DAMAGE TYPE
|
RELOAD
|
CLIP
|
DAM / SHOT
|
FIRE RATE
|
TARGETS
|
SPLASH
|
SUSTAIN
|
|
6 ( 0.15 sec )
|
1
|
20,750
|
1 ( N/A )
|
|
|
|
|
NO
|
|
UNLOCK REQUIREMENTS
|
SIZE
|
UNLOCK RESTRICTIONS
|
Level 8 Tech Center
|
220
|
None Or Unknown
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Tech Center
|
Production Cost
|
Speed
|
Health
|
Range
|
Damage (DPS)
|
Metal
|
Oil
|
Thorium
|
Metal / Oil
|
Thorium
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
8
|
0
|
22,000,000
|
4.0
|
750,000
|
525
|
64,286
|
2
|
20,000,000
|
20,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.1
|
800,000
|
525
|
67,143
|
3
|
30,000,000
|
30,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.1
|
850,000
|
525
|
70,000
|
4
|
40,000,000
|
40,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.2
|
900,000
|
525
|
72.857
|
5
|
50,000,000
|
50,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.3
|
950,000
|
525
|
75,714
|
6
|
70,000,000
|
70,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.3
|
1,000,000
|
525
|
78,571
|
7
|
90,000,000
|
90,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.3
|
1,050,000
|
525
|
81,429
|
8
|
110,000,000
|
110,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.4
|
1,100,000
|
525
|
84,286
|
9
|
130,000,000
|
130,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.4
|
1,150,000
|
525
|
87,143
|
10
|
150,000,000
|
150,000,000
|
0
|
3d 12h
|
8
|
0
|
22,000,000
|
4.5
|
1,200,000
|
525
|
90.000
|
|
11
|
1 Training Token
|
1,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.6
|
1,250,000
|
525
|
92,857
|
12
|
2 Training Tokens
|
2,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.6
|
1,300,000
|
525
|
95,714
|
13
|
3 Training Tokens
|
3,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.7
|
1,350,000
|
525
|
98,031
|
14
|
4 Training Tokens
|
4,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.7
|
1,400,000
|
525
|
101,429
|
15
|
5 Training Tokens
|
5,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.8
|
1,450,000
|
525
|
104,286
|
16
|
6 Training Tokens
|
6,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.8
|
1,500,000
|
525
|
107,143
|
17
|
7 Training Tokens
|
7,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.8
|
1,550,000
|
525
|
110,000
|
18
|
8 Training Tokens
|
8,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.9
|
1,600,000
|
525
|
112,857
|
19
|
9 Training Tokens
|
9,000,000
|
5s
|
8
|
0
|
22,000,000
|
4.9
|
1,650,000
|
525
|
|
20
|
10 Training Tokens
|
10,000,000
|
5s
|
8
|
0
|
22,000,000
|
5.0
|
1,700,000
|
525
|
118,571
|
|
Total
|
690,000,000
|
690,000,000
|
55,000,000
|
31d 12h
|
Note : Showing Data from Non-Customized Unit
|
Levels 11 thru 20 require Technical specific Faction Training Tokens to upgrade instead of Metal & Oil.
|
Build Times & Repair Information
|
Level 10 War Factory Build & Repair Times For Technical ( T )
|
|
LEVEL
|
BUILD TIME
|
|
REPAIR TIME
|
REPAIR METAL COST
|
REPAIR OIL COST
|
1 - 9
|
02s
|
29m 47s
|
2,500,000
|
2,500,000
|
10 - 20
|
02s
|
26m 47s
|
2,500,000
|
2,500,000
|
|
Times For Lower War Factory Levels may be calculated by adding 5% for each level of War Factory below Level 10.
|
Effective Unit Levels vs Turret
|
Turret Level
|
Level of Technical Required to Out Range Each Turret Type
|
|
Avalanche
|
Blitz
|
Cryo
|
Fire Bomb
|
Flood
|
Hellfire
|
Ion
|
Laser
|
Machine
|
Micro
|
Mortar
|
Napalm
|
Overwatch
|
Plasma
|
Rail
|
Rocket
|
Shock
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
700
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
2
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
700
|
1
|
1
|
1
|
1
|
525
|
1
|
1
|
3
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
700
|
1
|
1
|
1
|
1
|
550
|
1
|
1
|
4
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
700
|
1
|
1
|
1
|
1
|
575
|
1
|
1
|
5
|
1
|
548
|
1
|
1
|
561
|
1
|
1
|
1
|
1
|
700
|
1
|
1
|
561
|
1
|
600
|
548
|
1
|
6
|
525
|
600
|
1
|
525
|
611
|
1
|
525
|
1
|
1
|
700
|
1
|
525
|
611
|
1
|
625
|
548
|
1
|
7
|
550
|
600
|
1
|
550
|
661
|
1
|
550
|
1
|
1
|
700
|
1
|
550
|
661
|
1
|
650
|
548
|
1
|
8
|
600
|
660
|
540
|
600
|
700
|
1
|
600
|
1
|
1
|
700
|
550
|
600
|
700
|
530
|
700
|
610
|
1
|
9
|
600
|
660
|
550
|
600
|
700
|
560
|
600
|
1
|
1
|
700
|
575
|
600
|
700
|
600
|
700
|
620
|
550
|
10
|
625
|
660
|
600
|
600
|
700
|
600
|
600
|
550
|
550
|
700
|
600
|
600
|
700
|
600
|
700
|
630
|
600
|
11
|
N / A
|
660
|
N / A
|
N / A
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
700
|
N / A
|
700
|
N / A
|
N / A
|
12+
|
N / A
|
660
|
N / A
|
N / A
|
700
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
N / A
|
700
|
N / A
|
700
|
N / A
|
N / A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Table Reflects Non-Customized Range Stats Only !!!
|
Schematic Summary
|
TECHNICAL SCHEMATIC SUMMARY ( T )
|
|
Relic
|
|
Turret
|
|
|
|
Tires
|
Armor
|
Training
|
|
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each.
|
History of Availability
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Information
Trivia
- The Technical at Level 10 requires 1 minute of Repairs for approximately every 40,290 Damage it sustains.( ).
- The Technical at Level 20 requires 1 minute of Repairs for approximately every 63,472 Damage it sustains.( ).
- Pixel Sheet Code ( Unit ) : 304 & 304.dead
- Pixel Sheet Code ( Turrets ) : 304.turret, 304.burningman.turret & 304.rocketman.turret
Firsts & Records
- War Commander First :
- First Faction Unit with the native ability to change its Damage Type by switching its weapon - Technical
- First Faction Unit with the native ability to switch between Air/Ground, Air Only and Ground Only Targets - Technical
Quotes
Click Expand to View Additional Quotes
“ | Specializing in speed and a customizable rear-mounted turret. With a little planning, the Technical can counter whatever the enemy throws at them. | ” |
| — Event Description [src] |
“ | TITLE - Level Message. | ” |
| — Level ? Message |
Related Pages
External Links
Gallery
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Video
For more videos on this topic see : Technical Additional Video
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