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Romero   Elite Romero   Omega Romero   Romero Schematic

Romero-MainPic
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CLASS FACTION UPGRADE PRODUCTION
Infantry Inantry-ICON Survivors Survivors-Mini-ICON Academy UpgradeMethod-Time-ICON Barracks
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
BURSTSUSTAIN Multi-DamageType-ICON 5 ( 0.13 sec ) 1 108,900 1 ( N/A ) GroundTarget-Icon AirTarget-Icon NoHigh Altitude-Target-ICON NoMissile-Target-ICON YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
8 Romero Scrap Parts 500 Maximum Unlocks : 1
( T ) • ( C ) Unique-ICON-Small    UNIQUE UNIT    Unique-ICON-Small
A powerful unit with a Production Limit of 1    For more information see Unique Unit
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade Cost Upgrade
Time
Academy Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N / A N / A N / A 6.0 100,000,000 550 600,000 90,000
2 100,000,000 100,000,000 0 3d 6.0 101,000,000 550 614,000 92,100
3 100,000,000 100,000,000 0 3d 6.0 102,000,000 550 628,000 94,200
4 100,000,000 100,000,000 0 3d 6.0 103,000,000 550 642,000 96,300
5 100,000,000 100,000,000 0 3d 6.0 104,000,000 550 656,000 98,400
6 100,000,000 100,000,000 0 3d 6.0 105,000,000 550 670,000 100,500
7 100,000,000 100,000,000 0 3d 6.0 106,000,000 550 684,000 102,600
8 100,000,000 100,000,000 0 3d 6.0 107,000,000 550 698,000 104,700
9 100,000,000 100,000,000 0 3d 6.0 108,000,000 550 712,000 106,800
10 100,000,000 100,000,000 0 3d 6.0 109,000,000 550 726,000 108,900
Total 900,000,000 900,000,000 0 27d Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.

Build & Repair Times

Build & Repair Times For Romero  ( T )
LEVEL BUILD TIME  Calculated-ICON BUILD COST  MoreInfoIcon-1 REPAIR TIME  Calculated-ICON GOLD COST  MoreInfoIcon-1
1 - 10 4d 21h 49m 70,000,000 11h 1m ? Gold
TIMES listed are for a Level 20+ Barracks. To view TIMES for other levels hover mouse over the Calculated-ICON icon above.

Unit Highlights

  • Romero is a Unique Unit ( Unique-ICON-Small ) for the Survivors ( Survivors-Mini-ICON ) Faction.
  • OFFENSIVE HIGHLIGHTS :
    • Weapon Arsenal - Romero is able to utilize Multiple Weapons based on the Enemy Unit Type.
      • Minigun ( Image-ICON ) - ( Anti-Infantry ) :
        • Romero will equip the Minigun upon targeting Infantry.
          • While equipping the Minigun, Romero's Range remains at 550.
          • Minigun fires Bullets deals Sustain Damage ( SustainDamage-Icon ).
      • Rocket Launcher ( Image-ICON ) - ( Anti-Vehicle & Anti-Aircraft ) :
        • Romero will equip the Rocket Launcher upon targeting : Vehicles    Aircraft    Airborne Infantry
          • While equipping the Rocket Launcher, Romero's Range is reduced to ???.
          • Rocket Launcher fires Homing Missiles that deals Burst Damage ( BurstDamage-Icon ).
            • Homing Missiles is able to track their Target independently after firing.
            • Homing Missiles produces a Splash Radius of ?
      • C4 ( Image-ICON ) - ( Anti-Structure ) :
        • Romero will equip the C4 when targeting Buildings.
          • While equipping the C4, Romero's Range will be reduced to ??.
          • Prior to Planting, Romero must Charge Up.
  • DEFENSIVE HIGHLIGHTS :
    • General Immunity :
      • Romero is immune to the following Status Effects : Concussion-ICON    Cryo-ICON    Napalm-ICON    Corrosion-ICON    Scramble-ICON    Plague-ICON    Turncoat-ICON


