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Introduction[]

Status Effects cause a change in the condition of affected UnitsTurrets and Buildings over a specified amount of time.

These changes may be one or more of the following :

  • Causing Time Released Damage
  • Causing Enhanced Damage from all subsequent hits.
  • Hindering the Performance of one or more functions.
  • Preventing the Performance of one or more functions.
  • Altering the Last Stand Defenders of Buildings
  • Adding Last Stand Units to Vehicles

Causes of Status Effects[]

Status Effects are be caused by :

Application of Status Effects[]

Status Effects Weapons may apply their effects to the Target in one or both the following ways :

  • Direct Hit - Any Target being Directly Hit or Splashed by a Status Effect Weapon will have the effect applied to it.
  • Area of Effect (AoE) - Applies the Status Effect over a wide area of ground.  Any vulnerable Targets passing over that area while the effect is active will have the effect applied to it.

Size ( Duration / Intensity ) of Status Effects[]

The SIZE of the Status Effect determines the Duration, Intensity or Both of the Damage being applied to the Target and is specific to the individual Status Effect.

  • There are 5 Sizes : Tiny, Small, Medium, Large and Giant.
  • Duration - The length of time the Effect is Active.
    • Duration for Effects that cause Damage refers to a continuous and constant amount of Damage is being done over the time the Effect is active.  All Sizes do the same amount of Damage over identical lengths of time.
    • Duration for Effects that do not cause Damage refers just to the length of time the Target will suffer the affect.
  • Intensity - The Rate at which Damage is applied to the Target.
    • The larger the Size of the Effect the more Damage will be applied to the Targer over the time the Effect is active.

The effect of the Size depends on the specific Status Effect that it is referring to. ( See Descriptions Below ).

The Status Effects[]

There are currently a total of thirteen (13) Status Effects

  • CONCUSSION (Concussion-ICON) :
    • All Affected Targets are unable to Move or Fire Weapons for the duration of the Effect.
    • No direct Damage to the Target is caused by this Effect itself.
    • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
    • Size = The Duration the Target will suffer the Effect. 
    • Additional Hits to a already affected Target will reset the Effect's Duration Countdown.
    • May also be referred to as STUN.
  • CORROSION (Corrosion-ICON) :
    • Causes an Increase in all subsequent Incoming Damage caused by any and all weapons for the duration of the Effect.
    • Once applied the Corrosion Effect causes its own Time Released Damage of the duration of the Effect.
    • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
    • Size = Intensity ( Rate Damage is Applied )
    • Size = Intensity ( The percentage of additional Damage caused buy subsequent hits from any and all weapons )
    • Once applied the Corrosion Effect will remain active for 2 minutes.
    • Additional Hits to a already affected Target have NO additional effects on the Target.
  • CRYO (Cryo-ICON) :
    • Decreases the Movement Speed of affected Target for the duration of the Effect.
    • No direct Damage to the Target is caused by this Effect itself.
    • Vulnerable Targets may be affected by either a Direct Hit ( including Splash ) or by passing over a Area of Effect.
    • All Cryo Weapons create an Area of Effect (AoE).
    • Cryo Weapons does not necessarily do damage to the unit.
    • Size = The Duration the Target will suffer the Effect. 
    • Additional Hits to a already affected Target will reset the Effect's Duration Countdown.
    • May also be referred to as FREEZE.
  • NAPALM (Napalm-ICON) :
    • Once applied the Napalm Effect causes its own Time Released Damage of the duration of the Effect.
    • Vulnerable Targets may be affected by either a Direct Hit ( including Splash ) or by passing over a Area of Effect.
    • Napalm Weapons May or May Not create an Area of Effect ( AoE ) depending on the specific weapon.
    • Size = The Duration the Target will suffer the Effect. The Longer the duration the more total Damaged is done.
    • Additional Hits to a already affected Target will reset the Effect's Duration Countdown.
    • May also be referred to as FIRE.
  • PLAGUE (Zombie-ICON) :
    • Adds a chance to turn Last Stand Defenders of infected Buildings into Zombies that attack remaining Defenses.
    • Infected Vehicles will also release one Zombie upon its destruction.
    • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
    • The Zombie Plague effect will reset upon end of battle. Also, Zombie Plague , when applied at a bulding/unit, will remain active until end of battle.
    • Size = The Chance of the effect occurring. The larger the Size the greater the chance of LSD's becoming Zombies.
    • Additional Hits to a already affected Target have NO additional effects on the Target.
  • SCRAMBLE (Scramble-ICON) :
    • All Affected Targets are unable to Fire Weapons for the duration of the Effect.
    • does not apply to infantry
  • SHOCK (Shock-ICON) :
    • All Affected Targets are unable to Move or Fire Weapons for the duration of the Effect.
    • No direct Damage to the Target is caused by this Effect itself.
    • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
    • Size = The Duration the Target will suffer the Effect. 
    • Additional Hits to a already affected Target will reset the Effect's Duration Countdown.
  • Marked ( )
    • Increases damage against the target by X%
  • Turncoat ( )
    • Turns enemy units into friendly units for the duration
    • .
  • Smoked
    • Reduces the range of the target and increases damage taken by the target  by 30% each.
    • Does not apply to aircraft
  • Trapped
    • Keeps targets from moving
    • Does not apply to aircraft

