SPLASH DAMAGE
|
SPACE
|
INFANTRY
|
VEHICLE
|
AIR
|
BUILDING
|
MAP SPEED
|
YES
|
250
|
GOOD
|
GOOD
|
CAN'T HIT
|
BEST
|
0.6
|
|
UNLOCK REQUIREMENTS
|
Level 10 Academy
|
|
( T ) • ( C )
|
UNIQUE UNIT
|
|
A powerful unit with a Production Limit of 1 • For more information see Unique Unit
|
|
( T ) • ( C )
|
STATUS EFFECT WEAPON : CORROSION
|
|
Increases The Amount Of All Incoming Damage • Causes Additional Damage Over Time ( DoT )
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Academy
|
Production Cost
|
Speed
|
Health
|
Range
|
Damage (DPS)
|
Metal
|
Oil
|
Thorium
|
Metal
|
Oil
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
10
|
35,000,000
|
35,000,000
|
3.5
|
42,900
|
180
|
2,333
|
2
|
22,000,000
|
22,000,000
|
0
|
5d
|
10
|
35,500,000
|
35,500,000
|
3.5
|
46,500
|
200
|
2,667
|
3
|
24,000,000
|
24,000,000
|
0
|
6d
|
10
|
36,000,000
|
36,000,000
|
3.5
|
50,100
|
220
|
3,000
|
4
|
28,000,000
|
28,000,000
|
0
|
7d
|
10
|
36,500,000
|
36,500,000
|
3.5
|
53,700
|
240
|
3,333
|
5
|
32,000,000
|
32,000,000
|
500,000
|
5s
|
10
|
37,000,000
|
37,000,000
|
5.0
|
57,300
|
260
|
3,667
|
6
|
36,000,000
|
36,000,000
|
750,000
|
5s
|
10
|
37,500,000
|
37,500,000
|
5.0
|
90,900
|
280
|
4,000
|
7
|
38,000,000
|
38,000,000
|
1,000,000
|
5s
|
10
|
38,000,000
|
38,000,000
|
5.0
|
97,050
|
300
|
4,333
|
8
|
40,000,000
|
40,000,000
|
1,500,000
|
5s
|
10
|
38,500,000
|
38,500,000
|
5.0
|
73,200
|
320
|
4,667
|
9
|
42,000,000
|
42,000,000
|
2,000,000
|
5s
|
10
|
39,000,000
|
39,000,000
|
5.0
|
83,790
|
340
|
5,000
|
10
|
45,000,000
|
45,000,000
|
2,000,000
|
5s
|
10
|
40,000,000
|
40,000,000
|
5.0
|
105,000
|
350
|
5,333
|
11
|
45,000,000
|
45,000,000
|
2,000,000
|
5s
|
10
|
40,000,000
|
40,000,000
|
5.0
|
115,500
|
350
|
6,400
|
12
|
45,000,000
|
45,000,000
|
2,000,000
|
5s
|
10
|
40,000,000
|
40,000,000
|
5.0
|
126,000
|
350
|
6,400
|
13
|
45,000,000
|
45,000,000
|
4,000,000
|
5s
|
10
|
40,000,000
|
40,000,000
|
5.0
|
136,500
|
350
|
6,933
|
14
|
45,000,000
|
45,000,000
|
4,000,000
|
5s
|
10
|
40,000,000
|
40,000,000
|
5.0
|
147,000
|
350
|
7,467
|
15
|
45,000,000
|
45,000,000
|
4,000,000
|
5s
|
10
|
40,000,000
|
40,000,000
|
5.0
|
157,500
|
350
|
8,000
|
16
|
67,500,000
|
67,500,000
|
4,000,000
|
7d
|
10
|
40,000,000
|
40,000,000
|
5.0
|
168,000
|
350
|
8,533
|
|
Total
|
532,000,000
|
532,000,000
|
23,750,000
|
25d
|
|
Yellow indicates increase from previous level. Underline Indicates Max Value.