Effective Unit Levels vs Turrets

Turret Level Level of Romero Required to Out Range Each Turret Type  ( Edit )
Avalanche-Lv10 Blitz-Lv10 CryoTurret-Lv10 FireBombArtillery-Lv10 Flood-Lv10 HellfireTurret-Lv10 Ion-Turret-Lv5 LaserTurret-Lv10-100px LeadstormTurret-TurretTable MachingGunTurret-Lv10 MicrowaveTurret-Lv10 Motar-Lv10-100px Napalm10 Overwatch-Lv10-150px PlasmaTurret-TurretTable RailLauncher-Lv10 RocketBarrageTurret-Lv10 ShockTurret-TurretTable SledgeTurret-TurretTable UpholderTurret-TurretTable
1 1 1 1 1 1 1 1 1 1 1 700 1 1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 700 1 1 1 1 1 1 1 1 1
3 1 1 1 1 1 1 1 1 550 1 700 1 1 1 1 550 1 1 550 550
4 1 1 1 1 1 1 1 1 575 1 700 1 1 1 1 575 1 1 575 575
5 1 1 1 1 561 1 1 1 600 1 700 1 1 561 1 600 1 1 600 600
6 1 600 1 1 611 1 525 1 N / A 1 700 1 1 611 1 625 1 1 N / A N / A
7 550 600 1 550 661 1 550 1 N / A 1 700 1 550 661 1 650 1 1 N / A N / A
8 600 660 1 600 700 1 600 1 N / A 1 700 550 600 700 1 700 610 1 N / A N / A
9 600 660 550 600 700 560 600 1 N / A 1 700 575 600 700 600 700 620 550 N / A N / A
10+ 625 660 600 600 700 600 600 550 N / A 550 700 600 600 700 600 700 630 600 N / A N / A
Table Reflects Non-Customized Unit Range Stats Only      Hover Mouse Over Images For Turret Identification

Schematic Summary

ROMERO SCHEMATIC SUMMARY   ( T )
War Paint 
RomeroSchematic-MainPic
Bandolier  Ammo  Weapon 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

History of Availability

ShadowOps-worldmap icon  Romero Shadow Ops History  ShadowOps-worldmap icon
AVAILABILITY STATUS CAMPAIGN CAMPAIGN DATES
INTRODUCTION Romero-ShadowOpsDescription Campaign # 17 : Out For Blood Jul 27, 2018 Thru Aug 17, 2018
Only Offered As Shadow Ops Prize For Dates Listed
TierBonus-ICON   Romero Event Shop History   TierBonus-ICON
EVENT SHOP STATUS eXP COST SPECIAL EVENT DATE
INTRODUCTION RomeroPart-RedExodus 200,000 xp Operation: Red Exodus Dec 20, 2018
eXP SALE RomeroPart-Metamorphosis 175,000 xp Operation: Metamorphosis Jan 24, 2019
eXP SALE    REMOVED RomeroPart-RedRevelation 150,000 xp Operation: Red Revelation Feb 22, 2019
Offered in Event Shop Continuously Except Where Otherwise Stated    eXP = Event Experience Points

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates

Additional Facts

  • Romero is a Unique Infantry ( Unique-ICON-Small ) , therefore :
    • Has a Production Limit of ONE.
    • Requires 8 Scrap Parts to unlock and build.
    • May NOT be placed into the Base Defenders Platoon for use in Defending the Player's base.
    • May NOT be placed into a Bunker for use in Defending the Player's base.

Trivia

  • The Romero at Level 1 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. (Attention-2-ICON).
  • The Romero at Level 10 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. (Attention-2-ICON).
  • Pixel Sheet Code : 397.mg, 397.rpg, 397.c4 & 397.dead

Firsts & Records

Quotes


Looking for a peaceful life, Romero thought he had left the war behind, but the Survivors are in need of his abilities once again. Armed with a wide array of weaponry, including a rocket launcher and C4, there's no job Romero's not prepared for!
  — In-Game Description [src]

THe Romero elevates Survivors' dominance of ground-warfare with incredible firepower and resilience expected for any Unique unit.


The Romero represents the latest in Survivors soldiery -- From his damage dealing Minigun, Rocket Launcher, or C4, he will automatically match the right weapon to the right enemy for maximum killing effectiveness!
  — Shadow Ops Description [src]

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UH-60 Chopper ( Unreleased )
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