Status Effects Weapons & Targets[]

Concussion[]

Concussion-ICON  Concussion ( Stun )  Concussion-ICON
Renders All Affected Unable to Move or Fire Weapons 
Caused By :
Units Affected :
Units / Turrets Immune :
Note
  • A stunned bunker will let all units inside the bunker unable to fire, even they are immune.

Corrosion []

Corrosion-ICON  Corrosion ( Corrode )  Corrosion-ICON

Increases The Amount Of All Incoming Damage
Also Causes Additional Time Released Damage Over Duration of Effect

Caused By :
  • Scorpion
Units Affected :
Units / Turrets Immune :

Cryo[]

Cryo-ICON  Cryo ( Freeze )  Cryo-ICON
Decreases the Speed of all Affected
AoE Weapon
Caused By :
Units/Turrets Affected :
Units / Turrets Immune :

Napalm[]

Napalm-ICON  Napalm ( Fire )  Napalm-ICON
Sets Targets On Fire Causing Additional Damage Over Duration of Effect
Caused By :
Units Affected :
Units/Turrets Immune :
Units Affected

but causing no actual damage :

Shock[]

Shock-ICON  Shock (Stun)  Shock-ICON
Renders All Affected Unable to Move or Fire Weapons
Caused By :

Applies to offensive units when the Special OPS is active

Units / Turrets Affected :

Does not include turrets placed on insulated platform and Shock Turret

Units / Turrets Immune :

Plague[]

Zombie-ICON  Zombie Plague  Zombie-ICON

Adds a chance to turn last stand infantry of infected buildings into zombies that fight for you.
Infected vehicles will also release one zombie upon destruction. 

Caused By :
Units Affected :
Units/Turrets Immune :

Update History[]

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates.

Additional Info[]

  • Concussion & Shock essentially perform the same function just for different Unit Classes. Concussion affecting Infantry Units with Bunkers and Shock affecting Vehicles and Turrets.
  • A Target may be affected by Multiple Status Effects at one time.  For instance a Mega Tank may have Shock, Corrosion and Napalm applied to it simultaneously.
  • Multiple strikes from weapons causing the same Status Effects do not "Stack" in terms of the Damage done.  However multiple units causing the same Status Effect can be used to help keep the target under the effects without interruption by continuously resetting the duration clock.
  • Preserver and Lead Preserver's Flat Armour made the Napalm Effect causing no damage
    • i.e. Napalm Effect cannot cause actual damage to the infantry, though an icon will still appear

Trivia[]

Related Pages[]

Gallery - Animated[]

Gallery[]

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Navigation[]

STATUS EFFECTS  ( C ) ( T )
Busted BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended.    Confusion    Concussion CONCUSSION STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.    Corrosion CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect.    Cryo CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself.    Marked MARKED STATUS EFFECT: Causes all affected Units to receive an Increase in Damage taken from All Sources while the Duration of the Effect is active • Marked itself causes NO damage to affected units.    Napalm NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect.    Plague PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker.    Scramble SCRAMBLE STATUS EFFECT : Renders all affected Units unable to Fire Weapons for the duration of the Effect.    Shock SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.    Smoked SMOKED STATUS EFFECT : Affected Targets experience a Reduction in RANGE as well as an increase in all DAMAGE received for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. • Depending on the Unit applying the effect, Smoke may also apply for the Cryo Status and negate any Auras generated by units such as the Darkstorm.    Trapped TRAPPED STATUS EFFECT: Renders affected Unit(s) unable to move for a set duration of time.    Turbulence Debuff-ICON    Turncoat TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.
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