Romero | Elite Romero | Omega Romero | Romero Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | Survivors | Academy | Barracks | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
BURST • SUSTAIN | 5 ( 0.13 sec ) | 1 | 108,900 | 1 ( N/A ) | YES | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
8 Romero Scrap Parts | 500 | Maximum Unlocks : 1 |
( T ) • ( C ) | UNIQUE UNIT | |
A powerful unit with a Production Limit of 1 • For more information see Unique Unit | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 6.0 | 100,000,000 | 550 | 600,000 | 90,000 | |
2 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 101,000,000 | 550 | 614,000 | 92,100 | |
3 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 102,000,000 | 550 | 628,000 | 94,200 | |
4 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 103,000,000 | 550 | 642,000 | 96,300 | |
5 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 104,000,000 | 550 | 656,000 | 98,400 | |
6 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 105,000,000 | 550 | 670,000 | 100,500 | |
7 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 106,000,000 | 550 | 684,000 | 102,600 | |
8 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 107,000,000 | 550 | 698,000 | 104,700 | |
9 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 108,000,000 | 550 | 712,000 | 106,800 | |
10 | 100,000,000 | 100,000,000 | 0 | 3d | 6.0 | 109,000,000 | 550 | 726,000 | 108,900 | |
Total | 900,000,000 | 900,000,000 | 0 | 27d | Note : Showing Data from Non-Customized Unit | |||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Build & Repair Times
Build & Repair Times For Romero ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME | GOLD COST | |||
1 - 10 | 4d 21h 49m | 70,000,000 | 11h 1m | ? Gold | |||
TIMES listed are for a Level 29 Barracks. To view TIMES for other levels hover mouse over the icon above. |
Unit Highlights
- Romero is a Unique Unit ( ) for the Survivors ( ) Faction.
- OFFENSIVE HIGHLIGHTS :
- Weapon Arsenal - Romero is able to utilize Multiple Weapons based on the Enemy Unit Type.
- Minigun ( ) - ( Anti-Infantry ) :
- Romero will equip the Minigun upon targeting Infantry.
- While equipping the Minigun, Romero's Range remains at 550.
- Minigun fires Bullets deals Sustain Damage ( ).
- Romero will equip the Minigun upon targeting Infantry.
- Rocket Launcher ( ) - ( Anti-Vehicle & Anti-Aircraft ) :
- Romero will equip the Rocket Launcher upon targeting : Vehicles • Aircraft • Airborne Infantry
- While equipping the Rocket Launcher, Romero's Range is reduced to ???.
- Rocket Launcher fires Homing Missiles that deals Burst Damage ( ).
- Homing Missiles is able to track their Target independently after firing.
- Homing Missiles produces a Splash Radius of ?
- Romero will equip the Rocket Launcher upon targeting : Vehicles • Aircraft • Airborne Infantry
- C4 ( ) - ( Anti-Structure ) :
- Romero will equip the C4 when targeting Buildings.
- While equipping the C4, Romero's Range will be reduced to ??.
- Prior to Planting, Romero must Charge Up.
- Upon detonation, the C4 will deal Burst Damage ( ).
- Romero will equip the C4 when targeting Buildings.
- Minigun ( ) - ( Anti-Infantry ) :
- Weapon Arsenal - Romero is able to utilize Multiple Weapons based on the Enemy Unit Type.
