 55,000 | - |
EMP | 11 | 3 | 5s | N / A | |||||
Griffin | 10 | 3 | 11s | 35s | 5s | 73,710 | 150 | 18,000 | - |
Maverick | 11 | 3 | 5s | 30s | 5s | N / A | 150 | 35,000 | |
Peacekeeper | 11 | 5 | 16s | 1m 30s | 5s | 200,000 | 200 | 48,400 | - |
Shock | 11 | 3 | 9s | 5s | 200,000 | 150 | 1,540 | ||
Skybolt | 10 | 3 | 9s | 10s | 5s | 184,800 | 150 | 1,400 | |
Tomahawk | 10 | 3 | 9s | 35s | 5s | 62,370 | 150 | 22,000 | - |
Zombie | 5 | 1 | 5s | 5s | 12h | N / A | 40 | 9,000 | |
* Additional Damage above the Impact Damage will continue to be done over time while affected by some Status Effects. |
Related Builings
MISSILE RELATED BUILDINGS | |||||
UPGRADE BUILDING | Defense Lab | PRODUCTION BUILDING | Missile Silo | ||
Missiles are Unlocked and Upgraded in the Defense Lab. |
Missiles are Produced and Stored in the Missile Silo. | ||||
Related Missions
STANDARD MISSION | ||||||
MISSION | ICON | MISSION DESCRIPTION | COMPLETION AWARDS | IMAGES | ||
METAL | OIL | Pre | Post | |||
Unlock the Burner | Unlock the Burner Missile In Defense Lab. | 10,000 | 10,000 | X | X | |
Unlock the Corrosion | Unlock the Corrosion Missile In Defense Lab | 10,000 | 10,000 | X | X | |
Unlock the Deadeye | Unlock the Deadeye Missile In Defense Lab. | 10,000 | 10,000 | X | X | |
Unlock the Griffin | Unlock the Griffin Missile In Defense Lab. | 10,000 | 10,000 | X | X | |
Unlock the Peacekeeper | Unlock the Peacekeeper Missile In Defense Lab. | 10,000 | 10,000 | X | X | |
Unlock the Shock | Unlock the Shock Missile In Defense Lab. | 10,000 | 10,000 | X | X | |
Unlock the Skybolt | Unlock the Skybolt Missile In Defense Lab. | 10,000 | 10,000 | X | X | |
Unlock the Tomahawk | Unlock the Tomahawk Missile In Defense Lab. | 10,000 | 10,000 | X | X | |
Some Missions May Not Be Available Until The Completion Of Others. |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Missiles gained 1 new Stealth Missiles in the Game Update of Aug 21, 2019.
- The True Sight Missile.
- Missiles gained 1 new Stealth Missiles via the Event Shop during Operation: Resurrection ( Oct 19, 2017 ).
- The Zombie Missile.
- Missiles gained 1 new Stealth Missiles in the Game Update of Dec 15, 2015.
- The EMP Missile.
- Missiles gained 2 new Stealth Missiles in the Game Update of Feb 11, 2015
- The Bullseye and Maverick Missile.
- Missiles gained 1 additional Standard type in the Game Update of Feb 11, 2015
- The Atlas Missile.
- Missiles all received a increase in Health across all levels in the Game Update of Jun 04, 2014
- Missiles all received a increase in Health in an Unannounced Game Update in April 2014.
- Missiles gained ability to launch up to 5 missiles at a time in the Game Update of Oct 09, 2013.
- Missiles gained an additional 3 Standard Type Missiles in the Game Update of Oct 09, 2013.
- The Corrosion, Deadeye and Shock Missile.
- Missiles gained an initial 5 Standard Type Missiles in the Game Update of May 16, 2013.
- The Burner, Griffin, Peacekeeper, Skybolt and Tomahawk Missile.
- Missiles were introduced in the Game Update of May 16, 2013.
- No Further Updates
Additional Facts
- The Cooldown Period of each Missile ( if any ) begins at the moment of launch.
Trivia
- Sometimes referred to as Missile Silo Missile.
- Missiles are completely separate form the missiles fired by The Hellfire, Hellstorm and more which are small projectile missiles know collectively as Hellfire Missiles.
Related Pages
External Links
- Kixeye Forum ( 12/15/15 ) - Stealth Missiles Update ( Official ) - New Stealth Missile & Improved existing Stealth Missiles
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Gallery - Historical
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
MISSILES ( C ) • ( T ) |
Atlas • Burner • Corrosion • Deadeye • Griffin • Peacekeeper • Shock • Skybolt • Tomahawk |
Bullseye • EMP • Maverick • True Sight • Zombie Missile |
DEFENSIVE ROCKETS |
Achilles • Achilles GS • Earthshatter • Icarus • Patriot |
MISSILE / ROCKET RELATED PAGES |
Defense Lab • Missile Silo • Rocket Silo |