|
Build Times & Repair Information
|
Level 10 Barracks Build & Repair Times Per Viper Level ( T )
|
|
|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
|
LEVEL 5
|
LEVEL 6
|
LEVEL 7
|
LEVEL 8
|
LEVEL 9
|
LEVEL 10+
|
BUILD
|
2d 5h 59m
|
2d 5h 59m
|
2d 5h 59m
|
2d 5h 59m
|
2d 5h 59m
|
2d 5h 59m
|
2d 5h 59m
|
2d 5h 59m
|
|
|
REPAIR
|
16h 12m
|
16h 12m
|
16h 12m
|
16h 12m
|
16h 12m
|
16h 12m
|
16h 12m
|
16h 12m
|
|
|
Level 10 Barracks Repair Costs Per Viper Level
|
METAL
|
10,500,000
|
10,650,000
|
10,800,000
|
10,950,000
|
11,100,000
|
11,250,000
|
11,400,000
|
11,550,000
|
|
|
OIL
|
10,500,000
|
10,650,000
|
10,800,000
|
10,950,000
|
11,100,000
|
11,250,000
|
11,400,000
|
11,550,000
|
|
|
|
Info shown is for a Level 10+ Barracks • Lower Levels may be calculated by adding 5% for each level below Level 10.
|
Effective Levels vs Turrets
Turret Level
|
Level of Viper Required to Out Range Each Turret Type
|
Blitz
|
Cryo
|
Hellfire
|
Ion
|
Laser
|
Machine
|
Mortar
|
Napalm
|
Plasma
|
Rocket
|
Shock
|
1
|
361
|
355
|
387
|
400
|
8
|
8
|
364
|
400
|
355
|
361
|
350
|
2
|
411
|
379
|
400
|
425
|
8
|
8
|
394
|
425
|
379
|
411
|
375
|
3
|
461
|
410
|
425
|
450
|
365
|
9
|
426
|
450
|
410
|
461
|
400
|
4
|
511
|
443
|
450
|
475
|
385
|
9
|
461
|
475
|
443
|
511
|
425
|
5
|
548
|
479
|
468
|
500
|
410
|
10
|
498
|
500
|
479
|
548
|
450
|
6
|
600
|
479
|
468
|
525
|
410
|
380
|
498
|
525
|
479
|
548
|
450
|
7
|
600
|
479
|
468
|
550
|
410
|
380
|
498
|
550
|
479
|
548
|
450
|
8
|
660
|
540
|
520
|
600
|
470
|
440
|
550
|
600
|
530
|
610
|
510
|
9
|
|
|
|
|
|
|
|
|
|
|
|
Image
|
|
|
|
|
|
|
|
|
|
|
|
Table Reflects Non-Customized Range Stats Only !!!
|
History of Availability
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
Trivia
- The Viper is the fourth Unique Unit and the first Unique Infantry Unit to be introduced.
- The Viper is the fourth Unit with the ability to Shoot on the Move.
- In Order to have a Level 13+ Viper the Player must be a Minimum of Level 31.
- This is due to the XP gained upgrading the required Buildings to the required Levels.
- Pixel Sheet Code : 67
Firsts & Records
- War Commander Records :
- The first Unique Infantry unit introduced - The Viper
- The fastest unit in in the Infantry Class - The Viper
Quotes
Click Expand to View Additional Quotes
“ | The state-of-the-art Viper sprints and shoots Corrosion shells at enemy targets, weakening enemy defenses while soaking up damage. | ” |
| — In-Game Description |
“ | The Thorium infused Viper has increased movement speed and its corrosive effect amplifies damage even further. | ” |
| — Level 5 Description |
“ | They're melting, Commander! | ” |
| — Level 10 Viper Upgrades |
Related Pages
External Links
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Level 1 Stats with a Level ? War Factory or Barracks or Airfield
Video
For more videos on this topic see : Viper Additional Video
Navigation