DAMAGE TYPE
RELOAD
CLIP
DAM / SHOT
FIRE RATE
TARGETS
SPLASH
BURST
140 ( 3.5 sec )
3
325,000
20 ( 2.0 )
YES
Stat Progression [ ]
Level
Upgrade Cost
Upgrade Time
Tech Center
Production Cost
Speed
Health
Range
Damage (DPS)
Metal
Oil
Thorium
Metal / Oil
Thorium
1
N / A
N / A
N / A
N / A
5
0
40,000,000
2.0
660,000
450
43,750
2
20,000,000
20,000,000
0
12h
0
40,000,000
2.0
720,000
455
50,000
3
30,000,000
30,000,000
0
1d
0
40,000,000
2.0
780,000
460
56,250
4
40,000,000
40,000,000
0
1d 12h
0
40,000,000
2.0
840,000
465
62,500
5
50,000,000
50,000,000
0
2d
0
40,000,000
2.0
900,000
470
68,750
6
70,000,000
70,000,000
0
2d 12h
0
40,000,000
2.0
960,000
475
75,000
7
90,000,000
90,000,000
0
3d
0
40,000,000
2.0
1,020,000
480
81,250
8
110,000,000
110,000,000
0
3d 12h
0
40,000,000
2.0
1,080,000
485
87,500
9
130,000,000
130,000,000
0
4d
0
40,000,000
2.0
1,140,000
490
93,750
10
150,000,000
150,000,000
0
5d
0
40,000,000
2.0
1,200,000
500
100,000
11
1 Training Token
1,000,000
5s
0
40,000,000
2.0
1,260,000
500
106,250
12
2 Training Tokens
2,000,000
5s
0
40,000,000
2.0
1,320,000
500
112,500
13
3 Training Tokens
3,000,000
5s
0
40,000,000
2.0
1,380,000
500
118,750
14
4 Training Tokens
4,000,000
5s
0
40,000,000
2.0
1,440,000
500
125,000
15
5 Training Tokens
5,000,000
5s
0
40,000,000
2.0
1,500,000
500
131,250
16
6 Training Tokens
6,000,000
5s
0
40,000,000
2.0
1,560,000
500
137,500
17
7 Training Tokens
7,000,000
5s
0
40,000,000
2.0
1,620,000
500
143,750
18
8 Training Tokens
8,000,000
5s
0
40,000,000
2.0
1,680,000
500
150,000
19
9 Training Tokens
9,000,000
5s
0
40,000,000
2.0
1,740,000
500
156,250
20
10 Training Tokens
10,000,000
5s
0
40,000,000
2.0
1,800,000
500
162,500
Total
690,000,000
690,000,000
55,000,000
23d
Note : Showing Data from Non-Customized Unit
Levels 11 thru 20 require Seeker specific Faction Training Tokens to upgrade instead of Metal & Oil.
Build Times & Repair Information [ ]
Build & Repair Times For Seeker ( T )
LEVEL
BUILD TIME
BUILD COST
REPAIR TIME
GOLD COST
1 - 20
02s
40,000,000
43m 51s
5 Gold
TIMES listed are for a Level 33 War Factory . To view TIMES for other levels hover mouse over the icon above. IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s).
Effective Unit Levels vs Turret [ ]
Turret Level
Level of Seeker Required to Out Range Each Turret Type
Avalanche
Blitz
Cryo
Fire Bomb
Flood
Hellfire
Ion
Laser
Machine
Micro
Mortar
Napalm
Overwatch
Plasma
Rail
Rocket
Shock
1
1
1
1
1
1
1
1
1
1
700
1
1
1
1
500
1
1
2
1
1
1
1
1
1
1
1
1
700
1
1
1
1
525
1
1
3
4
4
1
2
4
1
2
1
1
700
1
2
4
1
550
4
1
4
7
511
1
7
511
2
7
1
1
700
4
7
511
1
575
511
1
5
500
548
7
500
561
5
500
1
1
700
10
500
561
7
600
548
2
6
525
600
7
525
611
5
525
1
1
700
10
525
611
7
625
548
2
7
550
600
7
550
661
5
550
1
1
700
10
550
661
7
650
548
2
8
600
660
540
600
700
520
600
6
1
700
550
600
700
530
700
610
510
9
600
660
550
600
700
N / A
N / A
N / A
N / A
N / A
N / A
600
700
N / A
700
N / A
N / A
10
N / A
660
600
600
700
N / A
N / A
N / A
N / A
N / A
N / A
600
700
N / A
700
N / A
N / A
11
N / A
660
N / A
N / A
700
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
12
N / A
660
N / A
N / A
700
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
N / A
Table Reflects Non-Customized Range Stats Only !!!
Schematic Summary [ ]
SEEKER SCHEMATIC SUMMARY ( T )
Relic
Armor
Missile
Training
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
History of Availability [ ]
Update History [ ]
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts [ ]
CHARGE & RELOAD UNIT : Seeker is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
The Seeker fires Target Seeking missiles.
Once locked onto a target, the Seeker's Range is extended to ?,??? .
Targets that are locked on display a ( ) icon.
Trivia [ ]
Seeker at Level 10 requires 1 minute of Repairs for approximately every 22,390 Damage it sustains. ( ) .
Seeker at Level 20 requires 1 minute of Repairs for approximately every 33,586 Damage it sustains. ( ) .
The Seeker is immune to the Shock ( ) Status Effect .
Pixel Sheet Code : 262 & 262.dead
Firsts & Records [ ]
Quotes [ ]
Click Expand to View Additional Quotes
“ A mobile missile platform that fires homing missiles. Once it has locked on to a target, the seeker's range increases drastically. ” — Event Shop Description [src]
“ TITLE - Level Message.” — Level ? Message
Related Pages [ ]
External Links [ ]
Gallery [ ]
Images may have been resized to fit in the page. Click on an image to view actual size.
Video [ ]
For more videos on this topic see : Seeker Additional Video
Navigation [ ]