- DEFENSIVE HIGHLIGHTS :
- General Immunity :
- Romero is immune to the following Status Effects : • • • • • •
- General Immunity :
Effective Unit Levels vs Turrets
Turret Level | Level of Romero Required to Out Range Each Turret Type ( Edit ) | |||||||||||||||||||
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 550 | 1 | 700 | 1 | 1 | 1 | 1 | 550 | 1 | 1 | 550 | 550 |
4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 575 | 1 | 700 | 1 | 1 | 1 | 1 | 575 | 1 | 1 | 575 | 575 |
5 | 1 | 1 | 1 | 1 | 561 | 1 | 1 | 1 | 600 | 1 | 700 | 1 | 1 | 561 | 1 | 600 | 1 | 1 | 600 | 600 |
6 | 1 | 600 | 1 | 1 | 611 | 1 | 525 | 1 | N / A | 1 | 700 | 1 | 1 | 611 | 1 | 625 | 1 | 1 | N / A | N / A |
7 | 550 | 600 | 1 | 550 | 661 | 1 | 550 | 1 | N / A | 1 | 700 | 1 | 550 | 661 | 1 | 650 | 1 | 1 | N / A | N / A |
8 | 600 | 660 | 1 | 600 | 700 | 1 | 600 | 1 | N / A | 1 | 700 | 550 | 600 | 700 | 1 | 700 | 610 | 1 | N / A | N / A |
9 | 600 | 660 | 550 | 600 | 700 | 560 | 600 | 1 | N / A | 1 | 700 | 575 | 600 | 700 | 600 | 700 | 620 | 550 | N / A | N / A |
10+ | 625 | 660 | 600 | 600 | 700 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 700 | 600 | 700 | 630 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
ROMERO SCHEMATIC SUMMARY ( T ) | ||
War Paint | ||
Bandolier | Ammo | Weapon |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Romero Shadow Ops History | |||
AVAILABILITY STATUS | CAMPAIGN | CAMPAIGN DATES | |
INTRODUCTION | Campaign # 17 : Out For Blood | Jul 27, 2018 Thru Aug 17, 2018 | |
Only Offered As Shadow Ops Prize For Dates Listed |
Romero Event Shop History | ||||
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCTION | 200,000 xp | Operation: Red Exodus | Dec 20, 2018 | |
eXP SALE | 175,000 xp | Operation: Metamorphosis | Jan 24, 2019 | |
eXP SALE • REMOVED | 150,000 xp | Operation: Red Revelation | Feb 22, 2019 | |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Romero was introduced via a Shadow Ops Campaign Prize in the Game Update of Jul 26, 2018
- No Further Updates
Additional Facts
- Romero is a Unique Infantry ( ) , therefore :
- Has a Production Limit of ONE.
- Requires 8 Scrap Parts to unlock and build.
- May NOT be placed into the Base Defenders Platoon for use in Defending the Player's base.
- May NOT be placed into a Bunker for use in Defending the Player's base.
- CHARGE & RELOAD UNIT : Romero is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
- Romero CANNOT target High Altitude Aircraft or Missiles.
- Romero has a 0.8 Platoon Speed on the World Map.
- Romero is a Direct Fire Weapon which requires a direct line of sight to its target.
Trivia
- The Romero at Level 1 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. ().
- The Romero at Level 10 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. ().
- Pixel Sheet Code : 397.mg, 397.rpg, 397.c4 & 397.dead
Firsts & Records
- War Commander Firsts :
- First Infantry Unit to be intorduced as a Unique Faction Unit for any faction - Romero
- First Infantry Unique Faction Unit to be intorduced for the Survivors faction - Romero
- First Unit to come with 3 always available distict target relevent weapons - Romero
- First Unit to inherently produce 2 Main Damage Types : Burst & Sustain - Romero
Quotes
“ | Looking for a peaceful life, Romero thought he had left the war behind, but the Survivors are in need of his abilities once again. Armed with a wide array of weaponry, including a rocket launcher and C4, there's no job Romero's not prepared for! | ” |
— In-Game Description [src] |
“ | THe Romero elevates Survivors' dominance of ground-warfare with incredible firepower and resilience expected for any Unique unit.
| ” |
— Shadow Ops Description [src] |
Related Pages
External Links
- Kixeye Forum ( 07/20/18 ) - Shadow Ops: Out For First Justice Of Blood - ( Official ) - Introduction Thread
Gallery - Animated
Gallery
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